#0d6ad6
2055
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icezaius
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icezaius
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Sehkmet
Jul 26, 2016 18:45:23 GMT
via mobile
Post by icezaius on Jul 26, 2016 18:45:23 GMT
Any use for Sehkmet in a high level deck with no rare cards?
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inherit
2588
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Aug 14, 2017 11:55:11 GMT
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Riche✪NFS
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March 2016
7rich7
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Post by Riche✪NFS on Jul 26, 2016 19:02:32 GMT
Sekhmet is pretty bad. A melded Sekhmet is worse than a lot of melded 4 star creatures that are easier to make. Unbound and Lifesap are cute abilities together but it is still very easy for high end decks to kill it.
It doesn't deal much damage, it doesn't change the game state it gets hit by disposal and retreat, it can't deal with dodge or frost armor and often it will die the round after it is played. Adding immunity or frost armor doesn't really save it.
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#0d6ad6
2055
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icezaius
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icezaius
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Sehkmet
Jul 26, 2016 19:16:24 GMT
via mobile
Post by icezaius on Jul 26, 2016 19:16:24 GMT
I know, I've got most all the good 4* melds and am just looking for something with some out of the box utility that might fit into a late game deck. If all else fails I will just put atom flare on him for my crazy atom flare deck I'm building.
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inherit
2588
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Aug 14, 2017 11:55:11 GMT
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Riche✪NFS
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March 2016
7rich7
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Post by Riche✪NFS on Jul 26, 2016 19:23:09 GMT
I was thinking recently about whether I would level a Sekhmet if I got it. I think the gold is better spent on stealing shards in Valhalla.
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darth
Nightraider
Posts: 97
inherit
3045
0
Aug 29, 2016 14:44:28 GMT
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darth
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darth
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Post by darth on Jul 26, 2016 19:41:42 GMT
is he any good in guild maps though? and while we're at it, is FA sekhmet better or worse than FA colossus for guild maps? (that bloodrage does help against quetzlcoatls)
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Real >> Otaku <<
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komainu
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komainu
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Post by komainu on Jul 26, 2016 20:23:42 GMT
the thing that makes him diffrent is that he has unbound.. so he won't be affected by control effects or lockdown.
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inherit
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0
Sept 29, 2018 10:50:09 GMT
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Sick.
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November 2015
qckshot
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Post by Sick. on Jul 26, 2016 20:45:52 GMT
If he had a 4 timer instead of 6. I would put him in my deck immediatly. The 6 turn codt is the only thing that holds this creature back.
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inherit
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dmvegeta
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Post by dmvegeta on Jul 26, 2016 21:06:37 GMT
Sehkmet is pretty good in Guild map. Zora as hero, his attack can grow very quickly. Lifesap 6 isn't that good for a couple of round, so that is what oracles are for. After a couple of round, he won't die. His attack will keep going up and Zora eff add to it. Just don't put in front of doge/fa creatures. With the guild map nerf now a day, you need to use Zora to it max. That means, take as much damage as you can and heal back up, unbound + lifesap is really good. If you want to meld him, go with immunity to keep him from taking magic damage or spell that make him attack heroes.
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inherit
SaberTooth
772
0
235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
June 2015
tanisomsford
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Sehkmet
Jul 26, 2016 22:29:03 GMT
via mobile
Post by tanisomsford on Jul 26, 2016 22:29:03 GMT
I wonder if an orange lv5 helmet can now offset dodge issues? If so, then a bb8 meld with the rune, can give him a solid utility setup for any type of GM scenario.
And lifesap needs to be upgraded if you don't have enough healing.
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SaberTooth
772
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235
tanisomsford
Enter your message here...
1,023
Jun 19, 2015 16:42:31 GMT
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tanisomsford
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Sehkmet
Jul 26, 2016 22:31:00 GMT
via mobile
Post by tanisomsford on Jul 26, 2016 22:31:00 GMT
If he had a 4 timer instead of 6. I would put him in my deck immediatly. The 6 turn codt is the only thing that holds this creature back. OMFG amen to that!! Taurus gets a 4 timer, but sekhmet is sooooo OP that he needs a 6 timer right? Jackasses...
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darth
Nightraider
Posts: 97
inherit
3045
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Aug 29, 2016 14:44:28 GMT
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darth
97
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darth
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Sehkmet
Jul 27, 2016 1:33:27 GMT
via mobile
Post by darth on Jul 27, 2016 1:33:27 GMT
the thing that makes him diffrent is that he has unbound.. so he won't be affected by control effects or lockdown. Yes. But is that better than Colossus's immunity 5?
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#08c158
Forum's Biggest Troll
854
0
May 13, 2023 13:12:48 GMT
488
japoon
1,518
July 2015
japoon
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Sehkmet
Jul 27, 2016 8:10:41 GMT
via mobile
Post by japoon on Jul 27, 2016 8:10:41 GMT
Stone Skin is the King
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palmtree
Stormkalar
Posts: 45
LINE ID: palmtreebk
inherit
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Sept 24, 2016 14:08:09 GMT
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palmtree
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palmtree
palmtreebk
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Post by palmtree on Jul 27, 2016 8:19:51 GMT
Sehkmet is pretty good in Guild map. Zora as hero, his attack can grow very quickly. Lifesap 6 isn't that good for a couple of round, so that is what oracles are for. After a couple of round, he won't die. His attack will keep going up and Zora eff add to it. Just don't put in front of doge/fa creatures. With the guild map nerf now a day, you need to use Zora to it max. That means, take as much damage as you can and heal back up, unbound + lifesap is really good. If you want to meld him, go with immunity to keep him from taking magic damage or spell that make him attack heroes. immunity is kind of a waste when he has unbound tho... Fa or Stoneskin is good
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sblip
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Post by sblip on Jul 27, 2016 8:36:15 GMT
if for some reason you can't do enough guild map damage already, meld bb8 onto him and like someone else said, make sure he doesn't go in front of a creature with FA or Dodge.
I don't think he has a place in your main deck, with any meld. In a 3rd tourney deck of all Neanders could be useful, with bb8 or FA. Forget immunity. If his HP aren't high enough to keep him alive from 1 round of magic damage + life sap restoring HP, you are facing problems immunity won't fix. Why don't you evolve him and see what you get? You never know.
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Real >> Otaku <<
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komainu
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Post by komainu on Jul 27, 2016 9:49:47 GMT
the thing that makes him diffrent is that he has unbound.. so he won't be affected by control effects or lockdown. Yes. But is that better than Colossus's immunity 5? If used for guildmaps and you run with beserker (adds damage to neander creatures) then yes. Else it would depend on the melds. I use berserker atm.. for me if it had warlust I'd put it in because he could run up to do insane damage.. And unlike panther chief he has more hp and unbound so FA wouldn't be needed..
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#0d6ad6
2055
0
Sept 28, 2017 2:49:39 GMT
734
icezaius
1,845
Nov 20, 2015 13:47:37 GMT
November 2015
icezaius
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Sehkmet
Jul 27, 2016 11:50:52 GMT
via mobile
Post by icezaius on Jul 27, 2016 11:50:52 GMT
I evolved both my sehkmets and got flaming and immunity. I'm never going to spend omnis to upgrade immunity on a Sehkmet, so that's a waste. I don't need him for guild maps in the least,was thinking about Meld to use him in a neander warlock deck or possibly in my alchemist deck if I went with pyre or delay or something like that. I was kind of leaning toward either holy shield because his max hp would grow right along with his atk and possibly make him able to withstand some of the heavier hitters, or mass heal because of his unbound
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inherit
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Oct 11, 2017 14:25:33 GMT
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icyfist
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icyfist
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Sehkmet
Jul 29, 2016 5:41:49 GMT
via mobile
Post by icyfist on Jul 29, 2016 5:41:49 GMT
Sehkmet is one of those meh cards that isn't really improved that much by melding. #downgradesehkmetto4*
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#08c158
Forum's Biggest Troll
854
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May 13, 2023 13:12:48 GMT
488
japoon
1,518
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japoon
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Post by japoon on Jul 30, 2016 0:14:53 GMT
He should have the following to make him good
- FA or Immunity 8 or above - Life Sap - Bloodrage - Bull Eye
He looks like a rabbit standing in front of a crowd of giant in Middle to High End Deck. 1.Defensive - Completely no defense against all Basic Attack, Install kill, Disposal, Retreat... etc 2.Attack - Only target 1 creature, opponent creature can dodge, lightfoot, group tactics... etc. Moreover even he really hits the opponent, his power is not enough to kill the creature. Really really sad and really really bad
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inherit
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justnr1k
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Post by justnr1k on Jul 30, 2016 0:44:45 GMT
For GM, BB8 is great.
For general utility, FA5 is good but not enough, too high timer and he's... meh.
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#0d6ad6
2055
0
Sept 28, 2017 2:49:39 GMT
734
icezaius
1,845
Nov 20, 2015 13:47:37 GMT
November 2015
icezaius
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Sehkmet
Jul 30, 2016 2:50:46 GMT
via mobile
Post by icezaius on Jul 30, 2016 2:50:46 GMT
He should have the following to make him good - FA or Immunity 8 or above - Life Sap - Bloodrage - Bull Eye He looks like a rabbit standing in front of a crowd of giant in Middle to High End Deck. 1.Defensive - Completely no defense against all Basic Attack, Install kill, Disposal, Retreat... etc 2.Attack - Only target 1 creature, opponent creature can dodge, lightfoot, group tactics... etc. Moreover even he really hits the opponent, his power is not enough to kill the creature. Really really sad and really really bad he has both lifesap and bloodrage, and bullseye isn't meldable. Not sure what you mean exactly
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#000000
1080
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47
nemesis101
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Aug 19, 2015 13:15:09 GMT
August 2015
nemesis101
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Sehkmet
Jul 31, 2016 13:31:03 GMT
via mobile
Post by nemesis101 on Jul 31, 2016 13:31:03 GMT
Immunity is better on it than Frost Armor, because of his Life Sap. The Life Sap Rune boosts the ATK more when you regain more Life. The combination Unbound and Immunity gives it more than enough defensive skills. Bloodrage boosts his ATK even higher every round.
Still I must say that the card itself is not good enough for end-game.
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