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Post by Hitmus✪NFS on Apr 8, 2015 19:49:59 GMT
Hi we are finishing rules how to distribute shards in guild to players in organized way.
can i ask top guilds how you are doing it ? if it is not secret of course.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 12:51:40 GMT
Hi we are finishing rules how to distribute shards in guild to players in organized way. can i ask top guilds how you are doing it ? if it is not secret of course. Says it all here brother... No secret, just collect ; ) hahaha
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Jun 18, 2015 22:30:53 GMT
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dreyerg
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Post by dreyerg on Apr 16, 2015 13:27:07 GMT
Each member can choose a 5* to collect. You need a system to order who goes first etc for this to work. No one else can collect that 5* while they are collecting it. Essences, 3*s and 4*s are open to all.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 13:47:40 GMT
One player per shard. Makes sense to me.
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Jul 27, 2015 16:39:34 GMT
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Post by andypk on Apr 16, 2015 14:01:49 GMT
One player per shard. Makes sense to me. If you a have the ability to organize things, then you set up a page where folks get in line for 5* creatures just as they do 4* creatures. That is the best way to do it. My guild does very well in the guild maps but has little organization with no ability to restrict award requests. I'm still waiting my first 5* creature. Just set up a page some place for people to request a creature. Let that person request till they get the shards needed to complete the creature. That way people will get creatures in a couple of weeks as opposed to waiting 5 months. You get almost a whole creature worth of shards each time through a map. So for maps that complete quickly like, map 1 people will get their creatures fast. If you can do this, you win. Probably require kicking a few folks that just won't comply, but so worth it in the end. Anyone signed up for a 5* creature should not be allowed to request any other reward. No essences, 3* or 4* creatures. Honestly, if you can do this. I'd think about joining. And I like my guild. And I imagine you'd have some of the best players in the game lining up at your door.
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Post by andypk on Apr 16, 2015 14:19:05 GMT
Each member can choose a 5* to collect. You need a system to order who goes first etc for this to work. No one else can collect that 5* while they are collecting it. Essences, 3*s and 4*s are open to all. I think I would restrict 4* creatures so that if you are in line for a 5* you aren't allowed to request a 4*. There is 50 people to be fed, adding 4*s to the pool of 5* creatures will lower the wait time for getting something.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 14:19:21 GMT
One player per shard. Makes sense to me. If you a have the ability to organize things, then you set up a page where folks get in line for 5* creatures just as they do 4* creatures. That is the best way to do it. My guild does very well in the guild maps but has little organization with no ability to restrict award requests. I'm still waiting my first 5* creature. Just set up a page some place for people to request a creature. Let that person request till they get the shards needed to complete the creature. That way people will get creatures in a couple of weeks as opposed to waiting 5 months. You get almost a whole creature worth of shards each time through a map. So for maps that complete wuickly like, map 1 people will get their creatures fast. If you can do this, you win. Probably require kicking a few folks that just won't comply, but so worth it in the end. Anyone signed up for a 5* creature should not be allowed to request any other reward. No essences, 3* or 4* creatures. Honestly, if you can do this. I'd think about joining. And I like my guild. And I imagine you'd have some of the best players in the game lining up at your door. That's bloody awesome. Effectively making a list like the ones in game. But our own that we apply on there. Then wait til our turn comes up. What about letting players change their preference? Like how the bounties work now? What are your thoughts there? Sacrifice your position in queue for a particular 5☆ to join the end of the line on a different 5☆? Or would that be too hard? I guess in that set up it would pay to stick to the one you chose to begin with... Only change if your 8th in the queue possibly..
I guess the pay off for waiting for a good 5☆ that's from one of the later maps, is possibly getting one creature to other players two. But it would be worth it. Explained like this above ^^^ makes me like this system. I like the 'get in line approach' it let's players nail a 5☆ of their choice, in reasonable time. Make a random list and let people add there name to your chart one by one, creating our own waiting table/sheet.
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#8f0a7f
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Hitmus✪NFS
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February 2015
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Post by Hitmus✪NFS on Apr 16, 2015 14:20:59 GMT
we have done that 50 players are organized so we are sharing full 5* we will start from next week so i hope we will one of most organized guild in this area. nobody is applying for 5* shards from week now. and we have nice logic base on damgage taken to maps and random 66% to 33% so everybody think to improve guild decks and also those players at botom chance chanse for best 5* if they are lucky.
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Post by andypk on Apr 16, 2015 14:24:27 GMT
we have done that 50 players are organized so we are sharing full 5* we will start from next week so i hope we will one of most organized guild in this area. nobody is applying for 5* shards from week now. and we have nice logic base on damgage taken to maps and random 66% to 33% so everybody think to improve guild decks and also those players at botom chance chanse for best 5* if they are lucky. Well in that case let me know if a spot opens up in your guild (if you'll have me). (on the assumption you go with a system that has folks queue up for just one 4* or 5* creature. And yes I think you'd would want to allow folks to change if they need, with the obvious sacrifice of their current position.)
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 14:25:33 GMT
we have done that 50 players are organized so we are sharing full 5* we will start from next week so i hope we will one of most organized guild in this area. nobody is applying for 5* shards from week now. and we have nice logic base on damgage taken to maps and random 66% to 33% so everybody think to improve guild decks and also those players at botom chance chanse for best 5* if they are lucky. We haven't done quite that way Bro. We need to make a queue like in game but our own. Person at the front gets the shards til the creature is acquired then they nominate another creature and join the end of that line. We can use the random list you generated. And each player after player makes our own waiting list. Or we.could use every ones 1st preference and make a waiting list off that. I could do draft of what I'm saying and show you? This can work well bro. I see that now.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 14:27:14 GMT
we have done that 50 players are organized so we are sharing full 5* we will start from next week so i hope we will one of most organized guild in this area. nobody is applying for 5* shards from week now. and we have nice logic base on damgage taken to maps and random 66% to 33% so everybody think to improve guild decks and also those players at botom chance chanse for best 5* if they are lucky. Well in that case let me know if a spot opens up in your guild (if you'll have me) OR put Andy in and get him to make a starting queue off your random list and preferences on excel sheet. All the info is there I believe to do what Andy explained.
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Royal
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Jul 27, 2015 16:39:34 GMT
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andypk
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March 2015
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Post by andypk on Apr 16, 2015 14:30:06 GMT
we have done that 50 players are organized so we are sharing full 5* we will start from next week so i hope we will one of most organized guild in this area. nobody is applying for 5* shards from week now. and we have nice logic base on damgage taken to maps and random 66% to 33% so everybody think to improve guild decks and also those players at botom chance chanse for best 5* if they are lucky. We haven't done quite that way Bro. We need to make a queue like in game but our own. Person at the front gets the shards til the creature is acquired then they nominate another creature and join the end of that line. We can use the random list you generated. And each player after player makes our own waiting list. Or we.could use every ones 1st preference and make a waiting list off that. I could do draft of what I'm saying and show you? This can work well bro. I see that now. Initially this makes sense then just set a a thread someplace for people to make requests to either change their current queue or when they compete their current creature to get in the back of a new line.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 14:36:50 GMT
We haven't done quite that way Bro. We need to make a queue like in game but our own. Person at the front gets the shards til the creature is acquired then they nominate another creature and join the end of that line. We can use the random list you generated. And each player after player makes our own waiting list. Or we.could use every ones 1st preference and make a waiting list off that. I could do draft of what I'm saying and show you? This can work well bro. I see that now. Initially this makes sense then just set a a thread someplace for people to make requests to either change their current queue or when they compete their current creature to get in the back of a new line. Well we already have an excel sheet with all 50 members on it. We have all the 5☆ shards available in the first 4 maps down on that sheet in order of preference from 1 to 16, for every player. We also already have a random list from 1 to 50 of every member, generated.
Take that order of players from 1 ro 50 and everyone's first pick off the excel sheet and that makes a queue. I guess if one or a few shards are heavily populated(10 more members) then players can opted to switch to shard with less queuing. Makes sense to you?
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 14:39:16 GMT
I seriously like the sound of that.
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Post by andypk on Apr 16, 2015 14:50:54 GMT
Initially this makes sense then just set a a thread someplace for people to make requests to either change their current queue or when they compete their current creature to get in the back of a new line. Well we already have an excel sheet with all 50 members on it. We have all the 5☆ shards available in the first 4 maps down on that sheet in order of preference from 1 to 16, for every player. We also already have a random list from 1 to 50 of every member, generated.
Take that order of players from 1 ro 50 and everyone's first pick off the excel sheet and that makes a queue. I guess if one or a few shards are heavily populated(10 more members) then players can opted to switch to shard with less queuing. Makes sense to you? It does. I would definitely add 4* creatures to the preference. They go out faster but can be just as crucial. Hellwolf, Puppeteer, Sentry Angel, Panther Chief, etc. Then initialize all the creature queues from your preference list. Once the queues are set post it someplace where people can request changes and post when they have gotten their creature. And go from there. Honestly once you open map 5 and 6 you will have some awesome new creatures to queue up. Have the Captains/Leader monitor/enforce the awards. Probably give a 3 strikes and you're kicked policy. And put me on the waiting list for membership
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#8f0a7f
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Hitmus✪NFS
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February 2015
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Post by Hitmus✪NFS on Apr 16, 2015 14:53:52 GMT
the problem with not full 5* creature in my opinion is that person nominated to control 50 persons and how much shards they took and also control order of this must be masochist:)
so i am fun of distributing full 5* creatures to players so guild will be stronger fast. So by damage dealt players working hard can decide about place in queque. (plus random factor to be fair for those weak players) this cause that 100% of guild working hard on guild decks so in long distance will be huge boost for everybody.
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#8f0a7f
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Hitmus✪NFS
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February 2015
hitmus
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Post by Hitmus✪NFS on Apr 16, 2015 14:55:30 GMT
the 4* are now in progress as soon 5* will be organized 4* will be next.
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#8f0a7f
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Hitmus✪NFS
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February 2015
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Post by Hitmus✪NFS on Apr 16, 2015 15:00:03 GMT
Example from our guild. All 50 players are active.
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✪Staff member✪
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March 2015
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Post by Karlostto✪NFS on Apr 16, 2015 15:01:25 GMT
I have to agree that we should do the same with 4*s
When it's our turn to get 5* and I am 2nd on the list to get hellwolf, it will suck that I will have to give up a turn or get out of 4* application to get my 5*
If that makes sense
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#8f0a7f
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Hitmus✪NFS
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February 2015
hitmus
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Post by Hitmus✪NFS on Apr 16, 2015 15:04:09 GMT
it has very big sense:) so it is next step if only 5* will be sucessfull we immplement 4* control.
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Royal
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Jul 27, 2015 16:39:34 GMT
170
andypk
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Post by andypk on Apr 16, 2015 15:07:23 GMT
the problem with not full 5* creature in my opinion is that person nominated to control 50 persons and how much shards they took and also control order of this must be masochist:) so i am fun of distributing full 5* creatures to players so guild will be stronger fast. So by damage dealt players working hard can decide about place in queque. (plus random factor to be fair for those weak players) this cause that 100% of guild working hard on guild decks so in long distance will be huge boost for everybody. Once you get the queues initialized, I'd go with a first come first serve request basis for changing queues and re-requesting once you get your creature. As for monitoring that people didn't take more than 50 shards before notifying you that they have completed the creature, well that can't be closely monitored but there is around 40-45 shards per creature each time through a map. So you can guestimate. Might even want to have folks occasionally post how close many more shards they need. As for policing, that is simple. You know whos is at the front of the queue for a creature. If a different person applies for a shard then you give them a warning. They screw up 3 times they are kicked. So in summary. - You initialize queues for all 4* and 5* creatures with each person in line for just one creature - Allow folks to request changes to which creature they are in queue for. They go to the back of the line for the creature they request. - Once they get their creature, they can request to go to the back of the line for another creature. - 3 wrong applies and you're dismissed (honestly some folks just won't learn) You just need to set up someplace for people to make requests and have a few administrators maintain the queues. Not that hard.
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Post by andypk on Apr 16, 2015 15:14:19 GMT
For Example:
Pontiff 1. Fred 2. Mary 3. Paul
Hanuman 1. John 2. Steve 3. Tim
Hellwolf 1. Jenny 2. Diana 3. Hitmus
Panther chief 1. George 2. Sam 3. Frank
Ash Beast 1. Ron 2. Jane 3. Mike
- If Mike says he wants Hellwolf then you remove him from the Ash Beast Queue and put him 4th on Hellwolf. - If Ron has completed his Ash Beast and says he wants Pontiff next, then Jane moves to 1st for Ash Beast, Ron goes to 4th on Pontiff
If you aren't 1st then you DO NOT APPLY for a shard/creature. It's rather simple, doesn't require a ton of maintenance.
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#8f0a7f
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Hitmus✪NFS
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February 2015
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Post by Hitmus✪NFS on Apr 16, 2015 18:52:35 GMT
it is maybe simple but totaly destroy damage factor and most imporant issue in guild so all will try improve their decks.
what the point i have to improve my guild deck ? if i am 17 for hanuman?
but if there is round and 2-3 creature can be obtained in 1 round(depends on number of open chapters) than everybody want be first and 100% players will want improve guild decks = guild will be unbelivable strong in short time in guild.
simply player who is in low rank will receive other 5* from list of preferences and will try next time be best in guild and deliver 1.700.000 damage. Soon all will deliver 1.000.000 all 50 players.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 16, 2015 19:11:36 GMT
the problem with not full 5* creature in my opinion is that person nominated to control 50 persons and how much shards they took and also control order of this must be masochist:) so i am fun of distributing full 5* creatures to players so guild will be stronger fast. So by damage dealt players working hard can decide about place in queque. (plus random factor to be fair for those weak players) this cause that 100% of guild working hard on guild decks so in long distance will be huge boost for everybody. Once you get the queues initialized, I'd go with a first come first serve request basis for changing queues and re-requesting once you get your creature. As for monitoring that people didn't take more than 50 shards before notifying you that they have completed the creature, well that can't be closely monitored but there is around 40-45 shards per creature each time through a map. So you can guestimate. Might even want to have folks occasionally post how close many more shards they need. As for policing, that is simple. You know whos is at the front of the queue for a creature. If a different person applies for a shard then you give them a warning. They screw up 3 times they are kicked. So in summary. - You initialize queues for all 4* and 5* creatures with each person in line for just one creature - Allow folks to request changes to which creature they are in queue for. They go to the back of the line for the creature they request. - Once they get their creature, they can request to go to the back of the line for another creature. - 3 wrong applies and you're dismissed (honestly some folks just won't learn) You just need to set up someplace for people to make requests and have a few administrators maintain the queues. Not that hard. Totally get what your saying and i've just finished making an excel sheet using data we have collected from our guild members. The concept is simple and works how the in game system so everyone understands about queuing etc. Forgot damage, that is irrelevant and was just something for us to use to form a list. Which we already have done. After you collect your first lot of shards and creature, you simply check excel sheet and let the nominated member know so he can mark you down as have received a certain creature and place you at the back of a queue of your choice.
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Royal
83
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Jul 27, 2015 16:39:34 GMT
170
andypk
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March 2015
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Post by andypk on Apr 16, 2015 19:54:50 GMT
it is maybe simple but totaly destroy damage factor and most imporant issue in guild so all will try improve their decks. what the point i have to improve my guild deck ? if i am 17 for hanuman? but if there is round and 2-3 creature can be obtained in 1 round(depends on number of open chapters) than everybody want be first and 100% players will want improve guild decks = guild will be unbelivable strong in short time in guild. simply player who is in low rank will receive other 5* from list of preferences and will try next time be best in guild and deliver 1.700.000 damage. Soon all will deliver 1.000.000 all 50 players. Those delivering high damage are already rewarded with mountains of coins, creature shards and guild credits from the damage ranking rewards. Additional incentives should not be needed. If you have 4 maps open that is 16 5* creatures (Add in 4* creatures and you are at least at 20) Can't imagine anyone would want to be 17th for hanuman when they could be first or second for an ash beast or second for a sentry angel. Maybe I'm wrong with that though. IMO, if you make so a single person can only be in queue for just one creature then you really thin out your 50 members across a lot of creatures. Especially if you add 4* creatures to the queue list.
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Royal
83
0
Jul 27, 2015 16:39:34 GMT
170
andypk
268
March 2015
andypk
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Post by andypk on Apr 16, 2015 19:56:00 GMT
Once you get the queues initialized, I'd go with a first come first serve request basis for changing queues and re-requesting once you get your creature. As for monitoring that people didn't take more than 50 shards before notifying you that they have completed the creature, well that can't be closely monitored but there is around 40-45 shards per creature each time through a map. So you can guestimate. Might even want to have folks occasionally post how close many more shards they need. As for policing, that is simple. You know whos is at the front of the queue for a creature. If a different person applies for a shard then you give them a warning. They screw up 3 times they are kicked. So in summary. - You initialize queues for all 4* and 5* creatures with each person in line for just one creature - Allow folks to request changes to which creature they are in queue for. They go to the back of the line for the creature they request. - Once they get their creature, they can request to go to the back of the line for another creature. - 3 wrong applies and you're dismissed (honestly some folks just won't learn) You just need to set up someplace for people to make requests and have a few administrators maintain the queues. Not that hard. Totally get what your saying and i've just finished making an excel sheet using data we have collected from our guild members. The concept is simple and works how the in game system so everyone understands about queuing etc. Forgot damage, that is irrelevant and was just something for us to use to form a list. Which we already have done. After you collect your first lot of shards and creature, you simply check excel sheet and let the nominated member know so he can mark you down as have received a certain creature and place you at the back of a queue of your choice. Awesome. Just need to work on adding 4* creatures to that. It will add more options and less wait time on a queue. Especially when you open map 5 and all the 4*s are sought after as well.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 17, 2015 2:33:12 GMT
it is maybe simple but totaly destroy damage factor and most imporant issue in guild so all will try improve their decks. what the point i have to improve my guild deck ? if i am 17 for hanuman? but if there is round and 2-3 creature can be obtained in 1 round(depends on number of open chapters) than everybody want be first and 100% players will want improve guild decks = guild will be unbelivable strong in short time in guild. simply player who is in low rank will receive other 5* from list of preferences and will try next time be best in guild and deliver 1.700.000 damage. Soon all will deliver 1.000.000 all 50 players. Two things. YOU CAN CHANG WHAT SHARD YOUR QUENINGTON FOR LIKE IN GAME. Plus also not everyone is gonna stay and wait for hanuman. So n that list would thin out abit anyway. There's only 17 people on it at the moment because 17 people had.him as their number one preference. Then I used the random list that YOU generated and put them in an orderly queue. It's just like in game once we declare we are using that system THEN YOU CAN MOVE TO A SHARD OF YOUR CHOICE. How can people not see this?
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Apr 17, 2015 2:34:02 GMT
it is maybe simple but totaly destroy damage factor and most imporant issue in guild so all will try improve their decks. what the point i have to improve my guild deck ? if i am 17 for hanuman? but if there is round and 2-3 creature can be obtained in 1 round(depends on number of open chapters) than everybody want be first and 100% players will want improve guild decks = guild will be unbelivable strong in short time in guild. simply player who is in low rank will receive other 5* from list of preferences and will try next time be best in guild and deliver 1.700.000 damage. Soon all will deliver 1.000.000 all 50 players. Those delivering high damage are already rewarded with mountains of coins, creature shards and guild credits from the damage ranking rewards. Additional incentives should not be needed. If you have 4 maps open that is 16 5* creatures (Add in 4* creatures and you are at least at 20) Can't imagine anyone would want to be 17th for hanuman when they could be first or second for an ash beast or second for a sentry angel. Maybe I'm wrong with that though. IMO, if you make so a single person can only be in queue for just one creature then you really thin out your 50 members across a lot of creatures. Especially if you add 4* creatures to the queue list. ^THIS totally agree mate.
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Deleted
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Deleted
inherit
guest@proboards.com
110
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Deleted
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January 1970
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Post by Deleted on Apr 17, 2015 4:25:06 GMT
What are guild does is we use a rng to calculate the order of 5 star cards for each member. Depending on the card wanted the list can range from 1-8 people. Once a person has received a 5* card they are put to the back of the line, this way you can't get another 5* before a person who haven't gotten their first. Anyone who is not first for the card they asked for will just apply to all other options of 3-4* cards. Failure to abide by these rules gets you kicked, which is why we have a couple of spots opened. Currently we beat 1-2 parts of a map per day so it only takes a week give or take to complete a map, so the rewards are fairly quick.
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Royal
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Jul 27, 2015 16:39:34 GMT
170
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March 2015
andypk
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Post by andypk on Apr 17, 2015 5:44:52 GMT
Rolling in shards. Love the 3 oracle shards. 1-5 is awesome fun for all. A guildmate blocked me with 1.9 million damage
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