inherit
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0
Nov 24, 2015 21:31:26 GMT
220
stuuu✪NFS
271
February 2015
stuuu
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Post by stuuu✪NFS on May 1, 2015 14:06:06 GMT
I have 3 of these now, which is 3 more than I typically use, but I thought perhaps it could find a niche if it had a 4th skill. My current ideas are:
Immunity 7 (not gonna used a spider queen for this one) Tempest 5 Pyre 7 (not gonna use a Phoenix to get to 8) Sneak 8
I like Sneak because of the obvious synergy. I like Tempest for the Lockdown. I like Pyre for the overall damage, and I like immunity because I like immunity on everything. Anyone else thought about this one?
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inherit
Royal
55
0
477
ℜ★Naruto
360
Feb 25, 2015 14:28:34 GMT
February 2015
ragnarok
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Post by ℜ★Naruto on May 1, 2015 15:02:32 GMT
{S}Instakill
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inherit
15
0
Nov 24, 2015 21:31:26 GMT
220
stuuu✪NFS
271
February 2015
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Post by stuuu✪NFS on May 1, 2015 15:33:27 GMT
Very interesting! I would need another instakill, but I'm not in a rush on this one. I like sneak because at least I have some control over what it tries to shoot. I believe attack would be 669 at lvl 15 so sneak 8 would do 1873 damage. Add in some Mortil Might and... Another argument in favor of instakill is that I wouldn't put it in a deck up against a lot of stoneskin anyway so it has a good chance of hitting. Hmm decisions decisions.
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inherit
81
0
Feb 21, 2024 23:18:39 GMT
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grzechu✪NFS
NFS
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March 2015
grzechu
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Post by grzechu✪NFS on May 1, 2015 16:18:07 GMT
Hey, i thought its not possible anymore? Both skills, starting and dying are named Instakill now and therefore cannot be on same creature?
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inherit
Royal
55
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477
ℜ★Naruto
360
Feb 25, 2015 14:28:34 GMT
February 2015
ragnarok
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Post by ℜ★Naruto on May 1, 2015 16:25:52 GMT
Just checked, its possible.
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Nov 24, 2015 21:31:26 GMT
220
stuuu✪NFS
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February 2015
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Post by stuuu✪NFS on May 1, 2015 16:57:18 GMT
Just checked, its possible. Playing an Undying Will with Instakill follow by a Graboid with Sacrifice 8 and then having the Undying Will rebirth after taking out two opponents would be hilarious. It would be even more hilarious if the Graboid then one shotted three creatures. If I ever get instakill on Undying Will I'm going to make a video of that happening.
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inherit
Royal
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285
Absoul
397
Feb 19, 2015 15:25:08 GMT
February 2015
absoul
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Post by Absoul on May 1, 2015 16:58:27 GMT
Choose either instakill, disposal or resurrect if you got an oinari. That's what most of the top players use.
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
dianatroy
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Post by DianaTroy [βκ] on May 9, 2015 17:58:10 GMT
This is the funniest combo in the game, pisses everyone off who faces it. As for Instakill stuuu✪NFS, apply for a Hellwolf.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
609
0
Apr 18, 2024 23:30:09 GMT
Deleted
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Apr 18, 2024 23:30:09 GMT
January 1970
Deleted
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Post by Deleted on May 28, 2015 20:56:00 GMT
Healing Breath from Firstborn
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inherit
1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Post by corvin on Oct 4, 2015 14:46:12 GMT
Does anything changed after rune update? Or instakill undying will is the best choice? I have 4 of them and want to meld something devastating)) Maybe detonate?
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inherit
959
0
Oct 25, 2016 17:55:31 GMT
9
pylaczynski
70
July 2015
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Post by pylaczynski on Oct 4, 2015 20:18:00 GMT
I have melded Detonate 6 last meld day on my Undying Will and what can I say? Runed it with 5 lvl rune, which gives 20% chance of reviving with 1 hp, on top of the 45& chance of resurrecting. I need to upgrade it further, but the chances feel much lower in practice. On top of that UW on 15 lvl without any buffs has 1835 hp, which is A LOT to wait untill it is killed. Fairly often detonation attacks already instakilled creature, which is a waste then. I had a situation when it caused Spiky bits to activate and fry me deck, but since it has that many hit points and SB activates mostly in earlier rounds, so it should not be very often.
As on paper it looks amazing combo, in reality it feels like it could be better to meld S Instakill on it. But then, I need to upgrade rune further and see what it does.
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inherit
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rafutela✪NFS
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June 2015
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Post by rafutela✪NFS on Oct 5, 2015 7:54:19 GMT
I have melded Detonate 6 last meld day on my Undying Will and what can I say? Runed it with 5 lvl rune, which gives 20% chance of reviving with 1 hp, on top of the 45& chance of resurrecting. I need to upgrade it further, but the chances feel much lower in practice. On top of that UW on 15 lvl without any buffs has 1835 hp, which is A LOT to wait untill it is killed. Fairly often detonation attacks already instakilled creature, which is a waste then. I had a situation when it caused Spiky bits to activate and fry me deck, but since it has that many hit points and SB activates mostly in earlier rounds, so it should not be very often. As on paper it looks amazing combo, in reality it feels like it could be better to meld S Instakill on it. But then, I need to upgrade rune further and see what it does. I have evolved one and get Detonate 1 on it (see thread deckheroes.freeforums.net/thread/1527/lucky-4th?page=3). To make it shines, you need rune lvl 7 at least. Mine is lvl 10 now. What can I say ... it's really a monster (because of rune). I love it, specially when it procs 2-3 times in a row (laugh guarantied). Either it revive (well that's not really a revive because you will keep DoT like flaming or Curse) or rebirth, so it keeps coming back. Keep in mind there is time when it doesn't proc. Also, Detonate add damage and I have some regrets not having Detonate 6 (revive 2 times = 720 dmg lol), useful specially against all those FA/Dodge. Now, if I had to meld something ... I'd place Detonate 6 slightly higher (because of high lvl rune), but it's a risky meld. BUT (S) Instakill / (S) Disposal are both really solid and reliant meld.
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inherit
1149
0
Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Post by corvin on Oct 5, 2015 14:20:56 GMT
I have melded Detonate 6 last meld day on my Undying Will and what can I say? Runed it with 5 lvl rune, which gives 20% chance of reviving with 1 hp, on top of the 45& chance of resurrecting. I need to upgrade it further, but the chances feel much lower in practice. On top of that UW on 15 lvl without any buffs has 1835 hp, which is A LOT to wait untill it is killed. Fairly often detonation attacks already instakilled creature, which is a waste then. I had a situation when it caused Spiky bits to activate and fry me deck, but since it has that many hit points and SB activates mostly in earlier rounds, so it should not be very often. As on paper it looks amazing combo, in reality it feels like it could be better to meld S Instakill on it. But then, I need to upgrade rune further and see what it does. I have evolved one and get Detonate 1 on it (see thread deckheroes.freeforums.net/thread/1527/lucky-4th?page=3). To make it shines, you need rune lvl 7 at least. Mine is lvl 10 now. What can I say ... it's really a monster (because of rune). I love it, specially when it procs 2-3 times in a row (laugh guarantied). Either it revive (well that's not really a revive because you will keep DoT like flaming or Curse) or rebirth, so it keeps coming back. Keep in mind there is time when it doesn't proc. Also, Detonate add damage and I have some regrets not having Detonate 6 (revive 2 times = 720 dmg lol), useful specially against all those FA/Dodge. Now, if I had to meld something ... I'd place Detonate 6 slightly higher (because of high lvl rune), but it's a risky meld. BUT (S) Instakill / (S) Disposal are both really solid and reliant meld.What do you mean saying "risky meld"? What kind of risk? Level 10 detonate rune give 35 % chance of revive, but instakill and disposal procs always. Thats why?
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inherit
706
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128
rafutela✪NFS
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June 2015
rafutela
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Post by rafutela✪NFS on Oct 6, 2015 6:47:55 GMT
I have evolved one and get Detonate 1 on it (see thread deckheroes.freeforums.net/thread/1527/lucky-4th?page=3). To make it shines, you need rune lvl 7 at least. Mine is lvl 10 now. What can I say ... it's really a monster (because of rune). I love it, specially when it procs 2-3 times in a row (laugh guarantied). Either it revive (well that's not really a revive because you will keep DoT like flaming or Curse) or rebirth, so it keeps coming back. Keep in mind there is time when it doesn't proc. Also, Detonate add damage and I have some regrets not having Detonate 6 (revive 2 times = 720 dmg lol), useful specially against all those FA/Dodge. Now, if I had to meld something ... I'd place Detonate 6 slightly higher (because of high lvl rune), but it's a risky meld. BUT (S) Instakill / (S) Disposal are both really solid and reliant meld.What do you mean saying "risky meld"? What kind of risk? Level 10 detonate rune give 35 % chance of revive, but instakill and disposal procs always. Thats why? Risky because you will not always have 2 Instant Kill (even less for 3) but really appreciate when it happens. So that's why I said (S) instakill and disposal are more reliant. BTW, lvl 10 detonate rune is 40% chance of "revive".
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inherit
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Jul 17, 2018 11:13:59 GMT
137
corvin
“I like libraries. It makes me feel comfortable and secure to have walls of words all around me"
493
Sept 7, 2015 13:01:51 GMT
September 2015
corvin
107
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Post by corvin on Oct 6, 2015 7:20:37 GMT
Thanks all you guys for advices, it was really hard to make a decision. My server had 2x meld yesterday and I choose (S)insta. One try and I have dangerous bird-assassin from the hell ))
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June 2015
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Post by rafutela✪NFS on Oct 6, 2015 7:55:50 GMT
Thanks all you guys for advices, it was really hard to make a decision. My server had 2x meld yesterday and I choose (S)insta. One try and I have dangerous bird-assassin from the hell )) Congratz on your meld ! Now your enemies will toss their phone
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werefour
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October 2015
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Post by werefour on Oct 25, 2015 0:43:05 GMT
So would anyone consider disposal for a poor man's Death Angel?
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Oct 25, 2016 17:55:31 GMT
9
pylaczynski
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July 2015
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Post by pylaczynski on Oct 25, 2015 18:55:19 GMT
So would anyone consider disposal for a poor man's Death Angel? It is of course not bad option, but I would rather meld Disposal on something which is protected against it itself, so you would be able to put it into play at the right time. When you have Revive in deck it could be partially avoided, but when you have revive I think Disposal on Hellwolf is much better than on UW
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rafutela✪NFS
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June 2015
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Post by rafutela✪NFS on Oct 25, 2015 19:46:14 GMT
So would anyone consider disposal for a poor man's Death Angel? Well, I have to quote myself then BUT (S) Instakill / (S) Disposal are both really solid and reliant meld. Now, IMO once you start to face a lot of revive, Disposal has that huge inconvenient of speed up the enemy deck. So, I'd place Instakill slightly higher.
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werefour
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October 2015
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Post by werefour on Oct 26, 2015 12:37:08 GMT
So would anyone consider disposal for a poor man's Death Angel? Well, I have to quote myself then BUT (S) Instakill / (S) Disposal are both really solid and reliant meld. Now, IMO once you start to face a lot of revive, Disposal has that huge inconvenient of speed up the enemy deck. So, I'd place Instakill slightly higher. I never thought of it that way precisely.
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