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Post by Sinister22✪NFS on Apr 4, 2017 10:00:06 GMT
Hello again people! I am happy to announce another hero contest for our dear members. The goal is very simple, all you need to do is conceptualize a new hero that can fit Deck Heroes well. Of course it should not be too OP, or else it would become druidess v.2.0. Please make a hero based on the following format. Hero name Affiliation Skills description levels 1,5,10 Unique Skill either new or old. Example: Cerberus "Breathe your last"
☆☆☆☆☆ Morti
Hero Skill: "Gates of Hell" - (level 1)Inflicts flaming,Poison and Randomly marks 2 creatures on opponents field. When A marked creature dies within 2 opponents turn. That/those creatures will be removed from play. Flaming and poison damage increase per level. (level 5) (level 1)Inflicts flaming,Poison and Randomly marks 3 creatures on opponents field. When A marked creature dies within 2 opponents turn. That/those creatures will be removed from play. Flaming and poison damage increase per level. (level 10) (level 1)Inflicts flaming,Poison and Randomly marks 4 creatures on opponents field. When A marked creature dies within 2 opponents turn. That/those creatures will be removed from play. Flaming and poison damage increase per level. Unique Talents:
Cull ****The winner for this contest can have a fully customized mini profile like mine or even better. ****Please post your entry hero below. Strictly 1 entry per member only Submission of entries are up from April 4-28 2017.
Voting will commence on April 29 - May 13 2017.
Good luck and may the gods be with you!
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Post by Deleted on Apr 5, 2017 0:32:57 GMT
"Tremble before me" Sorceress ☆☆☆☆☆Human Hero Skill: "Maelstrom" -(level 1) Deal damage based on 25% of target creature inflicting various status and and removing all defense and protection talents. (level 5) Deal damage based on 45% of target creature inflicting various status and and removing all defense and protection talents. (level 10) Deal damage based on 75% of target creature inflicting various status and and removing all defense and protection talents. Unique Talents: Lucidity, Ma** Charm, Special: Shockwave Pulsar, a powerful spell ignoring defenses it can be used 2 times if you have more than 4 Creatures on your grave, deal massive damage on enemies increased by hero rage from 700-1700. This hero attack all creatures, inflicting various status effect like stop HP recover, weakness etc (not burn poison freeze), also destroying all their skill defenses like immunity frost armor dodge rampart block and icecoffin hibernate. On Max level she ignore heroes talent. "She is the most deadly magician that existed, her sorceress powers are the most powerful in the world!"
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Post by xychant on Apr 5, 2017 8:41:39 GMT
is there only a first or also 2. and 3. price?
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Post by Sinister22✪NFS on Apr 5, 2017 8:58:01 GMT
is there only a first or also 2. and 3. price? Yes, but only stars and custom titles will be given.
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Post by kinghits on Apr 5, 2017 9:23:38 GMT
Karracks "Thats it...I am off to the pubs". Neander***** Hero skills War Cry War Cry level 1 - increase all creature attack by 100% and gives all creature Frost armour1 and immunity1 last for 2 turns and steals enemy hero rage by 5 at the end of your turn and has a 25% chance to negates frost armour, dodge and rampart. War Cry level 5 - increase all creature attack by 200% and gives all creatures frost armour5 and immunity5 last for 2 turns and steal enemy rage by 25 at the end of your turn and has a 50% chance to negate frost armour, dodge and rampart War cry level 10 - increases all creature attack by 300% and gives all creature frost armour10 and immunity10 last for 2 turns and steal hero rage by 50 at the end of your turn and permanantly remove enemy creature from play if destroyed within 2 turns and negates frost armour dodge and rampart. Would be wise to have Berserk and Warhungry and use creature with sweeping blow melded with battle blow 8 to maximise full attack potential and have cards like twins, anathema and graboid with sac to negate the insta+dispo. But when you hit level 10 you get FA10 and I10 for 2 turns(1. your turn, 2. enemys turn) every time you trigger hero skills. ideal runes. rage increase, all mights, neander mights (any faction might will work depending on what creature you use in your deck). You can have all your creature with sweeping blow melded with stab and play them all when Karracks rage gauge is full, this makes him an OP hero killa.
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Post by xychant on Apr 5, 2017 10:50:57 GMT
Hello guys
Here is my Idea. One of my favorite Boys .Cthulhu
"I grant you the gift of never ending horrors and nightmares" OR "I will guide you to the path of endless insanity" ☆☆☆☆☆ Morti
Hero Skill: Haunting Nightmares Haunting Nightmares - LvL 1 - Casts haunting nightmares on the 2 creatures with the highest HP. Over the course of 2 turns, these creatures lose 30% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 60%.
LvL 5 - Casts haunting nightmares on the 3 creatures with the highest HP. Over the course of 2 turns, these creatures lose 38% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 76%.
LvL 10 - Casts haunting nightmares on the 4 creatures with the highest HP. Over the course of 2 turns, these creatures lose 50% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 100%.
Detailed numbers: The HP lost over 2 turns increase each LvL by 2%. LvL 9-10 for 4% The total amount of direct dmg increase each LvL by 4%. LvL 9-10 for 8% On LvL 5/10 the amount of creatures inflicted increases by 1. LvL 5 - 3 creatures and LvL 10 - 4 creatures.
Unique Talents: Deathless, Divine Shield
Further Informations: Haunting Nightmares can´t be removed by Cleanse. Alice is only able to remove Haunting Nightmares. Haunting Nightmares can´t be removed by Warlock but they still receive the Heal while Haunting Nightmares is active. Haunting Nightmares go through Druidess Ward but Ward procs and protects from the total HP lost each turn and the direct DMG. Creatures still go Insane. If HN is on aquarius she can´t go into Hibernation. If Aquarius is in Hibernation and HN is cast, she won´t be inflicted. If you kill the creature while HN is active but still 1 turn remains. It will go Insane but only deals Direct Dmg from 1 proc. On lvl 10 this would be 50% only not the full 100%. While HN is active, creatures still attack and use skills.
If something remains unclear about the Skill just ask me. I will give a reasonable explanation for it. Thought of allowing only Basic attacks and no skills while HN is active but I think he would be a fine Mid-Tier 5* hero, as he is now.
Nice Contest and I hope I win, this took me some time . Xychant
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Post by ℒ✰Deer on Apr 5, 2017 12:54:24 GMT
Alright.....I have got 2 idea.
Number 1.
Haunted Which
"Suck my old brown breast raisins" (My hero has been nerferd already!!!)
Her Skill:
Possession
Her skill is cast on one enemy creature with the highest cost and becomes Possessed for 3 round. Possessed creature will use his skill against its own team** and will attack its own hero. If the creature is killed before the effect wears off it will be removed from play. If the the effects of Possession is removed by Prayer or Cleanse then the creature will also be removed from play.
**All positive status effects like healing, cleanse etc will be used to your team. If if its revive or recycle skill your cards will return to your deck or play.
Level 1. The Possessed creature is at level 1 Level 5. The possessed creature is at level 7 Level 10. The Possessed creature is at level 15 or 10 if it's not evolved
Special talent:
Broken Spirit Removes immunity from all enemy creatures for one round. It maybe cast upon 3 times if there is more than two enemy creature in play.
If you have any question feel free to ask me
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Post by Deleted on Apr 5, 2017 13:50:05 GMT
I can't stop laughing 😸😹!
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Post by Nafai✪APeXNFS on Apr 5, 2017 14:12:14 GMT
Hero name: SHADOW, Mortii
Skill: Lol. level 1: the hero launch opponent hero skill and steal 15 of its rage (shadow will have 15 rage after launching skill). level 5: shadow will launch opponent hero skill and steal 35 of its rage. level 10: .... steal 55 of its rage.
Talents: usual ones plus one new: Transparence - remove all protective skills from enemy creatures and reduce immunity to immunity 1 for 1 round.
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Post by ruklo on Apr 5, 2017 14:34:27 GMT
Hephaestus
Neander ***** “I will give you the tool for killing Gods” Lvl 1) All of your equipment modifiers get a RANK buff for one turn. All of your creatures HP and ATK get a RANK buff of 25% max HP/ATK LV5) All of your equipment modifiers get a RANK buff for one turn. All of your creatures HP and ATK get a RANK buff of 50 % max HP/ATK Opponent equipments modifiers and skills are disabled for 1 turn Lv10 All of your equipment modifiers get a RANK buff for 2 turns. All of your creatures HP and ATK get a RANK buff max HP/ATK Opponent equipment modifiers and skill are disabled for 2 turns RANK: LVL x 10% (example LVL1 10%, LVL5 50% LVL 10 100%) Skills Proteccion, Battlecry, Berserk, War Hungry, Full Alert, Zero Kelvin, Divine Shield
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Post by ℒ✰Deer on Apr 5, 2017 15:35:01 GMT
I have just read this now: Strictly 1 entry per member only
I am going to cancel my first hero. That's not my main one anyway. I have got even better!!!
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Post by xychant on Apr 5, 2017 16:05:05 GMT
A moderator any idea why on mobile my contribution looks totally different from desktop. did on pc. now everything looks silly with different letter hights, missing stuff, wrong tabs ect. total mess. hope people wont judge it like that.
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Post by Dementia on Apr 5, 2017 16:34:23 GMT
Wraith. Morti 5☆
"Meet your future"
Skill: Shadow Shift
Lvl 1: Casts shadow shift on your creatures. Creatures increase attack, hp and max hp equal to 40% of damage taken until the end of opponents turn. Creatures also have 40% chance to block damage alltogether while still increasing attack, hp and max hp according to the damage that would have been sustained
Lvl 5: 65% and 65% chance
Lvl 10: 100% and 100% chance
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Post by ℒ✰Deer on Apr 5, 2017 17:47:01 GMT
After my previous hero got badly nerfed by Sinister this is what I come up with next!
Beast Warrior5* Summoning hero (Summoned creature has 4 skill) Faction: Morti
Summons a Beast. Only one Beast can be summoned at a time. Scaling:
Level 1 - Summons a level 1 Beast Level 3 - Summons a level 5 Beast Level 6 - Summons a level 10 Beast Level 10 - Summons a level 15 Beast Beast skill set:Ethereal form: immune to retreat, Instakill and basic attack damage. Death scream: inflicts "fear" to all enemy creature. Can't be negated by immunity. Inflicted creature has 50% chance to skip its next action Dragon wings: cast protection to all your creatures. Protected creature has 35% chance to negate physical, magic or hero skill damage and convert them into HP restored Flame of death: inflicts "internal burning" to all enemy creatures (can be stack) dealing 250 direct damage every turn and has 1% chance to remove enemy creatures from play (It's Upgrade-able...hahaha) Special talents:Downcast: After a successful basic attack of your creature enemy hero rage is reduced by 10. It may be cast upon 3 times if you have more then 2 creatures in play. If you have any question please feel free to ask!!!
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Post by ZanderX10 on Apr 5, 2017 18:06:34 GMT
Abyssal Overseer Morti☆☆☆☆☆ "I will devour your soul in agonizing morsels"
Source: Credits Mall (1 shard/5000 credits) Shadow Step
Lv1 Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 20% and reduce all enemy creatures HP and MAX HP by 10%+100 DMG sustained CAPPED at 220. This effect lasts for 2 rounds.
Lv5 Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 40% and reduce all enemy creatures HP and MAX HP by 30%+100 DMG sustained CAPPED at 300. This effect lasts for 2 rounds.
Lv10 Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 65% and reduce all enemy creatures HP and MAX HP by 55%+100 DMG sustained CAPPED at 400. This effect lasts for 2 rounds.
Reduction: 15%+(5%*lv) Reflection: (5%+(5%*lv))+100 Capacity: 200+(20*lv) Duration: Effect lasts for the round it is cast and your opponents next round.
Unique talents:
Dark leech- May be cast on all of your creatures when you have more than 3 creatures in play. Basic attacks to enemy creatures reduce their HP and MAX HP by 10% of max HP and add it to your own. May be cast 3 times.
Onslaught- May be cast when opponent has 80 rage or more. Enemy cannot gain rage for 1 round. 3 random friendly creatures will perform their actions an additional time. May be cast 2 times.
Freezing field- May be cast when enemy has 80 rage or more. Reduce enemy hero rage to 0 and freeze all enemy creatures. Creatures affected by freezing field will skip their next actions. May be cast 2 times.
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Post by Interrupted on Apr 5, 2017 19:04:25 GMT
Hero: PrimordiumFaction: FaenSource: Ore Mall "I am the source of all things; Your very being... and your destruction."Skill: Arcane TorrentCasts Arcane Torrent on enemy creatures. Creatures under effect of Arcane Torrent are not able to activate Spellbinder, Reflect, Spiky Bits and Sharp Armour. Magic DMG done on them does not affect enemy hero rage, ignores Storm Ward and negates all negative effects of this skill. Lv1 l: Increases magic dmg by 50% and has 50% chance to negate Immunity, lasts for 1 round Lvl 5: Increases magic dmg by 75% and has 75% chance to negate Immunity, lasts for 3 rounds Lvl 10: Increases magic dmg by 100% and has 100% chance to negate Immunity, lasts for 5 rounds Unique talents:Mindbending: Can be cast up to 3 times if enemy hero rage exceeds 50 at the beggining of your turn. Enemy hero rage is reduced to 0. Primordium steals his main skill and casts it. During following opponent turn enemy hero forgets all skills and talents and gains no rage during your current turn. Activation of this talent can't be negated. Reality warping: Can be cast up to 3 times if your opponent has more than 4 creatures in play. At the start of your turn all enemy creatures forget their melded or evolved skills and those skills are added to your creatures across them as additional skill. For one time skills that are activated when creature enters the play activation is triggered. Added skills are removed at the end of your opponent next turn. If there are no opposing creatures enemy creature is retreated. Activation of this talent can't be negated. Special thanks to ZanderX10
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Post by ZanderX10 on Apr 5, 2017 19:08:31 GMT
^^^^^^^^^^^^^^^^^^^^^^
I like everything about this except the xmen reference.
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Post by Interrupted on Apr 5, 2017 19:13:46 GMT
^^^^^^^^^^^^^^^^^^^^^^ I like everything about this except the xmen reference. I'm open to suggestions
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Post by xtreme019 on Apr 6, 2017 5:14:43 GMT
Talentmaster Faction : Human
"I can turn back your lost abilities!"
Hero skill : "Talent Surge" Lv. 1 - Brings back a random talent skill after the condition has been met. Lv. 5 - Brings back 2 random talent skills after the condition has been met. Lv. 10 - Brings back all talent skills after the condition has been met.
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Post by aleerastorm on Apr 6, 2017 5:50:48 GMT
How are you guys making these heroes?
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Post by Sinister22✪NFS on Apr 6, 2017 6:11:57 GMT
How are you guys making these heroes? They use their imagination honey...
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Post by opalnera on Apr 7, 2017 9:44:53 GMT
Name: PROSPERO Faction: Mortii Stars: 5
SINGULARITY: Cast Singularity on 1e opponent card, if u have any copy of that card in play that card with Singularity is destroyed and moved to graveyard. If nothing happens and you have 1 of those cards under Singularity in your graveyard or deck summon it into play. Negates torment.
Level scale:
1: 1 and 1 2 3: 2 and 1 4 5: 3 and 2 6 7 8: 4 and 2 9 10: 5 and 3
Special talent: COPYCAT. May cast 2 times in the beginning of your turn: if you have A Copy of the same card as your opponent in play: clones the lowest costing opponent card into play.
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Post by ℒ✰Deer on Apr 7, 2017 17:08:20 GMT
Sinister, I have got one question. Can we talk about each other hero or do we have to wait until the voting is over?
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Post by Sinister22✪NFS on Apr 7, 2017 17:27:44 GMT
Sure bud. Talk about it. No prob with that.
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Post by Deleted on Apr 7, 2017 17:52:41 GMT
Sinister, I have got one question. Can we talk about each other hero or do we have to wait until the voting is over? Your first hero is to OP, if someone plays her the opponent will give up
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Post by ricardio223 on Apr 7, 2017 18:38:22 GMT
Name: Dictator ★★★★★ Human
Quote: You've crossed the Rubicon, friend.
Hero Talent: Conscription Lv.1: Makes 1 duplicate of the lowest cost creature on your side of the field with 50% of the Max HP and Attack of the original creature and places it farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Lv.5: Makes 2 duplicates of the lowest cost creature on your side of the field with 100% of the Max HP and Attack of the original creature and places them farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Lv.10: Makes 3 duplicates of the lowest cost creature on your side of the field with 175% of the Max HP and Attack of the original creature and places them farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Unique Talents: Damper (1-10) - Reduces all damage taken by friendly creatures by (5% per level) - Reqs. 5 Friendly Creatures to be in play.
Rivener - Halves the effectiveness of the skills "Block", "Rampart", "Reflect", "Spiky Armor", "Frost Armor," "Maji Shield", and "Immunity" - Reqs. 2 Friendly Creatures to be in the graveyard.
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Post by ℒ✰Deer on Apr 7, 2017 19:05:24 GMT
Actually, I was thinking to nerf my Haunted Witch a bit and reduce her skill to last for 2 round only. But let's forget her and take a look at my second hero which I believe can easily beat any hero in this contest (except maybe one or two) including yours which basically a fusion of Hydra and Odin.
There is one hero that needs a serious nerf is Karracks. His skill ignores all defense skill except block which even at level 15 wouldn't be enough to avoid being killed instantly and removed from play when he is at level 10 + he steal my hero rage as well. So even my Beast if he manage to hit the field and has 35% chance to survive is still not enough.
Cthulhu: Basically, it's a VS
SHADOW: You are a cheat!!!!
Hephaestus: interesting I would like to see it in action but I think mine can still beat it.
Wraith: Modified version of Zora. It needs some buff
Abyssal Overseer: again it's interesting but no chance against my hero or Cthulhu (How is it pronounced??)
Primordium: well crafted a bit over powered. Still beatable with mine
Talentmaster: Needs more information. "Brings back all talent skills after the condition has been met" - What talents? And what condition?
PROSPERO: one question, what if I don't have the same card at all. Neither in my deck, or my graveyard or my hand?
So basically that's it guys. I am open for positive critics or any question why is mine much better than yours.
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Post by ZanderX10 on Apr 7, 2017 19:24:25 GMT
I'm not sure if you read my hero right but basically, if you touch 1 creature, I reduce the dmg and then I reduce ALL of your creatures HP and MAX hp. I specifically had druidess in mind when I made it. The hp reduction goes through her wards. If I proc a ward, all of my creatures take dmg. So then I reduce that dmg and send back hp reduction to all enemy creatures per friendly creature that took dmg. Ay lv 5, procing a ward while I have 5 creatures in play would deal all of my creatures neglegible dmg and deal 1500 hp reduction to each of the druidess creatures. Same goes for a tag from taurus, octavius, odnance, etc. The fact this it is max hp reduction as well means it cannot be healed back. If I were to proc 3-4 wards in 1 turn, I could survive and most likely kill all of the opponents creatures in play.
This hero also helps break up current meta. You wouldn't want to run mass direct dmg against it. Single target hitters would be a more effective counter.
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Post by ℒ✰Deer on Apr 7, 2017 19:36:51 GMT
Now I see.. It IS druidess!!! But don't forget my dragon wings skill which basically a buffed dark clone. I still got 35% chance to negate any damage and convert in into hp restored.
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Post by ℒ✰Deer on Apr 7, 2017 19:44:07 GMT
This hero also helps break up current meta. You wouldn't want to run ma** direct dmg against it. Single target hitters would be a more effective counter. I can't really see how it breaks through because it's a druidess basically
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