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Post by ZanderX10 on May 2, 2017 17:06:50 GMT
well yeah but the first part of his skill adds max hp equal to attack. This meaning Tha as long as he attacks, he would add max hp and hp as well as lifesap. So even if he was at 50% hp (909), he could attack for (let's say) 1500dmg, gain 1500 max hp (3318 max and 2409 hp), then lifesap up to 3318 and activate his skill. What first part? Swordplay reduces Max HP down to base HP without runes (1779 at level 5). Life Sap does not increase Max HP. There is literally no way to use Life Sap to help increase Chiroptera's Max HP to 3000 or beyond. Are you talking about Shatter Soul? Life Sap helps heal Chiroptera, but does not increase Max HP, you still need to activate Shatter Soul to increase his Max HP and it's a slow climb. the first part of Swordplay adds max hp equal to his dmg on basic attacks. In my previous post, using 1500 atk and 50% hp as an example allowed him to still rec over 3000 hp and max hp, thus dealing the direct dmg to all from the second part of Swordplay ability.
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Post by ℒ✰Deer on May 2, 2017 17:50:57 GMT
well yeah but the first part of his skill adds max hp equal to attack. This meaning Tha as long as he attacks, he would add max hp and hp as well as lifesap. So even if he was at 50% hp (909), he could attack for (let's say) 1500dmg, gain 1500 max hp (3318 max and 2409 hp), then lifesap up to 3318 and activate his skill. What first part? Swordplay reduces Max HP down to base HP without runes (1779 at level 5). Life Sap does not increase Max HP. There is literally no way to use Life Sap to help increase Chiroptera's Max HP to 3000 or beyond. Are you talking about Shatter Soul? Life Sap helps heal Chiroptera, but does not increase Max HP, you still need to activate Shatter Soul to increase his Max HP and it's a slow climb. No, he meant this: 'If enemy Creature survives a basic attack, reduce its HP and Max HP equal to DMG dealt and add it to this Creature.' But I don't think this work the way you said it. I think -let's use your examples - when his hp at 50% (909) and and gains 1500 hp after a basic attack his max hp will be 2409. + there is a problem. The description is a bit confusing. Let's say his attack is 1500 and after a successful basic attack the damage dealt will be add it to this creature ONLY IF after the damage the enemy creature still have 1500 hp at least. If the enemy creature has only 200 hp left then only 200 will be added to his hp. So to go back to 3000 hp it's not that easy. Especially without bullseye
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#da2020
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Post by ZanderX10 on May 2, 2017 18:11:21 GMT
What first part? Swordplay reduces Max HP down to base HP without runes (1779 at level 5). Life Sap does not increase Max HP. There is literally no way to use Life Sap to help increase Chiroptera's Max HP to 3000 or beyond. Are you talking about Shatter Soul? Life Sap helps heal Chiroptera, but does not increase Max HP, you still need to activate Shatter Soul to increase his Max HP and it's a slow climb. No, he meant this: 'If enemy Creature survives a basic attack, reduce its HP and Max HP equal to DMG dealt and add it to this Creature.' But I don't think this work the way you said it. I think -let's use your examples - when his hp at 50% (909) and and gains 1500 hp after a basic attack his max hp will be 2409. + there is a problem. The description is a bit confusing. Let's say his attack is 1500 and after a successful basic attack the damage dealt will be add it to this creature ONLY IF after the damage the enemy creature still have 1500 hp at least. If the enemy creature has only 200 hp left then only 200 will be added to his hp. So to go back to 3000 hp it's not that easy. Especially without bullseye no it wouldn't be a surefire, every turn thing but most turns would activate skill. And his max hp would still be 1818 not 909 at 50% hp. So his max would still be over 3000 after an attack on a creature with more than 1182 hp remaining. Lifesap would then bring him to full hp and allow him to activate his skill. As for lack of bullseye, high hit rate does wonders.
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Post by ℒ✰Deer on May 2, 2017 18:39:35 GMT
To be honest, I am not entirely sure what I am saying is right. I will check it in a minute. But at this moment, I believe when his HP at 50% (909) and even his max HP still 1818 after he gained let's say 1500 hp then his Max hp will be 2409.
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#da2020
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Post by ZanderX10 on May 2, 2017 19:05:16 GMT
To be honest, I am not entirely sure what I am saying is right. I will check it in a minute. But at this moment, I believe when his HP at 50% (909) and even his max HP still 1818 after he gained let's say 1500 hp then his Max hp will be 2409. no, his current would be 2409, his max would be 3318. Lifesap would then kick in and bring him to max. Then he uses the second part of Swordplay and reduces back down to 1818 dealing 3000 dmg to evenly distributed between all enemy crits.
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Post by asgarth1980 on May 2, 2017 23:56:04 GMT
so when if it is in presence of judgement hero does the hp heal back to post sac hp? No, because his Max HP will have been reset down to 1779. then it is abit wasteful for a one turn sac to trigger... imagine on offense... u will start first... it is a high chabce the first 3 cards is your sac chiropt.... then u place first but wait... enemy is not on the field yet so sac wasted....
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Post by Yuna on May 3, 2017 9:36:04 GMT
What first part? Swordplay reduces Max HP down to base HP without runes (1779 at level 5). Life Sap does not increase Max HP. There is literally no way to use Life Sap to help increase Chiroptera's Max HP to 3000 or beyond. Are you talking about Shatter Soul? Life Sap helps heal Chiroptera, but does not increase Max HP, you still need to activate Shatter Soul to increase his Max HP and it's a slow climb. the first part of Swordplay adds max hp equal to his dmg on basic attacks. In my previous post, using 1500 atk and 50% hp as an example allowed him to still rec over 3000 hp and max hp, thus dealing the direct dmg to all from the second part of Swordplay ability. The first part of Swordplay adds Max HP and HP, so there's no need to heal up unless he's already damaged severely.
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Post by moonshaker on May 3, 2017 11:42:33 GMT
He is best with judgment. Got him in both Taiwan and English accounts. I was testing him and found he is amazing with judgment.
If you can make judgment proc every turn . But you need opponents who deal magic dmg and some direct dmg for judgment to kick in. I tried and swordplay fires almost every 2 turns if no lockdown or dodge. He almost wipes out entire board.
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Post by ZanderX10 on May 3, 2017 13:24:01 GMT
the first part of Swordplay adds max hp equal to his dmg on basic attacks. In my previous post, using 1500 atk and 50% hp as an example allowed him to still rec over 3000 hp and max hp, thus dealing the direct dmg to all from the second part of Swordplay ability. The first part of Swordplay adds Max HP and HP, so there's no need to heal up unless he's already damaged severely. I know this. My point was, it allows him to use his skill almost every turn as opposed to almost never of he takes heavy dmg on every enemy turn. He would deal alot more dmg and stay full hp.
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Post by Yuna on May 3, 2017 14:39:57 GMT
The first part of Swordplay adds Max HP and HP, so there's no need to heal up unless he's already damaged severely. I know this. My point was, it allows him to use his skill almost every turn as opposed to almost never of he takes heavy dmg on every enemy turn. He would deal alot more dmg and stay full hp. Except the damage he inflicts wouldn't really be much to write home about. His base ATK is 1024. Runed up to the gills, he'll have 1924 ATK using only creature runes. Using Hero runes at max (super-expensive!), he'll have 2824 ATK. After 1 basic attack, he'll inflict the following amount of Direct Damage: * No runes: 0 (HP at 2803) * Lvl 10 Violence V rune + Lvl 10 Protean V rune: 3848 Direct Damage * Lvl 10 Violence V rune + Lvl 10 Protean V rune + Lvl 10 All Might V Rune + Lvl 10 Mortii Might V rune (which nobody have or likely ever will have): 5648 Direct Damage That is a lot of glory (or gems if you're stupid) to invest into maxing out a bunch of runes for a gimmick meld (lifesap!Chiroptera) that will yield 3006 Direct Damage per round (if Chiroptera even manages that, what with Dodge, Rampart, Frost Armor and various other skills in existence to trip Chiroptera up). So can you have a Chiropotera that unleashes Swordplay every single round? Yes. Would it be a good idea to invest in one? Not... really... unless he's the only choice you have for Direct Damage. He just needs so darn much investment to become really strong. And if you've got those kinds of glory and gems to sink into getting mutiple Chiropteras to meld and level up runes, you might as well use them on creatures like Taurus instead.
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#da2020
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Post by ZanderX10 on May 3, 2017 15:10:28 GMT
I know this. My point was, it allows him to use his skill almost every turn as opposed to almost never of he takes heavy dmg on every enemy turn. He would deal alot more dmg and stay full hp. Except the damage he inflicts wouldn't really be much to write home about. His base ATK is 1024. Runed up to the gills, he'll have 1924 ATK using only creature runes. Using Hero runes at max (super-expensive!), he'll have 2824 ATK. After 1 basic attack, he'll inflict the following amount of Direct Damage: * No runes: 0 (HP at 2803) * Lvl 10 Violence V rune + Lvl 10 Protean V rune: 3848 Direct Damage * Lvl 10 Violence V rune + Lvl 10 Protean V rune + Lvl 10 All Might V Rune + Lvl 10 Mortii Might V rune (which nobody have or likely ever will have): 5648 Direct Damage That is a lot of glory (or gems if you're stupid) to invest into maxing out a bunch of runes for a gimmick meld (lifesap!Chiroptera) that will yield 3006 Direct Damage per round (if Chiroptera even manages that, what with Dodge, Rampart, Frost Armor and various other skills in existence to trip Chiroptera up). So can you have a Chiropotera that unleashes Swordplay every single round? Yes. Would it be a good idea to invest in one? Not... really... unless he's the only choice you have for Direct Damage. He just needs so darn much investment to become really strong. And if you've got those kinds of glory and gems to sink into getting mutiple Chiropteras to meld and level up runes, you might as well use them on creatures like Taurus instead. I have been convinced that taurus is indeed better. For many players you use what you have, I know a few who only have chiroptera. I wouldn't personally meld him with anything other than immunity but lifesap and battleblow imo are solid evo skills that would be worth keeping and Lvling up on him.
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Post by asgarth1980 on May 4, 2017 1:23:35 GMT
Definitely taurus would be better... there is consistency as only lockdown can prevent his activation and he help boost the other heavy damaging neanders from capri to ss...
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ApexNFS Guild
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Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on May 20, 2017 19:43:19 GMT
If someone didint know Chiropta can kill Aquarius in single attack without trigering her Hibernation skill,but that is possible only when Chiropta is in front of Aqua and when it is your turn to attack. Either way its awesome to see Aqua beeing useless sometime
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Post by moonshaker on May 22, 2017 7:45:03 GMT
I have seen lifesap chiro and he is really a pain. But he is not immune to lockdown. Thats how I beat him. Also with protection his skill can trigger early.
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Post by lactateking on May 24, 2017 6:51:55 GMT
Wish, I was on here earlier. I'm sitting with a higher lvl lifesap chiro, and close to finishing a Sac. Honestly don't think they will become anything more than additions to a thrown together GW deck.
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Deleted
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guest@proboards.com
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Post by Deleted on Dec 25, 2017 16:47:48 GMT
What is the best meld on Chiroptera? I have sac and immu 10 available. Is he worth an I10 meld?
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Post by barleylime on Dec 26, 2017 3:49:24 GMT
I evolved and got Bloodrage. which is counter-productive to its own skills.
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max
Stormkalar
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Post by max on Feb 14, 2018 19:23:38 GMT
Well Chirpotera is not so rare anymore - and even not that hard to get. I got mine from last sky arena - where I invested only like 7-8k gems. Not bad for that trouble maker. Btw high violence rune is just awesome - it melds even high hp creatures like nothing and if he will not die the swordplay will proc and finish him.
My Chiroptera has 1500 attack so it does 3000 dmg to creature opposite and procs the skill.
Not usable at all vs frost armor.
Best meld would be immunity 10 as she suffers from no immunity a lot.
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