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Post by WeAllRule on Jan 8, 2017 5:36:54 GMT
Those who managed to get him already must realize how OP the skill is right?
1. Goes through immunity 2. The 3 stack limit is per creature e.g. so if you have 2, you can do 3000 unblockable dmg each turn at the cap. If you have 4, you can do 6000 direct dmg (not counting equiptment) 3. Activates even when Aqua is in hibernation. Bec of Aqua's heal, she never goes out of hibernation and therefore can't be killed/proc freezing field. 4. Activates on Snow Harlot
Will we see a nerf? Or is that how IGG intended. What do you think?
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Friendly and fun guild. Share experience & enjoy the game together.
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Post by BK✦Singing on Jan 8, 2017 6:05:49 GMT
Soon there will be new creatures such as darkseid, or maybe a death star?
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Post by spizz0 on Jan 8, 2017 7:55:53 GMT
Probably they didn't meant that skill to stack even from different flare summoners but just a maximum of 3 stacks whatever the source is.
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Topspin
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Post by Topspin on Jan 8, 2017 17:58:38 GMT
When I used it on dungeon maps, it is also not blocked by drone and not erased by warlock.
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Post by Topspin on Jan 8, 2017 17:59:58 GMT
And I won't be surprised if IGG indeed does a nerf on him.
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Post by spizz0 on Jan 8, 2017 18:06:12 GMT
To be honest the fact that hellfire stacks indefinitely from multiple summoners is broken. If they limit it to 3 stacks at most whatever the source is I think it will be ok!
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Post by Yuna on Jan 8, 2017 21:16:20 GMT
It going through Hibernation is most probably a bug. Almost every time IGG introduces a new unique skill, it'll initially go through Hibernation before they fix it. It's like they keep forgetting Hibernation exists.
It ignoring Immunity is probably on purpose. It's not magic (it also ignores Mythril Drone). The multiple creatures stacking is probably something they forgot to limit, so they'll probably fix it as well.
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Post by icezaius on Jan 8, 2017 23:58:30 GMT
Its pretty interesting that hellfire does its damage before the turn takes place. Potentially killing your creatures before they have the chance to do anything. I do think its BS that Warlock can't cleanse it though. I mean, that's his whole thing as a hero cmon.
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Post by spizz0 on Jan 9, 2017 6:59:03 GMT
Its pretty interesting that hellfire does its damage before the turn takes place. Potentially killing your creatures before they have the chance to do anything. I do think its BS that Warlock can't cleanse it though. I mean, that's his whole thing as a hero cmon. As it was for VS' Requiem, hellfire will be added to warlock's cleansing list for sure
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Post by Yuna on Jan 9, 2017 9:32:40 GMT
Its pretty interesting that hellfire does its damage before the turn takes place. Potentially killing your creatures before they have the chance to do anything. I do think its BS that Warlock can't cleanse it though. I mean, that's his whole thing as a hero cmon. It's actually slightly strange that Warlock can't cleanse it. Octavius can shrug it off. Of course, Octavius can also shrug off Vile Songstress' Requiem.
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Post by razor on Jan 9, 2017 9:34:37 GMT
They should nerf it ....that's too strong :/
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Post by Yuna on Jan 9, 2017 11:08:21 GMT
I've yolo'd 2 Flame Summoners insofar, by the way. I'm 2 for 2. I AM THE FLAME SUMMONER WHISPERER!
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Post by waggo on Jan 9, 2017 13:46:01 GMT
I've yolo'd 2 Flame Summoners insofar, by the way. I'm 2 for 2. I AM THE FLAME SUMMONER WHISPERER! But why FA? Isnt rampage enough?
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Post by SquagglyCat on Jan 9, 2017 13:48:31 GMT
I've yolo'd 2 Flame Summoners insofar, by the way. I'm 2 for 2. I AM THE FLAME SUMMONER WHISPERER! But why FA? Isnt rampage enough? FA in combination will negate all physical damage (besides bullseye or critical rate). Upgrading immunity makes it into an even better tank also.
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Post by Yuna on Jan 9, 2017 14:22:32 GMT
I've yolo'd 2 Flame Summoners insofar, by the way. I'm 2 for 2. I AM THE FLAME SUMMONER WHISPERER! But why FA? Isnt rampage enough? Because with Imm 10, Frost Armor (any Frost Armor) and Rampart 7, he'll be immune to all physical attack save for any using Bullseye (in which case Rampart will still kick in) or really high critial rates. Funnily enough, Storm Ward still has FA+Block/Rampart creatures lose 1 HP against physical attacks.
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Post by tanisomsford on Jan 10, 2017 3:42:01 GMT
I've yolo'd 2 Flame Summoners insofar, by the way. I'm 2 for 2. I AM THE FLAME SUMMONER WHISPERER! IMO, since bullseye is still popular skill, I think block 15 would give better performance than FA in combination with rampart. But if you can increase the immunity, I think revive is a better meld anyway
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Post by swordfish on Jan 10, 2017 9:03:31 GMT
If you're going defensive, what's the advantage of block over restoration or mass heal? Or maybe lifesap would even be an option.
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Post by Iceskull on Jan 10, 2017 9:27:39 GMT
At my 1st I melded Revive, but needed 4 Copies -.- The 2nd will have Rec 2 but failed already one try, hopefully i can get it with the free Card from IGG Today.
I think Revive and Recycle the best Options to meld on Flare Summoner, but that lies in the eye of the beholder and depends if you can upgrade Immunity.
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Post by hetmasteen on Jan 10, 2017 9:33:39 GMT
Aren't you guys concerned he's going to get nerfed? I'm guessing a 3 stack limit on his ability no matter how many Flare Summoners are on the board. Or maybe gets changed to be able to be cleared by Warlock's ability or stopped by Mythril Drone.
Would he still be good even with those kinds of changes?
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Post by Topspin on Jan 10, 2017 9:58:08 GMT
If he gets nerfed, he should still be a good multiattack card. With rampart and immunity (though not as reliable as it is only I6), he is a favorite now as revive and recycle carrier. If you won't meld him, I think he is a good source for rampart.
If not nerfed, then expect hellfire on the loose. Lol.
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Post by Yuna on Jan 10, 2017 11:17:32 GMT
If you're going defensive, what's the advantage of block over restoration or mass heal? Or maybe lifesap would even be an option. Because Restoration gets blocked by freezing and lock effects and Mass Heal is blocked by Rip (and also freezing and lock effects). Frost Armor will always be active unless you're facing Titania or Bullseye.
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Post by icezaius on Jan 10, 2017 12:46:29 GMT
With this latest free one from IGG I'm thinking i might try holy shield on one. Very underrated skill imo.
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Post by razor on Jan 10, 2017 12:54:21 GMT
This card is totally OP at the moment cuz it's really hard to kill and that hellfire skill is too strong ( I m talking on behalf of the general public not the tourney top 50 ) The gift makes me happy but then it makes me sad too as every player in the game even the level 20 players are gonna run one in their deck ....that's so not cool "All HELL is gonna break loose" and I think IGG will have to end up nerfing the hellfire skill Edited: Removed some words that are unnecessary. Please refrain from using words that can offend people. Thanks! - Sinister
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Post by swordfish on Jan 10, 2017 15:08:19 GMT
I don't see why everyone is so scared of a nerf. I expect them to change the warlock immunity, aqua penetrating, and stacking but I'm fairly certain they're gonna keep the same damage and the immunity penetration; that alone makes him a great card that's with having in your main deck. And even if you removed hellfire, i6 and rampart so make him a better revive carrier than many other cards. So I say meld away without fear, but do rush explorers gate while you got the chance.
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Post by Yuna on Jan 10, 2017 17:08:45 GMT
This card is totally OP at the moment cuz it's really hard to kill and that hellfire skill is too strong ( I m talking on behalf of the general public not the tourney top 50 ) The gift makes me happy but then it makes me sad too as every player in the game even the pinkie chinkie level 20 players are gonna run one in their deck ....that's so not cool "All HELL is gonna break loose" and I think IGG will have to end up nerfing the hellfire skill Yeah, how about we dial back the blatant racism a bit?
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Post by Yuna on Jan 10, 2017 17:14:03 GMT
I don't see why everyone is so scared of a nerf. I expect them to change the warlock immunity, aqua penetrating, and stacking but I'm fairly certain they're gonna keep the same damage and the immunity penetration; that alone makes him a great card that's with having in your main deck. And even if you removed hellfire, i6 and rampart so make him a better revive carrier than many other cards. So I say meld away without fear, but do rush explorers gate while you got the chance. Because there's precedent. I'm not afraid, I'm expecting it and I want the nerf. Aquarius Glitch:Practically every single time they introduce a new skill that inflicts Direct Damage, they forget to flag it so that it doesn't penetrate Aquarius' Hibernation. We saw this with Plunder Vitality (Plague Doctor), Demolition Beam (Ordnance) and I'm pretty sure we also saw it with Bombard (Octavius). Also, every single time, they eventually patch this so that Aquarius becomes immune to it. They're just really, really forgetful. Multiple Stacking:There's been other creatures in the past who could stack their skill only X amount of times. And I'm pretty sure they've all been either limited properly from the start or eventually been patched so they are. Also, Hellfire is a skill that is unblockable and hits all enemy creatures. It is simply too strong to allow for infinite stacking.
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Post by derpy✪NFS on Jan 10, 2017 19:09:02 GMT
I don't see why everyone is so scared of a nerf. I expect them to change the warlock immunity, aqua penetrating, and stacking but I'm fairly certain they're gonna keep the same damage and the immunity penetration; that alone makes him a great card that's with having in your main deck. And even if you removed hellfire, i6 and rampart so make him a better revive carrier than many other cards. So I say meld away without fear, but do rush explorers gate while you got the chance. Because there's precedent. I'm not afraid, I'm expecting it and I want the nerf. Aquarius Glitch:Practically every single time they introduce a new skill that inflicts Direct Damage, they forget to flag it so that it doesn't penetrate Aquarius' Hibernation. We saw this with Plunder Vitality (Plague Doctor), Demolition Beam (Ordnance) and I'm pretty sure we also saw it with Bombard (Octavius). Also, every single time, they eventually patch this so that Aquarius becomes immune to it. They're just really, really forgetful. Multiple Stacking:There's been other creatures in the past who could stack their skill only X amount of times. And I'm pretty sure they've all been either limited properly from the start or eventually been patched so they are. Also, Hellfire is a skill that is unblockable and hits all enemy creatures. It is simply too strong to allow for infinite stacking. Don't always agree with you, but this is basically my exact thinking. It's fun playing with them but realistically it's utterly broken and needs fixing ASAP. Even if they limit it to stacking 3 times, which I'm sure was the intention, it's going to be a very powerful card. But loading a deck with 5 of them and watching them melt everything is kind of dumb. I wouldn't be worried about melding one though, it still has an amazing skillset and niche, and is going to be a strong card in many decks. I highly highly doubt they will nerf hellfire worse than removing the unintentional stacking.
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Post by spizz0 on Jan 10, 2017 19:41:17 GMT
But loading a deck with 5 of them and watching them melt everything is kind of dumb. Since there are some people who still gets point from FR, you are gonna se 10 melded ones in deck soon (bypassing cost limit ofc!)
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Post by icezaius on Jan 10, 2017 21:23:45 GMT
I just evolved one and got FA! Woooohoooo! Who needs to YOLO the melds when you can do that Yuna!?
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Post by Yuna on Jan 10, 2017 23:02:27 GMT
I just evolved one and got FA! Woooohoooo! Who needs to YOLO the melds when you can do that Yuna!? I will find you. And I will kill you.
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