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Post by Yuna on May 6, 2017 3:02:57 GMT
The difference is that this is a 100% random skill. You cannot buy it, you cannot guarantee you get it, you can spend as much money as you want, yet never ever get it. Also, it is so much more powerful than Druidess. So. Much. More. Powerful. The weakest deck in the game can beat the strongest deck in the game if the weak deck has Blade Shard while the strong deck has not. Because Blade Shard has a 100% procc rate, it activates every turn, it reduces the ATK of the enemy creature with the highest ATK (if there's a tie, it goes from Right to Left just for the extra F-U factor in case you've got Storm Ward going on the left-most and not the right-most creature in the tie) and then multiples the ATK reduced by 3.5 (I just did the math after my Diablo managed to tank it) and then inflicts that as Direct Damage to the affected creature. Nothing except a limited number of creatures (Demeter runed up, Diablo with ~+1400 HP, anything Storm Warded or protected by Royal Guard) can even survive this and then you still have to deal with the enemy creatures. But no matter how you manage to keep creatures alive, the skill renders 95% of all creatures in the game useless at killing enemy creatures. "Oh, just add Direct Damage!" you'll say. Well, too bad, because they now have 0 ATK and most of the high damage Direct Damage creatures rely on their ATK. So now you're down to a handful of creatures that stand even a chance. Druidess has several weaknesses. For instance, there are several skills that completely ignore Storm Ward, she has no defense against Requiem and you can just prevent her from even firing off Storm Ward to begin with. Blade Sharp has no weakness and there's absolutely no way for you to get it to fire off every. Single. Round. Before, just having Druidess did not guarantee you a top 50 placing. There are players who went from Top 400 top Top 25 just by adding Blade Sharp to their decks. so if they added bs as an event prize you wouldn't be ok with its existence then? If they made a gaurunteed draw event where your 25th eq attempt yielded bs you would accept it then? How it's obtained... ok, so until you started playing, there was no gaurunteed draw events. That was iggs counter to refunds. Obtaining everything in this game has always been random save for spending your way to a specific event rank which even itself comes after a little while only obtainable through boosters. I am a rank 400 player. I'm at 340 at this moment. I have fought a top 20 tourney deck and won. I won without druidess, without aqua, without souo shrew, without capricorn, without strong revive melds, without bladeshard. In fact I only had 3 direct dmg cards in my whole deck and one was lvl 10. So yes, having those things will allow a player at my lvl to win more often enough to move up. My point in the whole previous message was that all of this salt is jealousy. I don't mean that in a condescending way, it's just patterns. Something new and powerful gets introduced. Some(one/ few) acquire it. Players complain that it's too strong, some quit. Alot more people acquire it. People stop complaining because they have it too and don't want to lose it. No, I would still hate Blade Sharp. But you were the one who claimed Druidess was just as bad. The fact that Blade Sharp cannot be guaranteed and it's very rare was just one of the things that made it different from Druidess. There were gauranteed draw events when I started playing. It was and is still called Shopper's Paradise and there were those "Buy the $99 pack, get this 5-star creature" events that have since gone out of style. Oh, yes. You once managed to beat 1 "top 20" tourney deck (you mean the entire set or just one deck out of 3?) when you presumably got the luck of the Irish with your draws vs. their draws. Presumably, their Druidess never managed to set off their Hero Skill (which renders Druidess entirely pointless) while you managed to fire off yours. Clearly, this means that one instance is relevant in this discussion about whether or not Blade Sharp is overpowered. The point is not whether or not in the flukiest of fluke matches a bad deck can beat a good deck, the point is that if a bad deck has Blade Sharp, it will beat 95%+ of all great decks that don't. And that is unacceptable. This is not just "something new and powerful". It is something gamebreaking. Not all things are created equal.
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Post by razor on May 6, 2017 3:46:10 GMT
Yes ....I completely agree with what others say here zander ...I don't find much point in what you said
This is supposed to be a card game ....in this game the player with the better cards and better synergy is supposed to win not the one who got lucky and rolled a support talent by spending money
I am still of the opinion that all the guys who rolled it must organize a talk among themselves and renounce this skill in exchange for a proper compensation ....this skill should not be given to players or the game looses all its point
Wtf is even the meaning of a card game where cards have secondary importance as compared to a support skill ??
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Post by xmagic on May 6, 2017 9:00:58 GMT
On a (not so) unrelated note, does anyone know if Blade Shard requires specific colored equipment? For example you can only roll it on gold or purple noble lord and not on blue?
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Post by spizz0 on May 6, 2017 9:10:54 GMT
On a (not so) unrelated note, does anyone know if Blade Shard requires specific colored equipment? For example you can only roll it on gold or purple noble lord and not on blue? It can be rolled on blue too (noble lord only)
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Post by Dementia on May 6, 2017 22:42:54 GMT
I do not have and never will have the resources to acquire blade shard and i am in the 700-800 range in the tournament and would love to be higher up but i can tell you this: if i got blade shard I would not use it. It renders all the hard work by players useless and the decks do not ecen matter anymore. I think alot of things in this game can be called "cheap", but this one takes the butter
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Post by Koloi on May 6, 2017 23:19:27 GMT
Funny story from running Guild War.
I just was easy peasy sitting there with my Deck buiding up Treasure to 24k with no crit lost from 2.5k.
VS lvl4
2RQT Soul Shrew Ordnance HB Rec2 Titania Revive Spirit Siren Revive Fl. Summoner Geomancer
Unmelded crits are evolved
Then RH Coolio came along.
Paw Master
BB8 Pit Dragon BB8 Ana Seal Killerqueen Anubis some Stuff like Spirit Siren all unevolved, no rec, no rev, no Rqt, no torment. Only the 3 metioned above melded.
Guess what, that Glory Paw Master just smashed my deck.
Shrew? Plop. Enters the field. Death. Ordnance? Pleng. Enters the field. Death. Had never more than two crits on the board.
I mean its just a joke. If u have that skill, u can just throw ur trash decks at 25k pus treasures and get them. He basically could put toghter some 3 star crits, bc it doesnt matter.
Just to draw a picture how much BS, BS is.
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Post by Sinister22✪NFS on May 6, 2017 23:57:31 GMT
Weĺl.. you are all here... Has anyone even complained to igg Yet?
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Post by Koloi on May 7, 2017 0:14:35 GMT
I am not sure if they care, when ftp, star or even moderate spenders are complaining.
But i will take the time to contact the support tomorrow. Not bc i lost a fight in GW, bc its just so broken.
Hoping that Yuna and other big spendets may do the same.
About my Previous post.
I watched the replay again.
He didnt smashed my Deck. In fact he had only two crits left in the end.
But still, without BS i wouldnt even lose a single crit to this deck after the fight is done.
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Post by monkeylord on May 8, 2017 6:41:38 GMT
No more money from me until its fixed. Even if we all had it, the game would be pretty boring to play.
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Post by ZanderX10 on May 8, 2017 6:58:57 GMT
No more money from me until its fixed. Even if we all had it, the game would be pretty boring to play. by fixed do you mean removed or just a heavy nerf? I'm thinking somewhere along the lines of 25% chance to proc and it only deals 1x dmg to target without lowering attack.
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Post by derpy✪NFS on May 8, 2017 7:53:32 GMT
No more money from me until its fixed. Even if we all had it, the game would be pretty boring to play. by fixed do you mean removed or just a heavy nerf? I'm thinking somewhere along the lines of 25% chance to proc and it only deals 1x dmg to target without lowering attack. Well, that would make the skill pointless. It should become say a 30/40% proc with a 2x multiplier instead of 3.5 or whatever it is now. Still very strong but not broken, And in line with most skills that offer % based returns.
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Post by RH*EvildreamS on May 8, 2017 7:58:19 GMT
It just need to be as the other skills. Simple. Some % like mayby confine 30 % even 40 % like harrow is too much for this one. Anyway the guy ho create this skill was either drunk too much or he didint even tried it. This is the best inovation from this game ever.
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Post by NFS✪Grandfather on May 8, 2017 10:50:41 GMT
No more money from me until its fixed. Even if we all had it, the game would be pretty boring to play. Well done man.If only others would do that then it would be solved in 1 day but since you are alone here i doubt it will make some diference in way of solving it.
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Post by asgarth1980 on May 8, 2017 11:17:58 GMT
No more money from me until its fixed. Even if we all had it, the game would be pretty boring to play. juat a question... maybe those top spender could tell igg off about this skill and force a change
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Post by NFS✪Grandfather on May 8, 2017 11:38:01 GMT
No more money from me until its fixed. Even if we all had it, the game would be pretty boring to play. juat a question... maybe those top spender could tell igg off about this skill and force a change Tell that to Draaktore,he would for sure agree to stop spending and force removing or nerfing BS
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Post by RH*EvildreamS on May 8, 2017 13:16:56 GMT
Speaking honestly. Thanks to asgarth about this thread first.
I really think we should show igg somehow and find a way to force a change on this skill.
I will not suggest report that by subbmitting a ticket or facebook or those ways that got auto answer.
I have already a good idea that can make that skill less super idiotic.
Not by less money or...
Anyway
Any suggestions are welcome.
One thing is sur tourney rank is key to the change. We can start from there
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Post by Yuna on May 8, 2017 13:23:15 GMT
It just need to be as the other skills. Simple. Some % like mayby confine 30 % even 40 % like harrow is too much for this one. Anyway the guy ho create this skill was either drunk too much or he didint even tried it. This is the best inovation from this game ever. No it wouldn't, it would just make it weaker. I say, one of the following changes need to be made: * Either make it a random chance of around 25% (because every single other skill besides the one skill that doesn't affect the opponent in any way, Convalescence) is chance-based and much weaker skills have a procc rate in the 25-30's%. * Or remove the damage aspect altogether or nerf it to 1-1.5x. You are already removing every shred of ATK from the affected creature, rendering their chances of killing enemy creatures null and void. Do you also need to kill the creature? This skill has zero draw backs. There are no weaknesses. 100% procc rate, it always targets the creature with the highest ATK, so you'll never target creatures that managed to tank it and if there's a tie in ATK, the skill has a buiilt-in option for that: Instead of going by left-to-right, it goes from right-to-left. So even if you've got Storm Ward, in cases of a tie, there's a greater chance for donuts to target a non-warded creature. There are no weaknesses, only protections and the protections can only help creature survive, not prevent activation of donuts or lessen its ATK-draining effects.
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Post by ZanderX10 on May 8, 2017 13:33:23 GMT
by fixed do you mean removed or just a heavy nerf? I'm thinking somewhere along the lines of 25% chance to proc and it only deals 1x dmg to target without lowering attack. Well, that would make the skill pointless. It should become say a 30/40% proc with a 2x multiplier instead of 3.5 or whatever it is now. Still very strong but not broken, And in line with most skills that offer % based returns. so having eq deal 3k dmg to one of your sac creatures for free is pointless?
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Post by derpy✪NFS on May 8, 2017 15:40:50 GMT
Well, that would make the skill pointless. It should become say a 30/40% proc with a 2x multiplier instead of 3.5 or whatever it is now. Still very strong but not broken, And in line with most skills that offer % based returns. so having eq deal 3k dmg to one of your sac creatures for free is pointless? Well... yeah. That's kind of pathetic in this meta. Even harrow will generally provide more value. It's shockingly bad for its rarity.
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Post by Yuna on May 8, 2017 17:41:05 GMT
so having eq deal 3k dmg to one of your sac creatures for free is pointless? Well... yeah. That's kind of pathetic in this meta. Even harrow will generally provide more value. It's shockingly bad for its rarity. Harrow does not have a 100% procc rate, it can be protected from by freezing and/or otherwise locking down enemy creatures and it does not also drain all ATK from affected creatures, the main skill the vast majority of creatures in this game use to deal damage. No, Harrow does not provide more value than Blade Sharp with a 1-1.5x multiplication of ATK to Direct Damage.
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Post by derpy✪NFS on May 8, 2017 18:27:48 GMT
He said it wouldn't reduce attack either and also have a 25% chance of occurring. That's worse than harrow.
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Post by ZanderX10 on May 8, 2017 19:12:56 GMT
He said it wouldn't reduce attack either and also have a 25% chance of occurring. That's worse than harrow. no it isnt. It's still free dmg with no counter. Harrow has counters. Both for direct dmg and basic dmg. Harrow also doesn't do a dmn thing if you don't touch them. Blade shard would still do alot of dmg everytime it procced. How many other skills with a 25% rate like to proc almost every turn? If it's way to much it needs a nerf. What I proposed would still be strong but not just blatantly overpowered. I know I made long posts about how the anger abiut its existence would die down but that didn't mean I thought the skill should be as strong as it is. I didn't even say I thought it should have ever been created. It's too much. You can find some balance by using it too but given its means to obtain, it is difficult enough even for heavy spenders. For f2p it not even worth a second though. It is a power creep that dh did not need especially when it's implementation renders most dedicated melds useless. Basically you can run a s*** ton of aquarius and paragons and win top 10 fights.
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Post by highvolt4ge on May 8, 2017 19:19:02 GMT
R-h hunter is pretty much showing how stupidly overpowered the skill is.. He s sitting at tourney rank 4, using 1-2* heroes Pretty funny
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Post by highvolt4ge on May 8, 2017 19:27:38 GMT
Btw.. i contacted igg.. reported it as a bug.. i can t really believe the skill is working as intended..
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Post by derpy✪NFS on May 8, 2017 19:33:56 GMT
He said it wouldn't reduce attack either and also have a 25% chance of occurring. That's worse than harrow. no it isnt. It's still free dmg with no counter. Harrow has counters. Both for direct dmg and basic dmg. Harrow also doesn't do a dmn thing if you don't touch them. Blade shard would still do alot of dmg everytime it procced. How many other skills with a 25% rate like to proc almost every turn? If it's way to much it needs a nerf. What I proposed would still be strong but not just blatantly overpowered. I know I made long posts about how the anger abiut its existence would die down but that didn't mean I thought the skill should be as strong as it is. I didn't even say I thought it should have ever been created. It's too much. You can find some balance by using it too but given its means to obtain, it is difficult enough even for heavy spenders. For f2p it not even worth a second though. It is a power creep that dh did not need especially when it's implementation renders most dedicated melds useless. Basically you can run a s*** ton of aquarius and paragons and win top 10 fights. Firstly, it's broken. 100% agreed on that part, it has to be nerfed to maintain any kind of game balance. No arguments on that one. That being said, we're talking about the rarest, hardest to get skill in the game. A skill that requires the rarest material type, which then also needs to be created twice (assuming that BS is indeed noble only). It needs to be at least reasonably powerful, and comparable or better to skills such as unholy rites, blitz and confine. Even being in the same league as harrow (which your proposed nerf would indeed make it) is pretty bad. Everything you've said against harrow works both ways. Sure, it might do nothing or very little- it might also proc on an Octavius opposite a Taurus. It might proc in the middle of an Ordnance/Octavius/Taurus onslaught. Blade Shard might also proc when the strongest creature out there is a Queen Temptress. Harrow would at least have a higher proc rate than you propose. It needs a nerf, but simply nerfing the multiplier down a bit and making the proc rate more in line with other skills is plenty. It can keep the attack reduction then. It's the 100% proc rate AND attack reduction AND insane multiplier combined that makes it broken.
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Post by highvolt4ge on May 8, 2017 19:53:12 GMT
no it isnt. It's still free dmg with no counter. Harrow has counters. Both for direct dmg and basic dmg. Harrow also doesn't do a dmn thing if you don't touch them. Blade shard would still do alot of dmg everytime it procced. How many other skills with a 25% rate like to proc almost every turn? If it's way to much it needs a nerf. What I proposed would still be strong but not just blatantly overpowered. I know I made long posts about how the anger abiut its existence would die down but that didn't mean I thought the skill should be as strong as it is. I didn't even say I thought it should have ever been created. It's too much. You can find some balance by using it too but given its means to obtain, it is difficult enough even for heavy spenders. For f2p it not even worth a second though. It is a power creep that dh did not need especially when it's implementation renders most dedicated melds useless. Basically you can run a s*** ton of aquarius and paragons and win top 10 fights. Firstly, it's broken. 100% agreed on that part, it has to be nerfed to maintain any kind of game balance. No arguments on that one. That being said, we're talking about the rarest, hardest to get skill in the game. A skill that requires the rarest material type, which then also needs to be created twice (assuming that BS is indeed noble only). It needs to be at least reasonably powerful, and comparable or better to skills such as unholy rites, blitz and confine. Even being in the same league as harrow (which your proposed nerf would indeed make it) is pretty bad. Everything you've said against harrow works both ways. Sure, it might do nothing or very little- it might also proc on an Octavius opposite a Taurus. It might proc in the middle of an Ordnance/Octavius/Taurus onslaught. Blade Shard might also proc when the strongest creature out there is a Queen Temptress. Harrow would at least have a higher proc rate than you propose. It needs a nerf, but simply nerfing the multiplier down a bit and making the proc rate more in line with other skills is plenty. It can keep the attack reduction then. It's the 100% proc rate AND attack reduction AND insane multiplier combined that makes it broken. I think permanent attack reduction and 100% chance is what makes it broken.. imagine it wouldn t kill cards allowing them to be revived with attack again.. whole enemy deck sitting there with 0 attack? The skill is through-out broken.. And it is not THAT hard to craft.. u can get the mats from the momoya store pretty easily.. crafting purple (what everyone is doing because of sparks anyway) doesn t require any luck at all.. getting the skill? Yes, i ll assume THAT everyone who spends at least some is trying to get the skill at the moment, getting the skill may be pretty rare..
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Post by derpy✪NFS on May 8, 2017 20:04:38 GMT
Firstly, it's broken. 100% agreed on that part, it has to be nerfed to maintain any kind of game balance. No arguments on that one. That being said, we're talking about the rarest, hardest to get skill in the game. A skill that requires the rarest material type, which then also needs to be created twice (assuming that BS is indeed noble only). It needs to be at least reasonably powerful, and comparable or better to skills such as unholy rites, blitz and confine. Even being in the same league as harrow (which your proposed nerf would indeed make it) is pretty bad. Everything you've said against harrow works both ways. Sure, it might do nothing or very little- it might also proc on an Octavius opposite a Taurus. It might proc in the middle of an Ordnance/Octavius/Taurus onslaught. Blade Shard might also proc when the strongest creature out there is a Queen Temptress. Harrow would at least have a higher proc rate than you propose. It needs a nerf, but simply nerfing the multiplier down a bit and making the proc rate more in line with other skills is plenty. It can keep the attack reduction then. It's the 100% proc rate AND attack reduction AND insane multiplier combined that makes it broken. I think permanent attack reduction and 100% chance is what makes it broken.. imagine it wouldn t kill cards allowing them to be revived with attack again.. whole enemy deck sitting there with 0 attack? The skill is through-out broken.. And it is not THAT hard to craft.. u can get the mats from the momoya store pretty easily.. crafting purple (what everyone is doing because of sparks anyway) doesn t require any luck at all.. getting the skill? Yes, i ll assume THAT everyone who spends at least some is trying to get the skill at the moment, getting the skill may be pretty rare.. You just restated exactly what I said. And it is harder to craft than other skills- the point is, getting one precise skill is hard enough since you need a lot of sparks, but when you add in the factor of needing momoya materials- you say anyone can get them easily, but you need at least 2-3k momoya points for 1 attempt if you're super patient in getting discounts. Realistically 1 attempt is unlikely to cut it, as opposed to generic skills where you can just dump 5k gems to get a large number of attempts- provided you have the sparks.
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Post by ZanderX10 on May 8, 2017 20:43:09 GMT
I think permanent attack reduction and 100% chance is what makes it broken.. imagine it wouldn t kill cards allowing them to be revived with attack again.. whole enemy deck sitting there with 0 attack? The skill is through-out broken.. And it is not THAT hard to craft.. u can get the mats from the momoya store pretty easily.. crafting purple (what everyone is doing because of sparks anyway) doesn t require any luck at all.. getting the skill? Yes, i ll assume THAT everyone who spends at least some is trying to get the skill at the moment, getting the skill may be pretty rare.. You just restated exactly what I said. And it is harder to craft than other skills- the point is, getting one precise skill is hard enough since you need a lot of sparks, but when you add in the factor of needing momoya materials- you say anyone can get them easily, but you need at least 2-3k momoya points for 1 attempt if you're super patient in getting discounts. Realistically 1 attempt is unlikely to cut it, as opposed to generic skills where you can just dump 5k gems to get a large number of attempts- provided you have the sparks. the mats are not hard to get. It's the sparks. Sparks being needed ragardless of what skill you're going for. The atk reduction is just as bad as the instakill. What good is a sac 10 soul shrew even if it survives the direct dmg with 0 atk? Or octavius? Capricorn? Saggi? Hell anathema? The skill does too much. Free dmg is good enough for a rare skill as nothing else does that. In alot of cases that would kill the card anyway but don't add salt to the wound by rendering it useless if it managed to survive. Basically your only solace is an ordnance, plague doctor, or abyss walker and that's if they don't get targeted.
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Post by derpy✪NFS on May 8, 2017 20:53:40 GMT
You just restated exactly what I said. And it is harder to craft than other skills- the point is, getting one precise skill is hard enough since you need a lot of sparks, but when you add in the factor of needing momoya materials- you say anyone can get them easily, but you need at least 2-3k momoya points for 1 attempt if you're super patient in getting discounts. Realistically 1 attempt is unlikely to cut it, as opposed to generic skills where you can just dump 5k gems to get a large number of attempts- provided you have the sparks. the mats are not hard to get. It's the sparks. Sparks being needed ragardless of what skill you're going for. The atk reduction is just as bad as the instakill. What good is a sac 10 soul shrew even if it survives the direct dmg with 0 atk? Or octavius? Capricorn? Saggi? Hell anathema? The skill does too much. Free dmg is good enough for a rare skill as nothing else does that. In alot of cases that would kill the card anyway but don't add salt to the wound by rendering it useless if it managed to survive. Basically your only solace is an ordnance, plague doctor, or abyss walker and that's if they don't get targeted. What good is your soul shrew if it's permanently confined? No other skill may offer free damage directly but they offer a lot more. Last resort will give far more reliable damage 99% of the time. Unholy rites can offer way more damage and utility used correctly. Blitz and confine change the entire flow of the game. Pacifist can stop hero rage in its tracks. Nerfing it that hard just isn't right for the rarest skill in the game. If we want a compromise we could maybe argue for a 2x multiplier and 50% atk reduction, with 30% proc rate. And this is coming from someone unlikely to ever possess it and who hates the concept of equipment in general.
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Post by ZanderX10 on May 8, 2017 21:18:24 GMT
the mats are not hard to get. It's the sparks. Sparks being needed ragardless of what skill you're going for. The atk reduction is just as bad as the instakill. What good is a sac 10 soul shrew even if it survives the direct dmg with 0 atk? Or octavius? Capricorn? Saggi? Hell anathema? The skill does too much. Free dmg is good enough for a rare skill as nothing else does that. In alot of cases that would kill the card anyway but don't add salt to the wound by rendering it useless if it managed to survive. Basically your only solace is an ordnance, plague doctor, or abyss walker and that's if they don't get targeted. What good is your soul shrew if it's permanently confined? No other skill may offer free damage directly but they offer a lot more. Last resort will give far more reliable damage 99% of the time. Unholy rites can offer way more damage and utility used correctly. Blitz and confine change the entire flow of the game. Pacifist can stop hero rage in its tracks. Nerfing it that hard just isn't right for the rarest skill in the game. If we want a compromise we could maybe argue for a 2x multiplier and 50% atk reduction, with 30% proc rate. And this is coming from someone unlikely to ever possess it and who hates the concept of equipment in general. it's still too broken. Idc how rare it is. Eq has been out long enough that I except it but blade shard is in a league of its own. Just because it's rare, it shouldn't mean that it is a free win. Yuna, grog. And monkeylord even said that they struggle with it against obviously weaker decks. Couple that with it leeching into players gauntlets and it negatively affecting guild battle and it's problem for everyone. It's still strong af to just deal dmg to cards. It doesn't have to be instakill or at the very least completely gib attack.
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