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Post by valinorean on Sept 11, 2018 15:20:58 GMT
Recently I just melded a Sac8 Taurus. But I was wondering how good is nowadays compared with the new hitters that appeared.
Dunno if someone dares to make a list of the best hitters of the Game.
The list is based on Max Damage they can deal.
1- Shatter Divine Terra 2- Shater Octavious 3- Shatter Dark Summoner 4- Sac Royal Diviner 5- Shatter Gale Knight 6- Sac Divine Terra 7- Sac Gale Knight 8- Sac Taurus 9- Sac Fallen Pixie 10- Sac Romeo Juliett 11- Sac Sould Shrew 12- I10 Dragon Lancer 13- Sac Capricorn 14- Sac Chiroptera 15- Sac Ordenance 16- Poseidon Sea10 17- PV10 Sac Rakshasa 18- PV10 Plague Doctor 19- Sac Spectral Three 20- Sac Sagittarius
Dunno if I miss someone or if someone knows the max damage they can deal if properly runned.
Final List (updated)
1- Sac Divine Terra 192738 2- Sac Gale Knight 99407 3- Sac Royal Diviner 83148 4- Sac Capricorn 62404 5- Sac Fallen Pixie 61178 6- Shatter Divine Terra 59304 7- Sac Chiroptera 53902 8- Sac Sould Shrew 42907 9- Shatter Dark Summoner 37889 10- Shatter Gale Knight 32384 11- Sac Taurus 30482 12- Sac Sagittarius 25175 13- Poseidon Sea 23882 14- Sac Ordenance 23535 15- Sac Romeo Juliett 21499 16- PV10 Plague Doctor 17498 17- I10 Dragon Lancer 17374 18- PV10 Sac Rakshasa 17179 19- Shatter Octavious 15480 20- Sac Spectral Three 11693
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Post by kenkabancho on Sept 12, 2018 3:34:38 GMT
There are 3 categories to assess, 1. How high the damage and type of dmg (bsc atk, direct damage or hp reduction) 2. How high the defense and type of defense (basic atk, direct damage or unkillable) 3. How easy to get lock (immunity or overpower) Creature that fill in the most categories is divine terra. So she is the best hitter
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Post by valinorean on Sept 12, 2018 9:04:58 GMT
There are 3 categories to assess, 1. How high the damage and type of dmg (bsc atk, direct damage or hp reduction) 2. How high the defense and type of defense (basic atk, direct damage or unkillable) 3. How easy to get lock (immunity or overpower) Creature that fill in the most categories is divine terra. So she is the best hitter Yes. You are right. That why the 3 first positions are more or less easy to set. But I doubt in the others, is not easy to compare Chiroptera, and sometimes can do quite a lot of damage. And Some of them need to be skilled and runned to work properly, and don't know what's the max damage they can deal. Another one difficult to place is Dragon Lancer. Let me know if you feel some changes had to be made!
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Feb 25, 2019 15:23:43 GMT
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Edayn✪NFS
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May 15, 2017 15:24:43 GMT
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Post by Edayn✪NFS on Sept 12, 2018 9:26:56 GMT
Imo the cards have to fit with your deck comp, you should look for synergy between cards and not just put the "best ones" in your deck if they don't fit with the rest.
Regarding the melding options, it will also depend on your gameplay. For example, I play with Unholy Rites and DS. My objective is to copy DS as much as possible and keep it on the field, therefore I am aiming to meld i10 on DS instead of SS. I see no point having SS DS if its instakilled, disposed or under control as SS will become useless. On the contrary to imun where you're sure DS stays on the board and hits every turn.
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Post by valinorean on Sept 12, 2018 10:40:30 GMT
Imo the cards have to fit with your deck comp, you should look for synergy between cards and not just put the "best ones" in your deck if they don't fit with the rest. Regarding the melding options, it will also depend on your gameplay. For example, I play with Unholy Rites and DS. My objective is to copy DS as much as possible and keep it on the field, therefore I am aiming to meld i10 on DS instead of SS. I see no point having SS DS if its instakilled, disposed or under control as SS will become useless. On the contrary to imun where you're sure DS stays on the board and hits every turn. It is clear that without durability the creatures are less effective. Subjected to many things without i10. But also nowadays with so much damage going one, rarely a creature last more than on turn, so I think was okey to make a list on the big damage dealers. I would like to know how much can deal each one of those when maxed! When u say SS, u mean Soul Shrew?
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Post by dendeze on Sept 12, 2018 12:19:43 GMT
Shatter Soul
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Jan 30, 2019 13:01:13 GMT
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hephaistos
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May 18, 2017 19:49:57 GMT
May 2017
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Post by hephaistos on Sept 13, 2018 18:31:26 GMT
I would like to know how much can deal each one of those when maxed! First of all: Since most of the skills work totally different and some of them depend on certain conditions, it's really hard to compare them. In order to make the creatures more comparable, I had to make a few assumptions: -All skills are calculated on skill lvl 10. The only exception is Poseidon Sea 11, because I couldn't find the numbers for lvl 10. -Whenever the total damage is based on the number of creatures, I calculated with 10 creatures on every side. For Ordnance I assumed that all of the creatures are Fean. -Whenever the total damage depends on successful base DMG (eg Sagittarius) or skill dmg (eg Capricorn), I assumed that no damage was blocked (eg fervent hits 11 times in total; 10 from toxicity and 1 from basic attack) -For Sac creatures, I assumed the usage of a Sac rune - even if the damage output might be higher with vitality (eg Sac Taurus) -All damage is calculated with max HP and attack in the same round, the creature enters the board. That fact can have a huge impact on the numbers because skills like SS and nobility didn't proc, which would normally increase the DMG starting from round 2. Also Chiroptera enters the board with >3000 HP so the skill procs two times in one round. I hope I didn't forget any important information. If you have any questions on the calculations, feel free to ask. So here it is:
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Post by valinorean on Sept 13, 2018 21:02:04 GMT
I would like to know how much can deal each one of those when maxed! First of all: Since most of the skills work totally different and some of them depend on certain conditions, it's really hard to compare them. In order to make the creatures more comparable, I had to make a few assumptions: -All skills are calculated on skill lvl 10. The only exception is Poseidon Sea 11, because I couldn't find the numbers for lvl 10. -Whenever the total damage is based on the number of creatures, I calculated with 10 creatures on every side. For Ordnance I assumed that all of the creatures are Fean. -Whenever the total damage depends on successful base DMG (eg Sagittarius) or skill dmg (eg Capricorn), I assumed that no damage was blocked (eg fervent hits 11 times in total; 10 from toxicity and 1 from basic attack) -For Sac creatures, I assumed the usage of a Sac rune - even if the damage output might be higher with vitality (eg Sac Taurus) -All damage is calculated with max HP and attack in the same round, the creature enters the board. That fact can have a huge impact on the numbers because skills like SS and nobility didn't proc, which would normally increase the DMG starting from round 2. Also Chiroptera enters the board with >3000 HP so the skill procs two times in one round. I hope I didn't forget any important information. If you have any questions on the calculations, feel free to ask. So here it is:
That's exactly what I was looking for!! And yes. Max Skill. Max everything! Even Max Heros Runnes. To see who hit harder. I think you did it perfect! OMG!! It's amazing!! Thanks so much for the table!!
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Post by valinorean on Sept 13, 2018 21:10:15 GMT
I would like to know how much can deal each one of those when maxed! First of all: Since most of the skills work totally different and some of them depend on certain conditions, it's really hard to compare them. In order to make the creatures more comparable, I had to make a few assumptions: -All skills are calculated on skill lvl 10. The only exception is Poseidon Sea 11, because I couldn't find the numbers for lvl 10. -Whenever the total damage is based on the number of creatures, I calculated with 10 creatures on every side. For Ordnance I assumed that all of the creatures are Fean. -Whenever the total damage depends on successful base DMG (eg Sagittarius) or skill dmg (eg Capricorn), I assumed that no damage was blocked (eg fervent hits 11 times in total; 10 from toxicity and 1 from basic attack) -For Sac creatures, I assumed the usage of a Sac rune - even if the damage output might be higher with vitality (eg Sac Taurus) -All damage is calculated with max HP and attack in the same round, the creature enters the board. That fact can have a huge impact on the numbers because skills like SS and nobility didn't proc, which would normally increase the DMG starting from round 2. Also Chiroptera enters the board with >3000 HP so the skill procs two times in one round. I hope I didn't forget any important information. If you have any questions on the calculations, feel free to ask. Btw... Dark Summoner comes with Sac. I think that needs to be adjusted.
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Jan 30, 2019 13:01:13 GMT
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hephaistos
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May 18, 2017 19:49:57 GMT
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Post by hephaistos on Sept 13, 2018 22:09:26 GMT
First of all: Since most of the skills work totally different and some of them depend on certain conditions, it's really hard to compare them. In order to make the creatures more comparable, I had to make a few assumptions: -All skills are calculated on skill lvl 10. The only exception is Poseidon Sea 11, because I couldn't find the numbers for lvl 10. -Whenever the total damage is based on the number of creatures, I calculated with 10 creatures on every side. For Ordnance I assumed that all of the creatures are Fean. -Whenever the total damage depends on successful base DMG (eg Sagittarius) or skill dmg (eg Capricorn), I assumed that no damage was blocked (eg fervent hits 11 times in total; 10 from toxicity and 1 from basic attack) -For Sac creatures, I assumed the usage of a Sac rune - even if the damage output might be higher with vitality (eg Sac Taurus) -All damage is calculated with max HP and attack in the same round, the creature enters the board. That fact can have a huge impact on the numbers because skills like SS and nobility didn't proc, which would normally increase the DMG starting from round 2. Also Chiroptera enters the board with >3000 HP so the skill procs two times in one round. I hope I didn't forget any important information. If you have any questions on the calculations, feel free to ask. Btw... Dark Summoner comes with Sac. I think that needs to be adjusted. Oh, you are right! And I also made a mistake with Sac Soul Screw (have to change prot for swarm rune). I'll update tomorrow and add optimal hero runes as well.
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May 18, 2017 19:49:57 GMT
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Post by hephaistos on Sept 16, 2018 12:02:41 GMT
Update with hero runes and fixes: Excel Sheet: Click
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Post by valinorean on Sept 17, 2018 22:04:32 GMT
Update with hero runes and fixes: Excel Sheet: ClickThanks! Nice work!!
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Post by valinorean on Sept 25, 2018 10:10:26 GMT
Update with hero runes and fixes: Excel Sheet: ClickBtw... Shouldn't Royal Diviner do more damage than the one stated? If when sac and maxed 12.000 hp and 50% hp is damage. That should give him over 60.000 plus attack damage.
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Post by valinorean on Oct 15, 2018 10:08:22 GMT
Recently I just melded a Sac8 Taurus. But I was wondering how good is nowadays compared with the new hitters that appeared. Dunno if someone dares to make a list of the best hitters of the Game. The list is based on Max Damage they can deal. 1- Shatter Divine Terra 2- Shater Octavious 3- Shatter Dark Summoner 4- Sac Royal Diviner 5- Shatter Gale Knight 6- Sac Divine Terra 7- Sac Gale Knight 8- Sac Taurus 9- Sac Fallen Pixie 10- Sac Romeo Juliett 11- Sac Sould Shrew 12- I10 Dragon Lancer 13- Sac Capricorn 14- Sac Chiroptera 15- Sac Ordenance 16- Poseidon Sea10 17- PV10 Sac Rakshasa 18- PV10 Plague Doctor 19- Sac Spectral Three 20- Sac Sagittarius Dunno if I miss someone or if someone knows the max damage they can deal if properly runned. Here the final list as per Raw Max Damage they can deal on first round if All Rune Maxed! 1- Sac Divine Terra 192738 2- Sac Gale Knight 99407 3- Sac Royal Diviner 83148 4- Sac Capricorn 62404 5- Sac Fallen Pixie 61178 6- Shatter Divine Terra 59304 7- Sac Chiroptera 53902 8- Sac Sould Shrew 42907 9- Shatter Dark Summoner 37889 10- Shatter Gale Knight 32384 11- Sac Taurus 30482 12- Sac Sagittarius 25175 13- Poseidon Sea 23882 14- Sac Ordenance 23535 15- Sac Romeo Juliett 21499 16- PV10 Plague Doctor 17498 17- I10 Dragon Lancer 17374 18- PV10 Sac Rakshasa 17179 19- Shatter Octavious 15480 20- Sac Spectral Three 11693
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Post by dendeze on Oct 16, 2018 7:55:41 GMT
Could edit your first post pls, so that the final version is allways the first post ? (easier to look it up ) thx.
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#08c158
Forum's Biggest Troll
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May 13, 2023 13:12:48 GMT
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japoon
1,518
July 2015
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Post by japoon on Oct 16, 2018 8:39:55 GMT
Money is the Best Hitter!
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valinorean
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August 2017
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Post by valinorean on Oct 16, 2018 9:29:41 GMT
Could edit your first post pls, so that the final version is allways the first post ? (easier to look it up ) thx. Done! Thanks for the tip!
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