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Post by revenant on Dec 12, 2017 15:13:29 GMT
I had not regarded her with any attention previously, but due to too few interesting creatures shards available to farm in the guild maps I finally got one. So my questions are, to those a bit more experienced:
Is she useful in mid game, even in vanilla version?
Does she have space in a standard undying wight deck or anywhere else?
Does attack by creatures requiem'd by Vile Songstress count for Guilt skill? Guess so as it says "deal basic attacks to their own hero".
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Post by n4k3dm1k3 on Dec 12, 2017 16:48:45 GMT
She doesn't need anything in particular, but works best with revive. Would fit very well into an undying/deathless deck. If you don't have any of the regular OP massive direct damage dealers, then she is almost a requirement - for f2p at least. I use her and a flame summoner, but I would replace her first of the 2 if I get an OP card down the line.
Yes, it works with requiem - even when not attacking the hero (since they still attempt to attack?).
She is best placed for map progress, when under manual play if you can combine guilt and torment at the right times you can clear the board.
Her other skills are nice fighter skills, but you don't really want to make her survivable - you want her to die and reenter a bunch of times.
She is not great against manta, Octavius or worlock - since her direct damage debuff is removed by these. Importantly, guilt is no blocked by immunity!!!
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Post by revenant on Dec 12, 2017 17:19:30 GMT
She doesn't need anything in particular, but works best with revive. Would fit very well into an undying/deathless deck. If you don't have any of the regular OP massive direct damage dealers, then she is almost a requirement - for f2p at least. I use her and a flame summoner, but I would replace her first of the 2 if I get an OP card down the line. Yes, it works with requiem - even when not attacking the hero (since they still attempt to attack?). She is best placed for map progress, when under manual play if you can combine guilt and torment at the right times you can clear the board. Her other skills are nice fighter skills, but you don't really want to make her survivable - you want her to die and reenter a bunch of times. She is not great against manta, Octavius or worlock - since her direct damage debuff is removed by these. Importantly, guilt is no blocked by immunity!!! Good to know, thank you. Now I must find her some space in that wight deck, and try her with VS as well Btw, flare summoner is damn op, everytime I get one in tournament is a loss so I try to avoid those decks even if all the rest of the deck seems weaker than mine.
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Post by theart on Dec 13, 2017 9:14:07 GMT
Killer queen + spiky bits make you clear 13-11 in easy. So could be pretty useful if you arrive there before having made some really good melds (or if you have a vile without good talents)
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Post by revenant on Dec 13, 2017 9:24:52 GMT
Another question: what are the most easily obtainable direct damage sources? (not counting the OP sources which are probably out of reach for me...)
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Post by revenant on Dec 13, 2017 9:33:28 GMT
Killer queen + spiky bits make you clear 13-11 in easy. So could be pretty useful if you arrive there before having made some really good melds (or if you have a vile without good talents) That's quite an interesting thing. I am now at 12.1 so a long way to go, but would like to rush to QT levels as soon as possible. I am stuck with my undying wight deck, but I made it until now, except for a couple of map levels cleared with spiky bits and one with gladiator's chains. My Vile is lvl2 so I am levelling her to 4 as well. Talents are at lvl7 now, so a long way to go as well towards the good ones.
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Post by ruklo on Dec 13, 2017 10:01:34 GMT
Another question: what are the most easily obtainable direct damage sources? (not counting the OP sources which are probably out of reach for me...) probably good luck with alice bonds.... now back to reality, I would think of assassinate, but not enough damage (at lvl 10 --> 300 dmg at 15 (if you can get there) 450) - faen marksman has 12 (7+5) Killer queen (GM 6) the only one I can think of. (or if you played long enough you probably have a Flame summoner....)
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Post by revenant on Dec 13, 2017 10:14:17 GMT
Another question: what are the most easily obtainable direct damage sources? (not counting the OP sources which are probably out of reach for me...) (or if you played long enough you probably have a Flame summoner....) Ok, I have my KQ now, so I am crossing fingers on Alice. And no, looks like everybody I get in tournament and arena has flame summoner, but I don't Arcane sage maybe isn't that bad as well for his sweeping blow-like direct damage skill.
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Post by japoon on Dec 13, 2017 23:53:52 GMT
(or if you played long enough you probably have a Flame summoner....) Ok, I have my KQ now, so I am crossing fingers on Alice. And no, looks like everybody I get in tournament and arena has flame summoner, but I don't Arcane sage maybe isn't that bad as well for his sweeping blow-like direct damage skill. I wish you get another Killer Queen for Melding in the coming Alice Bond
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Post by losspurs on Dec 14, 2017 4:18:37 GMT
Ok, I have my KQ now, so I am crossing fingers on Alice. And no, looks like everybody I get in tournament and arena has flame summoner, but I don't Arcane sage maybe isn't that bad as well for his sweeping blow-like direct damage skill. I wish you get another Killer Queen for Melding in the coming Alice Bond What would be a good meld on her? I got 3 sitting around....how does s revive sound?
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Post by japoon on Dec 14, 2017 6:43:37 GMT
I wish you get another Killer Queen for Melding in the coming Alice Bond What would be a good meld on her? I got 3 sitting around....how does s revive sound? I meld the following skills on her (1) Voodoo 6 with Rune Lvl10 (2) Recycle 1
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Post by revenant on Dec 14, 2017 7:39:55 GMT
Ok, I have my KQ now, so I am crossing fingers on Alice. And no, looks like everybody I get in tournament and arena has flame summoner, but I don't Arcane sage maybe isn't that bad as well for his sweeping blow-like direct damage skill. I wish you get another Killer Queen for Melding in the coming Alice Bond I hope for something better, but thank you KQ shards are easily obtainable in my guild, and voodoo is a nice meld, but from what I read even unmelded she's good enough.
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Post by 🌟Starr🌟 on Dec 14, 2017 9:34:58 GMT
KQ shards are easily obtainable in my guild, and voodoo is a nice meld, but from what I read even unmelded she's good enough. Unevolved she dies faster to be revived/recycled for guilt. Plus she's pretty high cost so evolved she can waste too much room.
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Post by n4k3dm1k3 on Dec 14, 2017 15:27:28 GMT
KQ shards are easily obtainable in my guild, and voodoo is a nice meld, but from what I read even unmelded she's good enough. Unevolved she dies faster to be revived/recycled for guilt. Plus she's pretty high cost so evolved she can waste too much room. She is not terrible evolved, since her other skills make her a decent fighter. Her evolved cost isn't super high - Arcane Sage is 24 for example, but its high enough. She is a good unevolved card option, but if your using her I guess you don't have many OP super expensive cards to field anyway!
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Post by n4k3dm1k3 on Dec 14, 2017 15:44:23 GMT
I wish you get another Killer Queen for Melding in the coming Alice Bond I hope for something better, but thank you KQ shards are easily obtainable in my guild, and voodoo is a nice meld, but from what I read even unmelded she's good enough. Flame Summoner may be obtainable if you are in the right guild and FR ever appears again. Its a good card, but not on the same level as Taurus, Ordnance or Octavuis. Maybe on a par with soul shrew at L10, and better than Cap L10 - but both become much stronger with melds/runes - FS not so much (e.g. revive carrier). Kitsune is a long pull out of the mines, other than that its the AB lottery. I got a Kirtana last time (and another out of the 1st chest ore this week). I also pulled a full ash beast out of gauntlet - so its feels like I'm getting lucky with a kick in the crotch thrown in for good measure right now
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Post by revenant on Dec 15, 2017 9:59:23 GMT
Unevolved she dies faster to be revived/recycled for guilt. Plus she's pretty high cost so evolved she can waste too much room. She is not terrible evolved, since her other skills make her a decent fighter. Her evolved cost isn't super high - Arcane Sage is 24 for example, but its high enough. She is a good unevolved card option, but if your using her I guess you don't have many OP super expensive cards to field anyway! Mmm, no, those OP super expensive cards aren't in my set. All I have is a bunch of guild map cards (except Paragon and Archdeva, I must wait to do enough map damage to get permission to reap them), some unsealable cards (the usual up to Arcane sage and Death's angel), plus a few I got by coupons and the last Alice bonds, and none is OP (maybe the opposite): Snow Harlot (maybe the best of the unlucky bunch), Blood Elf, Dragonlord, Phoenix, Silver Carp, Gorgon, Tidal Siren, Death Knight, Ares, Balthazar (to be melt away soon). Of course when I got other lucky draws they were more copies of guild maps creatures I already had. Looks like I am still waiting for my lucky moment. And now, for an advice, in my guild there's always big availability of the following: Titania, Ash Beast, Nidhogg, Hanuman, Bloodletter, Yggdriad, Terror Dragon, Quetzalcoatl, Sekhmet, Phantom Liege... Do you think that any of those is worth reaping in multiples for a good meld? I am tempted to go for Titania on first, as I already have a spare copy and it is very effective in tournament when I use her on a anti-human-anti-FA deck with Vile. Now almost at lvl 3 and still horrible talents, but I am keeping the most defensive ones when I roll, and it allows her to cut through some decks along with an all-anti-human lineup with 2xSpider Queen, Graboid plus Oinari and some other rebirthers. I see she is very useful against Oceanus based decks as well, because she stops clones on track and with some luck I have beaten a few with more than 10-15 lvls above me. Insta-disposal-undying wight deck gets the win 70%, of the times, and Berserker is decent against magic based decks, so I can keep around 3.5-4k in tournament, for now.
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Post by 🌟Starr🌟 on Dec 15, 2017 12:03:05 GMT
From guild maps, i9 phantom liege is a useful meld. Sometimes drop with coupons too. And nidhogg makes a decent recycle carrier for neander decks.
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Post by revenant on Dec 15, 2017 12:05:54 GMT
From guild maps, i9 phantom liege is a useful meld. Sometimes drop with coupons too. And nidhogg makes a decent recycle carrier for neander decks. So having a third thalassa on the go and two rec HB already in wight deck, a rec Nidd for my Vile or Berserker tournament deck could be good... Good to know, for PL, thanks
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Post by n4k3dm1k3 on Dec 15, 2017 16:33:00 GMT
She is not terrible evolved, since her other skills make her a decent fighter. Her evolved cost isn't super high - Arcane Sage is 24 for example, but its high enough. She is a good unevolved card option, but if your using her I guess you don't have many OP super expensive cards to field anyway! Mmm, no, those OP super expensive cards aren't in my set. All I have is a bunch of guild map cards (except Paragon and Archdeva, I must wait to do enough map damage to get permission to reap them), some unsealable cards (the usual up to Arcane sage and Death's angel), plus a few I got by coupons and the last Alice bonds, and none is OP (maybe the opposite): Snow Harlot (maybe the best of the unlucky bunch), Blood Elf, Dragonlord, Phoenix, Silver Carp, Gorgon, Tidal Siren, Death Knight, Ares, Balthazar (to be melt away soon). Of course when I got other lucky draws they were more copies of guild maps creatures I already had. Looks like I am still waiting for my lucky moment. And now, for an advice, in my guild there's always big availability of the following: Titania, Ash Beast, Nidhogg, Hanuman, Bloodletter, Yggdriad, Terror Dragon, Quetzalcoatl, Sekhmet, Phantom Liege... Do you think that any of those is worth reaping in multiples for a good meld? I am tempted to go for Titania on first, as I already have a spare copy and it is very effective in tournament when I use her on a anti-human-anti-FA deck with Vile. Now almost at lvl 3 and still horrible talents, but I am keeping the most defensive ones when I roll, and it allows her to cut through some decks along with an all-anti-human lineup with 2xSpider Queen, Graboid plus Oinari and some other rebirthers. I see she is very useful against Oceanus based decks as well, because she stops clones on track and with some luck I have beaten a few with more than 10-15 lvls above me. Insta-disposal-undying wight deck gets the win 70%, of the times, and Berserker is decent against magic based decks, so I can keep around 3.5-4k in tournament, for now. Titania is worth a copy of anyway, she can be powerful in manual play - great for those tough gauntlets with multiple rQTs or recHBs when they don't have a sac for you to use. I have BB8 to maximise that potential. I don't feel the melded version is massively more powerful, but its an improvement. You could do an [d] revive on her too. Sac used to be popular, but like with pit dragon, she is too easily retreated. BB8 acomplishes a similar effect without the risk. rec/revare OK, but there are better options.
PL imm9 is OK, but in general its underwhelming later on. Ash beast frost blade is strong with some good runes - meld this then meld an immSW after, when you get the copies.
Nidd is great for neander decks, it carries recycle and revive well (with runes) and gives a big HP boost to twins and graboids (and the boost can work with sac). If you can pull 2 melds worth, there are a bunch of melds that will work - I would focus on support: safeguard, mass heal, rec/rev etc. You can build a pretty strong neander deck early with good melds if you go down that route.
Hanu for more dispwolves, Sek could be used of GM - FA TD will be OK at your level. You could make any of them work where you are - given a well thought out meld, but they might not be decent when situations change.
Your insta-disposal will ware off as you progress, Arma will be a big boost if you have lucked him from trials, mines etc. I only got him recently from that.
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Post by n4k3dm1k3 on Dec 15, 2017 16:37:56 GMT
From guild maps, i9 phantom liege is a useful meld. Sometimes drop with coupons too. And nidhogg makes a decent recycle carrier for neander decks. So having a third thalassa on the go and two rec HB already in wight deck, a rec Nidd for my Vile or Berserker tournament deck could be good... Good to know, for PL, thanks I have one and its quite good - but its kind of wasted (except maybe with taurus) outside a neander deck. I have 5 recs, 3 HB, 1 QT, 1 Nidd. All are good options, but I use 2 HB in my main deck. I have 1 HB per tourney, accompanied by an addiotonal rec or rev. The 2 double rec decks get a [s/d] rev too.
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Post by 🌟Starr🌟 on Dec 15, 2017 17:07:20 GMT
I suppose the biggest thing to think about is balance between rec/rev...
When i only had rec, i want it to stay in play, imm being most important. HB obviously best carrier, seen a lot of QT too. Burn some fafnirs if u got too many lol.
Now that i have 2 rev in my deck, i actually don't want rec hanging around, its mainly to bring the revivers back. I use spirit sirens now because i love the voodoo, and rebirth helps keep it out of the graveyard so a better crit can revive.
Lack of imm helps because i like it retreated. Nidhog is so-so because it dies easy but won't get retreated. Yes, i use it specifically for taurus (helps all my neander against blade shard too).
Diff for us all, but balance the key.
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Post by 🌟Starr🌟 on Dec 15, 2017 17:09:48 GMT
What would be a good meld on her? I got 3 sitting around....how does s revive sound? I meld the following skills on her (1) Voodoo 6 with Rune Lvl10 (2) Recycle 1 Back on thread: i like the voodoo idea japoon... at least she helps more if she stays in play. Its 2x meld today so think i might try one!
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Post by jaxius on Dec 23, 2017 0:22:58 GMT
i made an i9 killer queen. its good and used in my tourny decks. her skillset is already decent an i9 offers that little bit of protection. all those cards lying around in the guild map. meld them. meld them all. why not? ive done them all. multiple copies. different melds. im not op im just old by dh standards. unless you would rather make nothing as you wait for rare cards to drop in your lap. i enjoy the collecting and building more than anything else
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Post by revenant on Jan 8, 2018 10:26:54 GMT
i made an i9 killer queen. its good and used in my tourny decks. her skillset is already decent an i9 offers that little bit of protection. all those cards lying around in the guild map. meld them. meld them all. why not? ive done them all. multiple copies. different melds. im not op im just old by dh standards. unless you would rather make nothing as you wait for rare cards to drop in your lap. i enjoy the collecting and building more than anything else Why I9 a KQ? I really want her to die and come back for Guilt to be applied again. Dunno if it's worth it, maybe stoneskin to prevent disposal...
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Post by Koloi on Jan 8, 2018 10:53:55 GMT
I like injured on her.
2time effect when she enters play. The whole meta is all about rage.
As for stoneskin or immu, i dont like it on her. U want her to enter the field often. So retreat isnt a really bad thing. If u have revive, a disposed KQ is maybe even faster in play than normal. But everyone prefers different.
Also recycle is an option imho.
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Post by revenant on Jan 8, 2018 11:39:52 GMT
I like injured on her. 2time effect when she enters play. The whole meta is all about rage. As for stoneskin or immu, i dont like it on her. U want her to enter the field often. So retreat isnt a really bad thing. If u have revive, a disposed KQ is maybe even faster in play than normal. But everyone prefers different. Also recycle is an option imho. I just don't have revivers but rec1&2s. Anyway I like the injured idea.
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Post by riseofthor on Jan 8, 2018 11:56:54 GMT
Hi all
A quick question:
How about Detonate and a lv 10 detonate rune on her?
Do she have a 40% chance to be rev with 1hp and recast guilt skill?
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Post by terriv on Jan 8, 2018 13:06:07 GMT
Hi all A quick question: How about Detonate and a lv 10 detonate rune on her? Do she have a 40% chance to be rev with 1hp and recast guilt skill? the detonate rune doens't work that way anymore, they changed it so that the creature will survive with 1hp
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Post by ruklo on Jan 8, 2018 14:10:50 GMT
Hi all A quick question: How about Detonate and a lv 10 detonate rune on her? Do she have a 40% chance to be rev with 1hp and recast guilt skill? the detonate rune doens't work that way anymore, they changed it so that the creature will survive with 1hp I think that they do not change, but a detonate will trigger [D] skills (on death) and Guild is (S) skill (when entering). Because I clear a explorer map (did not remember which) where ther were full detonated creatures. some creatures revived up to 3 times....
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Post by lotnar on Jan 8, 2018 15:34:00 GMT
Bloodrage 8 from Faen Mesmer may be nice on her, as it will drain her hp to make hit harder, then die and recast her Guilt, I may try that on an account with multiple copies of KQ.
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