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Post by revenant on Nov 15, 2017 17:04:31 GMT
The title says it all. If you were a newbye and got into a guild, which is the 5* creature you would start with? More, which is the 5* creature you would farm a bunch of, for melding purposes?
I know it all depends on other factors (which hero, which kind of deck, interaction with other cards), but let's say a good all-round multi-purpose creature for a developing mid level deck.
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Post by bhdmbx on Nov 15, 2017 18:05:50 GMT
Paragon
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Post by sblip on Nov 15, 2017 18:15:12 GMT
Archdeva to meld retreat onto Queen Temptress
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Post by n4k3dm1k3 on Nov 15, 2017 18:22:29 GMT
Here is a quick breakdown of an approximate order of importance - this is infulenced by farming ability (i.e. higher maps are slower/harder to farm for many guilds), availablity elsewhere and how many copies you might use effectively - and is by no means extensive, or rates anything past map 6
Paragon > archdiva >> anathema > Niddhogg > Abaddon > fafnir > Mimir > Sea Wizard > Angel Prime > Ash Beast > Fae Firstborn > pit dragon > killer queen > bloodletter > spirit siren > Titania > Sekhmet > Quetzalcoatl > hanuman > phantom liege > Ridge Hunter > pontiff > terror dragon > Yggdryad
Even most on the bottom lot can be OK with the right melds, but most are not worth taking if other options are available. Lots appear regularly from coupon draws, so it can be useful getting an extra copy of 2 to meld.
Top 2 are way out infront for usefulness, Ana has several good melds, multiple Nidds are great to use in the right deck. i9 for melding, good revive carriers, lockdown (or meld first to ash beast) useful situational . . . down to trash.
Good multipurpose mid-levels are Paragon and RQT, + sac ana, recycle Nidd, i9 michael, reviveCarrier (if you have it!), frostblade ash, healing breath rebirther, bb8 pitdragon, KQ if you cannot do hard map for her, i9 PL is OK if gotten early (can move it to paragon later!), bb8 Tit, or FA TD if you get it (very) early. Anything in that list past revive isn't going to change the world, but some give graet tactical options in maps.
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Post by ℳarty on Nov 16, 2017 1:06:12 GMT
Made some change of this guy ^^ list based upon my personal preferences/experiences
Paragon > Archdiva > Anathema > Abaddon > Mimir > Fafnir > Niddhogg/Pontiff > Sea Wizard > Ridge Hunter > Angel Prime > Fae Firstborn > Pit Dragon > Killer Queen > Ash Beast > Titania > Hunaman > Phantom Liege > Spirit Siren > Terror Dragon > Sekhmet > Quetzalcoatl > Bloodletter > Yggdryad
I didn't include map 7 critters as Well, the cost to open this map and the 75 shards needed make it hard to justify in anything else than a solo guild imo.
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Post by revenant on Nov 16, 2017 11:19:59 GMT
Made some change of this guy ^^ list based upon my personal preferences/experiences Paragon > Archdiva > Anathema > Abaddon > Mimir > Fafnir > Niddhogg/Pontiff > Sea Wizard > Ridge Hunter > Angel Prime > Fae Firstborn > Pit Dragon > Killer Queen > Ash Beast > Titania > Hunaman > Phantom Liege > Spirit Siren > Terror Dragon > Sekhmet > Quetzalcoatl > Bloodletter > Yggdryad I didn't include map 7 critters as Well, the cost to open this map and the 75 shards needed make it hard to justify in anything else than a solo guild imo. Looks like both you and n4k3dm1k3 have similar ideas, apart a few different evaluations. Guess it all comes down to personal preferences and experience. For example, n4k3d is quite less fond of Pontiff and Ridge Hunter, while I found the latter to be quite a solid card in the right deck. Pontiff is a multipurpose that doesn't really do anything big, but I see him very used in the middle game. I have a lot of doubts about it. Of course when I was around lvl50 its use was making a difference, but at lvl69 sometimes I see him as a placeholder.
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Post by n4k3dm1k3 on Nov 16, 2017 16:04:20 GMT
Yeah, I perhaps prejudice against that crappy safeguard rune! Really any of those at the low end could go into any order. Perhaps Pontiff shuold be higher just because he is easier to get, but as a support crit - I have crap hero runes that add as much. I see FA oracles and FA treant as better supports than Pontiff. Also, with all the direct damage floating around, his FA isn't as effective. perhaps with the right meld he could be OK. Can make an OK temp revive carrier too - but his dispoability is an issue with RQTs. At least you can farm him early, but I havn't ever used him in any decks.
Ridge hunter is the victim of being the worst card to get on the most expensive map to farm! If soulsnatch wasn't limited he would be more useable. Graboid is as good and much easier to farm. I guess I got him so late on, he seems pointless by then.
I run a recycle Nidd thats good in neander decks, so it got an upvote. Also makes a good rev carrier in conjunction with taurus (I assume!)
I also had that favorable experience with revBloodletter, so she also got a big bump. She also makes good gauntlet fodder, stoneskin is great there. I may experiment with a meld on her is I get a few more again.
Almost all of these cards can be good in the midgame, especially if you get enough coupon drops to do some melds. PL helped me on lots of early maps, I got i9n on him early, which is good - but my graboids get the nod over him in most situations. FA TD is good if you have it early, after that hes gauntlet fodder. KQ would be much higher if you didn't get her elsewhere + you only need 1 to be useful. If you are short on disposals, get hanuman and meld it away - royal dragons then helwolf is the way to go. Spirit sirens issue is gorgon.
For general use, Mimir and faf would be near the bottom - but you should farm then up when you can to eb revive carriers down the line (playing the long game!) Nidds can be good in packs earlier, 2 or 3 with some melded twins/graboids and a bit of recycle makes for a strong midgame deck.
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Post by revenant on Nov 16, 2017 16:54:02 GMT
Yeah, I perhaps prejudice against that crappy safeguard rune! Really any of those at the low end could go into any order. Perhaps Pontiff shuold be higher just because he is easier to get, but as a support crit - I have crap hero runes that add as much. I see FA oracles and FA treant as better supports than Pontiff. Also, with all the direct damage floating around, his FA isn't as effective. perhaps with the right meld he could be OK. Can make an OK temp revive carrier too - but his dispoability is an issue with RQTs. At least you can farm him early, but I havn't ever used him in any decks. Ridge hunter is the victim of being the worst card to get on the most expensive map to farm! If soulsnatch wasn't limited he would be more useable. Graboid is as good and much easier to farm. I guess I got him so late on, he seems pointless by then. I run a recycle Nidd thats good in neander decks, so it got an upvote. Also makes a good rev carrier in conjunction with taurus (I assume!) I also had that favorable experience with revBloodletter, so she also got a big bump. She also makes good gauntlet fodder, stoneskin is great there. I may experiment with a meld on her is I get a few more again. Almost all of these cards can be good in the midgame, especially if you get enough coupon drops to do some melds. PL helped me on lots of early maps, I got i9n on him early, which is good - but my graboids get the nod over him in most situations. FA TD is good if you have it early, after that hes gauntlet fodder. KQ would be much higher if you didn't get her elsewhere + you only need 1 to be useful. If you are short on disposals, get hanuman and meld it away - royal dragons then helwolf is the way to go. Spirit sirens issue is gorgon. For general use, Mimir and faf would be near the bottom - but you should farm then up when you can to eb revive carriers down the line (playing the long game!) Nidds can be good in packs earlier, 2 or 3 with some melded twins/graboids and a bit of recycle makes for a strong midgame deck. Actually Ridge Hunter has been very good to me in mid game (I got him early) to the point I was thinking about melding him a BB8 for more punch or Bullseye for improving Soul Snatch impact. Nidds are getting my vote for the most underrated of the pack, I use 3 plus 1 melded twins 1 melded panther, graboid and Ridge hunter, plus others depending on gm, and my base guild deck mostly shines. OC we are talking about a low-midgame deck, but the point there is getting 500k credits every attack, and it's okay for that.
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Post by moonshaker on Nov 17, 2017 5:59:12 GMT
You can't meld bullseye. If you r thinking melding it to anaThema he is better with sacrifice because he may not survive rounds where soulsnatch can make impact. Next is pit or lady bloom.
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Post by japoon on Nov 17, 2017 7:21:48 GMT
Tier 1 creature - Paragon meld with Immunity 10, with Vitality V Rune Lvl10, Immunity Rune Lvl10, Torment Rune Lvl10
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Post by skal75 on Nov 17, 2017 16:15:06 GMT
I have a slighlty different vision of things, here/
For "rich" guilds, Paragon/Archdeva are for sure a must.
If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper.
Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is)
Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad
Meld meat : Sea Wizard / Abaddon / Hanuman
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Post by revenant on Nov 20, 2017 11:14:56 GMT
You can't meld bullseye. If you r thinking melding it to anaThema he is better with sacrifice because he may not survive rounds where soulsnatch can make impact. Next is pit or lady bloom. Lol Too many skills, I'll never remember which can be melded and which not. You are right, and sac anathema is on my to-do list
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Post by revenant on Nov 20, 2017 11:21:13 GMT
I have a slighlty different vision of things, here/ For "rich" guilds, Paragon/Archdeva are for sure a must. If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper. Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is) Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad Meld meat : Sea Wizard / Abaddon / Hanuman SkAl Best melds for Spirit Siren? I like the critter, and would like to give her some more play time
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Post by bl8catcher on Nov 20, 2017 11:58:49 GMT
I have a slighlty different vision of things, here/ For "rich" guilds, Paragon/Archdeva are for sure a must. If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper. Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is) Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad Meld meat : Sea Wizard / Abaddon / Hanuman SkAl Best melds for Spirit Siren? I like the critter, and would like to give her some more play time The best melds on her would be delay, tempest, thor's rage,... . She is meant as a support creature so giving it things like fa, rampart, immunity,... would be a waste on her. She is meant to die after 2,3 rounds so she can rebirth(or get revived or recycled) and use seal again, so giving it an extra control skill will make her a bit better.
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Post by skal75 on Nov 20, 2017 14:12:18 GMT
I have a slighlty different vision of things, here/ For "rich" guilds, Paragon/Archdeva are for sure a must. If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper. Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is) Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad Meld meat : Sea Wizard / Abaddon / Hanuman SkAl Best melds for Spirit Siren? I like the critter, and would like to give her some more play time I play 2 SS Rec1. It's perfect against VS decks. One of my best cards. Give me a chance against this hero, even with my "little" wight. Comes into play, does her thing, sealing, recycling, dies , comes back.
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Post by n4k3dm1k3 on Nov 20, 2017 14:41:27 GMT
Tier 1 creature - Paragon meld with Immunity 10, with Vitality V Rune Lvl10, Immunity Rune Lvl10, Torment Rune Lvl10 All very true, but if you have the resources for that setup - you will have got half your paragon's from outside GM!
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Post by n4k3dm1k3 on Nov 20, 2017 14:48:08 GMT
I have a slighlty different vision of things, here/ For "rich" guilds, Paragon/Archdeva are for sure a must. If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper. Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is) Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad Meld meat : Sea Wizard / Abaddon / Hanuman SkAl Best melds for Spirit Siren? I like the critter, and would like to give her some more play time What about healing breath? You can farm that from guild maps too. Shes a pretty good disposer, but that meld will not be as useful later.
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Post by n4k3dm1k3 on Nov 20, 2017 15:01:27 GMT
I have a slighlty different vision of things, here/ For "rich" guilds, Paragon/Archdeva are for sure a must. If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper. Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is) Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad Meld meat : Sea Wizard / Abaddon / Hanuman SkAl Obviously the meld matters here! I would add Nidd and Angel Prime to the unmelded list as they are situationally useful, so is titania. I would say Angel might be better that pit and Ana unmelded in fact! Surely KQ should be in your unmelded category, even if you get her elsewhere. Fae Firstborn for meld meat, since not everyone has 50 revives laying around Sea wizard i9 should also make the list, its a big step up on FB AB. Cannot say I agree with SS's strength here, what meld makes her super powerful? Voodoo is good for rage control, but seals is not great later on and rebirth gets pretty meh - especially when you have a revive. I prefer Gorgon for that job
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Post by skal75 on Nov 20, 2017 15:20:34 GMT
I have a slighlty different vision of things, here/ For "rich" guilds, Paragon/Archdeva are for sure a must. If you are in a "normal" guild, that cannot open map 5/6 this often, only one creature comes into my mind: Spirit Siren. Perfect skillset, and with several nice melding options. She is perfect. I would personnaly put rebith crits far upper. Unmelded : Spirit Siren > Pit Dragon > Titania > Anathema (I would not even play the other ones as is) Melded : Fafnir > Mimir > Spirit Siren > Pit Dragon > Titania > Anathema > Niddhogg/Pontiff > Angel Prime > Ash Beast > Terror Dragon > Bloodletter > Yggdryad Meld meat : Sea Wizard / Abaddon / Hanuman SkAl Agreed on Angel Prime. KQ is in high map. Tried it, loved it, but her limits appear against VS, since she does not rebirth. Love my revive NidHogg, have a mass heal one, they're great. Would not play them unmelded though. Pit and Ana have bullseye one of the most important skills in the game. They're playable with bullseye rune + prot + violence. At least this is what I do. Voluntarily removed them from the list because they are in high maps, but agreed on Fae Firstborn (since we're not talking about a melded one) People tend to keep Sea Wizard as meld meat for Ash Beast. I preferred to keep it for later : I 'll do it I9. I depends on what "later" is I suppose. All I can say is SS Rec1 is probably one of my best cards, and a true weapon against VS. Rage control IMO is really important. A friend of mine, at a very higher level than I (he's P2P), plays a SS Revive . I won't try to convince you guys on this one, just tell what it is for me : this card controls rage, seals, recycles and comes back. How many farmable cards do you know with such abilities ?
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Post by n4k3dm1k3 on Nov 20, 2017 15:49:16 GMT
Best melds for Spirit Siren? I like the critter, and would like to give her some more play time I play 2 SS Rec1. It's perfect against VS decks. One of my best cards. Give me a chance against this hero, even with my "little" wight. Comes into play, does her thing, sealing, recycling, dies , comes back. Is there anything you can give her to help more with rage control - go all in on that? How high did you go on the runes? I do like my recQT, but I don't use it in my main deck. Perhaps voodooQT could work too.
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Post by skal75 on Nov 20, 2017 15:59:51 GMT
I play 2 SS Rec1. It's perfect against VS decks. One of my best cards. Give me a chance against this hero, even with my "little" wight. Comes into play, does her thing, sealing, recycling, dies , comes back. Is there anything you can give her to help more with rage control - go all in on that? How high did you go on the runes? I do like my recQT, but I don't use it in my main deck. Perhaps voodooQT could work too. The Voodoo rune must be at a level such as when she does voodoo and then hits a crit, it does not add up to opponent's hero's rage. (I'd say rune lvl 7 or 8). I saw your remark about Paragon. I play Paragon too. I wont stop playing Rebirth and Revive crits, just because Paragon exists . After all, Paragon dies too. And it's not forbidden to play several recycle rebirth cards
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Post by n4k3dm1k3 on Nov 20, 2017 16:17:34 GMT
Agreed on Angel Prime. KQ is in high map. Tried it, loved it, but her limits appear against VS, since she does not rebirth. Love my revive NidHogg, have a mass heal one, they're great. Would not play them unmelded though. Pit and Ana have bullseye one of the most important skills in the game. They're playable with bullseye rune + prot + violence. At least this is what I do. Voluntarily removed them from the list because they are in high maps, but agreed on Fae Firstborn (since we're not talking about a melded one) People tend to keep Sea Wizard as meld meat for Ash Beast. I preferred to keep it for later : I 'll do it I9. I depends on what "later" is I suppose. All I can say is SS Rec1 is probably one of my best cards, and a true weapon against VS. Rage control IMO is really important. A friend of mine, at a very higher level than I (he's P2P), plays a SS Revive . I won't try to convince you guys on this one, just tell what it is for me : this card controls rage, seals, recycles and comes back. How many farmable cards do you know with such abilities ? later on is vs lots of Immunity - and I would hate to have my only revive being unusable to progress in maps! I have a feeling that an revive is just better suited to her, it plays well with rebirth (as would [d]) - but also covers her somewhat vs RQT, you don't have to be that high in the rankings to see those everywhere. You want you revivers and recyclers to be able to last, and rebirth is significantly worse at doing that than a high level FA/immunity combo, or rampart/imm, or even just Imm+heals. Rebirth stacks well with deathless, but with torment its useless. I like the idea of tempest on her though, extend her CC after seals - but if you nullify the rebirth, Gogran is a better crit. Still, you might have tempted me to stop waiting on opening map 7 and go farm map 3 again to get healign breath on her - but I had been looking to put that onto Demonic Templar (2 turn timer)
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Post by n4k3dm1k3 on Nov 20, 2017 16:31:16 GMT
Is there anything you can give her to help more with rage control - go all in on that? How high did you go on the runes? I do like my recQT, but I don't use it in my main deck. Perhaps voodooQT could work too. The Voodoo rune must be at a level such as when she does voodoo and then hits a crit, it does not add up to opponent's hero's rage. (I'd say rune lvl 7 or 8). I saw your remark about Paragon. I play Paragon too. I wont stop playing Rebirth and Revive crits, just because Paragon exists . After all, Paragon dies too. And it's not forbidden to play several recycle rebirth cards Perhaps the time is right to move back to a rebirth meta, with the insane amount of direct damage about - survivability has become somewhat hampered. I also agree with you aim to try to counter VS as we see her alot. I guess SA is a giraffe though! Yes, I think if you go down a rebirth route, then multiple rebirth rev/recs and most likely deathless are required to make it work. Perhaps you have the making of a decent Arma deck there. I think without RQT there would be a lot more options open, I look to try counter her with my rev/recs. For that reason, SS seems a weak link in auto. It could work pretty well in manual, but where do you manual these days? My past experience with rebirthing rec was harbringer, but he was so inferior to HB and recQT it must have put me off the concept
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Post by skal75 on Nov 20, 2017 19:57:44 GMT
Context is always important of course. What we call meta game and also, the heroes we have at our disposal matter. All I said must be put in perspective : I'm a F2P player with only 4* heroes swimming in tournament between 1800 and 2400. (My SA is under construction and it takes so long...) Until recently, fights against SA were 90% defeats, now I consistently win against her. That's all I try to say The deck I built against VS has more chances to lose against Arma. In the contrary, my all immune faen deck consistently beats Arma. So back to Rec1 Spirit Siren, I removed her from my faen deck, because it's a weak point against Arma. My Berserker deck is now happy with her, though it will never beat VS
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Post by n4k3dm1k3 on Nov 21, 2017 17:41:55 GMT
Rebirth doesn't help vs Scourge when she removes it from play.
Did you replace recHB with recSS?
I do like recHB as its generally good in all situations - with low cost.
I generally don't build a range of decks to counter heros, since every deck if different. I build rounded decks where possible, who can be bothered to tailor attack decks when you will likley end up dropping the gains when defending.
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May 21, 2017 12:45:54 GMT
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skal75
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Post by skal75 on Nov 21, 2017 20:31:09 GMT
Well I was kind of lucky with recycle and revive. I have 1 rec 2 hb, 1 rec 1 hb, 2 rec 1 SS, 1 dahlia and 1 revive nidhogg. And I do the same as you. My atk games are the same as my defense games but each deck is tribal and I try to play with the strength of each faction (mortii rebirth, meander high stats, faen healing and immunity).
That s the only advice I d give people who like me have no OP card : Play tribal. Nice melds, nice runes, in highly themed decks.
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Jul 21, 2021 13:22:30 GMT
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n4k3dm1k3
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Jul 31, 2017 15:11:26 GMT
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Post by n4k3dm1k3 on Nov 23, 2017 15:25:01 GMT
GB8RDEWQEYHN Go get her As per earlier in the discussion Now, this leaves me in a conuntrum - I'm going to try a revive[] SS on the next meld day, bow I have a [d] and an to use .
Ideally I would SS would use and put [d] onto demonic templar eventually. But I could do [d] SS and use Oinari as well now. I don't really want to use Fae Firstborn though as she doesn't really fit my decks. SS on paper seems a big improvement on [d] SS (mainly due to retreat), but I could run a [d] SS and Oinari in tourney decks. Anybody got hands on experience with these cards?
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Jul 21, 2021 13:22:30 GMT
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Jul 31, 2017 15:11:26 GMT
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Post by n4k3dm1k3 on Nov 23, 2017 19:31:48 GMT
I think this forum hate me and everything I say! Bloody strike-through everywhere
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WH lvl 5 runes status : not ready
274
May 21, 2017 12:45:54 GMT
May 2017
skal75
102
Revelations 2
skal75
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Post by skal75 on Nov 24, 2017 13:29:30 GMT
GB8RDEWQEYHN Go get her As per earlier in the discussion Now, this leaves me in a conuntrum - I'm going to try a revive[] SS on the next meld day, bow I have a [d] and an to use .
Ideally I would SS would use and put [d] onto demonic templar eventually. But I could do [d] SS and use Oinari as well now. I don't really want to use Fae Firstborn though as she doesn't really fit my decks. SS on paper seems a big improvement on [d] SS (mainly due to retreat), but I could run a [d] SS and Oinari in tourney decks. Anybody got hands on experience with these cards? Bb8 demonic templar is beast. Trust me on this one : This crit was built to destroy things, come back and destroy again Like you at first I thought to meld d revive on it. I hesitated because he s clearly a fighter. I don't regret my choice. With prot iv/ violence iv at level 6, it s more than 3000 damage on 3 cries. And you can always give him better runes and upgrade his bb.
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inherit
4420
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Jul 21, 2021 13:22:30 GMT
82
n4k3dm1k3
626
Jul 31, 2017 15:11:26 GMT
July 2017
n4k3dm1k3
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Post by n4k3dm1k3 on Nov 24, 2017 17:33:18 GMT
GB8RDEWQEYHN Go get her As per earlier in the discussion Now, this leaves me in a conuntrum - I'm going to try a revive[] SS on the next meld day, bow I have a [d] and an to use .
Ideally I would SS would use and put [d] onto demonic templar eventually. But I could do [d] SS and use Oinari as well now. I don't really want to use Fae Firstborn though as she doesn't really fit my decks. SS on paper seems a big improvement on [d] SS (mainly due to retreat), but I could run a [d] SS and Oinari in tourney decks. Anybody got hands on experience with these cards? Bb8 demonic templar is beast. Trust me on this one : This crit was built to destroy things, come back and destroy again Like you at first I thought to meld d revive on it. I hesitated because he s clearly a fighter. I don't regret my choice. With prot iv/ violence iv at level 6, it s more than 3000 damage on 3 cries. And you can always give him better runes and upgrade his bb. Shame he cannot get warlust, that would synergise really well with that role. People like frostblade, but were are just in the 'sweeping blow' generic melds! I like the idea of the all-rounder, decent basic damage, sweep-rip and rebirthing reviver. It ashame the [d] skills are generally crap - if anything they should be more powerful versions since they have a much more limited use. Disposal, instakill, revive are the only ones worth mentioning really.
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