#08c158
Forum's Biggest Troll
854
0
May 13, 2023 13:12:48 GMT
488
japoon
1,518
July 2015
japoon
|
Post by japoon on Jan 9, 2017 6:22:49 GMT
As some of the 5* Heroes Skill were seriously Over Power (OP), for those players who didn't spend so much or Free to Play, one of the possible way to beating the OP 5* Heroes is Rage Control. In many battles, we can see once the opponent Heroes Skills activates, the game already finished. Druidess, Warbringer etc. Therefore Rage Control is very important for Medium to Top Players.
The Available Ways of Rage Control
1. Aquarius -- A single card which reduce the Heroes Rage to 0 for 2 times + Freezing all enemy creatures Comment: - OP card but extremely difficult to get except spending money to draw
2. Retreat Queen Temptress -- Osmose skill reduce Heroes Rage by 25 and increase your Heroes Rage by 25. Comment: - The amount of Rage decrease and Rage increase is reduced from 30 to 25. - Your Hero get the same amount of Rage decreased from the enemy Hero. That mean when the enemy Heroes have 0 Rage, your Hero Rage increase is also 0. - A cheaper common card for Star-Player or FTP players
3. Alice -- Reduce enemy Heroes Rage to 0. Only for Mortii Heroes Comment: - For Top Players Deck, Spirit Aribiter is the best Mortii Heroes so far. If match with SA, you are luck to have Alice - Other Mortii Heroes is too weak that we can hardly see in most of the Top Players Deck likes Armageddon, Taskmistress. I think IGG should design the next OP Hero as Mortii.
4. Voodoo Creatures -- Voodoo Rune reduced Enemy Hereos Rage by 10 at maximum level Comment: - Top Voodoo creatures, Spirit Siren, Gorgon, Dahila they are both weak creatures when facing Top Players Deck. - When you evolved Voodoo as Forth Skill in your Top Creatures, it should be a Good Evolve and should keep it equipping with Level 10 Voodoo Rune. I have a Sagittarius with Voodoo Level 10 Rune. In many battles delay 1 round of Druidess Skill = Winning the match!!
|
|
#0d6ad6
2824
0
92
hetmasteen
133
May 2016
hetmasteen
|
Post by hetmasteen on Jan 9, 2017 6:46:15 GMT
On this topic I saw Yuna finally got the lvl 10 rune for Hanzo. Takes away 50 rage and adds 50 to yours at the same time...bonkers.
|
|
inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
|
Post by Yuna on Jan 9, 2017 9:34:50 GMT
As hetmasteen noted, Concealed Strike Rune is so, so good. At lvl 10, it leeches up to 50 Rage from the enemy hero and adds as much as it steals to your own. The Retreat Rune has a screwed up Rune description, though. It only leeches Rage if Retreat successfully retreats a creature, so it basically just turns all Retreaters into potentially souped up Queen Temptresses (retreat!Toph Beifong, Tormenter and Queen Temptress in one!).
Note about Queen Temptress: Actually, if the enemy Hero has 0 rage when Queen Temptress hits it, Queen Temptress will first inflict some damage on the enemy hero and then leech off the resulting Rage. The only way for this to not happen is for Queen Temptress to be first in attack order and have 0 ATK. Also, as long as an attack inflicts damage, the player being attacked will gain at least 1 Rage. You can notice this if you watch someone attack someone whose creatures have Storm Ward on them. Attacking a warded creature inflicts 1 damage, yet still gives out 1 Rage.
|
|
inherit
2405
0
Nov 11, 2017 15:01:37 GMT
70
m4rt1n1
249
Jan 31, 2016 11:09:05 GMT
January 2016
m4rt1n1
|
Post by m4rt1n1 on Jan 9, 2017 9:50:31 GMT
As hetmasteen noted, Initial Strike Rune is so, so good. At lvl 10, it leeches up to 50 Rage from the enemy hero and adds as much as it steals to your own. The Retreat Rune has a screwed up Rune description, though. It only leeches Rage if Retreat successfully retreats a creature, so it basically just turns all Retreaters into potentially souped up Queen Temptresses (retreat!Toph Beifong, Tormenter and Queen Temptress in one!). Note about Queen Temptress: Actually, if the enemy Hero has 0 rage when Queen Temptress hits it, Queen Temptress will first inflict some damage on the enemy hero and then leech off the resulting Rage. The only way for this to not happen is for Queen Temptress to be first in attack order and have 0 ATK. Also, as long as an attack inflicts damage, the player being attacked will gain at least 1 Rage. You can notice this if you watch someone attack someone whose creatures have Storm Ward on them. Attacking a warded creature inflicts 1 damage, yet still gives out 1 Rage. Hi, this is not quite reply to your text, but you might know this. What determines how much rage enemy hero will gain? Sometimes my sac anathema deals whole 2500 damage and quite nothing is gained to enemy rage, sometimes just finishes 200 damage to creature and rage gets 40% +. I havent found any source where it is described more. I wonder if its that heavy hit has its percentages to rage, or the fact its the last card, or something else.. Thanks
|
|
inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
|
Post by Yuna on Jan 9, 2017 10:33:35 GMT
As hetmasteen noted, Initial Strike Rune is so, so good. At lvl 10, it leeches up to 50 Rage from the enemy hero and adds as much as it steals to your own. The Retreat Rune has a screwed up Rune description, though. It only leeches Rage if Retreat successfully retreats a creature, so it basically just turns all Retreaters into potentially souped up Queen Temptresses (retreat!Toph Beifong, Tormenter and Queen Temptress in one!). Note about Queen Temptress: Actually, if the enemy Hero has 0 rage when Queen Temptress hits it, Queen Temptress will first inflict some damage on the enemy hero and then leech off the resulting Rage. The only way for this to not happen is for Queen Temptress to be first in attack order and have 0 ATK. Also, as long as an attack inflicts damage, the player being attacked will gain at least 1 Rage. You can notice this if you watch someone attack someone whose creatures have Storm Ward on them. Attacking a warded creature inflicts 1 damage, yet still gives out 1 Rage. Hi, this is not quite reply to your text, but you might know this. What determines how much rage enemy hero will gain? Sometimes my sac anathema deals whole 2500 damage and quite nothing is gained to enemy rage, sometimes just finishes 200 damage to creature and rage gets 40% +. I havent found any source where it is described more. I wonder if its that heavy hit has its percentages to rage, or the fact its the last card, or something else.. Thanks That doesn't sound like it's supposed to happen. Rage gain is dependent on how much damage is inflicted but also how much out of max HP that damage is.
|
|
inherit
2405
0
Nov 11, 2017 15:01:37 GMT
70
m4rt1n1
249
Jan 31, 2016 11:09:05 GMT
January 2016
m4rt1n1
|
Post by m4rt1n1 on Jan 9, 2017 11:37:11 GMT
Hi, this is not quite reply to your text, but you might know this. What determines how much rage enemy hero will gain? Sometimes my sac anathema deals whole 2500 damage and quite nothing is gained to enemy rage, sometimes just finishes 200 damage to creature and rage gets 40% +. I havent found any source where it is described more. I wonder if its that heavy hit has its percentages to rage, or the fact its the last card, or something else.. Thanks That doesn't sound like it's supposed to happen. Rage gain is dependent on how much damage is inflicted but also how much out of max HP that damage is. OK, i might remember that wrong. But assuming your info, so oneshot 2000HP Hbeast for full 2000 health by my anathema should gain more rage to enemy hero then finish HB with just 1000 HP left? And do you think there is any difference if its the last card on the field or not? I try to define what does most rage boost to the enemy hero to use it for own advantage.
|
|
inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
|
Post by Yuna on Jan 9, 2017 11:54:01 GMT
That doesn't sound like it's supposed to happen. Rage gain is dependent on how much damage is inflicted but also how much out of max HP that damage is. OK, i might remember that wrong. But assuming your info, so oneshot 2000HP Hbeast for full 2000 health by my anathema should gain more rage to enemy hero then finish HB with just 1000 HP left? And do you think there is any difference if its the last card on the field or not? I try to define what does most rage boost to the enemy hero to use it for own advantage. No, number of cards left (if any) does not matter.
|
|