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Post by Deleted on Apr 26, 2015 8:02:42 GMT
so i was saving for the next melding day to create some cards for guild (and upgrade my poor tornament decks)
wanted to have advice on what to meld with what i thought of melding: harbinger - recycle - 60% (got 1 more copy, should i use gem for next upgrade?) tauros elder - frost armor 3 - 30% (got 2 more copy maybe 3 until next melding event so he will be 100%) oracle - frost armor 3/5(ranger or angel) - 0% (will get second copy tomorrow) royal knight - frost armor 3 - 0% (have one copy so i thought to give it a try and see if he become 5 damage only like tauros) senitry angel X2 (one for seal second for melding frost to oracle or if you have another advice what to so with him)
any good melding for guild map? i have some other cards that i personally dont see the use in them but i might overlook at some great melding options that i have so please tell me any advice you got. currently can meld only 4* creatures
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Post by kakola on Apr 26, 2015 10:54:18 GMT
so i was saving for the next melding day to create some cards for guild (and upgrade my poor tornament decks) wanted to have advice on what to meld with what i thought of melding: harbinger - recycle - 60% (got 1 more copy, should i use gem for next upgrade?) tauros elder - frost armor 3 - 30% (got 2 more copy maybe 3 until next melding event so he will be 100%) oracle - frost armor 3/5(ranger or angel) - 0% (will get second copy tomorrow) royal knight - frost armor 3 - 0% (have one copy so i thought to give it a try and see if he become 5 damage only like tauros) senitry angel X2 (one for seal second for melding frost to oracle or if you have another advice what to so with him) any good melding for guild map? i have some other cards that i personally dont see the use in them but i might overlook at some great melding options that i have so please tell me any advice you got. currently can meld only 4* creatures Harbinger: maybe save gems for mortii booster to get the copies you need plus possibly some other good cards? you would still need one copy after using gems to reach 100% Tauros elder: good card in neander deck and guild map. FA is the best meld for sure (because of the low base stats) Oracle: Im going FA 3 and saving sentry angels to meld immunity on them. FA sentry would make fantastic tank against mortii decks. Royal knight: yes he will be taking only 5 physical damage. same goes here than with elder, good in faction deck and guild map FA best meld for guild map: FA or immunity oracle FA paladin FA cave dragon well pretty much anything with FA lol
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Post by Deleted on Apr 26, 2015 11:36:55 GMT
so i was saving for the next melding day to create some cards for guild (and upgrade my poor tornament decks) wanted to have advice on what to meld with what i thought of melding: harbinger - recycle - 60% (got 1 more copy, should i use gem for next upgrade?) tauros elder - frost armor 3 - 30% (got 2 more copy maybe 3 until next melding event so he will be 100%) oracle - frost armor 3/5(ranger or angel) - 0% (will get second copy tomorrow) royal knight - frost armor 3 - 0% (have one copy so i thought to give it a try and see if he become 5 damage only like tauros) senitry angel X2 (one for seal second for melding frost to oracle or if you have another advice what to so with him) any good melding for guild map? i have some other cards that i personally dont see the use in them but i might overlook at some great melding options that i have so please tell me any advice you got. currently can meld only 4* creatures Harbinger: maybe save gems for mortii booster to get the copies you need plus possibly some other good cards? you would still need one copy after using gems to reach 100% Tauros elder: good card in neander deck and guild map. FA is the best meld for sure (because of the low base stats) Oracle: Im going FA 3 and saving sentry angels to meld immunity on them. FA sentry would make fantastic tank against mortii decks. Royal knight: yes he will be taking only 5 physical damage. same goes here than with elder, good in faction deck and guild map FA best meld for guild map: FA or immunity oracle FA paladin FA cave dragon well pretty much anything with FA lol thanks for advice, i guest you cant go wrong with FA dam you are right i thought that with *2 meld and *2 gem it would be 40% but it will only be 30% which means save the gems.....
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Post by ℳarty on Apr 26, 2015 15:36:48 GMT
You must have FA and immunity cards. With FA only, you will get crush and have a hard time doing 50k dmg on any guild map with magic dmg or retreat( archedeva, revenant etc )
If you manage to reduce enemy creature atk to 0 FA become Less important and immunity become a better choice. But then, you have enemy creature using no magic but instead, high atk + immunity ( ie Fenhir ), you can't reduce their atk much due to immunity, FA is a most in those case.
Both oracle , 1 with FA, 1 with immunity is a must imo, focus on these as this will take you a lot of time. I'm personally going for 2 of each, you never have to much oracles lol.
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Post by kakola on Apr 28, 2015 9:57:09 GMT
You must have FA and immunity cards. With FA only, you will get crush and have a hard time doing 50k dmg on any guild map with magic dmg or retreat( archedeva, revenant etc ) You can easily get over 100k with spiky bits builds. You can also lockdown retreat creatures with frost armor royal dragon. Stoneskin is the only way to block retreat 100%.
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Post by ℳarty on Apr 28, 2015 10:28:19 GMT
You must have FA and immunity cards. With FA only, you will get crush and have a hard time doing 50k dmg on any guild map with magic dmg or retreat( archedeva, revenant etc ) You can easily get over 100k with spiky bits builds. You can also lockdown retreat creatures with frost armor royal dragon. Stoneskin is the only way to block retreat 100%. You should aim for much more. My goal, 2 mil + dmg ( im at 1mil so far ) Spiky bite last only 3 turn while death curse stay as long as you do not bit the enemuly hero. Stonekin is nice but do not avoid magic dmg while immunity 9 do it 90% of the time. But having some stoneskin creature is a good idea too.
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Post by kakola on Apr 28, 2015 10:35:45 GMT
Yeah. Im just lazy and want to auto. Im more of a Zora guy lol. Also if I get over 100k Im happy
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Post by ℳarty on Apr 28, 2015 11:17:51 GMT
Yeah. Im just lazy and want to auto. Im more of a Zora guy lol. Also if I get over 100k Im happy At 100k you get the maximum amount of gold possible 500k
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Post by mortivore on Apr 28, 2015 11:20:07 GMT
Not autoing the gm will often give you lots more damage.
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Post by ℜ★Jaegybomb on Apr 29, 2015 1:37:28 GMT
You can easily get over 100k with spiky bits builds. You can also lockdown retreat creatures with frost armor royal dragon. Stoneskin is the only way to block retreat 100%. You should aim for much more. My goal, 2 mil + dmg ( im at 1mil so far ) Spiky bite last only 3 turn while death curse stay as long as you do not bit the enemuly hero. Stonekin is nice but do not avoid magic dmg while immunity 9 do it 90% of the time. But having some stoneskin creature is a good idea too. There's a big difference between blocking a retreat for 10 turns and blocking it for 100 though.
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Post by ℳarty on Apr 29, 2015 10:24:11 GMT
You should aim for much more. My goal, 2 mil + dmg ( im at 1mil so far ) Spiky bite last only 3 turn while death curse stay as long as you do not bit the enemuly hero. Stonekin is nice but do not avoid magic dmg while immunity 9 do it 90% of the time. But having some stoneskin creature is a good idea too. There's a big difference between blocking a retreat for 10 turns and blocking it for 100 though. you won't block retreat 100 round if you get crush my magic dmg. Your strategy should be diff depending on enemy.
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Post by ℜ★Jaegybomb on Apr 29, 2015 17:03:40 GMT
Just toss in 1000 mass heal between the oracles, grand mages and naga.
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Post by ℜ★Xega on Apr 29, 2015 20:19:52 GMT
Not autoing the gm will often give you lots more damage. True, but the chances of map damage being cancelled are at least 50x higher if you don't skip immediately. I usually just try to assemble a deck I can skip on round 1 and trigger max damage to prevent damage cancels. A very high percent of maps can be skipped on turn 1 and damage can exceed 1m+ if you have the right match ups
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Post by mortivore on Apr 30, 2015 6:18:43 GMT
Not autoing the gm will often give you lots more damage. True, but the chances of map damage being cancelled are at least 50x higher if you don't skip immediately. I usually just try to assemble a deck I can skip on round 1 and trigger max damage to prevent damage cancels. A very high percent of maps can be skipped on turn 1 and damage can exceed 1m+ if you have the right match ups That is true on the easy maps, where you just run 6 man teams. But maps with retreat, bullseye etc you want too place your cards correctly.
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Post by ℜ★Xega on Apr 30, 2015 12:38:12 GMT
True, but the chances of map damage being cancelled are at least 50x higher if you don't skip immediately. I usually just try to assemble a deck I can skip on round 1 and trigger max damage to prevent damage cancels. A very high percent of maps can be skipped on turn 1 and damage can exceed 1m+ if you have the right match ups That is true on the easy maps, where you just run 6 man teams. But maps with retreat, bullseye etc you want too place your cards correctly. You're correct to some extent, although I have constructed teams where I skipped very early on maps with both retreat and disposal and broke 1.5m a few times 10 v 10. I find bullseye maps much more of a pain to skip with how my deck is constructed. I do agree, playing out the matches manually should yield more damage 90% of the time.
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Post by ℳarty on Apr 30, 2015 16:25:48 GMT
That is true on the easy maps, where you just run 6 man teams. But maps with retreat, bullseye etc you want too place your cards correctly. You're correct to some extent, although I have constructed teams where I skipped very early on maps with both retreat and disposal and broke 1.5m a few times 10 v 10. I find bullseye maps much more of a pain to skip with how my deck is constructed. I do agree, playing out the matches manually should yield more damage 90% of the time. Ikr, bulleye piss me off in guil. map lol
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