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Post by tanisomsford on Apr 13, 2017 7:51:04 GMT
Well there is more than a little rumor and speculation that guild members cannot participate in the FR event if joined after registration, and I, for one, must say on light of the insane FR registration frenzy, that this isn't very nice at all by IGG to players that are in guilds that simply "missed" the one minute window to get into the FR event.
At least the last event saw players able to get into guilds during the event to reap even a "smaller" portion of the new credits to spend and even some shards here and there.
Not cool IGG, if this is true. We will see tomorrow at reset I suppose.
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Post by spizz0 on Apr 13, 2017 7:53:01 GMT
I really do not think that there exist this restriction
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Post by Yuna on Apr 13, 2017 9:54:07 GMT
I like it. This way you cannot fracture your guild and then launch all fractions at the beginning and then consolidate all power once it's clear which guild will take the Citadel first.
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Post by spizz0 on Apr 13, 2017 10:22:38 GMT
I like it. This way you cannot fracture your guild and then launch all fractions at the beginning and then consolidate all power once it's clear which guild will take the Citadel first. If this restriction applies once the actual war starts then I agree, but I think the OP is asking if there is a restriction for players who join an already registered guild during the registration day.
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Post by Yuna on Apr 13, 2017 10:23:57 GMT
I like it. This way you cannot fracture your guild and then launch all fractions at the beginning and then consolidate all power once it's clear which guild will take the Citadel first. If this restriction apply once the actual war starts then I agree, but I think the OP is asking if there is a restriction for players who join an already registered guild during the registration day. That's also a good way to prevent players from waiting 'til after registration to jump to a guild with 300k contribution. The 300k contribution exists for several reasons, one of which is that you're not allowed to spend any of it 'til after registration.§
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Post by ZanderX10 on Apr 13, 2017 13:16:33 GMT
The "insane registration window" wasn't iggs fault. The map only allows up to 70 guilds and 70 guilds signed up the first minute. We has 2 captains sitting at the screen ready to mash the button 30 Seconds before reset.
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Post by smash00 on Apr 13, 2017 13:26:39 GMT
The "insane registration window" wasn't iggs fault. The map only allows up to 70 guilds and 70 guilds signed up the first minute. We has 2 captains sitting at the screen ready to mash the button 30 Seconds before reset. I got up early and practically registered this way our guild. IGG was not at fault here. Yeah the registration method could be changed, but i hope they spent their time to solve bugs... ZanderX10 next time we could have an Alliance on the FR map
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Post by Deleted on Apr 13, 2017 13:39:59 GMT
Igg made one cluster with 70 slots for 3000 guilds and an other half million players waited months for nothing... This is 2020 almost and this incompetent bunch of copy-paste monkeys that call themselves developers can't clone the cluster to makes all the players join this event... because they have only one 386 pc to run the entire ****** game. Anyway don't worry, of 70 guilds that joined only few will stack enough points attacking and conquering no stop. The same that already got Vile level 5 and 5 Summoner for each members .... Igg is just pathetic company of thieves...
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Post by Yuna on Apr 13, 2017 14:03:51 GMT
Igg made one cluster with 70 slots for 3000 guilds and an other half million players waited months for nothing... This is 2020 almost and this incompetent bunch of copy-paste monkeys that call themselves developers can't clone the cluster to makes all the players join this event... because they have only one 386 pc to run the entire ****** game. Anyway don't worry, of 70 guilds that joined only few will stack enough points attacking and conquering no stop. The same that already got Vile level 5 and 5 Summoner for each members .... Igg is just pathetic company of thieves... This is a F2P event (you can spend gems in it, but you don't really need to and you can easily play it entirely F2P). Who knows why the event is limited to 70 guilds? It's possibly due to logistic reasons we're not privy to. They didn't promise you guaranteed participation in FR (heck, we knew from the last one there's a limit to the number of guilds that can enter). They didn't advertise the game with the lure of FR. It's kind of weird how much venom is directed at IGG for the "wrong" things. It just cheapens more "valid" criticisms. We can't have all guilds eligible for FR because that'd be a giant cluster intercourse unless you want a map that's so huge nobody will ever reach the citadel or alternatively keep the same map size and have an all out melee where 3000 guilds have 217 nodes to fight over.
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Post by highvolt4ge on Apr 13, 2017 14:03:57 GMT
i really doubt they implemented that restriction to be honest..
but we'll see how many ppl will have no heroes/cards to choose from and if the endless 1-card defense spam still works..
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Post by Yuna on Apr 13, 2017 14:57:03 GMT
i really doubt they implemented that restriction to be honest.. but we'll see how many ppl will have no heroes/cards to choose from and if the endless 1-card defense spam still works.. They have presumably fixed the No Heroes/Cards glitch, they did have a maintenance period a few weeks back just for fixing Fortress Raid glitches, after all. And they've actually been pretty good with fixing glitches for timed events in the past. As far as I know, the 2nd Grandmaster Cup saw zero of the Grandmaster-specific glitches that plagued the 1st one. As for the 1-card defense spam, that's actually as feature. That's how Fortress Raid was meant to work. I (and others) sent them reports telling them how stupid the feature was, but we'll have to wait and see if they've fixed it.
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Post by monkeylord on Apr 13, 2017 15:01:07 GMT
i really doubt they implemented that restriction to be honest.. but we'll see how many ppl will have no heroes/cards to choose from and if the endless 1-card defense spam still works.. They have presumably fixed the No Heroes/Cards glitch, they did have a maintenance period a few weeks back just for fixing Fortress Raid glitches, after all. And they've actually been pretty good with fixing glitches for timed events in the past. As far as I know, the 2nd Grandmaster Cup saw zero of the Grandmaster-specific glitches that plagued the 1st one. As for the 1-card defense spam, that's actually as feature. That's how Fortress Raid was meant to work. I (and others) sent them reports telling them how stupid the feature was, but we'll have to wait and see if they've fixed it. feature has been code for a f*** up they are not willing to fix for as long as i can remember.
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Post by Yuna on Apr 13, 2017 15:03:10 GMT
They have presumably fixed the No Heroes/Cards glitch, they did have a maintenance period a few weeks back just for fixing Fortress Raid glitches, after all. And they've actually been pretty good with fixing glitches for timed events in the past. As far as I know, the 2nd Grandmaster Cup saw zero of the Grandmaster-specific glitches that plagued the 1st one. As for the 1-card defense spam, that's actually as feature. That's how Fortress Raid was meant to work. I (and others) sent them reports telling them how stupid the feature was, but we'll have to wait and see if they've fixed it. feature has been code for a f*** up they are not willing to fix for as long as i can remember. What are you talking about? We've only had 1 Fortress Raid, the only event I know of where battles work in this specific way. And how do you know it's a f***-up in the code? How is it even a f***-up in the code? The "feature" is that win or lose, you need to deplete all defending decks from a node you attack to take it over. However, because of this, the defenders can just spam 1-creature decks since once they lose, they can enter new 1-creature decks. It's not a glitch, it's just shitty design.
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Post by monkeylord on Apr 13, 2017 15:14:35 GMT
feature has been code for a f*** up they are not willing to fix for as long as i can remember. What are you talking about? We've only had 1 Fortress Raid, the only event I know of where battles work in this specific way. And how do you know it's a f***-up in the code? How is it even a f***-up in the code? The "feature" is that win or lose, you need to deplete all defending decks from a node you attack to take it over. However, because of this, the defenders can just spam 1-creature decks since once they lose, they can enter new 1-creature decks. It's not a glitch, it's just s*** ty design. f*** up can mean glitch or poor design. And im referring to the overall pattern of calling such mistakes features
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Post by Deleted on Apr 13, 2017 15:46:05 GMT
Igg made one cluster with 70 slots for 3000 guilds and an other half million players waited months for nothing... This is 2020 almost and this incompetent bunch of copy-paste monkeys that call themselves developers can't clone the cluster to makes all the players join this event... because they have only one 386 pc to run the entire ****** game. Anyway don't worry, of 70 guilds that joined only few will stack enough points attacking and conquering no stop. The same that already got Vile level 5 and 5 Summoner for each members .... Igg is just pathetic company of thieves... This is a F2P event (you can spend gems in it, but you don't really need to and you can easily play it entirely F2P). Who knows why the event is limited to 70 guilds? It's possibly due to logistic reasons we're not privy to. They didn't promise you guaranteed participation in FR (heck, we knew from the last one there's a limit to the number of guilds that can enter). They didn't advertise the game with the lure of FR. It's kind of weird how much venom is directed at IGG for the "wrong" things. It just cheapens more "valid" criticisms. We can't have all guilds eligible for FR because that'd be a giant cluster intercourse unless you want a map that's so huge nobody will ever reach the citadel or alternatively keep the same map size and have an all out melee where 3000 guilds have 217 nodes to fight over. You have understood nothing of what I sad really. I have talked of cloning the cluster. As the first cluster has 70/70 guild registered they open a new cluster 0/70. All happy (p2w and f2p). As it happens in every massive multiplayer with maps-nodes construction since a decade (Modern Strike, Ogame, ....). They already do exactly this for Arena feature. Honestly you are defending a bunch of incompetents and thieves just because you are in the first position of their p2w system.. No words... You are more pathetic them them...
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Post by tanisomsford on Apr 13, 2017 17:39:06 GMT
This is a F2P event (you can spend gems in it, but you don't really need to and you can easily play it entirely F2P). Who knows why the event is limited to 70 guilds? It's possibly due to logistic reasons we're not privy to. They didn't promise you guaranteed participation in FR (heck, we knew from the last one there's a limit to the number of guilds that can enter). They didn't advertise the game with the lure of FR. It's kind of weird how much venom is directed at IGG for the "wrong" things. It just cheapens more "valid" criticisms. We can't have all guilds eligible for FR because that'd be a giant cluster intercourse unless you want a map that's so huge nobody will ever reach the citadel or alternatively keep the same map size and have an all out melee where 3000 guilds have 217 nodes to fight over. You have understood nothing of what I sad really. I have talked of cloning the cluster. As the first cluster has 70/70 guild registered they open a new cluster 0/70. All happy (p2w and f2p). As it happens in every ma**ive multiplayer with maps-nodes construction since a decade (Modern Strike, Ogame, ....). They already do exactly this for Arena feature. Honestly you are defending a bunch of incompetents and thieves just because you are in the first position of their p2w system.. No words... You are more pathetic them them... Sorry bro. I gotta go with Yuna on this. Cloning the map has just as many pitfalls in it as not Cloning, I'll get back to that. First off, EVERYTHING about FR is broken. Period. If the one card spam defense won't work because they make it live battles, then it's still buggered, because no one will hold sectors long enough to get any rewards. Broken. If they allowed 200 guilds in the map, only the first guilds on the map would stay, and basically sit with their infinite defense spam, the other 100 guilds would giraffe about being in the event, but not playing in it really, basically same as not being in the event. Since the rules are designed to favor large and full guilds, blocking smaller guilds, from bringing in members to even the tables just makes it harder on most. Now, for the Cloning of the sector maps part. People are upset there is a finite space for participation, but the event also ensures the top guilds are pitted against one another. Let's say you guys got your way of Cloning the maps, and you sir, Redpred, ended up in a sector map, that only had the best of the best players and you are basically banished to the lv1 pillar rim for the duration, while my guild, got the last clone, that only had three guilds, of which the two others and my guild can't really fill the space, so everyone gets all the sparks, shards, and credits, they could ever want. Where's the "fair" in that? Okay, extreme example, but what about the lucky guild that is in the clones map with the crappiest players and small guilds, alts guilds, they get the run of the land? Fair? Not really, doesn't fix it. Just creates same amount of different problems. FR is a complete failure, because there's no real rule system that let's guilds "battle it out" , while STILL being able to have a defensive option to hold sectors for rewards. It's either endless defence spam, OR live battles with no hourly rewards being achieved. Broken. In every sense of the word.
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Post by monkeylord on Apr 13, 2017 18:54:45 GMT
You have understood nothing of what I sad really. I have talked of cloning the cluster. As the first cluster has 70/70 guild registered they open a new cluster 0/70. All happy (p2w and f2p). As it happens in every ma**ive multiplayer with maps-nodes construction since a decade (Modern Strike, Ogame, ....). They already do exactly this for Arena feature. Honestly you are defending a bunch of incompetents and thieves just because you are in the first position of their p2w system.. No words... You are more pathetic them them... Sorry bro. I gotta go with Yuna on this. Cloning the map has just as many pitfalls in it as not Cloning, I'll get back to that. First off, EVERYTHING about FR is broken. Period. If the one card spam defense won't work because they make it live battles, then it's still buggered, because no one will hold sectors long enough to get any rewards. Broken. If they allowed 200 guilds in the map, only the first guilds on the map would stay, and basically sit with their infinite defense spam, the other 100 guilds would giraffe about being in the event, but not playing in it really, basically same as not being in the event. Since the rules are designed to favor large and full guilds, blocking smaller guilds, from bringing in members to even the tables just makes it harder on most. Now, for the Cloning of the sector maps part. People are upset there is a finite space for participation, but the event also ensures the top guilds are pitted against one another. Let's say you guys got your way of Cloning the maps, and you sir, Redpred, ended up in a sector map, that only had the best of the best players and you are basically banished to the lv1 pillar rim for the duration, while my guild, got the last clone, that only had three guilds, of which the two others and my guild can't really fill the space, so everyone gets all the sparks, shards, and credits, they could ever want. Where's the "fair" in that? Okay, extreme example, but what about the lucky guild that is in the clones map with the crappiest players and small guilds, alts guilds, they get the run of the land? Fair? Not really, doesn't fix it. Just creates same amount of different problems. FR is a complete failure, because there's no real rule system that let's guilds "battle it out" , while STILL being able to have a defensive option to hold sectors for rewards. It's either endless defence spam, OR live battles with no hourly rewards being achieved. Broken. In every sense of the word. they could seed guilds in multiple maps, like in gmcup, but use gw results
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Post by Yuna on Apr 13, 2017 19:50:23 GMT
What are you talking about? We've only had 1 Fortress Raid, the only event I know of where battles work in this specific way. And how do you know it's a f***-up in the code? How is it even a f***-up in the code? The "feature" is that win or lose, you need to deplete all defending decks from a node you attack to take it over. However, because of this, the defenders can just spam 1-creature decks since once they lose, they can enter new 1-creature decks. It's not a glitch, it's just s*** ty design. f*** up can mean glitch or poor design. And im referring to the overall pattern of calling such mistakes features It's a "feature" in that it's working exactly how it's meant to work. Not all features are good, they're simply something functioning precisely as it's supposed to function. It's bad design, but a feature nonetheless. I sent them a report after the 1st Fortress Raid and told them just how badly thought out this "feature" was and asked them to change it. So did many of my guildmates. I can only assume you did as well, as did many of your guildmates, as did many people across the game. It's a badly designed game feature. But it wasn't a glitch, that's all.
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Post by Yuna on Apr 13, 2017 19:58:25 GMT
Sorry bro. I gotta go with Yuna on this. Cloning the map has just as many pitfalls in it as not Cloning, I'll get back to that. First off, EVERYTHING about FR is broken. Period. If the one card spam defense won't work because they make it live battles, then it's still buggered, because no one will hold sectors long enough to get any rewards. Broken. If they allowed 200 guilds in the map, only the first guilds on the map would stay, and basically sit with their infinite defense spam, the other 100 guilds would giraffe about being in the event, but not playing in it really, basically same as not being in the event. Since the rules are designed to favor large and full guilds, blocking smaller guilds, from bringing in members to even the tables just makes it harder on most. Now, for the Cloning of the sector maps part. People are upset there is a finite space for participation, but the event also ensures the top guilds are pitted against one another. Let's say you guys got your way of Cloning the maps, and you sir, Redpred, ended up in a sector map, that only had the best of the best players and you are basically banished to the lv1 pillar rim for the duration, while my guild, got the last clone, that only had three guilds, of which the two others and my guild can't really fill the space, so everyone gets all the sparks, shards, and credits, they could ever want. Where's the "fair" in that? Okay, extreme example, but what about the lucky guild that is in the clones map with the crappiest players and small guilds, alts guilds, they get the run of the land? Fair? Not really, doesn't fix it. Just creates same amount of different problems. FR is a complete failure, because there's no real rule system that let's guilds "battle it out" , while STILL being able to have a defensive option to hold sectors for rewards. It's either endless defence spam, OR live battles with no hourly rewards being achieved. Broken. In every sense of the word. they could seed guilds in multiple maps, like in gmcup, but use gw results There's absolutely no way to seed guilds that wouldn't be arbitrary. GW results kind of works... kind of. But not well. Because not a lot of guilds participate fully in Guild Wars due to the relatively paltry rewards. And the results are not very reliable. Your guild, despite housing some of the strongest players in the game, players who consistently dominate PvP, usually rank around 20th (19th in the latest Guild War) out of choice (presumably you guys have deemed Guild War unimportant to your personal goals so you focus your attention elsewhere). And that is not to say that there could be rampant sandbagging to screw up the automatic seeding that goes by Guild Wars. Who wouldn't want an easier "bracket" to have an easier time in Fortress Raid? A guild that's Top 10 could just collectively choose to only perform some 20 deliveries to attain a paltry 100k of deliveries for a few Guild Wars to rank low and thus get into an easier bracket. And then the race is on to sandbag and then all of a sudden very few brackets will be reliable and the whole seeding system implodes. Grandmaster cups are seeded based on deck power, all the way to the final bracket. Everything is 100% dependent on deck power (the odds are not) unless I'm misremembering. How are you going to do that for guilds? Go by every member's currently active main deck at the time of registration for Fortress Raid? And that's not even taking into mind (should they change the system) the fact that quantity is not quality. If a guild has a full 50 members while another has only 20, but the the one with 20 members has much stronger decks, the guild with 50 members will still overtake them due to a higher total deck power. So let's divide deck power by the number of members and get an average and seed by that. But then what if there's a guild with 40 members, of which 30 have so-so decks while the top 10 all have the strongest decks possible in the game's current metagame and make up the entirety of the top 10 in tournament (in the alternate universe where the top 10 players are all in the same guild)? And that's not even taking into account the facts that not everyone uses their highest deck power possible deck as their main deck at all times or that deck power doesn't really matter, it's the skills and melds that matter. Guild seeding simply does not work.
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Post by NFS✪Grandfather on Apr 13, 2017 20:11:54 GMT
If we dont count GamerGurl33 you are the most eficient typing destructor here on forum Yuna.I salute to your will for typing that much,really no joke. Cheers man!
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Post by monkeylord on Apr 13, 2017 20:19:59 GMT
making fr seeding dependent on gw would increase the interest in gw by a lot. you could alternate seeds, so if you had 4 fr rooms, seed room 1, rank 1, 5, 9, etc. <- concise
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Post by Yuna on Apr 13, 2017 20:30:06 GMT
making fr seeding dependent on gw would increase the interest in gw by a lot. you could alternate seeds, so if you had 4 fr rooms, seed room 1, rank 1, 5, 9, etc. <- concise Again, people would sandbag. Why would the guilds ranked 30-70 want to compete with the top 29 guilds? So they just do a handful of deliveries each for a few guild wars and all of a sudden they're in a much lower bracket and have an easier time. And depending on your suggested system of staggered ranking and the results of previous guild wars, you could still end up with "brackets" that are super easy. What if the 2nd, 6th, 10th and etc. guilds in a particular war are super-easy compared to the 1st, 5th, 9th, etc. guilds?
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Post by monkeylord on Apr 13, 2017 21:13:32 GMT
making fr seeding dependent on gw would increase the interest in gw by a lot. you could alternate seeds, so if you had 4 fr rooms, seed room 1, rank 1, 5, 9, etc. <- concise Again, people would sandbag. Why would the guilds ranked 30-70 want to compete with the top 29 guilds? So they just do a handful of deliveries each for a few guild wars and all of a sudden they're in a much lower bracket and have an easier time. And depending on your suggested system of staggered ranking and the results of previous guild wars, you could still end up with "brackets" that are super easy. What if the 2nd, 6th, 10th and etc. guilds in a particular war are super-easy compared to the 1st, 5th, 9th, etc. guilds? If you stagger the rankings for your rooms, sandbagging would not help you. If you are ranked 62nd you we still be up against 2nd, (63rd, 3rd, etc). The odds of your second scenario occurring are low and decrease with each additional mismatched pair.
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Post by theonehundred on Apr 13, 2017 21:26:01 GMT
making fr seeding dependent on gw would increase the interest in gw by a lot. you could alternate seeds, so if you had 4 fr rooms, seed room 1, rank 1, 5, 9, etc. <- concise Again, people would sandbag. Why would the guilds ranked 30-70 want to compete with the top 29 guilds? So they just do a handful of deliveries each for a few guild wars and all of a sudden they're in a much lower bracket and have an easier time. And depending on your suggested system of staggered ranking and the results of previous guild wars, you could still end up with "brackets" that are super easy. What if the 2nd, 6th, 10th and etc. guilds in a particular war are super-easy compared to the 1st, 5th, 9th, etc. guilds? this, coming from the guy at #1 gw ranking yesterday, using infinite tsukuyomi.
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Post by monkeylord on Apr 13, 2017 21:33:28 GMT
I'm interested to see the names of the alt guilds used to fill up FR and which main guilds own them. SHould be fun to find out.
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Post by Yuna on Apr 13, 2017 21:39:23 GMT
Again, people would sandbag. Why would the guilds ranked 30-70 want to compete with the top 29 guilds? So they just do a handful of deliveries each for a few guild wars and all of a sudden they're in a much lower bracket and have an easier time. And depending on your suggested system of staggered ranking and the results of previous guild wars, you could still end up with "brackets" that are super easy. What if the 2nd, 6th, 10th and etc. guilds in a particular war are super-easy compared to the 1st, 5th, 9th, etc. guilds? this, coming from the guy at #1 gw ranking yesterday, using infinite tsukuyomi. Of course, my guild wouldn't need to sandbag. I'm not arguing what I would do, I'm merely pointing out that there's no really good way to seed guilds.
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Post by theonehundred on Apr 13, 2017 21:41:13 GMT
i know. was just joking.
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