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Post by Baroque on Apr 7, 2015 22:14:11 GMT
Hiya guys, I really need a lot of good tips to build a proper guild deck cause I've never played guild maps before this week but I've still some problems to building the right deck. =)
I'm really unlucky with drops and i have less than 10 5* creatures, but now I'm lvl 67 so obviously I have a good amount of average creatures. This list will contain the best creatures that i have, or i think to have, at lvl 10/ lvl 15...
Heroes:
Wight - Death Curse 3 - Mortii Aura 9 / Undying 9 / Cripple 9 Balrog - Corpse Explosion 4 - Mortii Life 10 / Undying 9 Patriach - Holy Star 3 - Human Life 8 / Ice Shell 8 Poison Ivy - Thorn Wall 2 - Faen Life 3 / Agile 5 Elder Mawrek - Blood Rite 3 - Neander Vitality 1 / Poison Gas 9
Mortii:
Phantom Liege Undying Will Bloodletter Pit Dragon Thalassa x2 Gorgon Cave Dragon x2 Bloody Lord Ghostly Judge Hell Knight (lvl 15) Hell Knight Harbinger (lvl 15 - Instakill) Dullahan (lvl 15) Eye of Jonara (lvl 15 - Stoneskin) Eye of Jonara (lvl 15 - Frostbite) Pit Lord Pit Priest Manticore (lvl 15 - Battleblow 8) Pit Minion Night Terror Blightghast Dark Witch x3
Human:
Swordmaster (lvl 15) Swordmaster Flame Mage (lvl 15 - Assassinate 7) Flame Mage Chimera Oracle x2 Techno-Chief x2 Royal Knight Arcane Hunter Colossus Juggernaut Sentry Angel Icy Mage
Neander:
Anathema Spider Queen x2 Nean Raptor x2 Ursa Major Blood Warlock x3
Fae:
Valkyrie Horned Beast Satyr Sentry x2 Flame Brave x2 Ceantaur Chief x4 Frost Rager x2
Obviously at lvl 0 I have a lot of copies of all 3* creatures and at least one/two copies of almost all 4* creatures (less for neanders), so if i should level up something that it's not in this list, tell me please becouse I have it.
Suggestions will be really appreciate !!!
P.S. sorry for my english =P
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Post by thundergod on Apr 8, 2015 0:20:54 GMT
Luckily you have the perfect hero setup with your Wight. Basically, you'll need a lot of frost armors/creature healers/hero healers as well as an attack reducer or two. Frost Ragers with Bless are pretty good for hero healing. Oracles are great, especially with something like frost armor or immunity. Swordmasters are pretty good with something like fatigue or weakness. If you are at map 9, farming a naga mistress will probably help for lockdown.
For a Wight deck, you don't want to fall into the trap of getting attack boosting cards because literally 99% of your damage will come from Death Curse. Also, it's very important never to have more creatures out on the field than the enemy or have curse cards because the enemy will cleanse your Death Curse.
I would probably start off with: Cave Dragon Cave Dragon Oracle (Aim to meld FA or Imuunity) Oracle Frost Rager (Try for Bless) Frost Rager Swordmaster Swordmaster Phantom Liege (Until your deck can handle the early rounds) Horned Beast probably for extra heal
No 5 stars are really needed for guild maps. Until you get more cards with bless though, you might have trouble surviving some rounds.
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Post by PandaSage♪ on Apr 8, 2015 1:40:59 GMT
Thundergod pretty much summarized it all, but id like to add 1 thing: being the Wight Guild Deck user myself, i find it easy to place Oracles without FA (but on lvl 15) simply because of Wights 'Cripple'; on the other hand, magic damage just wreaks havoc on the whole deck, so aim 100% for immunity on Oracles. Also try getting Human tanks as well, to benefit from Oracle's buff.
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Post by Baroque on Apr 10, 2015 10:37:18 GMT
Thanks a lot guys !
If other people want to help me, I will appreciate aswell. =)
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Newbird
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Newbird
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Apr 19, 2024 11:03:45 GMT
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Post by Newbird on Apr 28, 2015 12:31:42 GMT
Would this work? - im currently lvl 35.
hero : wight lvl 1, just got the giraffe - but i got criple lvl 7 on her (175 dmg reduce)
Deck: 1) Cave dragon lvl 10, for the 80 dmg reduce. 2) cave dragon lvl 10, for the 80 dmg reduce. 3) blightgast lvl 10, for the 30 dmg reduce - and the 250more hp in the start for morti creatures. 4) blightgast lvl 10, for the 30 dmg reduce. and the 250more hp in the start for morti creatures. 5) blightgast lvl 10, for the 30 dmg reduce. and the 250more hp in the start for morti creatures. 6) oracle lvl 10, for the bless and some heal. 7) blood warlock lvl 10, for the bless and some more heal. 8)howling king lvl 10 , for the stacking 70 dmg increase. 9)howling king lvl 10 , for the stacking 70 dmg increase.
This would result in 175+80+80+30+30+30= 425dmg decrease for at least the first 3 rounds - leaving them with most likely 0. the bless from the bloodwarlock and oracle will keep the hero dmg away. The increasin atk with howling king will after 30 round be accumulated at alot. The accumulated dmg from wights curse would also ammount to quite a bit.
This is my bet on a pretty decent 2-300k guild dmg deck - which shouldnt be to hard to come by.
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Post by mortivore on Apr 28, 2015 12:55:09 GMT
Would this work? - im currently lvl 35. hero : wight lvl 1, just got the giraffe - but i got criple lvl 7 on her (175 dmg reduce) Deck: 1) Cave dragon lvl 10, for the 80 dmg reduce. 2) cave dragon lvl 10, for the 80 dmg reduce. 3) blightgast lvl 10, for the 30 dmg reduce - and the 250more hp in the start for morti creatures. 4) blightgast lvl 10, for the 30 dmg reduce. and the 250more hp in the start for morti creatures. 5) blightgast lvl 10, for the 30 dmg reduce. and the 250more hp in the start for morti creatures. 6) oracle lvl 10, for the bless and some heal. 7) blood warlock lvl 10, for the bless and some more heal. 8)howling king lvl 10 , for the stacking 70 dmg increase. 9)howling king lvl 10 , for the stacking 70 dmg increase. This would result in 175+80+80+30+30+30= 425dmg decrease for at least the first 3 rounds - leaving them with most likely 0. the bless from the bloodwarlock and oracle will keep the hero dmg away. The increasin atk with howling king will after 30 round be accumulated at alot. The accumulated dmg from wights curse would also ammount to quite a bit. This is my bet on a pretty decent 2-300k guild dmg deck - which shouldnt be to hard to come by. I wouldnt start using wight before he is at least lvl 4. Damage scaling is really slow before that. Also work on more oracles/healing - the idea behind the wight deck is too only build defensive and let death curse do all the damage. Your hero will die fast with current setup - but you are on the right track.
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ℜ★Jaegybomb
Hey, turn me back around.
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Post by ℜ★Jaegybomb on Apr 29, 2015 1:30:29 GMT
Needs some frost ragers. Anything with immunity is still going to hit hard.
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Szuszy
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Post by Szuszy on Jul 4, 2015 11:12:09 GMT
The deck I'm trying out right now: Royal Guard with Blessing Lv4, Human Aura 8 (trying to get to 10), Ice shell 7 (idk what else to give him/her), Battle Set 7. 2x Blood Warlock Lv 15 (don't know what to meld them with) Oracle Lv 15 w/frost armour lv 3 Colossus lv 15 w/ frost armour lv 3 Ares lv 10 Anathema lv 10 Flame Brave w/ Cloudburst lv7 (meld with pegasus lord) Ursa Major lv 10 (want to get more before I meld immunity/life sap onto it) Phantom Liege lv 10 I have been getting some decent damage (~100-160k damage) but only once the enemy deck has been whittled down a bit. Anybody got any advice for future changes to my deck/melds for those I've indicated? Cheers guys, play well!
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[NR]BrenoAndrade
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Post by [NR]BrenoAndrade on Jul 8, 2015 23:55:42 GMT
Well, hello guys.
The general deck I want for any map is below:
Wight - Curse Level 5 at least (Mortii Aura 10, Firestorm 10, Cripple 10) 2x Lv 15 Oracle (Frost Armor 5 Melded) 2x Lv 15 Frost Rager (Bless 10 Melded) 2x Lv 15 Cave Dragon (Frost Armor Melded) 1x Lv 10 Nidhogg 1x Lv 15 Naga Mistress (Frost Armor 5 Melded)
My guild master with this deck just auto in any map and he does about 1300k damage. But, as I do not have those cards in these statements, my actual deck is:
Wight - Death Curse Level 5 (Mortii Aura 5, Firestorm 7, Cripple 7) 1x Lv 15 Oracle 1x Lv 15 Frost Rager (Bless 10 Melded) 1x Lv 15 Cave Dragon 1x Lv 10 Cave Dragon 1x Lv 10 Nidhogg 1x Lv 10 Naga Mistress 2x lv 15 Blood Warlock (Block 8 Melded) 1x Horned Beast
I just use this deck and do between 80k - 350k damage. But as you can see, damage is only to finish the level since the number of coins you get is 5x the damage done in a capped amount of 500k coins. So, the max damage you can do is 100k do reach the maximum number of coins you can get. So I think this is a decent deck. But I want to improve it to finish level and not only to get the coins. So, if this is what you want, with the first deck I'd write before you really can defeat about 3 - 6 creatures in any map and doing about 1000k or 1M damage (except for map 6 because of snow harlots and the bunch of archdevas).
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Post by sonbalin on Jul 9, 2015 0:06:41 GMT
The deck I'm trying out right now: Royal Guard with Blessing Lv4, Human Aura 8 (trying to get to 10), Ice shell 7 (idk what else to give him/her), Battle Set 7. 2x Blood Warlock Lv 15 (don't know what to meld them with) Oracle Lv 15 w/frost armour lv 3 Colossus lv 15 w/ frost armour lv 3 Ares lv 10 Anathema lv 10 Flame Brave w/ Cloudburst lv7 (meld with pegasus lord) Ursa Major lv 10 (want to get more before I meld immunity/life sap onto it) Phantom Liege lv 10 I have been getting some decent damage (~100-160k damage) but only once the enemy deck has been whittled down a bit. Anybody got any advice for future changes to my deck/melds for those I've indicated? Cheers guys, play well! I'd take out Ursa - His stabthrough will trigger Mantra, removing the paralysis from cloudburst & seals.
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Post by sonbalin on Jul 9, 2015 0:10:00 GMT
[quote author="[NR]BrenoAndrade" source="/post/22181/thread" timestamp="1436399742"] Well, hello guys.
The general deck I want for any map is below:
Wight - Curse Level 5 at least (Mortii Aura 10, Firestorm 10, Cripple 10) 2x Lv 15 Oracle (Frost Armor 5 Melded) 2x Lv 15 Frost Rager (Bless 10 Melded) 2x Lv 15 Cave Dragon (Frost Armor Melded) 1x Lv 10 Nidhogg 1x Lv 15 Naga Mistress (Frost Armor 5 Melded)
My guild master with this deck just auto in any map and he does about 1300k damage. But, as I do not have those cards in these statements, my actual deck is:
Wight - Death Curse Level 5 (Mortii Aura 5, Firestorm 7, Cripple 7) 1x Lv 15 Oracle 1x Lv 15 Frost Rager (Bless 10 Melded) 1x Lv 15 Cave Dragon 1x Lv 10 Cave Dragon 1x Lv 10 Nidhogg 1x Lv 10 Naga Mistress 2x lv 15 Blood Warlock (Block 8 Melded) 1x Horned Beast
I just use this deck and do between 80k - 350k damage. But as you can see, damage is only to finish the level since the number of coins you get is 5x the damage done in a capped amount of 500k coins. So, the max damage you can do is 100k do reach the maximum number of coins you can get. So I think this is a decent deck. But I want to improve it to finish level and not only to get the coins. So, if this is what you want, with the first deck I'd write before you really can defeat about 3 - 6 creatures in any map and doing about 1000k or 1M damage (except for map 6 because of snow harlots and the bunch of archdevas). [/quote]
Immunity may be a better meld for oracles, especially if you have bless ragers too. You'll always have more heals and bless against maps with lockdown & they'll last much longer vs magic based maps.
Edit - Not sure what's happening with that quote. :/
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Post by dansemacabree on Jul 9, 2015 9:59:33 GMT
just some thoughts: why Cave Dragons? isn't i better to farm Horned beasts and then MELD Cave dragons onto them? Horned beast is better tank with buff from Frost Ranger. Nidgogg is useless in Guild deck as long as guild map hero negates Nidhogg effect. my planned guild deck WIGHT - undying (useless, but use it also for arena) + cripple 2x Horned beast (planning to meld Fatigue from Cave Dragon) 3x Frost ranger (melded Bless) 3x Oracle (planning to meld Frost Armor) 2x Sword master (meld something next year
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Give me back my $20 you IGGnorant.
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Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Jul 9, 2015 15:17:58 GMT
just some thoughts: why Cave Dragons? isn't i better to farm Horned beasts and then MELD Cave dragons onto them? Horned beast is better tank with buff from Frost Ranger. Nidgogg is useless in Guild deck as long as guild map hero negates Nidhogg effect. my planned guild deck WIGHT - undying (useless, but use it also for arena) + cripple 2x Horned beast (planning to meld Fatigue from Cave Dragon) 3x Frost ranger (melded Bless) 3x Oracle (planning to meld Frost Armor) 2x Sword master (meld something next year You have bless ragers, so meld oracle with immunity.
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