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Post by vulcanx88 on Sept 1, 2018 5:40:25 GMT
Hey guys,
I am currently on 90% meld on my Anathema for sacrifice, however I recently fought against a Twins with Sac and it destroyed everything I threw at it basically. Have I made a mistake? Is twins much better than Anathema for sacrifice? I basically wanted Sac on a bullseye creature so that frost armour can get murdered but all the direct damage from Twins might offset that. Any late game advice? I'm lvl 81 now. Cheers
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Post by NFS✪Grandfather on Sept 1, 2018 13:01:55 GMT
In late game you wont be using any of them. As for now choice is good, i prefer Ana more than Twins with sac.
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Post by scap on Sept 2, 2018 10:35:31 GMT
Il have both, I prefer Anathema for GM, I use it very often in gauntlet, the reason is bulleye. I use sac twins in tournament, better survivability in my opinion..
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Post by Mkhitaryan on Sept 2, 2018 22:02:49 GMT
Anathema definitely
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Post by japoon on Sept 2, 2018 22:33:57 GMT
Both End-Game Creatures! How can you guy obtained this luxurious creatures?
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Post by n4k3dm1k3 on Sept 3, 2018 14:45:59 GMT
get 1 sac for each deck. Ana is stronger in most situations, especially manual play. Twins is great when facing lots of VS, since she can still defend. 3 VT's are quite farmable, then replace them later with sac10 melds from demon hunter. Whatever sac you get, plague doctor will replace it eventually. At least you can still use the well-levelled rune. You still need 2 more Ana to get the meld, so try Twins now and get another VT for the Ana. You could get that meld in a couple of weeks easy. That way you can decide for yourself which is best
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Post by vulcanx88 on Sept 4, 2018 4:06:50 GMT
Thanks for the replies guys. Will stick to Ana meld and try a Twins FA or something
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Post by revenant on Sept 5, 2018 10:17:46 GMT
Thanks for the replies guys. Will stick to Ana meld and try a Twins FA or something I have both, and I use both, I started with sac twins, and they are super useful until mid levels. Now they both have their use in tournament decks. Twins is also super good because sometimes you will just need to lower deck cost to accomodate critters you can't do without, and subbing sac Twins for sac Ana can give you those few extra points without giving away that much of a power, until you level up and can put back Ana in its place.
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Post by nuke on Sept 6, 2018 21:18:50 GMT
I prefer twins by far. Useful skills for anathema: stoneskin and bullseye. Neither is anything special at all. Useful skills for twins: stoneskin, twin defense (with which it can 1. negate bullseye - one of the very few creatures with any way to do so, 2. kill something while twins has only 1 hp AND do so during the opponent's turn, meaning they can't use the rage, it can even 3. proc aqua's second freeze in the same round, wasting it, if it is played directly in front of twins - this can be very useful. For emphasis, you could have a 10,000 atk creature hit a twins with 1 hp and do no damage - in fact, take damage instead, damage that gives the opponent rage that they can't use for two turns!)and twin terror (can kill an octa with 6k hp in one round. Anathema can never ever do that).
Anathema should be the 4 star, frankly. Very boring card.
The part about twins being able to still attack when requiemed or otherwise stunned is pretty good too.
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Post by culxgerms on Sept 7, 2018 2:35:43 GMT
Choose anathema for consistency.
Choose twins for luck, with luck its more powerful.
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Post by n4k3dm1k3 on Sept 7, 2018 15:09:04 GMT
I prefer twins by far. Useful skills for anathema: stoneskin and bullseye. Neither is anything special at all. Useful skills for twins: stoneskin, twin defense (with which it can 1. negate bullseye - one of the very few creatures with any way to do so, 2. kill something while twins has only 1 hp AND do so during the opponent's turn, meaning they can't use the rage, it can even 3. proc aqua's second freeze in the same round, wasting it, if it is played directly in front of twins - this can be very useful. For emphasis, you could have a 10,000 atk creature hit a twins with 1 hp and do no damage - in fact, take damage instead, damage that gives the opponent rage that they can't use for two turns!)and twin terror (can kill an octa with 6k hp in one round. Anathema can never ever do that). Anathema should be the 4 star, frankly. Very boring card. The part about twins being able to still attack when requiemed or otherwise stunned is pretty good too. bullseye on its own can be lacklustre, but it shines with high attack damage (given by sac). Some bullseye is useful to have in your deck to counter FA, wherer twins are too inconsistent. I see this consistently in GM, where FA Ana will usually do 2 or more X damage to an FA opponent than twins will.
Frankly, I disagree with your 'boring' assertion - and the 4* quip. Any creature that has the skills to be able to utilise sneak without any outside help (although perhaps not as consistently as one would like) cannot be considered 'boring'. If you are comparing it to the newer 5*'s (75 shards should really be 6*s at this point) where everyone has a unique skill (that you have to spend to level up after spending to get them) then yes - anything this plain is very boring.
If it were a 4* (and easier to farm) it would be everywhere in the mid game. It would also likely have lower HP and atk, which would make it a less valuable card than twins (all 4* bullseye tends to lack damage). Its also the only common neander bullseye crit - there are far worse 5*s than Ana, go pick on Quetz or something and leave him alone
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Post by vulcanx88 on Sept 7, 2018 16:36:54 GMT
Yeah it's a good option for Sac and since I had like 3 or so of them lying around I wanted to meld em. So this meld is more out of necessity. The other option was FA or BB8 on the Anathema. BB8 would hit really hard against dodge or FA crits. But I rather build a Twins FA
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Post by n4k3dm1k3 on Sept 7, 2018 17:10:34 GMT
Yeah it's a good option for Sac and since I had like 3 or so of them lying around I wanted to meld em. So this meld is more out of necessity. The other option was FA or BB8 on the Anathema. BB8 would hit really hard against dodge or FA crits. But I rather build a Twins FA Not BB8, take sneak instead - can proc this through poison, but works well with blaze or firestorm as a more consistent backup. sneak8 is +120%, BB8 is +160% x 0.5 = 80% average increase. So sneak is 50% more effective if you can constantly apply poison/blaze/freeze. Battleblow is quite easy to level though, BB10 is quite attainable which pushes the damage to 100% on average.
Ana FA is most use in a zerker GM deck, same for FA twins - the FA is a goes a little against its skills, they are crying out for something attack building - but to sue something like bloodrage you need some healing support to mitagate the HP loss. Most of the good options are 5* only - I have thought about playing around with soul swap + rune for a while - but I have a sac one to use and souls swap is too easily negated.
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Post by Mkhitaryan on Sept 7, 2018 21:11:05 GMT
Anathema has significantly higher HP and ATK. You put a Sac Anathema with leveled up bullseye, sac and protean/violence runes all the way to the left and it usually picks off someone every round.
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Post by nuke on Sept 18, 2018 10:16:40 GMT
I prefer twins by far. Useful skills for anathema: stoneskin and bullseye. Neither is anything special at all. Useful skills for twins: stoneskin, twin defense (with which it can 1. negate bullseye - one of the very few creatures with any way to do so, 2. kill something while twins has only 1 hp AND do so during the opponent's turn, meaning they can't use the rage, it can even 3. proc aqua's second freeze in the same round, wasting it, if it is played directly in front of twins - this can be very useful. For emphasis, you could have a 10,000 atk creature hit a twins with 1 hp and do no damage - in fact, take damage instead, damage that gives the opponent rage that they can't use for two turns!)and twin terror (can kill an octa with 6k hp in one round. Anathema can never ever do that). Anathema should be the 4 star, frankly. Very boring card. The part about twins being able to still attack when requiemed or otherwise stunned is pretty good too. bullseye on its own can be lacklustre, but it shines with high attack damage (given by sac). Some bullseye is useful to have in your deck to counter FA, wherer twins are too inconsistent. I see this consistently in GM, where FA Ana will usually do 2 or more X damage to an FA opponent than twins will.
Frankly, I disagree with your 'boring' assertion - and the 4* quip. Any creature that has the skills to be able to utilise sneak without any outside help (although perhaps not as consistently as one would like) cannot be considered 'boring'. If you are comparing it to the newer 5*'s (75 shards should really be 6*s at this point) where everyone has a unique skill (that you have to spend to level up after spending to get them) then yes - anything this plain is very boring.
If it were a 4* (and easier to farm) it would be everywhere in the mid game. It would also likely have lower HP and atk, which would make it a less valuable card than twins (all 4* bullseye tends to lack damage). Its also the only common neander bullseye crit - there are far worse 5*s than Ana, go pick on Quetz or something and leave him alone At the end of the day, thema can never kill a card with more than, say, 3500 hp in one hit. Many cards nowadays have that kind of hp pool and need to be killed off or they will self-heal or be healed by torment rune.
To reiterate my points (and ignoring sneak thema which I have nothing against), you prefer sac thema for consistent bullseye, but it is easily locked down, has no tankiness and, by the way, bullseye can be reflected by twins. You can count on one hand the number of cards that can shrug off bullseye in the game, very rare ability. Sac twins can also kill octas and plague doctors etc in one round, do damage during the enemy's turn, keep "fighting" when stunned, waste aqua's second freeze, tank a hit while at 1 hp like artolia or nefarious (only it also returns damage when it tanks)... it's just better imo. Maybe only in guild maps with the cards from years ago would I consider sac thema as better... ...maybe.
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