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Post by moonshaker on Aug 3, 2017 3:24:20 GMT
Some times pursuit only kills not shatter cards. But his dmg shatters cards. It may be bug or intended like that
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Post by Koloi on Aug 3, 2017 3:48:15 GMT
So whats the opnion WH vs SA?
I have collected Ore for a while now to give my SA a proper lvl. Is it even worth it to lvl SA now or should i just grap WH. I only need one of them. Would use the Ore for Drone melds otherwise.
Honestly, the guys i am facing with WH didnt scare me of at all so far. But maybe it were just their decks. Did fight them with Arma and VS. Highest lvl i fought was five. Which lvl is min. for tourney play 500 and lower?
My longterm tourney Hero goal was VS/WB/SA at high lvls each.
So should i reconsider and just keep my low lvl SA as GB filler?
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Aug 3, 2017 8:55:57 GMT
Some times pursuit only kills not shatter cards. But his dmg shatters cards. It may be bug or intended like that This is what you maybe saw: Deadeye trigered > deals damage to 2 (or more cards) and mark them > grants Pursuit on nenader and mortii cards > cards with Pursuit FIRST USE their skill damage > then use Pursuit damage to marked cards > then basic attack So when cards marked with Deadeye get killed by cards skill or basic attack it wont be removed just killed, damage from Pursuit removing them from play and direct damage by Deadeye of course, so it may happen that you saw card with Pursuit deal damage from its skill (like Poison or Toxictiy or whatever else) so it didnt remove card from play it just killied it, its impossible that Pursuit damage dont remove card if it kill targeted card, same thing is if marked card survive skill damage and Pursuit damage and gets killed with basic attack it will be killed not removed.
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Post by moonshaker on Aug 3, 2017 9:53:49 GMT
Some times pursuit only kills not shatter cards. But his dmg shatters cards. It may be bug or intended like that This is what you maybe saw: Deadeye trigered > deals damage to 2 (or more cards) and mark them > grants Pursuit on nenader and mortii cards > cards with Pursuit FIRST USE their skill damage > then use Pursuit damage to marked cards > then basic attack So when cards marked with Deadeye get killed by cards skill or basic attack it wont be removed just killed, damage from Pursuit removing them from play and direct damage by Deadeye of course, so it may happen that you saw card with Pursuit deal damage from its skill (like Poison or Toxictiy or whatever else) so it didnt remove card from play it just killied it, its impossible that Pursuit damage dont remove card if it kill targeted card, same thing is if marked card survive skill damage and Pursuit damage and gets killed with basic attack it will be killed not removed. You are right.
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loranneman
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Post by loranneman on Aug 3, 2017 16:37:51 GMT
Wh is better in the end.
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Aug 23, 2017 13:39:08 GMT
Just to add that damage dealt to cards from Deadeye and Pursuited cards doesnt boost enemy hero rage.
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Post by barleylime on Aug 23, 2017 23:23:50 GMT
I'm thinking of melding a couple of Injured Pit Dragon for my Wraith Hunter deck. The main reason for choosing Pit Dragon is Unbound, and as a bonus it also has Rebirth. Any thoughts?
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#da2020
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ZanderX10
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Post by ZanderX10 on Aug 24, 2017 4:03:13 GMT
Imo he's not any better than sa. He just works differently. Sa can kill and remove up to 3 crits outright even with high hp, wh can remove 4 but needs more setup. Sa takes just as many gems to max lvl if you want to do it within a handful of months. Wh can be farmed faster. Sa can however be done for free if time is not an issue. Both are pretty equal given these points in my eyes. Your creatures dmg output won't effect sa from using her skill to full potential, wh can have his skill reduced to simply dmg and end up removing no one if his up front dmg doesn't kill and an octavius cleans everyone else up with bombard. I can see vs work against wh if requiem keeps crits from dealing dmg from the second part of wh skill. It would not stop sa in any way. There's plus and minus for both and i don't think there is any case to be made about him being better by a significant amount. That being said, neither sa nor wh can be compared to vs for usefulness as vs works differently. Her skill is disruption. Dmg isnt particularly better than disruption. The only thing that trumps heroes ha ds down is druidess who unfairly has supreme defence and the most possible dmg output of any hero in normal gameplay. Her wards combined can deal more dmg than anyone else except sa but only if sa targets creatures with abnormally high hp. Druidess needs a nerf. NEEDS. I say either take away the defense part of her wards and give them to judgment and make him better, or make her dmg from ward only effect the creature that procs it or in the case of it being from a status, a random creature.
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#da2020
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Post by ZanderX10 on Aug 24, 2017 4:05:10 GMT
Sorry about the wall post, I'm sure no has missed them in my absence.
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#0d6ad6
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Post by BK✦McNaughty on Aug 24, 2017 18:24:49 GMT
wow, so I haven't really heard a convincing argument to get WH over SA so far. Here's my situation... Currently my Tourney heroes are VS, Arma, Ocean/Judge I'd like to switch out the 2 non VS heroes with new heroes. another VS lv4 is possible, especially with my saved ore now, 272k I now have 60k LP so I can get lvl 1 WH, probably be a couple months till have enough for a lvl 5. If not, I could use the LP for 1 swarm and 2 diamond dust runes for my 1 shrew and 2 aquas. I have enough for a lvl 6 SA now, a lvl 7 in a couple months. If not, I could use the ore for VS and creatures.
So my question is, is it better for me to go for the WH or the SA?
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Post by lotnar on Aug 25, 2017 8:52:16 GMT
If my calculations are correct, lv 7 SA cost you 251.250 ore as you need 335 shards, so you can have it with the ore you saved. It is the logical solution for you, as it will provide "return of investment" immediately. If I would be in your shoes, I would take lv 7 SA now, then slowly work on WH with no pressure to raise it at a good enough level.
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Post by barleylime on Sept 1, 2017 14:46:58 GMT
I'm thinking of melding a couple of Injured Pit Dragon for my Wraith Hunter deck. The main reason for choosing Pit Dragon is Unbound, and as a bonus it also has Rebirth. Any thoughts? Nobody has any thoughts?
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Post by loranneman on Sept 1, 2017 15:32:12 GMT
I'm thinking of melding a couple of Injured Pit Dragon for my Wraith Hunter deck. The main reason for choosing Pit Dragon is Unbound, and as a bonus it also has Rebirth. Any thoughts? Nobody has any thoughts? I played a WH5 deck with a few rebirthing injured...like manticore..his deck was very bad..but with the runes he even won a few matches. So rebirth with Unbound is good! But keep in mind that the crits need to get in the field again and again. So you need high rebirth and easy killable. Stoneskin or nothing is up to you.. if you dont have it..it can be retreated..which is nice. Also revive crits work with it.. and dont use too much dodge!
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Post by barleylime on Sept 2, 2017 1:58:06 GMT
I played a WH5 deck with a few rebirthing injured...like manticore..his deck was very bad..but with the runes he even won a few matches. So rebirth with Unbound is good! But keep in mind that the crits need to get in the field again and again. So you need high rebirth and easy killable. Stoneskin or nothing is up to you.. if you dont have it..it can be retreated..which is nice. Also revive crits work with it.. and dont use too much dodge! Thank you. I'm planning to have as many as possible crits with Unbound, Immunity, Rebirth. As little as possible crits with damaging skills (like Toxicity, Gas Cloud, Omega Impact). The idea is not to have the crit skills kill off the creatures with Deadeye, but to let Pursuit kill them.
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Post by squirreleyez on Sept 4, 2017 23:02:05 GMT
I played a WH5 deck with a few rebirthing injured...like manticore..his deck was very bad..but with the runes he even won a few matches. So rebirth with Unbound is good! But keep in mind that the crits need to get in the field again and again. So you need high rebirth and easy killable. Stoneskin or nothing is up to you.. if you dont have it..it can be retreated..which is nice. Also revive crits work with it.. and dont use too much dodge! Thank you. I'm planning to have as many as possible crits with Unbound, Immunity, Rebirth. As little as possible crits with damaging skills (like Toxicity, Gas Cloud, Omega Impact). The idea is not to have the crit skills kill off the creatures with Deadeye, but to let Pursuit kill them. I'm planning to do something similar with my WH! Injured Bonemages sound very interesting, especially in light of what we discussed in rage generation (low hp minions, with rebirth too!)
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nufan
Nightraider
Posts: 65
inherit
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5
nufan
65
Aug 22, 2017 15:15:51 GMT
August 2017
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Post by nufan on Sept 5, 2017 12:23:54 GMT
how much time is required to farm WH? is it best to do how many lucky spin per day?
thank you
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Post by loranneman on Sept 5, 2017 14:36:41 GMT
how much time is required to farm WH? is it best to do how many lucky spin per day? thank you 10 per day... 35k gems more or less to get lvl1
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Sept 5, 2017 15:03:09 GMT
how much time is required to farm WH? is it best to do how many lucky spin per day? thank you 10 per day... 35k gems more or less to get lvl1 35k if you are lucky...just ask asgarth1980 what he thinks
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nufan
Nightraider
Posts: 65
inherit
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nufan
65
Aug 22, 2017 15:15:51 GMT
August 2017
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Post by nufan on Sept 5, 2017 15:46:49 GMT
10 per day... 35k gems more or less to get lvl1 35k if you are lucky...just ask asgarth1980 what he thinks i thought that the amount of point gained per spin was fixed?
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Sept 5, 2017 16:38:17 GMT
35k if you are lucky...just ask asgarth1980 what he thinks i thought that the amount of point gained per spin was fixed? What do you mean?
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nufan
Nightraider
Posts: 65
inherit
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5
nufan
65
Aug 22, 2017 15:15:51 GMT
August 2017
nufan
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Post by nufan on Sept 5, 2017 16:41:17 GMT
sorry i was not clear
i meant that, afaik, every time you get the same amount of points, so that it should be possible to know in advance how many gems you need to spend to get WH?
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#8f0a7f
ApexNFS Guild
2488
0
1
795
NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
1,742
Feb 15, 2016 19:07:07 GMT
February 2016
grandfather
NFS
gramps
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Post by NFS✪Grandfather on Sept 5, 2017 16:47:42 GMT
sorry i was not clear i meant that, afaik, every time you get the same amount of points, so that it should be possible to know in advance how many gems you need to spend to get WH? I think there is rough calculation about that in this or some other thread, someone did that math thing. But fairly it cant be said exactly how much gems require to spend for Hunter, i spent 31.5k someone else will maybe spend 45k, it depends a lot on fact how much can you get per 10 spins (if doing daily spin only) it may happen that you get instead of 1k lp per 10 spins you get 1600 per 10 spins (if you land on 500 or other lp spots during spins). So cant be exactly told how much gems will be spent but if want numbers then check in thread for that math way.
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nufan
Nightraider
Posts: 65
inherit
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nufan
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Aug 22, 2017 15:15:51 GMT
August 2017
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Post by nufan on Sept 5, 2017 18:45:11 GMT
Thank you!
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
3112
0
Mar 29, 2024 13:38:28 GMT
Deleted
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Mar 29, 2024 13:38:28 GMT
January 1970
Deleted
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Post by Deleted on Sept 6, 2017 6:56:46 GMT
I think they are giving a Wraith Hunter on Sky arena on Taiwanese server only for 100000 fame, still don't bother playing there ☺️ I'm stuck on this server.
Edit: OK people my mistake I saw it wrong was just a simple shard.
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nufan
Nightraider
Posts: 65
inherit
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nufan
65
Aug 22, 2017 15:15:51 GMT
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nufan
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Post by nufan on Sept 6, 2017 7:17:45 GMT
is there a reason why servers are treated differently? i play EU server and is very frustrating to see that compared to Global one we get almost nothing
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inherit
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asgarth1980
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Post by asgarth1980 on Sept 6, 2017 9:44:59 GMT
With the new op aqua freezibg field.. i dun think wrath pursuited card can even attk anything
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zamock
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Post by zamock on Sept 7, 2017 19:49:29 GMT
Guys i was wondering what talents would be best for WH. Standard Lucidity and Group Tactics?
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barleylime
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Post by barleylime on Sept 8, 2017 16:53:58 GMT
With the new op aqua freezibg field.. i dun think wrath pursuited card can even attk anything There's no big impact really. When Aqua Freezing Field procs, all the rage is gone anyway. So whether 1 turn or 3 turn.... makes no difference because WH not going to cast Deadeye anytime soon anyway.
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Post by asgarth1980 on Sept 9, 2017 0:10:02 GMT
With the new op aqua freezibg field.. i dun think wrath pursuited card can even attk anything There's no big impact really. When Aqua Freezing Field procs, all the rage is gone anyway. So whether 1 turn or 3 turn.... makes no difference because WH not going to cast Deadeye anytime soon anyway. i guess it was missunderstood... now i just realised it is the same as before but just to officialise the real impact of freezing field
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Post by barleylime on Sept 9, 2017 0:34:54 GMT
There's no big impact really. When Aqua Freezing Field procs, all the rage is gone anyway. So whether 1 turn or 3 turn.... makes no difference because WH not going to cast Deadeye anytime soon anyway. i guess it was missunderstood... now i just realised it is the same as before but just to officialise the real impact of freezing field There is a difference from last time. In the past lets say you have 3 crits. Your first crit attacks. Then your second cri attacks and procs enemy Aqua freezing field. All your 3 crits get frozen. Your second crit turn ends, and no longer frozen. Then your third crit turn and and no longer frozen. These two crits can attack next round. But with the new freezeing field, the Frozen status remains until end of their next turn. This my observation from a few games. I might be wrong. I usually just "skip" the game.
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