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Post by onewingangelffvii on Apr 15, 2015 1:11:10 GMT
So I'm looking to build a Mortii curse deck and concentrate on taking out the hero. Which cards would be good together with Chaos Witch? I'm guessing obviously Bloody Lord, and Dark Witch but Idk from there. Any tips thank you
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Post by hellion✪NFS on Apr 15, 2015 7:18:07 GMT
Hello,
Chaos Witch with Undying is a solid choice. Good Creatures are: Thalassa, Bloody Lord, Dark Witch, Frost Caller, Eye of Jonora.
My Curse Deck currently looks like this: Wight (Aura, Undying, Cripple) 1 Revenant Level 10 2 Bloody Lord Level 10 1 Ghostly Judge Level 10 2 Eye of Jonora Level 15 (soon with Frost Armor) 1 Harbinger Level 15 (Recycle 1 melded) 2 Frost Caller Level 15 (Unholy Pact 7 melded) 1 Frost Caller Level 10
On lower Levels a deck with a lot of Dark Witches is perfectly fine. You can replace them step by step. Hope this helps.
Greetings
Hellîon
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Post by andypk on Apr 15, 2015 13:13:28 GMT
Hello, Chaos Witch with Undying is a solid choice. Good Creatures are: Thalassa, Bloody Lord, Dark Witch, Frost Caller, Eye of Jonora. My Curse Deck currently looks like this: Wight (Aura, Undying, Cripple) 1 Revenant Level 10 2 Bloody Lord Level 10 1 Ghostly Judge Level 10 2 Eye of Jonora Level 15 (soon with Frost Armor) 1 Harbinger Level 15 (Recycle 1 melded) 2 Frost Caller Level 15 (Unholy Pact 7 melded) 1 Frost Caller Level 10 On lower Levels a deck with a lot of Dark Witches is perfectly fine. You can replace them step by step. Hope this helps. Greetings Hellîon This deck confuses me. How does it work? I mean, it looks like a good cripple/fatigue curse deck where you are allowing the enemy to get a lot of creatures out, mitigate their damage and then uses Godswill to take out the hero. That looks great, but then you have Revenant. He makes no sense. He's retreating your enemy's creatures. To me Revenant would make more sense in a Chaos Witch deck full of Dark Witches. There he would be keeping the enemy off the field allowing your Dark Witches to do their curse. If you replace Revenant with a Puppeteer I think you'll have a really nice hero killing deck.
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Post by hellion✪NFS on Apr 15, 2015 13:30:24 GMT
Against higher level opponents with 4* Heroes completly focusing on the Hero and ignoring the board wont work anymore. With my current Deck I use Bloody Lord/Harbinger/Ghostly Judge as Blockers. Eye of Jonora and Revenant clear the board slowly and the Frost Callers/Ghostly Judge lock the enemy creatures down.
Since I lack Creatures like Spirit Siren/Gorgon/Puppeteer/Dahlia etc. this is actually the only way for me to make this kind of deck work even tho Frost Callers and Eye of Jonora do not synergize that good.
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Post by andypk on Apr 15, 2015 14:33:25 GMT
Against higher level opponents with 4* Heroes completly focusing on the Hero and ignoring the board wont work anymore. With my current Deck I use Bloody Lord/Harbinger/Ghostly Judge as Blockers. Eye of Jonora and Revenant clear the board slowly and the Frost Callers/Ghostly Judge lock the enemy creatures down. Since I lack Creatures like Spirit Siren/Gorgon/Puppeteer/Dahlia etc. this is actually the only way for me to make this kind of deck work even tho Frost Callers and Eye of Jonora do not synergize that good. First I want to thank you. I hadn't contemplated a cripple/fatigue/godswill curse deck till now. IMO, I think you have a deck that tries to do too much. I would contemplate adding more frost callers and lose the revenant and eyes. And working towards a puppeteer or 2 (If your guild hits map 5, request early) You want to keep those enemy creatures on the field as long as possible (especially the first 3-5 as they should be toothless). You are eliminating their damage out put each round with cripple/fatigue. The first 3 creatures the enemy drops will have 750 damage removed from cripple (500 from the 4th and 250 from the 5th). Your frost callers will continue to drop the damage after that. And really concentrate on getting a puppeteer or 2. Trying to think of a perfect cripple/fatigue/godswill deck. Maybe 5 frost callers with unholy pact, 4 puppeteers and your harbinger? 200 points of fatigue, 640 godswill, 1250 extra hitpoints (good luck taking down a puppeteer with an extra 1000 hitpoints), 9 points of creature delay (1 each from frostbite and 1 each from the puppeteers) and curse 5 times 5. To me that would be an awesome curse deck.
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Post by hellion✪NFS on Apr 15, 2015 14:44:22 GMT
Against higher level opponents with 4* Heroes completly focusing on the Hero and ignoring the board wont work anymore. With my current Deck I use Bloody Lord/Harbinger/Ghostly Judge as Blockers. Eye of Jonora and Revenant clear the board slowly and the Frost Callers/Ghostly Judge lock the enemy creatures down. Since I lack Creatures like Spirit Siren/Gorgon/Puppeteer/Dahlia etc. this is actually the only way for me to make this kind of deck work even tho Frost Callers and Eye of Jonora do not synergize that good. First I want to thank you. I hadn't contemplated a cripple/fatigue/godswill curse deck till now. IMO, I think you have a deck that tries to do too much. I would contemplate adding more frost callers and lose the revenant and eyes. And working towards a puppeteer or 2 (If your guild hits map 5, request early) You want to keep those enemy creatures on the field as long as possible (especially the first 3-5 as they should be toothless). You are eliminating their damage out put each round with cripple/fatigue. The first 3 creatures the enemy drops will have 750 damage removed from cripple (500 from the 4th and 250 from the 5th). Your frost callers will continue to drop the damage after that. And really concentrate on getting a puppeteer or 2. Trying to think of a perfect cripple/fatigue/godswill deck. Maybe 5 frost callers with unholy pact, 4 puppeteers and your harbinger? 200 points of fatigue, 640 godswill, 1250 extra hitpoints (good luck taking down a puppeteer with an extra 1000 hitpoints), 9 points of creature delay (1 each from frostbite and 1 each from the puppeteers) and curse 5 times 5. To me that would be an awesome curse deck. Actually my Plan was to replace the Frost Callers with Spirit Siren or anther Eye of Jonora. Your Idea looks interesting, tho. You could add Bloody Lords with Fatigue 8 melded.
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Post by SoaponaRope [BK] on Apr 16, 2015 15:21:14 GMT
You can win a lot of matches with just 10 level 10 Frost Callers, notice I say a lot and not all. I have 8, 2 of which were evolved and melded and I feel like evolving them was somewhat of a waste.
Frost Caller has a skillset that seriously benefits from multiple copies. Frostbite and Fatigue bring faster acting durability to you the fragile Frost Callers, and with enough of them on the board they will wipe out the entire enemy line's ATK very rapidly without doing enough damage to kill (which can be extremely beneficial in a curse deck).
I also now have 5 Bloody Lords, my one Ghostly Judge, and am I extremely interested in the Puppeteer card, but don't have access to one yet unfortunately. I am not sure what the best route to go would be for Bloody Lord melding - adding curse obviously adds to his goal, immunity keeps him alive and unhindered, frost armor allows him to tank physical decks much, much longer, while fatigue brings assistance for the entire team. What I do know is that he tanks too long to farm to easily meld multiple copies.
I currently run with Chaos Witch with Grief 4, Mortii Life 4 and Shadow Hex 5. I should invest more into her but I'm working on too many things at once right now. She absolutely gets the job done against any other 1-3 star hero, as well as some of the 4-star heroes.
Curse has a lot of innate weaknesses, though. For example, all of the 4-star summoners are bad news. Explosive decks, especially human ones, that come out of the gate swinging hard with Sweeping Blows, will demolish you, and any Instakill/Disposal decks obviously bring your curse damage down enough that you're no longer a threat.
I'm glad I built the Curse setup I have here but I know it will never be a solution for about half the PVP and PVE engagements I get into.
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Post by stuuu✪NFS on Apr 17, 2015 13:58:25 GMT
IMO curse is good for some of the earlier trials and guild wars, but is otherwise awful.
edit: I've written on this before, but I still think Bloody Lord is an awful creature. The opponent has to have at least 4 creatures out before it's better than curse and its other abilities don't make up for its low HP. I think I would rather have a frost caller.
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Post by andypk on Apr 17, 2015 14:29:57 GMT
IMO curse is good for some of the earlier trials and guild wars, but is otherwise awful. edit: I've written on this before, but I still think Bloody Lord is an awful creature. The opponent has to have at least 4 creatures out before it's better than curse and its other abilities don't make up for its low HP. I think I would rather have a frost caller. Also useful in gauntlet. I mostly auto-skip gauntlet for time reasons. Last deck I'll run is the curse deck. It usually won't succeed but it will drop the hero enough that it will succeed first try next time.
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Post by emersontm on Apr 18, 2015 15:39:07 GMT
My curse deck has
Chaos witch 4 grief 8 morti life 8 shadow hex 2 gorgons 7 dark witches Ursa
I am planning on melding my witches with discord. I think it may be ok to do anything that can freeze enemies as well.
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Post by Hitmus2✪NFS(xerks) on Apr 20, 2015 7:27:12 GMT
My curse deck has Chaos witch 4 grief 8 morti life 8 shadow hex 2 gorgons 7 dark witches Ursa I am planning on melding my witches with discord. I think it may be ok to do anything that can freeze enemies as well. What I don't like with Discord is it will be useless if your Gorgons lock up the enemy that has been discorded.
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Post by emersontm on Apr 21, 2015 1:14:34 GMT
The Gorgons are temporary until I get more dark witches, though the disposals have been useful
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Post by ℜ★Jaegybomb on Apr 21, 2015 2:02:10 GMT
I haven't built a curse deck so take this with a grain of salt but if I was building one Revenant would be an autoinclude no matter the synergy concerns or whatever. If your opponent has time to draw and play his entire deck and more it seems like you might want to consider other options than curse at that point.
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Post by emersontm on Apr 21, 2015 18:09:11 GMT
I haven't built a curse deck so take this with a grain of salt but if I was building one Revenant would be an autoinclude no matter the synergy concerns or whatever. If your opponent has time to draw and play his entire deck and more it seems like you might want to consider other options than curse at that point. Idk why you would put revenant in a curse deck when it has no curses. You should have nothing but dark witches. You cant go hero kill by throwing in cards that dont do that. Youre not in sustainability mode, you should be in attack attack attack hero mode. Dark witches will do 1k damage when played and buff each others health. Provided your opponent isnt magic heavy the health buff from each other plus morti life they should have close to 2k health when played. That should be good for 3 turns or so. As you play more witches they will get further boosts and morti life. If they die early, good. You neex 2 dead morti to activate shadow hex anyway.Thats good for 4.5k if your maxed. Realistically each match should be dealing 12-15k damage to hero. Good enough for most all 3 star heroes unless they have bless creatures. Remember, your goal shouldnt be to pick off their creatures. You are completely ignoring them and just trying to keep witches alive as long as possible. Revenant is garbage in this deck. Throwing 4th skill discords, im hoping will be just enough to start handling non summoning 4 star heroes.
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Post by entropy✪NFS on Apr 21, 2015 18:41:09 GMT
I haven't built a curse deck so take this with a grain of salt but if I was building one Revenant would be an autoinclude no matter the synergy concerns or whatever. If your opponent has time to draw and play his entire deck and more it seems like you might want to consider other options than curse at that point. Idk why you would put revenant in a curse deck when it has no curses. You should have nothing but dark witches. You cant go hero kill by throwing in cards that dont do that. Youre not in sustainability mode, you should be in attack attack attack hero mode. Dark witches will do 1k damage when played and buff each others health. Provided your opponent isnt magic heavy the health buff from each other plus morti life they should have close to 2k health when played. That should be good for 3 turns or so. As you play more witches they will get further boosts and morti life. If they die early, good. You neex 2 dead morti to activate shadow hex anyway.Thats good for 4.5k if your maxed. Realistically each match should be dealing 12-15k damage to hero. Good enough for most all 3 star heroes unless they have bless creatures. Remember, your goal shouldnt be to pick off their creatures. You are completely ignoring them and just trying to keep witches alive as long as possible. Revenant is garbage in this deck. Throwing 4th skill discords, im hoping will be just enough to start handling non summoning 4 star heroes. I would like to disagree on your point - Revenant's Retreat means that your Witches can remain on the field MUCH longer as the enemies threatening them are getting sent back to the oppnonent's hand every turn while Revenant can attack the hero uninterrupted. That means a higher hero damage output than using only Witches. With Gorgon, you can make the same argument as well - disposing of an enemy makes your creatures lifespan longer, which translates into higher damage output all-in-all.
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Post by ℜ★Jaegybomb on Apr 21, 2015 20:17:27 GMT
Revenant keeps you from getting overrun and hits the hero as hard as a dark witch every turn.
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Post by emersontm on Apr 21, 2015 21:35:55 GMT
Idk why you would put revenant in a curse deck when it has no curses. You should have nothing but dark witches. You cant go hero kill by throwing in cards that dont do that. Youre not in sustainability mode, you should be in attack attack attack hero mode. Dark witches will do 1k damage when played and buff each others health. Provided your opponent isnt magic heavy the health buff from each other plus morti life they should have close to 2k health when played. That should be good for 3 turns or so. As you play more witches they will get further boosts and morti life. If they die early, good. You neex 2 dead morti to activate shadow hex anyway.Thats good for 4.5k if your maxed. Realistically each match should be dealing 12-15k damage to hero. Good enough for most all 3 star heroes unless they have bless creatures. Remember, your goal shouldnt be to pick off their creatures. You are completely ignoring them and just trying to keep witches alive as long as possible. Revenant is garbage in this deck. Throwing 4th skill discords, im hoping will be just enough to start handling non summoning 4 star heroes. I would like to disagree on your point - Revenant's Retreat means that your Witches can remain on the field MUCH longer as the enemies threatening them are getting sent back to the oppnonent's hand every turn while Revenant can attack the hero uninterrupted. That means a higher hero damage output than using only Witches. With Gorgon, you can make the same argument as well - disposing of an enemy makes your creatures lifespan longer, which translates into higher damage output all-in-all. Ah. I see. Does retreat not activate after your attack? Whenever I see Hippolyta, it attacks first then sends the card back. I could just be remember this incorrectly. If it is retreat first then attack then ok you have a point. I was thinking it was the other way around.
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Post by entropy✪NFS on Apr 21, 2015 21:41:15 GMT
I would like to disagree on your point - Revenant's Retreat means that your Witches can remain on the field MUCH longer as the enemies threatening them are getting sent back to the oppnonent's hand every turn while Revenant can attack the hero uninterrupted. That means a higher hero damage output than using only Witches. With Gorgon, you can make the same argument as well - disposing of an enemy makes your creatures lifespan longer, which translates into higher damage output all-in-all. Ah. I see. Does retreat not activate after your attack? Whenever I see Hippolyta, it attacks first then sends the card back. I could just be remember this incorrectly. If it is retreat first then attack then ok you have a point. I was thinking it was the other way around. Unlike Hippolyta, Revenant can use Retreat in every turn (like Archdeva), and it happens before it's attack. Generally skills happen in order from top to bottom decribed on the creature card.
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