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Post by Somar [BK] on Apr 29, 2015 8:29:15 GMT
I trying to decide and cant make my mind, so i though i get a poll running and see what comes of it.
the ideas are:
immunity 9 (from spyder queen) - making him immune to magic would mean no lockdowns and with the att increase + life sap it would be very difficult to kill because it would pretty much regenerate full health after each turn, weaknesses would be miasma or warlust as it could one shot him, this would also be usefull for guild maps
frost armour 5 (from sentry angel) - would increase suvivability and eliminate that miasma warlust threat, but would leave him vulnerable to lockdowns which can mean certain death
sacrifice 8 (from venom tyrant) - this is kinda of an alterantive idea, but sacrifice would mean incresed dmg and hp, with life sap healing greatly increased, it would be great for 1 hit kills plus full regen, and it would be less vulnerable to magic due to extra hp keeping him alive so he can regen once attacking, but it would make warlust a wasted skill
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vamp
Nightraider
Army of Chaos
Posts: 99
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Post by vamp on Apr 29, 2015 8:58:25 GMT
Just one thought, I'm considering using panther for zora guild map decks, in which case frost armour is actually not that helpful
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Post by derpy✪NFS on Apr 29, 2015 10:03:08 GMT
I would put a massive vote for immunity. Sacrifice is far inferior as you're weak to disposal/instakill/retreat, not to mention being locked down. If you run with a neander hero and a couple of neander buffing creatures, the chief would be very tough to kill.
Graboid is an infinitely better choice for sacrifice thanks to stoneskin, dont meld sacrifice without stoneskin or immunity is my rule.
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Post by ℳarty on Apr 29, 2015 10:19:23 GMT
Immunity 9
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Post by kakola on Apr 29, 2015 13:49:30 GMT
Frost Armor 3 > Immunity 9 > Sacrifice 8 for me. FA 3 for slightly better Zora buff. Id rather put Immunity 9 to Sentry Angel because I hardly ever use immunity creatures with my Berserker. Also without Frost Armor he dies pretty fast against Frost Armor creatures too. IMO as always
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Post by R✰Slippo on Apr 29, 2015 17:32:05 GMT
Unbound > Immunity if you plan on using him in a Neander Deck as spiky bits gets canceled out if he resists taking the damage. Unbound is also 100% chance for him to attack >90% from Immunity. This doesn't take into account going against FA or Dodge creatures which could easily kill PC in a turn or two if he isn't healing with such low base health.
What are your plans with him? I did one meld and got lucky with a first attempt FA meld on mine and have been pretty happy with that but don't use Neander cards that much.
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Boxing Kangaroo - GM
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Post by Somar [BK] on Apr 29, 2015 18:20:03 GMT
Unbound > Immunity if you plan on using him in a Neander Deck as spiky bits gets canceled out if he resists taking the damage. Unbound is also 100% chance for him to attack >90% from Immunity. This doesn't take into account going against FA or Dodge creatures which could easily kill PC in a turn or two if he isn't healing with such low base health. What are your plans with him? I did one meld and got lucky with a first attempt FA meld on mine and have been pretty happy with that but don't use Neander cards that much. my main use for him is in a neander deck i'm building arround berseker, but i will not use spiky bits (ence immunity on the table), i'm planing to use full alert + neander aura, and battleblow 10 (probably gona use either firestorm or death cloud until i get it) the main idea is to get HP as high as possible with aura + earth totem, while the boars increase dmg, so crit survivability is key
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Post by R✰Slippo on Apr 29, 2015 18:35:15 GMT
Unbound > Immunity if you plan on using him in a Neander Deck as spiky bits gets canceled out if he resists taking the damage. Unbound is also 100% chance for him to attack >90% from Immunity. This doesn't take into account going against FA or Dodge creatures which could easily kill PC in a turn or two if he isn't healing with such low base health. What are your plans with him? I did one meld and got lucky with a first attempt FA meld on mine and have been pretty happy with that but don't use Neander cards that much. my main use for him is in a neander deck i'm building arround berseker, but i will not use spiky bits (ence immunity on the table), i'm planing to use full alert + neander aura, and battleblow 10 (probably gona use either firestorm or death cloud until i get it) I vote for Immunity 9 (or 7 is what I'd do since I'd want my spider queens/Abaddon's in the deck) What's the thought behind no Spiky Bits?
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Post by andypk on Apr 29, 2015 18:35:21 GMT
Neandor decks always have Spikey Bits. I agree with Slippo. Immunity is a mistake. Not sure you even need to worry about lockdown. Most of the lockdown comes with some magic damage, so folks will be leaving a lot of it at home. So I'd put it as:
For neandor only: Stoneskin > Unbound > immunity
Edit: Though I imagine FA is likely more appropriate. Not sure if the card is good enough to add to an arena deck so you'd likely want it more for a spikey bits trick deck (tournament or for explorer maps). And with those decks, I don't think I'd worry about disposal.
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Boxing Kangaroo - GM
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Post by Somar [BK] on Apr 29, 2015 18:46:33 GMT
beacause for the use i have in mind for this deck spiky bits is useless
i have other hero with spiky bits if i need him
was avoiding this because this is untested and in design phase but here it goes:
the main idea is to use as much stoneskin as possible and come with a good counter to disposal + recycle/undiying decks
so the deck would have to be able to stay alive, clear the board fast (even without magic) to avoid as much recycle as possible, and if they recicle anyway kill the hero fast while the opponents cards are waiting in hand
basicly use graboids, panther chiefs, tauro elders and flame masters with some meldings to achieve all goals mencioned
i have the idea what to meld on the others, but panther chief is giving a bit of trouble, i'm even considering leaving him out but i dont wana use too much copies of the others or Titanias could be a problem
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Post by ℳarty on Apr 29, 2015 19:05:14 GMT
I have a FA 5 panther chief and I barely use him. I wish I melded immunity 9.
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Post by R✰Slippo on Apr 29, 2015 19:52:39 GMT
It might be a better plan to work on more Venom Tyrant unseals instead of melding a panther chief. I kinda wish I'd have saved the two I used for that purpose, and I got lucky. Using 5 copies would almost be the second and third unseal but if you aren't running anything recycle/revive Sacrifice might be a bad skill to add.
I'm saving for a Spider Queen Revive Meld and rarely use my Panther chief outside of Guild Wars as a filler card to activate Full Alert/Spiky Bits.
Overall, I'd say skip it for now as it won't add too much to your deck vs another Grabiod. While Titania is a risk, with enough hp buffs you should be able to avoid it, and a lvl 15 graboid does oneshot titania if she doesn't kill him first.
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Boxing Kangaroo - GM
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Nov 17, 2018 10:23:41 GMT
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Somar [BK]
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February 2015
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Post by Somar [BK] on Apr 29, 2015 20:28:19 GMT
It might be a better plan to work on more Venom Tyrant unseals instead of melding a panther chief. I kinda wish I'd have saved the two I used for that purpose, and I got lucky. Using 5 copies would almost be the second and third unseal but if you aren't running anything recycle/revive Sacrifice might be a bad skill to add. I'm saving for a Spider Queen Revive Meld and rarely use my Panther chief outside of Guild Wars as a filler card to activate Full Alert/Spiky Bits. Overall, I'd say skip it for now as it won't add too much to your deck vs another Grabiod. While Titania is a risk, with enough hp buffs you should be able to avoid it, and a lvl 15 graboid does oneshot titania if she doesn't kill him first. At least 1 crit with stoneskin will have recycle. The deck is supposed to look like this (give or take a few changes) 2 x tauros elder 2 x flame master 3 x graboids 3 slots available for some other crits i havent decided yet, panther chief is an option i`m considering (ence the thread as i was looking for ideas for the guy) Also have anathema, 2 x spider queen and venom tyrant, but i probably wont use those mostly because the spider queens are meld bait and i`m not very found of the other 2. I would gladly use nighoggs but have none atm.
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ℜoyal
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ℜ★Jaegybomb
Hey, turn me back around.
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Example 2
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Post by ℜ★Jaegybomb on Apr 29, 2015 22:35:23 GMT
If this is your stoneskin deck and whatever you run here is going to eat disposal 5 out of 10 times I think immunity wins pretty easily. When not eating disposal slight edge to frost armor, when eating disposal slightly bigger edge to immunity. Even if you are running spikey bits creatures are more useful on the battlefield than the graveyard. I'd go immunity 7 on flame master too and he doesn't have nearly as much natural protection.
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#0d6ad6
Human Deck Specialist
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on May 1, 2015 1:01:25 GMT
beacause for the use i have in mind for this deck spiky bits is useless i have other hero with spiky bits if i need him was avoiding this because this is untested and in design phase but here it goes: the main idea is to use as much stoneskin as possible and come with a good counter to disposal + recycle/undiying decks so the deck would have to be able to stay alive, clear the board fast (even without magic) to avoid as much recycle as possible, and if they recicle anyway kill the hero fast while the opponents cards are waiting in hand basicly use graboids, panther chiefs, tauro elders and flame masters with some meldings to achieve all goals mencioned i have the idea what to meld on the others, but panther chief is giving a bit of trouble, i'm even considering leaving him out but i dont wana use too much copies of the others or Titanias could be a problem With your idea for this deck I'd Meld Immunity 9. Now he's blocking Disposal and Immunity gives him massive survivability and lockdown resistance.
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Post by mingying on May 9, 2015 1:06:18 GMT
What should be the skills when using zora for guild maps?
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January 1970
GUEST
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Post by lamedroid on Jun 13, 2015 19:49:10 GMT
hi guys, what meld would you put on a panther chief with lvl 10 4* life sap rune, lvl 10 4* warlust rune and anger rune lvl 10 1*?
This would make it a monster I believe;
665 attack x 2 = 1330 + 120% = (1330/100 x 120 =) 1596 = 2926 attack
he would life sap back to full health and the rune would increase its attack by (2926 x .8=2340.8 x .3=) 702 (or 160 if anger and warlust do not activate)
I love Runes!
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Post by kennit on Jun 18, 2015 8:30:04 GMT
Whats about Bloodrage (7) Colossus / (8) Faen Mesmer?
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Night Owls
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Post by squarenix on Jul 9, 2015 15:05:04 GMT
IMO, as a f2p perspective I'll meld FA5, simply because I believe there are better creatures to meld Immunity 9 on.
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Sytry [Exiled / SC]
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Post by Sytry [Exiled / SC] on Jul 9, 2015 16:45:22 GMT
IMO, as a f2p perspective I'll meld FA5, simply because I believe there are better creatures to meld Immunity 9 on. You can take Immunity 9 from Abaddon, you know. Farmable on Guild Map 4, that is assuming you have a well-organised Guild.
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Parra
Nightraider
Resurrection
Posts: 50
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Resurrection
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Post by Parra on Jul 10, 2015 7:50:15 GMT
If you have hard hitting enemies with battle blow like Mimir`s Tree your Panther is dead. If you have heavy magic hitters your Panther is dead. If your panther gets frosted/bound/etc twice in a row it is dead.
I would go with Frost Armor, because that`s the cheapest to get. If you don`t want that you can create a beast with Sacrifice 8. The resulting 2600 HP should be enough to survive almost anything.
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Post by dansemacabree on Jul 16, 2015 15:12:40 GMT
What is better to meld on Panther for Berserker deck with 2x Nidhoggs and some other health boostst? Immunity 7 of FA 5? Frost armor makes more sense, because with immunity it will negate Spiky bits. Am I right?
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Gumba
Nightraider
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Post by Gumba on Jul 16, 2015 16:11:53 GMT
if you have lots of health boosts, you can meld unbound
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mooyini
Stormkalar
The Nameless
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Post by mooyini on Jul 20, 2015 12:15:12 GMT
Unbound > Imunity 9 > fa
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Czy jestem jedynym Polakiem na tym forum?
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Post by kakusus on Mar 18, 2016 23:35:18 GMT
Guys tell me something is it panther is worth immunity 9 or maybe immunity 7 i have only one queen? Better 4* creature for meld imu9 ?
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