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Post by warlord1981nl on Jan 14, 2017 3:10:34 GMT
Hey all,
It is claimed that this level is "easy" because you just have to win. Don't see how I could possibly defeat this level though. Pretty much everything has Immunity level 10 with Immunity rune 9 and a lot of it also has FA at some plain stupid level. I have tried pretty much everything I could think of but nothing works. Tried my deck that I use for regular play. Tried my Voodoo/Stabthrough deck. Tried an all Ravage deck. I am sick and tired of this level. Is there anything that can defeat this donuts level reliably? I need some serious help here. What kind of deck do I need to make to defeat this? Been stuck here for the longest time and I am just simply at a loss here. Don't know what to do.
I am too pissed off to list off all the cards that I currently have but if you could post some deck ideas or tips towards defeating this crap then I would be much obliged.
Frustrated thanks,
War
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waggo
Stormkalar
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Post by waggo on Jan 14, 2017 3:36:27 GMT
If you have Paragon, then you can do it with a 5 card deck: gladiator + paragon + RQT/vodoo + 3x heavy aoe damage (octavius etc.)just wait until gladiators rage is full and then play your cards (RTQ/vodoo as last)
If you dont have the cards for that deck, you can do it with sac!Graboid and some luck. Try to one hit Fafnir and GM
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Post by hetmasteen on Jan 14, 2017 3:39:10 GMT
Stabthrough Graboid, and a Hero with Battlecry, Berserk, and War Hungry talents.
I used that to cheese my way through a lot of maps and stars, until the later ones which need Direct Damage things like Taurus and Octavius. Luckily the Aquarius glitch happened and I ended up needing none of that lol.
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#830909
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Friendly and fun guild. Share experience & enjoy the game together.
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Post by BK✦Singing on Jan 14, 2017 7:41:09 GMT
I found one replay recently, and the deck is pretty typical: Berserker with spiky bits lv8, plus a stab-through (even FA or sac8 can be better) graboid and some usual creatures such as bb8 sword master, recycle HB, etc. Spiky bits is really the key. It wiped out both revives in 2 turns.
I myself cleared it another way. Odin, battlecry lv9, war hungry lv9, berserk lv5, 2x anathema, 1 FA paladin, 1 FA graboid, 1 MD, 1 KQ. Waited till the hero HP drops below 30% then sent all bulleye creatures (and grboid) onto the board.
In above 2 ways, you want a good draw when both GM & Fafnir can be attacked. In the 2nd way, many people use even more bullseye creatures than I did to deal with zero kelvin. I had a large hero vigor rune (lv7) so I just sent in KQ and watch the enemies die.
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.ruby.
Nightraider
DH is a good game that I can't completly quit.. just play and enjoy
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.ruby.
DH is a good game that I can't completly quit.. just play and enjoy
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Post by .ruby. on Jan 14, 2017 12:26:47 GMT
Nice strategy, Singing!
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Post by Deleted on Jan 15, 2017 16:52:09 GMT
At the moment doing this map on medium and heavy. I can finish it most of the times with: Hydra L5 2 michaels (immu 9 and BB) 1 RQT 2 recycle HB Titania Anathema FA Drone 1 recycle twin Paragon
Play the bullseye crits early and wait with RQT till the end game. Drone is to counter the Angel Prime Anathema and twins to counter Archdeva.
In the beginning don't put everything on the field, just try to take out some crits and recycle your own. Until you can play out more crits than your opponent has on the field and play everything at once with RQT and Paragon as last. Usually this works for me. Also good equipment, like Boots (dodge) and Sword (BB) definitely help.
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Post by Deleted on Sept 24, 2017 19:20:45 GMT
2 michaels (immu 9 and BB) Nothing against the tip but just found it funny that you recommend using creatures on a map that one can only farm (and get) after clearing it. I guess Paladin works in somewhat similar manner but not really fond of that card. Valkyrie perhaps? I find these later maps to be boring. They just scream bad game design. The game mechanics start to break when regular creatures begin hitting 2k and having 7k HP. I can deal easily 2k damage to a creature and it doesn't even make a dent because of ridiculous HP pool and healing. Cannot use instakills or disposals. Magic damage is useless. FA helps a bit but Azure Dragon keeps wrecking them anyway. Balrog could perhaps work but I think it would require recycle 2 or revive because enemy keeps getting board control and cannot sustain the required fodder. Also that Paragon makes life miserable. I find it unlikely I will be able to pass this one with anything I have. I do not understand why IGG added these higher level maps. They are so poorly balanced. If you can pass them, the rewards are pretty much almost useless.
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Post by Deleted on Sept 24, 2017 21:54:14 GMT
2 michaels (immu 9 and BB) Nothing against the tip but just found it funny that you recommend using creatures on a map that one can only farm (and get) after clearing it. I guess Paladin works in somewhat similar manner but not really fond of that card. Valkyrie perhaps? I find these later maps to be boring. They just scream bad game design. The game mechanics start to break when regular creatures begin hitting 2k and having 7k HP. I can deal easily 2k damage to a creature and it doesn't even make a dent because of ridiculous HP pool and healing. Cannot use instakills or disposals. Magic damage is useless. FA helps a bit but Azure Dragon keeps wrecking them anyway. Balrog could perhaps work but I think it would require recycle 2 or revive because enemy keeps getting board control and cannot sustain the required fodder. Also that Paragon makes life miserable. I find it unlikely I will be able to pass this one with anything I have. I do not understand why IGG added these higher level maps. They are so poorly balanced. If you can pass them, the rewards are pretty much almost useless. you are right about Michael, I revisited this map for the medium and hard stages, with Michael. I guess other bullseye crits work as well. The latter maps are usually finished with the War hungry Theme. It is a bit boring, but works.
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Post by Deleted on Oct 10, 2017 20:30:12 GMT
Beat it. As I guessed, it required major boost. In my case a switch from Wight to VS. Had to try couple times in manual mode and get lucky but 13 is now cleared.
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#ff0c0c
You are being watched...
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Post by ruklo on Oct 10, 2017 20:41:29 GMT
that would be my advise. the same happened to me. stuck in 13-11 forever until I got VS.
now your next stone is 14-2.
Hope you are lucky, but if not you will need to wait until VS is LVL4, then you will pass it.
Once you have VS lvl 4 your next stone is 14-7 (or 14-6 - the level with wight). for this you need paragon or VS with a lot of luck and injured creatures. (this is where im stuck at the moment) - waiting for paragon. A long, long grinding. (have not tried VS + Injured a lot.)
hope it helps.
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Post by Deleted on Oct 11, 2017 18:00:28 GMT
that would be my advise. the same happened to me. stuck in 13-11 forever until I got VS. now your next stone is 14-2. Hope you are lucky, but if not you will need to wait until VS is LVL4, then you will pass it. Once you have VS lvl 4 your next stone is 14-7 (or 14-6 - the level with wight). for this you need paragon or VS with a lot of luck and injured creatures. (this is where im stuck at the moment) - waiting for paragon. A long, long grinding. (have not tried VS + Injured a lot.) hope it helps. You got it right. Passed 14-1 with first try, got stuck in 14-2. Will try it later but now focusing on other things. Thanks for the tips, again!
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#ff0c0c
You are being watched...
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Post by ruklo on Oct 11, 2017 18:03:59 GMT
Nice, now you can farm Michael
Yesterday i got pass this level with one of my accounts, with a VS lvl3 (2 requiem creatures) using 3 injured creatures (2 manticores + 1 bone...)
got lucky that both santa and GM were requiemed at the same time.
maybe this is a way to pass this level
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