nufan
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Post by nufan on Mar 14, 2019 15:07:51 GMT
Hi
i know that Fafnir is one of the best revive/recycle carriers, but i already have:
rec 2 : HB and NH (+other rec 1 HB and SM)
revive : NH, Mimir Tree, Terror Dragon
i mostly use NHs and terror dragon, since my strongest hero atm is Wraith hunter
i never managed to gather a lot of fafnir, so i only have one evolved which is 45% rec 2
thing is, i am unsure i wish to sacrify the HB or the NH. but maybe it is the best thing to do?
should i look for a better idea for melding something on fafnir ?
thank you very much!
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Post by revenant on Mar 14, 2019 16:21:35 GMT
Battleblow and Life Sap Fafnir are two other options, it depends on how you want it, more aggressive or more defensive. I have rec 2 on it and he is a good carrier, definitely better than HB, although it costs way too much. I generally use rec 2 QT instead, because of the cost, she is very effective and quite useful. I won't meld rec 2 from fafnir bc sometimes it comes handy when I need many human creatures in a deck, but I like QT a lot more.
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Post by n4k3dm1k3 on Mar 14, 2019 17:10:10 GMT
The longer timer makes Faf good for rec2, but the problem is it doesn't have much more utility than the HB (a bit more health and some OK damage) - and it costs more to field.
Rec/rev is still likely the best utility - so if you are overflowing in them then its the best meld. If not, its not ikely worth the cost of another meld - unless you had some specific plans for him in the future.
As a question, how does TD weigh up for revive, vs say bloodletter? Common opinion is that SS would be a better carrier for WH (with voodo10 rune). What do you support him with? Bloodletter is straight up more survivable than TD - although he might be doing some good work agains dragon lancer, have you powered up reflect? Its a 75% reduction/reflaction at L15. Runwe looks really good against him too. I wonder if Jormungand is worth a meld with this in mind - for WH decks exclusively I guess.
For synergy with the 2 Nidds, I would look hard at another neander to run revive - dragon lancer is attainable, or perhaps Abaddon. The sisters make great carriers since they can still revive eachother - but you might neeed some lucky evolves to make that work unless you get lucky in tansmute/mines. Oinari is also a favorite, but I don't really like the concept myself - but she is easily obtained. I might even be tempted to go balls deep on the Nidds!
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Post by revenant on Mar 15, 2019 10:16:00 GMT
Nidds are a bit underwhelming nowadays. Even with HP boost, there are too many creatures around that can do massive damage for them to stay a bit longer on field. While stoneskin is a good choice if nothing else is available, immunity 9-10 is a must for a decent revive carrier to me. OC there's such a drought of easily available and good mortii/neander carriers that one would resort to what's available. From my observations (I have all three) Bloodletter (due to sap)>SS>Nidd, but just because SS has rebirth and there's a lot of immunity but still not much instakill/disposal at high levels.
All in all I am really starting to think that I should try a rev-abaddon XD
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nufan
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Post by nufan on Mar 15, 2019 11:20:03 GMT
thank you for your inputs
atm i have a SS with (S)revive; i melded BL with FA for guild map purposes, but i take note of your advise for heir being above NH and TD. i need more BL copies for that change
as per TD, i use very little support and basically hope that the combination of rev/rec allows me to survive long enough. harder of course when paragon plays in opponent deck
i am actually working on dragon lancer, and will soon get my second copy.
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Post by revenant on Mar 15, 2019 12:21:55 GMT
Paragon (and Geomancer...) is the real chore. But if it lacks immunity it should be easily killed/disposed. When I was mid level I used a few disposal melded Hell Hounds to get rid of pesky critters without (or with a low) immunity. Now, the best weapon you have on human creatures are heavy hitters with a bonus against humans, better if sac melded. My fave was sac Graboid. He could destroy big big human creatures. Unless they had FA melded, that is.
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Post by n4k3dm1k3 on Mar 15, 2019 12:55:40 GMT
Paragon (and Geomancer...) is the real chore. But if it lacks immunity it should be easily killed/disposed. When I was mid level I used a few disposal melded Hell Hounds to get rid of pesky critters without (or with a low) immunity. Now, the best weapon you have on human creatures are heavy hitters with a bonus against humans, better if sac melded. My fave was sac Graboid. He could destroy big big human creatures. Unless they had FA melded, that is.
I prefer BB10 graboid for that job, since it can do about the same damage. Its great against the common pargon+revMD crits, but gets popped by Aqua too easily. I only really use this in places you have placement control, otherwise its too hit and miss.
I think he could work really well with the sweeping blow rune, but I've still not had one drop. (vs that pesky hanzo)
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Post by n4k3dm1k3 on Mar 15, 2019 12:57:12 GMT
thank you for your inputs atm i have a SS with (S)revive; i melded BL with FA for guild map purposes, but i take note of your advise for heir being above NH and TD. i need more BL copies for that change as per TD, i use very little support and basically hope that the combination of rev/rec allows me to survive long enough. harder of course when paragon plays in opponent deck i am actually working on dragon lancer, and will soon get my second copy. Keep an eye out for that TD dragon lancer interaction and get back to us - also try out the reflect rune of you can and let us know. It could be q uite strong in the mid-ranknig meta.
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Post by revenant on Mar 18, 2019 8:34:06 GMT
Paragon (and Geomancer...) is the real chore. But if it lacks immunity it should be easily killed/disposed. When I was mid level I used a few disposal melded Hell Hounds to get rid of pesky critters without (or with a low) immunity. Now, the best weapon you have on human creatures are heavy hitters with a bonus against humans, better if sac melded. My fave was sac Graboid. He could destroy big big human creatures. Unless they had FA melded, that is.
I prefer BB10 graboid for that job, since it can do about the same damage. Its great against the common pargon+revMD crits, but gets popped by Aqua too easily. I only really use this in places you have placement control, otherwise its too hit and miss.
I think he could work really well with the sweeping blow rune, but I've still not had one drop. (vs that pesky hanzo)
Never seen a SB rune as well. Anyway, I don't use graboid anymore except for guild wars fodder, as I have better ways to get some damage done, but if I were to use it, I'd still prefer Sac over BB. OC that's just me: it's not assured that grab will endure and that 50% activation on BB is scary to me, I have the BB8 version and I have seen it entering the graveyard way too many times without doing its job.
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Post by n4k3dm1k3 on Mar 18, 2019 13:39:51 GMT
I prefer BB10 graboid for that job, since it can do about the same damage. Its great against the common pargon+revMD crits, but gets popped by Aqua too easily. I only really use this in places you have placement control, otherwise its too hit and miss.
I think he could work really well with the sweeping blow rune, but I've still not had one drop. (vs that pesky hanzo)
Never seen a SB rune as well. Anyway, I don't use graboid anymore except for guild wars fodder, as I have better ways to get some damage done, but if I were to use it, I'd still prefer Sac over BB. OC that's just me: it's not assured that grab will endure and that 50% activation on BB is scary to me, I have the BB8 version and I have seen it entering the graveyard way too many times without doing its job. I prefer it becasue you can then run a different sac crit, such as PD, or earlier twins or Anethema - the average damage stats of BB10 vs sac8 are pretty close when you look at them.
The other problem with sac during manual play is that you cannot be assured of its positioning - it may or may not fully eat something on the board most of the time. If he doesn't land infront of a human then you lost more than the melded damage anyway
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Post by revenant on Mar 18, 2019 14:07:12 GMT
Never seen a SB rune as well. Anyway, I don't use graboid anymore except for guild wars fodder, as I have better ways to get some damage done, but if I were to use it, I'd still prefer Sac over BB. OC that's just me: it's not assured that grab will endure and that 50% activation on BB is scary to me, I have the BB8 version and I have seen it entering the graveyard way too many times without doing its job. I prefer it becasue you can then run a different sac crit, such as PD, or earlier twins or Anethema - the average damage stats of BB10 vs sac8 are pretty close when you look at them.
The other problem with sac during manual play is that you cannot be assured of its positioning - it may or may not fully eat something on the board most of the time. If he doesn't land infront of a human then you lost more than the melded damage anyway
From this point of view, I might even agree: sac gb (with a decent sac rune, oc) is a more situational creature than BB10, mostly because one might have other sac critters to run, but never really felt positioning was a problem. In the beginning I had both Twins and Grabby, and I was using the latter depending on situation. Then Ana replaced Twins, yet I kept using Grabby in some stages and against specific arena decks. Then it was again useful as a third sac force in tournament. Oc PD is from another league, but that came way later for me.
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Post by n4k3dm1k3 on Mar 18, 2019 15:16:35 GMT
Twins is also great midlevel due to VS and aqua
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nufan
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Post by nufan on Mar 18, 2019 17:09:28 GMT
actually i often "abuse" of sac creatures (sac, anathema, twins, all with runes) in order to boost rage coupled with 2 revive and 1 recycle 2, as long as there is no paragon around, it usually goes ok
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Post by n4k3dm1k3 on Mar 18, 2019 17:20:39 GMT
actually i often "abuse" of sac creatures (sac, anathema, twins, all with runes) in order to boost rage coupled with 2 revive and 1 recycle 2, as long as there is no paragon around, it usually goes ok Yes, in manual play that can OK well, but you are better with a lower level sac rune to get more rage. I think using an injury rune is more consistant for that purpose. Sac can overcome the voodoo rune, but not hanzo or osmose - so its far more situational than makes it useful. If it wipes your reviver at a critical time it might be catastrophic
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