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Post by asgarth1980 on Aug 28, 2016 6:04:12 GMT
First time in a long long time..u don't see unclean, yuna or some staple names in the top sky arena... guess even the whales are bored.... Or they are just preparing gems and speedhack for last day, to rush to nr.1 in the top ) u are spot on for Yuna....climbing fast
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Post by zerole on Aug 28, 2016 12:16:44 GMT
Pure F2P player here. I still like the game, but I'm at a stage where it's really slow for me. I've gotten most of the 4* Melds that I want/need and now it's just a slow grind for Guild Map 5* Melds and 5* Heroes in the Tourney Mall. There definitely needs to be more events, I was a big fan of Heist in particular.
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Post by Deleted on Aug 28, 2016 15:17:55 GMT
DH already died a long time ago. The day Zodiacs were released. This made all guild map cards other than Paragon and maybe Anathema completely irrelevant. The only way to compete with a big spender these days is if you are either a bigger spender or you got extremely lucky pulling Aquarius/Taurus/Octa.
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Post by derpy✪NFS on Aug 28, 2016 16:08:56 GMT
DH already died a long time ago. The day Zodiacs were released. This made all guild map cards other than Paragon and maybe Anathema completely irrelevant. The only way to compete with a big spender these days is if you are either a bigger spender or you got extremely lucky pulling Aquarius/Taurus/Octa. I would argue that Archdeva, Abandon, KQ, PD, Fafnir and Mimirs still have their niches- but I understand your point. I think DH is well into its downward spiral at this point- the regularity of things like spending rewards and 50% gem bonuses over and over are a clear sign their profits are dipping and they're trying to milk the cow dry before it reaches the end. Sad to say it because it was a great game, but the writing is on the wall and if you don't believe that, I think you're in denial.
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Post by BK✦GamerGurl33 on Aug 28, 2016 17:21:27 GMT
I think DH is well into its downward spiral at this point- the regularity of things like spending rewards and 50% gem bonuses over and over are a clear sign their profits are dipping and they're trying to milk the cow dry before it reaches the end. Sad to say it because it was a great game, but the writing is on the wall and if you don't believe that, I think you're in denial. I don't know how close the death knell is, but seeing gem bonuses with unlimited rebuys which AFAIK had NEVER happened until a couple of months ago, Lost Relics every few days, and 2X Meld Days every other week look like some desperate money grabbing going on. On the other hand, there seems to be a new class of whales or dolphins at least, coming into the game, so maybe the new blood will save DH. I made a baby-main a couple of months ago and thought I was gonna set the world on fire in things like Arena, due to my prior game knowledge and all of the secret code perks that were being given for new players. Even though it hasn't quite worked out that way (I didn't make it to #1 in my Arena, but still she has been quite a lucky account), I am getting more joy out of watching her grow than I ever did with my other two accounts. I think it's great that IGG gives you access to equipment at something like Game Level 20 and a free Predator. My baby-main has two Orange items - Lvl 3 and Lvl 4, three Purple items - 2-Lvl 3 and 1-Lvl 4, and one Blue Lvl 4. That, I believe, has contributed strongly to her success. While I have done very well and my baby-main is now Game Level 54, my Arena has gotten downright scary. At first I was tearing through the ranks, since I had almost immediately gotten two Thalassas (one free one, and one unsealed), plus my very first week I pulled a Mythril from LR. I quickly moved up and peaked at rank 12, but then the spending frenzy started happening with many of the other "new" players. I had immediately bought STAR plus one $19.99 (double gems 1st guy) gem package during a 50% additional gems event, and was able to buy the Silver AB last go round, after getting so many gems from Altar rankings. Currently I am ranked #32 in Arena and holding my own since I was able to upgrade my Predator to Lvl 3. Having played DH for 15 months now, I've learned enough about strategy so I make the most of the cards I have. However, almost all the decks I'm facing at that level have Wight as hero, some of them as high as Lvl 5 (I'm beating a lot of them too ). I've also seen an Armageddon and a Vile Songstress deck, bunches of melded cards and 5*'s including relative 'exotics' like Easter Bunny, Octavius, Aquarius, Cosmic Hare, Paragon, Great Mystic, Taurus, Killer Queen, etc. , so it's obvious to me that these guys are willing to spend some $$$'s on the game. Maybe some of you disillusioned players should try making a baby-main account yourself and see if that re-kindles your interest in DH. It's made me view the game from a whole different perspective.
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Post by នʛ⋆SexyBob on Aug 29, 2016 1:14:16 GMT
I think DH is well into its downward spiral at this point- the regularity of things like spending rewards and 50% gem bonuses over and over are a clear sign their profits are dipping and they're trying to milk the cow dry before it reaches the end. Sad to say it because it was a great game, but the writing is on the wall and if you don't believe that, I think you're in denial. I don't know how close the death knell is, but seeing gem bonuses with unlimited rebuys which AFAIK had NEVER happened until a couple of months ago, Lost Relics every few days, and 2X Meld Days every other week look like some desperate money grabbing going on. On the other hand, there seems to be a new class of whales or dolphins at least, coming into the game, so maybe the new blood will save DH. I made a baby-main a couple of months ago and thought I was gonna set the world on fire in things like Arena, due to my prior game knowledge and all of the secret code perks that were being given for new players. Even though it hasn't quite worked out that way (I didn't make it to #1 in my Arena, but still she has been quite a lucky account), I am getting more joy out of watching her grow than I ever did with my other two accounts. I think it's great that IGG gives you access to equipment at something like Game Level 20 and a free Predator. My baby-main has two Orange items - Lvl 3 and Lvl 4, three Purple items - 2-Lvl 3 and 1-Lvl 4, and one Blue Lvl 4. That, I believe, has contributed strongly to her success. While I have done very well and my baby-main is now Game Level 54, my Arena has gotten downright scary. At first I was tearing through the ranks, since I had almost immediately gotten two Thalassas (one free one, and one unsealed), plus my very first week I pulled a Mythril from LR. I quickly moved up and peaked at rank 12, but then the spending frenzy started happening with many of the other "new" players. I had immediately bought STAR plus one $19.99 (double gems 1st guy) gem package during a 50% additional gems event, and was able to buy the Silver AB last go round, after getting so many gems from Altar rankings. Currently I am ranked #32 in Arena and holding my own since I was able to upgrade my Predator to Lvl 3. Having played DH for 15 months now, I've learned enough about strategy so I make the most of the cards I have. However, almost all the decks I'm facing at that level have Wight as hero, some of them as high as Lvl 5 (I'm beating a lot of them too ). I've also seen an Armageddon and a Vile Songstress deck, bunches of melded cards and 5*'s including relative 'exotics' like Easter Bunny, Octavius, Aquarius, Cosmic Hare, Paragon, Great Mystic, Taurus, Killer Queen, etc. , so it's obvious to me that these guys are willing to spend some $$$'s on the game. Maybe some of you disillusioned players should try making a baby-main account yourself and see if that re-kindles your interest in DH. It's made me view the game from a whole different perspective. Funny you mentioned, I was thinking of making a new account (not a map alt) with a few older players and start competing with each others for fun, maybe save for ab and see how it goes.
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Post by ℜ★Grogulus on Aug 30, 2016 2:00:50 GMT
I'm curious to understand why some folks think that IGG should invest development hours into game features tailored for the f2p crowd. To me, this seems to be a non-profitable business model. Successful businesses deliver products that entice customers to spend, then the business delivers more product to those customers. The other is called charity, which requires subsidy from other places in order to operate. This applies to the f2p in a game loaded with whales, too. I'm wondering why more f2p don't thank the p2w for providing so many free lunches.
Of additional curiosity to me is why some folks talk as if this game is broken because the f2p cannot compete with the p2w. See previous about business model. Why would folks spend if it's unnecessary? Spenders compete in the bracket in which they are able or are willing to spend. Expecting more is unrealistic.
Asgarth, you make it a point to state that you are "pure F2P". Which game account is yours, Asgarth_Gimli? If so, then you should be touting the merits of the game, based on what I see in your tournament decks.
All that being said, as unpopular as I'm sure it will be, it seems to me that every aspect of this game can be accessed by spenders and non-spenders alike. You get out of it what you put into it. I'll grant you that the bottom end should be scaled up a bit, but each feature is accessible nonetheless. Hell, you can even farm 5* heroes from free energy. Have we already forgotten about the 5* creature unlock additions, too? Free 4* heroes and recyclers in your inbox. Even Alice's Bond is accessible by f2p.
Maybe DH is dying, maybe it's not. After more than a year, I still find it engaging. Yeah, I think they broke a few things with Druidess and Aquarius, but even that brings an engaging challenge. Some of the recent offers could certainly be interpreted as a last-gasp money grab. It's also quite possible that if someone is predisposed to buying one 8200 gem pack at 50% bonus, they may also be likely to buy two, so it's just business.
This type of game won't die soon, that's for sure. If this one becomes too bloated, IGG will reboot and issue another. Guaranteed.
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Post by asgarth1980 on Aug 30, 2016 4:53:40 GMT
People are writing essays here man....Asgarth_Gimli and AtillaTheHUN is me.... I started this just to ask people opinion... for me I fine with all events p2w... I am really fine with spenders but I hate the concept of equipment in a card game.... that my main dislike about the game... grind is fine but adding equipment variable in this good game is a put off...
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Post by Sinister22✪NFS on Aug 30, 2016 5:41:40 GMT
I'm curious to understand why some folks think that IGG should invest development hours into game features tailored for the f2p crowd. To me, this seems to be a non-profitable business model. Successful businesses deliver products that entice customers to spend, then the business delivers more product to those customers. The other is called charity, which requires subsidy from other places in order to operate. This applies to the f2p in a game loaded with whales, too. I'm wondering why more f2p don't thank the p2w for providing so many free lunches. Of additional curiosity to me is why some folks talk as if this game is broken because the f2p cannot compete with the p2w. See previous about business model. Why would folks spend if it's unnecessary? Spenders compete in the bracket in which they are able or are willing to spend. Expecting more is unrealistic. Asgarth, you make it a point to state that you are "pure F2P". Which game account is yours, Asgarth_Gimli? If so, then you should be touting the merits of the game, based on what I see in your tournament decks. All that being said, as unpopular as I'm sure it will be, it seems to me that every aspect of this game can be accessed by spenders and non-spenders alike. You get out of it what you put into it. I'll grant you that the bottom end should be scaled up a bit, but each feature is accessible nonetheless. Hell, you can even farm 5* heroes from free energy. Have we already forgotten about the 5* creature unlock additions, too? Free 4* heroes and recyclers in your inbox. Even Alice's Bond is accessible by f2p. Maybe DH is dying, maybe it's not. After more than a year, I still find it engaging. Yeah, I think they broke a few things with Druidess and Aquarius, but even that brings an engaging challenge. Some of the recent offers could certainly be interpreted as a last-gasp money grab. It's also quite possible that if someone is predisposed to buying one 8200 gem pack at 50% bonus, they may also be likely to buy two, so it's just business. This type of game won't die soon, that's for sure. If this one becomes too bloated, IGG will reboot and issue another. Guaranteed. Well, that's a bit too much to say for F2P. What we want is a reasonability for the game. I mean, $100 is actually big, you buy gems and invest only to get you nowhere. Unless you spend to $1k+++ is the only way you will get competitive. If only the game provides for F2P even if they grind their butts to it as long as they be able to compete at least to small whales but NOOOO... instead as a F2P, you grind yo'azz to the butt bones but get you nowhere. The only competing people are the ones paying and spending. No trace of F2P.
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Post by Sisyphus on Aug 30, 2016 5:50:18 GMT
I'm good with the way IGG treats its F2P community, really. I just wish they would do a better job at balancing the entire game, regardless of whether they're catering to the F2P or P2W community.
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Post by derpy✪NFS on Aug 30, 2016 5:58:39 GMT
I'm curious to understand why some folks think that IGG should invest development hours into game features tailored for the f2p crowd. To me, this seems to be a non-profitable business model. Successful businesses deliver products that entice customers to spend, then the business delivers more product to those customers. The other is called charity, which requires subsidy from other places in order to operate. This applies to the f2p in a game loaded with whales, too. I'm wondering why more f2p don't thank the p2w for providing so many free lunches. Of additional curiosity to me is why some folks talk as if this game is broken because the f2p cannot compete with the p2w. See previous about business model. Why would folks spend if it's unnecessary? Spenders compete in the bracket in which they are able or are willing to spend. Expecting more is unrealistic. Asgarth, you make it a point to state that you are "pure F2P". Which game account is yours, Asgarth_Gimli? If so, then you should be touting the merits of the game, based on what I see in your tournament decks. All that being said, as unpopular as I'm sure it will be, it seems to me that every aspect of this game can be accessed by spenders and non-spenders alike. You get out of it what you put into it. I'll grant you that the bottom end should be scaled up a bit, but each feature is accessible nonetheless. Hell, you can even farm 5* heroes from free energy. Have we already forgotten about the 5* creature unlock additions, too? Free 4* heroes and recyclers in your inbox. Even Alice's Bond is accessible by f2p. Maybe DH is dying, maybe it's not. After more than a year, I still find it engaging. Yeah, I think they broke a few things with Druidess and Aquarius, but even that brings an engaging challenge. Some of the recent offers could certainly be interpreted as a last-gasp money grab. It's also quite possible that if someone is predisposed to buying one 8200 gem pack at 50% bonus, they may also be likely to buy two, so it's just business. This type of game won't die soon, that's for sure. If this one becomes too bloated, IGG will reboot and issue another. Guaranteed. Dude, I think you're missing the point. It's not about catering to f2p, it's about offering a product that delivers value for money to create a sustainable long term product- not a short term cash grab. Take CoC as an example. They got the balance pretty much spot on- f2p can just slowly progress the same way as any other player, a little money speeds the process, and a lot of money does the whole job for you. Their pricing was pretty much dead on, and it shows in their success. DH has seriously fucked up their balance with these OP cards, they KNOW they're unbalanced and instead of trying to balance them, they push them mercilessly. Over and over again they entice people to spend thousands to get these game breaking heroes- that are completely unachievable without breaking the bank. It's not like it used to be with things like Oceanus and Captivator being accessible to everyone- they closed off entire sections now unless you pay. Momoya is another example of pure greed and desperation. There was no reason to close that event off entirely unless you wish to pour money in, it's just bad game design. It really is. You can see it as bitterness, and I guess it is really- I've played this game almost since inception, I love the concept and I love card games and it burns me up to see the vast potential this game has being squandered by lazy programmers and poor customer service. Is this the only badly programmed game with poor customer service out there? Are there worse examples? Absolutely, but I already invested a lot of time and a little money into this game and that makes it hard to accept.
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LINE ID: ilikephilosophy
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Post by Sisyphus on Aug 30, 2016 6:06:38 GMT
I'm curious to understand why some folks think that IGG should invest development hours into game features tailored for the f2p crowd. To me, this seems to be a non-profitable business model. Successful businesses deliver products that entice customers to spend, then the business delivers more product to those customers. The other is called charity, which requires subsidy from other places in order to operate. This applies to the f2p in a game loaded with whales, too. I'm wondering why more f2p don't thank the p2w for providing so many free lunches. Of additional curiosity to me is why some folks talk as if this game is broken because the f2p cannot compete with the p2w. See previous about business model. Why would folks spend if it's unnecessary? Spenders compete in the bracket in which they are able or are willing to spend. Expecting more is unrealistic. Asgarth, you make it a point to state that you are "pure F2P". Which game account is yours, Asgarth_Gimli? If so, then you should be touting the merits of the game, based on what I see in your tournament decks. All that being said, as unpopular as I'm sure it will be, it seems to me that every aspect of this game can be accessed by spenders and non-spenders alike. You get out of it what you put into it. I'll grant you that the bottom end should be scaled up a bit, but each feature is accessible nonetheless. Hell, you can even farm 5* heroes from free energy. Have we already forgotten about the 5* creature unlock additions, too? Free 4* heroes and recyclers in your inbox. Even Alice's Bond is accessible by f2p. Maybe DH is dying, maybe it's not. After more than a year, I still find it engaging. Yeah, I think they broke a few things with Druidess and Aquarius, but even that brings an engaging challenge. Some of the recent offers could certainly be interpreted as a last-gasp money grab. It's also quite possible that if someone is predisposed to buying one 8200 gem pack at 50% bonus, they may also be likely to buy two, so it's just business. This type of game won't die soon, that's for sure. If this one becomes too bloated, IGG will reboot and issue another. Guaranteed. Dude, I think you're missing the point. It's not about catering to f2p, it's about offering a product that delivers value for money to create a sustainable long term product- not a short term cash grab. Take CoC as an example. They got the balance pretty much spot on- f2p can just slowly progress the same way as any other player, a little money speeds the process, and a lot of money does the whole job for you. Their pricing was pretty much dead on, and it shows in their success. DH has seriously elephanted up their balance with these OP cards, they KNOW they're unbalanced and instead of trying to balance them, they push them mercilessly. Over and over again they entice people to spend thousands to get these game breaking heroes- that are completely unachievable without breaking the bank. It's not like it used to be with things like Oceanus and Captivator being accessible to everyone- they closed off entire sections now unless you pay. Momoya is another example of pure greed and desperation. There was no reason to close that event off entirely unless you wish to pour money in, it's just bad game design. It really is. You can see it as bitterness, and I guess it is really- I've played this game almost since inception, I love the concept and I love card games and it burns me up to see the vast potential this game has being squandered by lazy programmers and poor customer service. Is this the only badly programmed game with poor customer service out there? Are there worse examples? Absolutely, but I already invested a lot of time and a little money into this game and that makes it hard to accept. So much of this. It's also difficult to see past the amount of money some of you spend on this game. I get it, "Capitalism!" and all that, but holy s*** . I could only imagine how much some of you folks, particularly the top tournament players, have sunk into this game. If anything, you guys are the reason IGG has made it so imbalanced, because they know you guys will sell your souls to get the tiniest edge in-game. Do you guys know how much time and effort IGG even puts into this game? I guarantee you it's not enough to warrant all the dollars they grab, especially not when we consider how other games, which are far more impressive and take far more effort to construct sell for $60 complete, brand new, off-the-shelf. I can understand why you would want to defend the practice, because you guys have so much invested in its premise, but be reasonable. There will be legislation coming down over the next few years, which will restrict the amount game developers can charge for microtransactions on games like these. Games like this are akin to gambling, that's indisputable, and legislators have already begun to take notice of all the money that's simply going down the toilet because game developers appeal strictly, effectively, to gamers' need for instant gratification (i.e. "OOOOOH, LOOK, I GOT AN AQUARIUS!!!!").
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Post by isopig on Aug 30, 2016 6:33:30 GMT
So much of this. It's also difficult to see past the amount of money some of you spend on this game. I get it, "Capitalism!" and all that, but holy s*** . I could only imagine how much some of you folks, particularly the top tournament players, have sunk into this game. If anything, you guys are the reason IGG has made it so imbalanced, because they know you guys will sell your souls to get the tiniest edge in-game. Do you guys know how much time and effort IGG even puts into this game? I guarantee you it's not enough to warrant all the dollars they grab, especially not when we consider how other games, which are far more impressive and take far more effort to construct sell for $60 complete, brand new, off-the-shelf. I can understand why you would want to defend the practice, because you guys have so much invested in its premise, but be reasonable. There will be legislation coming down over the next few years, which will restrict the amount game developers can charge for microtransactions on games like these. Games like this are akin to gambling, that's indisputable, and legislators have already begun to take notice of all the money that's simply going down the toilet because game developers appeal strictly, effectively, to gamers' need for instant gratification (i.e. "OOOOOH, LOOK, I GOT AN AQUARIUS!!!!"). Can you cash out an Aqua like cashing out your chips at a casino? Whales do not gamble, they just spend until they get what they want, and there is nothing remotely related to "sell your souls" about that. I think F2P/semi-F2P players are those who gamble and get hurt.
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Post by derpy✪NFS on Aug 30, 2016 6:38:46 GMT
Something that is now law in Japan is that any gacha based game (which is pretty much what DH is) has to divulge their odds openly, and stand up to independent testing. If their advertised odds don't match their actual odds, they are punishable by law.
This should really become a global law as mobile games become more popular, because it truly does border on fraud at this point. You're pouring in money with absolutely no idea what the odds are, it's a straight up slot machine. If you know beforehand the odds of drawing a 5* card are 1%, you can make an informed decision whether to spend your money. As it is, it's just a crapshoot.
On that topic, I haven't made enough to be conclusive on this but I think IGGs equipment % are totally bogus too. I've made 9 pieces of lv 1 equip on 50/50 for purple/gold, and succeeded once. Although I'm fully aware that's a possibility based on statistics, the odds of that happening on a single isolated chain of attempts are so low I think they've moved on from a lack of transparency to false transparency- which is even worse.
It's like their 2x transmutation chance- 2x of what? If the base odds are 0.1%, so what?
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Level: 73
Guild: Kaos Haven
LINE ID: ilikephilosophy
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Post by Sisyphus on Aug 30, 2016 6:39:27 GMT
So much of this. It's also difficult to see past the amount of money some of you spend on this game. I get it, "Capitalism!" and all that, but holy s*** . I could only imagine how much some of you folks, particularly the top tournament players, have sunk into this game. If anything, you guys are the reason IGG has made it so imbalanced, because they know you guys will sell your souls to get the tiniest edge in-game. Do you guys know how much time and effort IGG even puts into this game? I guarantee you it's not enough to warrant all the dollars they grab, especially not when we consider how other games, which are far more impressive and take far more effort to construct sell for $60 complete, brand new, off-the-shelf. I can understand why you would want to defend the practice, because you guys have so much invested in its premise, but be reasonable. There will be legislation coming down over the next few years, which will restrict the amount game developers can charge for microtransactions on games like these. Games like this are akin to gambling, that's indisputable, and legislators have already begun to take notice of all the money that's simply going down the toilet because game developers appeal strictly, effectively, to gamers' need for instant gratification (i.e. "OOOOOH, LOOK, I GOT AN AQUARIUS!!!!"). Can you cash out an Aqua like cashing out your chips at a casino? Whales do not gamble, they just spend until they get what they want, and there is nothing remotely related to "sell your souls" about that. I think F2P/semi-F2P players are those who gamble and get hurt. Here is the definition of "gambling," for the uninformed: "Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods." You were saying?
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LINE ID: ilikephilosophy
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Post by Sisyphus on Aug 30, 2016 6:41:49 GMT
Something that is now law in Japan is that any gacha based game (which is pretty much what DH is) has to divulge their odds openly, and stand up to independent testing. If their advertised odds don't match their actual odds, they are punishable by law. This should really become a global law as mobile games become more popular, because it truly does border on fraud at this point. You're pouring in money with absolutely no idea what the odds are, it's a straight up slot machine. If you know beforehand the odds of drawing a 5* card are 1%, you can make an informed decision whether to spend your money. As it is, it's just a crapshoot. On that topic, I haven't made enough to be conclusive on this but I think IGGs equipment % are totally bogus too. I've made 9 pieces of lv 1 equip on 50/50 for purple/gold, and succeeded once. Although I'm fully aware that's a possibility based on statistics, the odds of that happening on a single isolated chain of attempts are so low I think they've moved on from a lack of transparency to false transparency- which is even worse. It's like their 2x transmutation chance- 2x of what? If the base odds are 0.1%, so what? Exactly. It's unethical business practice and you don't need to be a lawyer/ethicist to realize it. Anyone who would possibly try to deny this is either, a. disingenuous, or b. paid by IGG. This is likely why IGG doesn't have an official site/forum for customers to bring complaints to, because as fellow human beings it would hurt their feelings too much to see all the problems their unethical behavior causes throughout the game community that pads their fat wallets. (Honestly, though, regarding that lack of an official site/forum, this 'unofficial' forum might be IGG's way of keeping tabs on its [lulz] relentlessly whiny community. Royals, you guys sure you aren't IGG? )
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Post by m4rt1n1 on Aug 30, 2016 7:55:18 GMT
I don't know how close the death knell is, but seeing gem bonuses with unlimited rebuys which AFAIK had NEVER happened until a couple of months ago, Lost Relics every few days, and 2X Meld Days every other week look like some desperate money grabbing going on. On the other hand, there seems to be a new class of whales or dolphins at least, coming into the game, so maybe the new blood will save DH. I made a baby-main a couple of months ago and thought I was gonna set the world on fire in things like Arena, due to my prior game knowledge and all of the secret code perks that were being given for new players. Even though it hasn't quite worked out that way (I didn't make it to #1 in my Arena, but still she has been quite a lucky account), I am getting more joy out of watching her grow than I ever did with my other two accounts. I think it's great that IGG gives you access to equipment at something like Game Level 20 and a free Predator. My baby-main has two Orange items - Lvl 3 and Lvl 4, three Purple items - 2-Lvl 3 and 1-Lvl 4, and one Blue Lvl 4. That, I believe, has contributed strongly to her success. While I have done very well and my baby-main is now Game Level 54, my Arena has gotten downright scary. At first I was tearing through the ranks, since I had almost immediately gotten two Thalassas (one free one, and one unsealed), plus my very first week I pulled a Mythril from LR. I quickly moved up and peaked at rank 12, but then the spending frenzy started happening with many of the other "new" players. I had immediately bought STAR plus one $19.99 (double gems 1st guy) gem package during a 50% additional gems event, and was able to buy the Silver AB last go round, after getting so many gems from Altar rankings. Currently I am ranked #32 in Arena and holding my own since I was able to upgrade my Predator to Lvl 3. Having played DH for 15 months now, I've learned enough about strategy so I make the most of the cards I have. However, almost all the decks I'm facing at that level have Wight as hero, some of them as high as Lvl 5 (I'm beating a lot of them too ). I've also seen an Armageddon and a Vile Songstress deck, bunches of melded cards and 5*'s including relative 'exotics' like Easter Bunny, Octavius, Aquarius, Cosmic Hare, Paragon, Great Mystic, Taurus, Killer Queen, etc. , so it's obvious to me that these guys are willing to spend some $$$'s on the game. Maybe some of you disillusioned players should try making a baby-main account yourself and see if that re-kindles your interest in DH. It's made me view the game from a whole different perspective. Funny you mentioned, I was thinking of making a new account (not a map alt) with a few older players and start competing with each others for fun, maybe save for ab and see how it goes. I did it 3 month ago. I had so much fun developing baby-main and its now better acc then old one. lvl 71 currently against lvl 82
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Post by នʛ⋆SexyBob on Aug 30, 2016 8:02:52 GMT
Funny you mentioned, I was thinking of making a new account (not a map alt) with a few older players and start competing with each others for fun, maybe save for ab and see how it goes. I did it 3 month ago. I had so much fun developing baby-main and its now better acc then old one. lvl 71 currently against lvl 82 Great to hear I might cheat and start playing my baby alt with great mystic as main.
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Post by m4rt1n1 on Aug 30, 2016 8:07:40 GMT
I did it 3 month ago. I had so much fun developing baby-main and its now better acc then old one. lvl 71 currently against lvl 82 Great to hear I might cheat and start playing my baby alt with great mystic as main. well, i did two purchases after month playing. double deal to get 32 000 gems and day after.. it was great mystic deal..couldnt resist.. and then star member But still competetive with guys with bonused virgo, cosmic hare, and many others rank 1/2 depending on if i am bored and wanna drop to 50 to climb again to get better battle percentage
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Post by ÐARҞNESS on Aug 30, 2016 9:43:53 GMT
Well, I see some people are missing the point here. It has nothing to do with the game favoring p2w, 99% of games do that. The problem in DH is that there is not enough equal opportunity content. Latest example being momoya >> spend for progress, does that actually make any sense? Even if I had the money to throw around, DH would be very far down on my list of games to spend on. I started playing Seven Knights a few months ago, and I can already compete with certain whales in almost all aspects of the game, hell, I've spent maybe $50 there and I have quite a few OP cards that you can obviously get by whaling out, or by just having patience and getting it for free. DH has certain cards that are basically restricted to the p2p crowd, most f2p will never see those cards. I'm not saying to go giving hand outs, but that model is why more and more people quit.
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Post by lampround✪NFS on Aug 30, 2016 10:03:05 GMT
Perhaps you are right ℜ★Grogulus, mobile games are a different beast from the PC based MMO's im used to. I used to play World of Tanks, and now play Armored Warfare, both on PC. Without the free community to give the numbers for quick filling matches the games become unplayable. However, DH has no content that calls for such a large community. Tournament is all about the top 20+ players, guild war is only concerned about top 100 guilds, Sky Arena and FW only truly cater to top 100 players. If you lose the free community it would really not make any difference as it is only the whales that ever get to be competitive.
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Post by icezaius on Aug 30, 2016 10:10:01 GMT
I'm pure f2p and I have no problem with there being certain cards that are only available by $$. I expect that I'm not going to be able to get certain things without paying. After all, why pay if you can get the same things for free? My biggest complaints about this game are equipment and the lack of new card availability. Equipment is just an annoying addition to the game imo. Its impossible to tell what your opponent has, and its just a pure chance mechanism across the board. How many times have you had no idea why you've been dealt extra damage or had a creature without dodge, dodge things? Its just a broken concept that takes a lot of fun out of the game. The lack of regular NEW content has always bugged me about DH. Would it really be so hard to release a new 4* card available from coupons or log-in bonus every week? I mean, one of the most fun parts of this game is trying out new cards and collecting them. All 4* should be available through coupons imo. Its not exactly hurting any p2w players by making 4* more accessible and/or creating more of them. Not to mention potentially adding diversity to decks. I'm not complaining in the sense that I feel I deserve some grand kickback from IGG for all my time spent on this game (if you've spent money you're complaints may deserve actual compensation), its just disappointing to see some big flaws develop in a game I've had a lot of fun both playing and discussing on this forum. Even the forum is pretty dead these days comparatively. Used to be tons of discussion about new cards and how do beat certain stuff, now the most active thread is about DH potentially dying out. Kinda sucks is all I'm saying.
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Post by lampround✪NFS on Aug 30, 2016 10:33:32 GMT
So guys, i respect all your opinions, and based on our obvious passion what can we do to breath a bit of life back into the game for us forumites? What challenge can we set ourselves? If only we could hijack a new arena population and fill it with our own F2P alt accounts and see how we fair against each other? Is there some other element we could try? Perhaps Guild Wars, start up a couple F2P Guilds and see who can get highest? Dunno, just chucking it out there
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Post by mightymyn on Aug 30, 2016 10:36:21 GMT
a little bit of topic: i don't think dh dies, but imho this forum is starting to die. the reason for me is the new layout. i read this forum since ~1 year and i discovered the "Show recent threads" link 5 days ago. if you dont know about this link it#s so annoying to open all the forums and take a look if there is something new in it. That shouldn't be critic but i think the new forumlayout was an arrow to the knee.#
regards mightymyn
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Post by ℜ★Kaiba on Aug 30, 2016 10:51:20 GMT
Dude, I think you're missing the point. It's not about catering to f2p, it's about offering a product that delivers value for money to create a sustainable long term product- not a short term cash grab. Take CoC as an example. They got the balance pretty much spot on- f2p can just slowly progress the same way as any other player, a little money speeds the process, and a lot of money does the whole job for you. Their pricing was pretty much dead on, and it shows in their success. DH has seriously elephanted up their balance with these OP cards, they KNOW they're unbalanced and instead of trying to balance them, they push them mercilessly. Over and over again they entice people to spend thousands to get these game breaking heroes- that are completely unachievable without breaking the bank. It's not like it used to be with things like Oceanus and Captivator being accessible to everyone- they closed off entire sections now unless you pay. Momoya is another example of pure greed and desperation. There was no reason to close that event off entirely unless you wish to pour money in, it's just bad game design. It really is. You can see it as bitterness, and I guess it is really- I've played this game almost since inception, I love the concept and I love card games and it burns me up to see the vast potential this game has being squandered by lazy programmers and poor customer service. Is this the only badly programmed game with poor customer service out there? Are there worse examples? Absolutely, but I already invested a lot of time and a little money into this game and that makes it hard to accept. Oceanus at one point was a major cash cow also if i remember correctly. Only reason IGG made it accessible to everyone, 1) They made enough money from it 2) They released other heros to be their cash cow Give it another couple months Druidess will be accessible when they release a different OP hero.
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Post by ÐARҞNESS on Aug 30, 2016 10:52:36 GMT
New forum layout? I don't think we've changed the layout in quite some time..
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Post by mightymyn on Aug 30, 2016 10:56:17 GMT
it's not the layout, it's the subforums and so on. english isn't my native language that's the reason why some words are hard to explain for me and i'm on work atm so i don't have the time to look in the dictionary moreover it's 35 degrees here, so plz excuse some of gramar faults
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Post by ℜ★Kaiba on Aug 30, 2016 11:05:43 GMT
Dude, I think you're missing the point. It's not about catering to f2p, it's about offering a product that delivers value for money to create a sustainable long term product- not a short term cash grab. Take CoC as an example. They got the balance pretty much spot on- f2p can just slowly progress the same way as any other player, a little money speeds the process, and a lot of money does the whole job for you. Their pricing was pretty much dead on, and it shows in their success. DH has seriously elephanted up their balance with these OP cards, they KNOW they're unbalanced and instead of trying to balance them, they push them mercilessly. Over and over again they entice people to spend thousands to get these game breaking heroes- that are completely unachievable without breaking the bank. It's not like it used to be with things like Oceanus and Captivator being accessible to everyone- they closed off entire sections now unless you pay. Momoya is another example of pure greed and desperation. There was no reason to close that event off entirely unless you wish to pour money in, it's just bad game design. It really is. You can see it as bitterness, and I guess it is really- I've played this game almost since inception, I love the concept and I love card games and it burns me up to see the vast potential this game has being squandered by lazy programmers and poor customer service. Is this the only badly programmed game with poor customer service out there? Are there worse examples? Absolutely, but I already invested a lot of time and a little money into this game and that makes it hard to accept. So much of this. It's also difficult to see past the amount of money some of you spend on this game. I get it, "Capitalism!" and all that, but holy s*** . I could only imagine how much some of you folks, particularly the top tournament players, have sunk into this game. If anything, you guys are the reason IGG has made it so imbalanced, because they know you guys will sell your souls to get the tiniest edge in-game. Do you guys know how much time and effort IGG even puts into this game? I guarantee you it's not enough to warrant all the dollars they grab, especially not when we consider how other games, which are far more impressive and take far more effort to construct sell for $60 complete, brand new, off-the-shelf. I can understand why you would want to defend the practice, because you guys have so much invested in its premise, but be reasonable. There will be legislation coming down over the next few years, which will restrict the amount game developers can charge for microtransactions on games like these. Games like this are akin to gambling, that's indisputable, and legislators have already begun to take notice of all the money that's simply going down the toilet because game developers appeal strictly, effectively, to gamers' need for instant gratification (i.e. "OOOOOH, LOOK, I GOT AN AQUARIUS!!!!"). Fair enough, i get what you're saying. But they why do you still play the game if you think the developers "dont put enough effort" into the game? Why dont you stick to these so called " far more impressive" games you talk about? Not having a dig at you here but im just wondering. These guys that spends alot of money, its their spending money. Im guessing they have well paid jobs so they have the cash to spend. To me and you its alot of money but maybe to them its not much.
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Post by m4rt1n1 on Aug 30, 2016 11:12:55 GMT
So guys, i respect all your opinions, and based on our obvious passion what can we do to breath a bit of life back into the game for us forumites? What challenge can we set ourselves? If only we could hijack a new arena population and fill it with our own F2P alt accounts and see how we fair against each other? Is there some other element we could try? Perhaps Guild Wars, start up a couple F2P Guilds and see who can get highest? Dunno, just chucking it out there What about new tourney (arena) with some stages. one star, two star and going on. - you woud purchase with coins / gems the same deck (amount of same creatures) in certain stage and then you can try compete. Three star - like 500 000 coins per day and 5 attemtps - hero wight, few recycle, few magic, disposals. Like 5x 5* creatures, 10x 4* and 5* 3*. Make 10 crit deck and compete. All same settings and only placement and rng matters. Or bad idea??
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Post by ÐARҞNESS on Aug 30, 2016 12:12:52 GMT
it's not the layout, it's the subforums and so on. english isn't my native language that's the reason why some words are hard to explain for me and i'm on work atm so i don't have the time to look in the dictionary moreover it's 35 degrees here, so plz excuse some of gramar faults Ah, I see, the forum was just getting too cluttered basically, that's why the guys merged quite a bit of stuff and added the recently updated link. Thing is a lot of people just come on here to read and don't post
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