Post by ℜ★God on Jul 17, 2016 20:41:13 GMT
Deck Composition Guide
Hey guys!
This is a deck guide geared towards beginners and mid level players. Veterans will likely not get anything out of this ^~^
Also, be aware that there are no definitive rules when it comes to building decks. This guide is just supposed to point you in the right direction.
What makes up a deck?
There are 5 things that make up a complete deck:
There are also a few things to take into account when building your deck:
Your Hero -
Your hero is the main thing that your deck should be built around. Whichever hero and hero talents you're using should heavily influence what creatures that you throw into your deck.
Your Creatures -
Obviously, your creatures are the things that will be doing most of the work in battle.
Your Runes -
Runes are often very neglected among low to mid level players. Be sure that you use them to their full potential. Work towards every creature having 3 runes, all at level 5 (at least. Ideally, you'll want your creature runes to all be level 7 or above).
What hero do I choose?
The short answer is: it depends.
The hero that you choose should depend on the situation at hand. For example, if you want to make a hero killer deck, then you should look towards heroes who either help with the hero killing, or ones who help keep your creatures alive while they do the hero killing. If you want to progress further in Arena, then you should choose a strong PvP (player versus player) hero, like Captivator or Oceanus. Here's a cheatsheet to help you choose your hero (keep in mind that this will constantly be changing, because of the meta):
What creatures do I choose?
Unless you're building something special (like a magic or hero killer deck), then your deck composition should look something like this:
Remember that some creatures may fall into multiple categories. A Horned Beast melded with Recycle 1 or 2 is considered both a Support and a Recycle.
Immunity Level -
Immunity Level is a community made concept that tells you how protected your deck is against scumbag things like Instakill, Disposal, Retreat, Lockdowns, and Magic. To figure out what your deck's Immunity Level is, just add together the percentages of your creatures' Immunity skills (counting Stoneskin as 100%).
For example, here's my current deck, along with each creature's level of Immunity:
So my deck's Immunity Level is 410/1000 (which is about average). Anything less than 400 is meh, and anything more than 600 is pretty good.
What runes do I use?
Runes are SUPER important, because they can heavily effect the outcome of the battle.
Hero runes generally come down to personal preference. Here's the ones that I use:
You can throw in things like Blight and Sorcery if you have a more specialized deck.
As for creature runes, people generally just stick to the standard Vitality, Protean, and Violence trio. Although there are some pretty strong runes that you could switch in (if your creature has the appropriate skill):
Ideally, you should get all V and IV runes to level 7, and all III, II, and I should be level 10.
What is Cost?
Cost is what dictates how powerful your deck can be. More powerful creatures have higher Cost (in general), and thus means that you can only have a certain amount of "powerful" creatures in your deck.
Cost becomes a real pain in the a** during end game, when you have a bunch of high Cost creatures. Unfortunately, Cost management can't be taught. It just has to be learned over time through experience.
What is Synergy?
Synergy is how well things work together. For example: good synergy is melding Recycle onto a creature who has Immunity. Bad synergy is melding Reflect onto a creature who has Immunity.Like Cost, synergy can't really be taught. It's just something that you need to figure out for yourself over time.
Who am I building my deck against?
Who your intended opponents are should affect how you build your deck. For example, if you're going against a deck that is heavy in magic, then you should consider using a lot of creatures who have Immunity.
Your deck should be built to counter what your opponent's deck is. This will ensure that you have the highest chance of winning.
And that's about it. If you have any questions, don't hesitate to ask!
- ℜ★God
Hey guys!
This is a deck guide geared towards beginners and mid level players. Veterans will likely not get anything out of this ^~^
Also, be aware that there are no definitive rules when it comes to building decks. This guide is just supposed to point you in the right direction.
What makes up a deck?
There are 5 things that make up a complete deck:
- Your hero.
- Your creatures.
- Your runes.
- Your equipment (I won't be discussing equipment in this guide, since I have already made a guide on it).
There are also a few things to take into account when building your deck:
- Your Cost.
- Synergy.
- Who you intend to use your deck against.
Your Hero -
Your hero is the main thing that your deck should be built around. Whichever hero and hero talents you're using should heavily influence what creatures that you throw into your deck.
Your Creatures -
Obviously, your creatures are the things that will be doing most of the work in battle.
Your Runes -
Runes are often very neglected among low to mid level players. Be sure that you use them to their full potential. Work towards every creature having 3 runes, all at level 5 (at least. Ideally, you'll want your creature runes to all be level 7 or above).
What hero do I choose?
The short answer is: it depends.
The hero that you choose should depend on the situation at hand. For example, if you want to make a hero killer deck, then you should look towards heroes who either help with the hero killing, or ones who help keep your creatures alive while they do the hero killing. If you want to progress further in Arena, then you should choose a strong PvP (player versus player) hero, like Captivator or Oceanus. Here's a cheatsheet to help you choose your hero (keep in mind that this will constantly be changing, because of the meta):
- PvP (player versus player (Arena, Tournament, Sky Arena, Faction War, Guild Wars, etc) - Druidess, Captivator, Oceanus, Warlock, Spirit Arbiter, Vile Songstress, Judgment, Alchemist, Blademaster, Wight, Berserker, Dragon Rider
- PvE (player versus environment (dungeons and Trials)) - Druidess, Captivator, Oceanus, Spirit Arbiter, Warlock, Wight, Berserker, Hydra
- Magic (using) - Alchemist, Judgment
- Magic (against) - Berserker, Judgment
- Hero Killer - Warlock, Captivator, Royal Guard, Chaos Witch
What creatures do I choose?
Unless you're building something special (like a magic or hero killer deck), then your deck composition should look something like this:
- 2 or 3 Recycles/Revives - Ideally, you should have two Revives and one Recycle. But two Recycles, a Recycle and a Revive, and two Recycles and a Revive are also okay (NEVER use three Recycles).
- 2 or 3 Utility/Supports - These are creatures whose main focus isn't to deal damage. Instead, their goal is to either help your own creatures (by buffing or healing them), or to hinder your opponent's creatures (by debuffing them). Common utility/support creatures are Paragon, Pontiff, and Queen Temptress.
- 4 to 6 Damage Dealers - These are your front line soldiers. They should generally be the ones putting out the most damage, using abilities like Bullseye, Sweeping Blow, and Sacrifice.
Remember that some creatures may fall into multiple categories. A Horned Beast melded with Recycle 1 or 2 is considered both a Support and a Recycle.
Immunity Level -
Immunity Level is a community made concept that tells you how protected your deck is against scumbag things like Instakill, Disposal, Retreat, Lockdowns, and Magic. To figure out what your deck's Immunity Level is, just add together the percentages of your creatures' Immunity skills (counting Stoneskin as 100%).
For example, here's my current deck, along with each creature's level of Immunity:
- Sea Wizard - 0
- Horned Beast w/ Recycle 1 - 70 (because of Immunity 7)
- Ridge Hunter w/ Immunity 9 - 90 (because of Immunity 9)
- Quetzalcoatl w/ Frost Armor 7 - 0
- Nidhogg w/ Frost Armor 5 - 100 (because of Stoneskin)
- Graboid w/ Sacrifice 8 - 100 (because of Stoneskin)
- Harbinger w/ Recycle 1 - 0
- Queen Temptress w/ Retreat - 50 (because of Immunity 5)
- Pontiff - 0
- Paragon - 0
So my deck's Immunity Level is 410/1000 (which is about average). Anything less than 400 is meh, and anything more than 600 is pretty good.
What runes do I use?
Runes are SUPER important, because they can heavily effect the outcome of the battle.
Hero runes generally come down to personal preference. Here's the ones that I use:
- Hero Vigor V
- Haste V
- Initial Rage V
- All Vigor III
- Mortii Vigor V
You can throw in things like Blight and Sorcery if you have a more specialized deck.
As for creature runes, people generally just stick to the standard Vitality, Protean, and Violence trio. Although there are some pretty strong runes that you could switch in (if your creature has the appropriate skill):
- Immunity V
- Sacrifice V
- Sweeping Blow V
- Rebirth V
- Dodge IV
- Bullseye IV
- Battleblow IV
- Sneak IV
- Warlust IV
- Life Sap IV
- Plague IV
- Lethargy IV
- Frost Armor III
- Fire III
- Poison III
- Block III
- Healer II
Ideally, you should get all V and IV runes to level 7, and all III, II, and I should be level 10.
What is Cost?
Cost is what dictates how powerful your deck can be. More powerful creatures have higher Cost (in general), and thus means that you can only have a certain amount of "powerful" creatures in your deck.
Cost becomes a real pain in the a** during end game, when you have a bunch of high Cost creatures. Unfortunately, Cost management can't be taught. It just has to be learned over time through experience.
What is Synergy?
Synergy is how well things work together. For example: good synergy is melding Recycle onto a creature who has Immunity. Bad synergy is melding Reflect onto a creature who has Immunity.
Who am I building my deck against?
Who your intended opponents are should affect how you build your deck. For example, if you're going against a deck that is heavy in magic, then you should consider using a lot of creatures who have Immunity.
Your deck should be built to counter what your opponent's deck is. This will ensure that you have the highest chance of winning.
And that's about it. If you have any questions, don't hesitate to ask!
- ℜ★God