HuS✔Premek
Stormkalar
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Guild: Husaria Polska
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Post by HuS✔Premek on Jul 23, 2016 16:25:25 GMT
Hi
What do you think abould put some meld on Death's Angel ? Is it worth melding him ? I yes, could you recommend what is best meld for him ? Immunity, Instakill, Healing Breath ?
TIA for all answers
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Sick.
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Post by Sick. on Jul 23, 2016 16:48:20 GMT
He is a 6 timer, imo its only worth to meld away his disposal. If he would be a 4 timer, he definatly would be a pretty usefull card.
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tanisomsford
Enter your message here...
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Post by tanisomsford on Jul 23, 2016 17:04:54 GMT
His triggers are based on dying and being played. Any defensive melds reduces the casting rate of his deatj attacks. Resurrection, instakill, or stoneskin are, IMO, the three most ideal melds for him, and each are situational based on your deck planning.
I can also say that death angel is a very good card for guild battle days. Death decks are perfect for mid sized plunders.
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palmtree
Stormkalar
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LINE ID: palmtreebk
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Post by palmtree on Jul 23, 2016 17:05:42 GMT
agree,6 timer+cost and availability he's decent at best,if you had multiple copies just leave it there for gauntlet or guild battles
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HuS✔Premek
Stormkalar
Posts: 20
Guild: Husaria Polska
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HuS✔Premek
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Post by HuS✔Premek on Jul 23, 2016 17:49:43 GMT
ok then i leave them as they are
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justnr1k
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Post by justnr1k on Jul 23, 2016 19:01:29 GMT
Stoneskin is good, but will increase his cost a lot so... Idk. Better not to waste materials or creatures on him.
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Deleted
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Post by Deleted on Jan 26, 2017 15:57:47 GMT
I am wondering if you could meld instakill from Undying Will onto him. I think it would be awesome.
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swordfish
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Post by swordfish on Jan 26, 2017 16:04:20 GMT
Death Angel already has the (d) instakill that undying will. But you should be able to meld him with (s) instakill from hellwolf or Cyclops.
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Post by Deleted on Jan 26, 2017 16:41:06 GMT
oh yeah...stupid me. That's what i meant
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monkeylord
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Post by monkeylord on Jan 26, 2017 19:30:03 GMT
Injurred is good in an arma deck. Detonate is another option. If I got those on an evolve, I would leave it.
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Doomkin✪NFS
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Post by Doomkin✪NFS on Jan 26, 2017 20:21:41 GMT
I melded instakill to mine.
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aparatzi
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Post by aparatzi on Jan 29, 2017 3:57:31 GMT
Besides possibly stoneskin I would say the only meld remotely worth melding onto it would be detonate as that allows access to the detonate rune which can make the Death Angel survive after triggering the [D] Instakill. Meaning it can possibly kill more than 1 creature if in the same round by dying multiple times.
That being said I wouldn't recommend spending any effort melding onto this card as it is too much effort for a mediocre meld at best. I actually wouldn't even evolve it as this would, as previously mentioned, increase it's cost from expensive to extremely expensive... 21 -> 25. Save your copies to use in gauntlet for 1* hero trick or something instead.
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Post by swordfish on Jan 29, 2017 4:59:03 GMT
Besides possibly stoneskin I would say the only meld remotely worth melding onto it would be detonate as that allows access to the detonate rune which can make the Death Angel survive after triggering the [D] Instakill. Meaning it can possibly kill more than 1 creature if in the same round by dying multiple times. I'm not sure if this actually works any more. They nerfed the detonate rune a while back. I think it now either doesn't double proc death skills or on play skills. I'm not sure the exact details, but I remember a lot of people were upset over their now useless melds.
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Post by monkeylord on Jan 29, 2017 11:38:38 GMT
Besides possibly stoneskin I would say the only meld remotely worth melding onto it would be detonate as that allows access to the detonate rune which can make the Death Angel survive after triggering the [D] Instakill. Meaning it can possibly kill more than 1 creature if in the same round by dying multiple times. I'm not sure if this actually works any more. They nerfed the detonate rune a while back. I think it now either doesn't double proc death skills or on play skills. I'm not sure the exact details, but I remember a lot of people were upset over their now useless melds. Its back to working again.
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Post by swordfish on Jan 29, 2017 15:31:05 GMT
I'm not sure if this actually works any more. They nerfed the detonate rune a while back. I think it now either doesn't double proc death skills or on play skills. I'm not sure the exact details, but I remember a lot of people were upset over their now useless melds. Its back to working again. So detonate kq works?
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sblip
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Post by sblip on Jan 29, 2017 16:14:17 GMT
I'm going to second injured. I personally wouldn't evo and try to meld DA, but if I did injured might go on it. lvl 10 rune = 20 rage each time he's played.
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Post by icezaius on Jan 29, 2017 20:07:32 GMT
Its back to working again. So detonate kq works? only upon death skills will work
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Post by Nirvana on Jan 29, 2017 22:42:50 GMT
only upon death skills will work (D)Revive too?
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Post by monkeylord on Jan 30, 2017 2:09:55 GMT
only upon death skills will work (D)Revive too? yes
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Deleted
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Post by Deleted on Jan 30, 2017 10:55:34 GMT
instakill makes him a unique crit with 3 disposal/instakill skills. combined with rebirth not bad at all. Even against top deck, because zodiacs don't always have immunity.
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moonshaker
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Post by moonshaker on Jan 30, 2017 11:12:47 GMT
instakill makes him a unique crit with 3 disposal/instakill skills. combined with rebirth not bad at all. Even against top deck, because zodiacs don't always have immunity. Unless he gets disposed With that 6 turn timer.
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Deleted
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guest@proboards.com
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Post by Deleted on Jan 31, 2017 10:07:01 GMT
instakill makes him a unique crit with 3 disposal/instakill skills. combined with rebirth not bad at all. Even against top deck, because zodiacs don't always have immunity. Unless he gets disposed With that 6 turn timer. A strong deck with zodiacs doesn't usually play with disposal/instakill's. Sometimes I win against a 100+ level deck with a disposal deck just because the zodiacs are not protected and none is protected against a hero skill anyway.
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Post by draconin on Feb 26, 2018 4:51:54 GMT
I would give him detonate and then max out a detonate ruin so you have a back up revive at 40%
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