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hibito
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Post by hibito on Apr 17, 2017 10:14:59 GMT
I remember having about just slightly above 5000 credits before fr over. now only find 4480 credit left. anyone experience this?
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Post by Yuna on Apr 17, 2017 11:01:36 GMT
But that's laughably little. In order to hold onto the Citadel, you need to hold the Citadel and 4 towers to limit people's access to even attack the Citadel. But you also need a buffer of the zone around those towers to have more time to prepare for attacks when the enemy comes. With a limit of 5, nobody would ever be able to hold down any sort of perimeter and territories would swap every 5 minutes, giving nobody any bounty or coins. Without glitches and bugs I think five max is a great number. It would also provide others with five so their would creep slowly. AFter having five max we could also ask them to provide more than 3 muinutes shields instead. with cooldown of course. This would make it more balanced. You have sister guilds so they could help with other sectors. Again, you need a perimeter. If an enemy guild takes one your points and you only have 5 max, they can now access all of your points. The perimeter would help give you time to deploy troops to the spots you think are likely to be targeted next. Sister guilds cannot directly help each other. I can't deploy troops to a sister guild's territory to help defend it.
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Post by Yuna on Apr 17, 2017 11:03:04 GMT
I remember having about just slightly above 5000 credits before fr over. now only find 4480 credit left. anyone experience this? I, too, lost roughly 10% of the credits I help right before the end of Fortress Raid.
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Post by Sinister22✪NFS on Apr 17, 2017 11:50:41 GMT
I remember having about just slightly above 5000 credits before fr over. now only find 4480 credit left. anyone experience this? I, too, lost roughly 10% of the credits I help right before the end of Fortress Raid. have you sent a ticket?
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Post by Yuna on Apr 17, 2017 11:51:47 GMT
I, too, lost roughly 10% of the credits I help right before the end of Fortress Raid. have you sent a ticket? Of course. It also detailed how our guild cannot claim bounty (our bounty is listed as empty). Everyone I've spoken to, regardless of guild, reports the same problem.
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Post by Sinister22✪NFS on Apr 17, 2017 12:54:51 GMT
Of course. It also detailed how our guild cannot claim bounty (our bounty is listed as empty). Everyone I've spoken to, regardless of guild, reports the same problem. Oh yeah, I also noticed that. I was gonna ask my guildies too. please inform us if you got a reply. Thank you!
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Apr 17, 2017 13:03:48 GMT
To make it fun, as some of you said, lets then in next FR 1 weak guild merge with 1 top guild and make mix of teams,lets then see how it will go,no more 2,3,4 sister,brother,mother,uncle guilds to protect just mixed teams fighitng each other overal in map not just bullying others.Each top team fuse with 1 weak guild and let it be riots But of course for that to happen whales and other people who take DH as part of their life have to let that s#it go and to realise that sometime all we need is a little fun for all.Realx once in your life and let game be a game for just one time. P.S. Yuna dont give me some of your teorys about this just accept it and make it happen
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#ff3008
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Post by Sinister22✪NFS on Apr 17, 2017 13:10:47 GMT
To make it fun, as some of you said, lets then in next FR 1 weak guild merge with 1 top guild and make mix of teams,lets then see how it will go,no more 2,3,4 sister,brother,mother,uncle guilds to protect just mixed teams fighitng each other overal in map not just bullying others.Each top team fuse with 1 weak guild and let it be riots But of course for that to happen whales and other people who take DH as part of their life have to let that s#it go and to realise that sometime all we need is a little fun for all.Realx once in your life and let game be a game for just one time. P.S. Yuna dont give me some of your teorys about this just accept it and make it happen I see what you did there...
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Post by anderrent on Apr 17, 2017 15:08:28 GMT
Again, survival of the fittest. No, survival of the richest.
There is a sea of difference between the two (perhaps not in this game). If a 4 year old with lots of money can defeat entire guilds, the game is broken. The way it played out, free-to-play players need not have wasted 300K guild contribution on that event even if they are some of the best strategy gamers (f2p under 500 in tournament are pretty good gamers imo).
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Post by smash00 on Apr 17, 2017 18:46:38 GMT
Perhaps I'm a bit strange but I don't care much for the rewards from both fortress raids I participated in. All filled with annoying glitches but I would still consider this the best event so far. Through this event, I got to know so many awesome people and connected with them better as a team win or lose. Great team building exercise! I had a blast, in the end that's why we're all here. Weak or strong, let's just have some fun! ^^ wholesome thoughts and what's not, been a while since I had this much fun on dh. Yeah agree! We made nice friendship with BK and a nameless guild Yeah and I got to meet people with the brain of a child xD and people like hungry dogs for the last piece of bone
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Post by ZanderX10 on Apr 17, 2017 19:04:52 GMT
I want the old prices for the guild mall
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Post by smash00 on Apr 17, 2017 19:39:34 GMT
I want the old prices for the guild mall I wanna ban players from DH and we can keep this guild mall price. I will even give my points to IGG if they ban some players based on FR
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Post by highvolt4ge on Apr 17, 2017 19:45:58 GMT
I want the old prices for the guild mall I wanna ban players from DH and we can keep this guild mall price. I will even give my points to IGG if they ban some players based on FR Why should anyone be banned based on fr?
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Post by ZanderX10 on Apr 17, 2017 20:23:29 GMT
I want the old prices for the guild mall I wanna ban players from DH and we can keep this guild mall price. I will even give my points to IGG if they ban some players based on FR no one deserves to be banned. No one actively cheated. ppl can argue that an exploit is using developer provided tools and I don't dissagree. Huge difference between an exploit and a hack/cheat. last mamoya I bought 60 shards of the Dragon faen hero while the price was glitched. Should I be banned? Alot of people cleared maps with those pikemen, should they be banned?
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skatje
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... I only came for the cake
Posts: 127
LINE ID: lebesh
Mini-Profile Theme: Skatje
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... I only came for the cake
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Post by skatje on Apr 17, 2017 20:35:20 GMT
I wanna ban players from DH and we can keep this guild mall price. I will even give my points to IGG if they ban some players based on FR :) no one deserves to be banned. No one actively cheated. ppl can argue that an exploit is using developer provided tools and I don't dissagree. Huge difference between an exploit and a hack/cheat. last mamoya I bought 60 shards of the Dragon faen hero while the price was glitched. Should I be banned? Alot of people cleared maps with those pikemen, should they be banned? you should be banned for buying such rubbish :D
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Post by Yuna on Apr 17, 2017 21:00:17 GMT
Again, survival of the fittest. No, survival of the richest.
There is a sea of difference between the two (perhaps not in this game). If a 4 year old with lots of money can defeat entire guilds, the game is broken. The way it played out, free-to-play players need not have wasted 300K guild contribution on that event even if they are some of the best strategy gamers (f2p under 500 in tournament are pretty good gamers imo). No, it's the survival of the fittest. The two often converge, but it's still survival of the fittest. You still need strong decks. You can spend tons of money yet have bad strategy and thus create weak decks. Or you could have terrible luck with melding or booster draws and whatnot. It's a PvP game where whoever has the strongest decks win. I know this might be a bitter pill for you to swallow, but if you choose to not spend any money on this game, you'll have to work much harder and much longer to pull together the gems needed to try to gamble for strong creatures. But in the end, you can also spend thousands on this game get never get any good pulls or, once you do, have luck with melds and need to go all the way every single time. Does spending money help? Yes. But in the end, it's a question of power. Whose deck is stronger? The strongest wins.
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Post by smash00 on Apr 18, 2017 6:45:35 GMT
I wanna ban players from DH and we can keep this guild mall price. I will even give my points to IGG if they ban some players based on FR no one deserves to be banned. No one actively cheated. ppl can argue that an exploit is using developer provided tools and I don't dissagree. Huge difference between an exploit and a hack/cheat. last mamoya I bought 60 shards of the Dragon faen hero while the price was glitched. Should I be banned? Alot of people cleared maps with those pikemen, should they be banned? There is a big difference between exploiting a bug to get something for yourself in mall, explore map and to destroy a 3 day event for people who put 3 days effort into it. We waited for this event for months and people without any second thought destroy it. Yeah I would ban them and make an example if I were IGG. So next time they will not exploit it, but maybe report as a bug and not destroy several days of efforts... But I am nobody so the banning will not happen and it can be my opinion...
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Post by asgarth1980 on Apr 18, 2017 7:17:36 GMT
no one deserves to be banned. No one actively cheated. ppl can argue that an exploit is using developer provided tools and I don't dissagree. Huge difference between an exploit and a hack/cheat. last mamoya I bought 60 shards of the Dragon faen hero while the price was glitched. Should I be banned? Alot of people cleared maps with those pikemen, should they be banned? There is a big difference between exploiting a bug to get something for yourself in mall, explore map and to destroy a 3 day event for people who put 3 days effort into it. We waited for this event for months and people without any second thought destroy it. Yeah I would ban them and make an example if I were IGG. So next time they will not exploit it, but maybe report as a bug and not destroy several days of efforts... But I am nobody so the banning will not happen and it can be my opinion... maybe i am not very observant... bugs yes but how do know what exactly is the bugs . We bave no replays ... i cannot see what triggers the bugs... i just know there is a mountain of bugs ard fr but i do not know how and what triggers then... so please enlighten how to trigger those bugs so maybe next time i would use it to my advantage.
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Post by highvolt4ge on Apr 18, 2017 8:04:46 GMT
no one deserves to be banned. No one actively cheated. ppl can argue that an exploit is using developer provided tools and I don't dissagree. Huge difference between an exploit and a hack/cheat. last mamoya I bought 60 shards of the Dragon faen hero while the price was glitched. Should I be banned? Alot of people cleared maps with those pikemen, should they be banned? There is a big difference between exploiting a bug to get something for yourself in mall, explore map and to destroy a 3 day event for people who put 3 days effort into it. We waited for this event for months and people without any second thought destroy it. Yeah I would ban them and make an example if I were IGG. So next time they will not exploit it, but maybe report as a bug and not destroy several days of efforts... But I am nobody so the banning will not happen and it can be my opinion... Did u play fr? If yes than u should also be banned, because everyone "used" the bug.. I keep reading about unkillable decks, but thats not what i ve experienced.. What i ve experienced was that fights would be calculated as all cards were alive, no matter how many of them were dead.. but every deck was beatable.. u just had to win.. either by beating the deck or killing the hero. That went bothways.. as attacker and defender.. i experienced winning with only 1 card as attacker and losing to "dead decks".. So.. in my opinion, only way to not use the bug would have been to not fight at all..
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Post by monkeylord on Apr 18, 2017 9:25:44 GMT
Overall this was an improvement over last FR, but I have some complaints. First Complaint: I saw this strategy used toward the middle of fr, and more often toward the end. Its clever, but it should probably be fixed. 1. Defending guild expects an attack. They send one deck (deck A) to that sector. 2. Attacker sends deck(s) to the sector a little bit after deck A. 3. Defending guild waits until just before deck A reaches the sector and then abandons the sector. 4. Deck A arrives at the sector and initiates a shield. The attacking decks are returned and face a five minute cool down. If your opponents are using this strategy it becomes almost impossible to take over a sector. The defending guild can repeat this strategy as often as they like. This is an easy fix. If the sector is abandoned, the guild that abandoned it should have anyone sent to that sector returned. Alternatively, dont allow a sector to be abandoned if a friendly deck is in transit. Second complaint: Its become obvious to me that battles are not actually taking place. Instead there is some formula involved with a probability for winning. This is why you cant replay battles. It saves them a lot of processing power, but its cheap and shady. My guess is they use this for all of the early rounds of gm cup as well. Anyway, the formula they use doesnt take into account the condition of the decks involved (dead cards, hp, etc) which makes the results even more rediculous eg losing to almost dead decks. Igg is hurting themselves with this one, as players dont actually need to revive or heal more than one card. Fix: Use real battles. I like to watch, but thats a bit off topic. It cant be any worse than gw as far as cpu resources. Just make sure to run faction raid on non gw days, between sat and wed. Third complaint: The timing is improved, but it could be better. Lower the time it takes to move across the board. Its way too slow. Increase the time for battles to something reasonable like 15 seconds. This will allow teams to respond. Make moving to friendly sectors faster than attacking a sector. Again, allow guilds to respond to an attack. As it stands now, once you are being attacked, there is little hope of getting reenforcements. The five min cool down timer when you dies is just fine; that alone stops the one card deck abuse used in the first fr. Fourth complaint: Allow attacking and defending teams caught in a one hour shield to leave the sector. This is annoying, and a cheap tactic Fifth complaint: If you say three teams are in battle, make three teams battle, not just the first. Either dont pretend three teams are all in battle or actually make three teams battle. Sixth Complaint: I wish I were taller. Seventh Complaint: Get the bounties fixed. You disappointed youre bread and butter, igg. Not a smart business move.
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Post by Yuna on Apr 18, 2017 9:42:24 GMT
Overall this was an improvement over last FR, but I have some complaints. First Complaint: I saw this strategy used toward the middle of fr, and more often toward the end. Its clever, but it should probably be fixed. 1. Defending guild expects an attack. They send one deck (deck A) to that sector. 2. Attacker sends deck(s) to the sector a little bit after deck A. 3. Defending guild waits until just before deck A reaches the sector and then abandons the sector. 4. Deck A arrives at the sector and initiates a shield. The attacking decks are returned and face a five minute cool down. If your opponents are using this strategy it becomes almost impossible to take over a sector. The defending guild can repeat this strategy as often as they like. This is an easy fix. If the sector is abandoned, the guild that abandoned it should have anyone sent to that sector returned. Alternatively, dont allow a sector to be abandoned if a friendly deck is in transit. Second complaint: Its become obvious to me that battles are not actually taking place. Instead there is some formula involved with a probability for winning. This is why you cant replay battles. It saves them a lot of processing power, but its cheap and shady. My guess is they use this for all of the early rounds of gm cup as well. Anyway, the formula they use doesnt take into account the condition of the decks involved (dead cards, hp, etc) which makes the results even more rediculous eg losing to almost dead decks. Igg is hurting themselves with this one, as players dont actually need to revive or heal more than one card. Fix: Use real battles. I like to watch, but thats a bit off topic. It cant be any worse than gw as far as cpu resources. Just make sure to run faction raid on non gw days, between sat and wed. Third complaint: The timing is improved, but it could be better. Lower the time it takes to move across the board. Its way too slow. Increase the time for battles to something reasonable like 15 seconds. This will allow teams to respond. Make moving to friendly sectors faster than attacking a sector. Again, allow guilds to respond to an attack. As it stands now, once you are being attacked, there is little hope of getting reenforcements. The five min cool down timer when you dies is just fine; that alone stops the one card deck abuse used in the first fr. Fourth complaint: Allow attacking and defending teams caught in a one hour shield to leave the sector. This is annoying, and a cheap tactic Fifth complaint: If you say three teams are in battle, make three teams battle, not just the first. Either dont pretend three teams are all in battle or actually make three teams battle. Sixth Complaint: I wish I were taller. Seventh Complaint: Get the bounties fixed. You disappointed youre bread and butter, igg. Not a smart business move. #1: If a sector is abandoned, any deck in transit should be returned. If you bar abandonment if a deck is in transit, that makes it harder for guilds to manage their slots due to rogue players or players deploying slow or miscommunication. #2: No, I'm pretty sure battles take place. It's not like it takes that much processing power to calculate battle outcomes. I'm pretty sure battles still take place because I sometimes lost to decks whose probability it was I would lose to were at 1% or something, as did many others. #3: Your suggestions almost all uniformly make battles more like the way they were the last time, where those in defense had a huge advantage. The easier you make it to defend, the harder it is to ever take something from the defenders. If we're gonna implement these functions, we will also have to implement a time limit on how long one must wait before reviving deck creatures and heroes. Like, say, 2 minutes. That way, a guild can't just spam their strongest 9 or so decks over and over again and never lose the Citadel. #4: Said the member of the guild who deliberately trapped one of our players 3 decks in a Shrine after goading him on and taunting him in PMs on LINE. Defending players can leave shielded areas as long as their decks aren't listed as In Battle due to the glitch. #7: Can't agree more. Reportedly, players filing tickets about their lack of Bounty today are getting the reply that they waited too long to redeem them. Their live support need better communication with all other departments, including internally as many of them were made aware of the problem yesterday.
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Sept 21, 2015 4:09:15 GMT
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Post by monkeylord on Apr 18, 2017 10:12:45 GMT
Overall this was an improvement over last FR, but I have some complaints. First Complaint: I saw this strategy used toward the middle of fr, and more often toward the end. Its clever, but it should probably be fixed. 1. Defending guild expects an attack. They send one deck (deck A) to that sector. 2. Attacker sends deck(s) to the sector a little bit after deck A. 3. Defending guild waits until just before deck A reaches the sector and then abandons the sector. 4. Deck A arrives at the sector and initiates a shield. The attacking decks are returned and face a five minute cool down. If your opponents are using this strategy it becomes almost impossible to take over a sector. The defending guild can repeat this strategy as often as they like. This is an easy fix. If the sector is abandoned, the guild that abandoned it should have anyone sent to that sector returned. Alternatively, dont allow a sector to be abandoned if a friendly deck is in transit. Second complaint: Its become obvious to me that battles are not actually taking place. Instead there is some formula involved with a probability for winning. This is why you cant replay battles. It saves them a lot of processing power, but its cheap and shady. My guess is they use this for all of the early rounds of gm cup as well. Anyway, the formula they use doesnt take into account the condition of the decks involved (dead cards, hp, etc) which makes the results even more rediculous eg losing to almost dead decks. Igg is hurting themselves with this one, as players dont actually need to revive or heal more than one card. Fix: Use real battles. I like to watch, but thats a bit off topic. It cant be any worse than gw as far as cpu resources. Just make sure to run faction raid on non gw days, between sat and wed. Third complaint: The timing is improved, but it could be better. Lower the time it takes to move across the board. Its way too slow. Increase the time for battles to something reasonable like 15 seconds. This will allow teams to respond. Make moving to friendly sectors faster than attacking a sector. Again, allow guilds to respond to an attack. As it stands now, once you are being attacked, there is little hope of getting reenforcements. The five min cool down timer when you dies is just fine; that alone stops the one card deck abuse used in the first fr. Fourth complaint: Allow attacking and defending teams caught in a one hour shield to leave the sector. This is annoying, and a cheap tactic Fifth complaint: If you say three teams are in battle, make three teams battle, not just the first. Either dont pretend three teams are all in battle or actually make three teams battle. Sixth Complaint: I wish I were taller. Seventh Complaint: Get the bounties fixed. You disappointed youre bread and butter, igg. Not a smart business move. #1: If a sector is abandoned, any deck in transit should be returned. If you bar abandonment if a deck is in transit, that makes it harder for guilds to manage their slots due to rogue players or players deploying slow or miscommunication. #2: No, I'm pretty sure battles take place. It's not like it takes that much processing power to calculate battle outcomes. I'm pretty sure battles still take place because I sometimes lost to decks whose probability it was I would lose to were at 1% or something, as did many others. #3: Your suggestions almost all uniformly make battles more like the way they were the last time, where those in defense had a huge advantage. The easier you make it to defend, the harder it is to ever take something from the defenders. If we're gonna implement these functions, we will also have to implement a time limit on how long one must wait before reviving deck creatures and heroes. Like, say, 2 minutes. That way, a guild can't just spam their strongest 9 or so decks over and over again and never lose the Citadel. #4: Said the member of the guild who deliberately trapped one of our players 3 decks in a Shrine after goading him on and taunting him in PMs on LINE. Defending players can leave shielded areas as long as their decks aren't listed as In Battle due to the glitch. #7: Can't agree more. Reportedly, players filing tickets about their lack of Bounty today are getting the reply that they waited too long to redeem them. Their live support need better communication with all other departments, including internally as many of them were made aware of the problem yesterday. 1. Then maybe go with the first solution. 2. equations can use probability too. if you look at the conditions of the cards after a battle, they dont look like what happens after real battles. Some cards are completely dead and the rest are fully healed. Vs. Confine players i would expect more heros to die or at leat more damage to the hero. Also, why no replay? 3. I want it to be 40% faster. Its painful. Keep the five minute timer for when a deck gets destroyed (like i said) that way you still cant spam decks. 4.Like I said to grog when he pmed me, nothing personal. If anything he should consider it a compliment as it was the only way we could stop him.
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Apr 18, 2017 10:15:33 GMT
Overall this was an improvement over last FR, but I have some complaints. First Complaint: I saw this strategy used toward the middle of fr, and more often toward the end. Its clever, but it should probably be fixed. 1. Defending guild expects an attack. They send one deck (deck A) to that sector. 2. Attacker sends deck(s) to the sector a little bit after deck A. 3. Defending guild waits until just before deck A reaches the sector and then abandons the sector. 4. Deck A arrives at the sector and initiates a shield. The attacking decks are returned and face a five minute cool down. If your opponents are using this strategy it becomes almost impossible to take over a sector. The defending guild can repeat this strategy as often as they like. This is an easy fix. If the sector is abandoned, the guild that abandoned it should have anyone sent to that sector returned. Alternatively, dont allow a sector to be abandoned if a friendly deck is in transit. Second complaint: Its become obvious to me that battles are not actually taking place. Instead there is some formula involved with a probability for winning. This is why you cant replay battles. It saves them a lot of processing power, but its cheap and shady. My guess is they use this for all of the early rounds of gm cup as well. Anyway, the formula they use doesnt take into account the condition of the decks involved (dead cards, hp, etc) which makes the results even more rediculous eg losing to almost dead decks. Igg is hurting themselves with this one, as players dont actually need to revive or heal more than one card. Fix: Use real battles. I like to watch, but thats a bit off topic. It cant be any worse than gw as far as cpu resources. Just make sure to run faction raid on non gw days, between sat and wed. Third complaint: The timing is improved, but it could be better. Lower the time it takes to move across the board. Its way too slow. Increase the time for battles to something reasonable like 15 seconds. This will allow teams to respond. Make moving to friendly sectors faster than attacking a sector. Again, allow guilds to respond to an attack. As it stands now, once you are being attacked, there is little hope of getting reenforcements. The five min cool down timer when you dies is just fine; that alone stops the one card deck abuse used in the first fr. Fourth complaint: Allow attacking and defending teams caught in a one hour shield to leave the sector. This is annoying, and a cheap tactic Fifth complaint: If you say three teams are in battle, make three teams battle, not just the first. Either dont pretend three teams are all in battle or actually make three teams battle. Sixth Complaint: I wish I were taller. Seventh Complaint: Get the bounties fixed. You disappointed youre bread and butter, igg. Not a smart business move. #1: If a sector is abandoned, any deck in transit should be returned. If you bar abandonment if a deck is in transit, that makes it harder for guilds to manage their slots due to rogue players or players deploying slow or miscommunication. #2: No, I'm pretty sure battles take place. It's not like it takes that much processing power to calculate battle outcomes. I'm pretty sure battles still take place because I sometimes lost to decks whose probability it was I would lose to were at 1% or something, as did many others. #3: Your suggestions almost all uniformly make battles more like the way they were the last time, where those in defense had a huge advantage. The easier you make it to defend, the harder it is to ever take something from the defenders. If we're gonna implement these functions, we will also have to implement a time limit on how long one must wait before reviving deck creatures and heroes. Like, say, 2 minutes. That way, a guild can't just spam their strongest 9 or so decks over and over again and never lose the Citadel. #4: Said the member of the guild who deliberately trapped one of our players 3 decks in a Shrine after goading him on and taunting him in PMs on LINE. Defending players can leave shielded areas as long as their decks aren't listed as In Battle due to the glitch. #7: Can't agree more. Reportedly, players filing tickets about their lack of Bounty today are getting the reply that they waited too long to redeem them. Their live support need better communication with all other departments, including internally as many of them were made aware of the problem yesterday. And what about 6# complain? Any strategy to fix that?
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Post by monkeylord on Apr 18, 2017 10:19:35 GMT
Heightening is frowned upon, though I hear space travel helps.
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Post by smash00 on Apr 18, 2017 10:20:02 GMT
There is a big difference between exploiting a bug to get something for yourself in mall, explore map and to destroy a 3 day event for people who put 3 days effort into it. We waited for this event for months and people without any second thought destroy it. Yeah I would ban them and make an example if I were IGG. So next time they will not exploit it, but maybe report as a bug and not destroy several days of efforts... But I am nobody so the banning will not happen and it can be my opinion... Did u play fr? If yes than u should also be banned, because everyone "used" the bug.. I keep reading about unkillable decks, but thats not what i ve experienced.. What i ve experienced was that fights would be calculated as all cards were alive, no matter how many of them were dead.. but every deck was beatable.. u just had to win.. either by beating the deck or killing the hero. That went bothways.. as attacker and defender.. i experienced winning with only 1 card as attacker and losing to "dead decks".. So.. in my opinion, only way to not use the bug would have been to not fight at all.. Lol it seems there is no meaning to talk with you...you dont even know how the bug is working and how to use it... and not everybody could use it! So again why do you even argue if you know nothing about it...
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Post by Sinister22✪NFS on Apr 18, 2017 10:47:51 GMT
Heightening is frowned upon, though I hear space travel helps. a trip inside a blackhole would do the trick though spaghettification would be too much.
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Post by Yuna on Apr 18, 2017 11:09:59 GMT
#1: If a sector is abandoned, any deck in transit should be returned. If you bar abandonment if a deck is in transit, that makes it harder for guilds to manage their slots due to rogue players or players deploying slow or miscommunication. #2: No, I'm pretty sure battles take place. It's not like it takes that much processing power to calculate battle outcomes. I'm pretty sure battles still take place because I sometimes lost to decks whose probability it was I would lose to were at 1% or something, as did many others. #3: Your suggestions almost all uniformly make battles more like the way they were the last time, where those in defense had a huge advantage. The easier you make it to defend, the harder it is to ever take something from the defenders. If we're gonna implement these functions, we will also have to implement a time limit on how long one must wait before reviving deck creatures and heroes. Like, say, 2 minutes. That way, a guild can't just spam their strongest 9 or so decks over and over again and never lose the Citadel. #4: Said the member of the guild who deliberately trapped one of our players 3 decks in a Shrine after goading him on and taunting him in PMs on LINE. Defending players can leave shielded areas as long as their decks aren't listed as In Battle due to the glitch. #7: Can't agree more. Reportedly, players filing tickets about their lack of Bounty today are getting the reply that they waited too long to redeem them. Their live support need better communication with all other departments, including internally as many of them were made aware of the problem yesterday. 1. Then maybe go with the first solution. 2. equations can use probability too. if you look at the conditions of the cards after a battle, they dont look like what happens after real battles. Some cards are completely dead and the rest are fully healed. Vs. Confine players i would expect more heros to die or at leat more damage to the hero. Also, why no replay? 3. I want it to be 40% faster. Its painful. Keep the five minute timer for when a deck gets destroyed (like i said) that way you still cant spam decks. 4.Like I said to grog when he pmed me, nothing personal. If anything he should consider it a compliment as it was the only way we could stop him. 1) Yes. I did not contest the 1st suggestion, merely the 2nd. 2) I left very few battles with some cards dead while others were fully healed. Only a handful of battles ever had some cards return fully healed while others were dead, even if that's also possible (Recycle, Confine, etc.). 3) You can still spam decks if you have enough players. 50 x 3 = 150. 150 x 15 = 2250 = 37 minutes 30 seconds. Even if you divide this by 3 (assuming all 3 top decks are always in battle at all times), that's 10 minutes 10 seconds. Under your proposed rules, players will manage to revive and redeploy their decks during this time. 4) My point is that it's extremely hypocritical of you to complain about this and demand its removal when you deliberately used the strategy yourself (not by accident, you deliberately engineer events for it to happen). You basically admitted you couldn't win in a fair fight, so you deliberately abused a glitch to remove the fairness out of the fight. And now that it's known you want it gone so nobody can use it against you in the future.
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Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Apr 18, 2017 11:12:36 GMT
Heightening is frowned upon, though I hear space travel helps. a trip inside a blackhole would do the trick though spaghettification would be too much. where did you traveled when you look like giant oversized bubble
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Post by Yuna on Apr 18, 2017 11:13:18 GMT
#1: If a sector is abandoned, any deck in transit should be returned. If you bar abandonment if a deck is in transit, that makes it harder for guilds to manage their slots due to rogue players or players deploying slow or miscommunication. #2: No, I'm pretty sure battles take place. It's not like it takes that much processing power to calculate battle outcomes. I'm pretty sure battles still take place because I sometimes lost to decks whose probability it was I would lose to were at 1% or something, as did many others. #3: Your suggestions almost all uniformly make battles more like the way they were the last time, where those in defense had a huge advantage. The easier you make it to defend, the harder it is to ever take something from the defenders. If we're gonna implement these functions, we will also have to implement a time limit on how long one must wait before reviving deck creatures and heroes. Like, say, 2 minutes. That way, a guild can't just spam their strongest 9 or so decks over and over again and never lose the Citadel. #4: Said the member of the guild who deliberately trapped one of our players 3 decks in a Shrine after goading him on and taunting him in PMs on LINE. Defending players can leave shielded areas as long as their decks aren't listed as In Battle due to the glitch. #7: Can't agree more. Reportedly, players filing tickets about their lack of Bounty today are getting the reply that they waited too long to redeem them. Their live support need better communication with all other departments, including internally as many of them were made aware of the problem yesterday. And what about 6# complain? Any strategy to fix that? Get Monkeylord counseling? I've never understood this obsession with height, especially for men. "But girls don't want to date guys shorter than them" - Well, then fix society so that women don't look down on men shorter than them. This also helps tall women who have guys who are shorter than them refusing to date them out of insecurity. Who cares about height? You should only wish to be taller if you're so short it's actually detrimental to your every day life, like you can't even cook at a normal-height stove top or are so tall you have to stoop to go through doors and/or you suffer actual health problems because of your height (too tall for your bones to handle, etc.).
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Feb 15, 2016 19:07:07 GMT
February 2016
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Post by NFS✪Grandfather on Apr 18, 2017 11:18:38 GMT
And what about 6# complain? Any strategy to fix that? Get Monkeylord counseling? I've never understood this obsession with height, especially for men. "But girls don't want to date guys shorter than them" - Well, then fix society so that women don't look down on men shorter than them. This also helps tall women who have guys who are shorter than them refusing to date them out of insecurity. Who cares about height? You should only wish to be taller if you're so short it's actually detrimental to your every day life, like you can't even cook at a normal-height stove top or are so tall you have to stoop to go through doors and/or you suffer actual health problems because of your height (too tall for your bones to handle, etc.). Fair point. I dont have that problem since im 1.90m tall just wanted to hear opinions and also to break a bit talk about game
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