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Boxing Kangaroo
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Sephiroth [BK]
Free-to-play... The grind is real!
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February 2015
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Post by Sephiroth [BK] on Mar 5, 2015 3:16:20 GMT
Just curious to see what people have melded with oracles or ideas/plans they have... It will be for mainly guild work, so keep that in mind but open to all suggestions... Cheers
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Post by jaqenhgar on Mar 5, 2015 4:33:31 GMT
I intend to just put up good old frost armour.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
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Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Mar 5, 2015 11:04:08 GMT
Seems like the obvious choice, but a good choice for sure. Any other combos out there that people are using? I'd like picking off for guild battles... But that's not as flexible as frost armor...
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Post by stuuu✪NFS on Mar 5, 2015 14:32:19 GMT
Frost Armor 7 all the way. Leave the damage to Swordmasters, Technochief et al
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Post by andypk on Mar 5, 2015 15:26:19 GMT
Immunity 9 for me and it's not close. She's a healer/support. The physical fight is not her gig. I drop her where the physical damage is gone or soon to be completely mitigated. Immunity 9 will near guarantee my hero gets a bless 10 and she heals everyone for 150. Not to mention I can drop her on an Archedeva and and eliminate a retreat (note this does not work for Revenant because his immunity makes it impossible to eliminate his physical damage enough).
I have others that can do the physical fighting. I think the biggest problem people have with this game is they don't play a deck properly. They try and make creatures all things and end up with an average deck at best and have to spend the big bucks to make it. I've been #1 in Arena, 10-6 on the explorer maps (really haven't pushed it in a while, 64 on Trials, max damage on guild map is 1,411,000. Most proud of the 987,000 that finished a map though (big time shards on that one). Especially since the 1,411k attack was blocked by a guild mates attack. On my #1 arena victory, I noticed that the enemy had a mostly melded deck with stoneskin on every creature. So I dropped my disposal creatures (Gorgon and Cyclops) for some stoneskin of my own. And my seal creatures won me the battle.
Oh and I haven't spent a dime. It's a patience game. Except for the Gauntlet, everything can be done f2p. Just takes time and strategy. Decide what you want in a deck and work your way towards it. I have a deck in mind for guild maps that I think will be nearly unstoppable. It is going to take me months to meld it. Oracle with immunity 9 is 2 of my dream guild deck spots. Getting the Oracles for the job is going to take months.
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Post by silent wolf on Mar 5, 2015 15:45:00 GMT
what card can you get immunity 9 from?
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Post by andypk on Mar 5, 2015 16:02:57 GMT
Spider Queen. Yeah I'll be sad to see her go. That is until my first time using the melded Oracle. Kind of like buying a new car. That feeling of leaving your old car at the dealership. You feel sad, even sad as you pull away seeing it still in front of the dealership. Then a quarter mile down the road your new car crushes those sad feeling with excitement.
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Post by stuuu✪NFS on Mar 5, 2015 16:40:42 GMT
Spider Queen. Yeah I'll be sad to see her go. That is until my first time using the melded Oracle. Kind of like buying a new car. That feeling of leaving your old car at the dealership. You feel sad, even sad as you pull away seeing it still in front of the dealership. Then a quarter mile down the road your new car crushes those sad feeling with excitement. Big advantage of frost armor is you can drop her anywhere and don't have to wait for a spot to open up on the right. Yes, she doesn't do much damage so shouldn't be on the left, but sometimes it doesn't work out that way. Immunity 9 is solid for sure, but I'd rather put bless on a horned beast and save the Spider Queen for something else.
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Post by andypk on Mar 5, 2015 18:14:36 GMT
For guild battles, there is no left and right. There is only enemy creatures that will keep their physical damage attack and ones that won't. And actually the left tends to be safer for many reasons. Nothing wrong with bless on a horned beast. But Horned beast is a 4* creature and bless is 3*. There are other skills I want to put on a horned beast first. So much faster to put Bless on the frost rager anyways and you know exactly how that creature will play out. I'd save the horned beast for another 4* skill I need on the battle field. Also, I dislike the chance factor of the horned beast. Your whole attack could get screwed if your horned beast gets popped first try and the creature you were trying to protect is in line for a beating next turn.
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Post by stuuu✪NFS on Mar 5, 2015 18:31:22 GMT
For guild battles, there is no left and right. There is only enemy creatures that will keep their physical damage attack and ones that won't. And actually the left tends to be safer for many reasons. Nothing wrong with bless on a horned beast. But Horned beast is a 4* creature and bless is 3*. There are other skills I want to put on a horned beast first. So much faster to put Bless on the frost rager anyways and you know exactly how that creature will play out. I'd save the horned beast for another 4* skill I need on the battle field. Also, I dislike the chance factor of the horned beast. Your whole attack could get screwed if your horned beast gets popped first try and the creature you were trying to protect is in line for a beating next turn. yea in my opinion Horned Beast HP is too low for anything but a Faen deck. Oracle is a superior creature. I don't see Oracle staying alive on the left on guild map though. I've never pulled it off except with Devil Hunter. I try to stack Swordmaster, Frost Rager, or Urza depending on my strategy. Off topic, but what's your preferred Horned Beast meld? I don't hesitate to put 3* melds on a 4* (hint hint Battleblow)
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Post by andypk on Mar 5, 2015 18:47:20 GMT
For guild battles, there is no left and right. There is only enemy creatures that will keep their physical damage attack and ones that won't. And actually the left tends to be safer for many reasons. Nothing wrong with bless on a horned beast. But Horned beast is a 4* creature and bless is 3*. There are other skills I want to put on a horned beast first. So much faster to put Bless on the frost rager anyways and you know exactly how that creature will play out. I'd save the horned beast for another 4* skill I need on the battle field. Also, I dislike the chance factor of the horned beast. Your whole attack could get screwed if your horned beast gets popped first try and the creature you were trying to protect is in line for a beating next turn. yea in my opinion Horned Beast HP is too low for anything but a Faen deck. Oracle is a superior creature. I don't see Oracle staying alive on the left on guild map though. I've never pulled it off except with Devil Hunter. I try to stack Swordmaster, Frost Rager, or Urza depending on my strategy. Off topic, but what's your preferred Horned Beast meld? I don't hesitate to put 3* melds on a 4* (hint hint Battleblow) I'm saving horned beasts for a fatigue 8 meld. I sometimes question the move given the cave dragons' hps with hero buff. But then I watch my cave dragon get sealed 3 times in a row and I realize that survive-ability isn't everything. My cave dragons never last forever anyways (which can be a good thing actually). I really need to get more than 2 cave dragons so I can have both for different types of battles. Plus the horned beast is boosted 300 for each frost rager I drop.
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#0d6ad6
Boxing Kangaroo
24
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Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Mar 5, 2015 22:57:38 GMT
Immunity 9 for me and it's not close. She's a healer/support. The physical fight is not her gig. I drop her where the physical damage is gone or soon to be completely mitigated. Immunity 9 will near guarantee my hero gets a bless 10 and she heals everyone for 150. Not to mention I can drop her on an Archedeva and and eliminate a retreat (note this does not work for Revenant because his immunity makes it impossible to eliminate his physical damage enough). I have others that can do the physical fighting. I think the biggest problem people have with this game is they don't play a deck properly. They try and make creatures all things and end up with an average deck at best and have to spend the big bucks to make it. I've been #1 in Arena, 10-6 on the explorer maps (really haven't pushed it in a while, 64 on Trials, max damage on guild map is 1,411,000. Most proud of the 987,000 that finished a map though (big time shards on that one). Especially since the 1,411k aqueen. was blocked by a guild mates attack. On my #1 arena victory, I noticed that the enemy had a mostly melded deck with stoneskin on every creature. So I dropped my disposal creatures (Gorgon and Cyclops) for some stoneskin of my own. And my seal creatures won me the battle. Oh and I haven't spent a dime. It's a patience game. Except for the Gauntlet, everything can be done f2p. Just takes time and strategy. Decide what you want in a deck and work your way towards it. I have a deck in mind for guild maps that I think will be nearly unstoppable. It is going to take me months to meld it. Oracle with immunity 9 is 2 of my dream guild deck spots. Getting the Oracles for the job is going to take months. Brilliant! Was thinking of a reflect to, being on the right side of the battle field. Didn't even consider immunity from a spider queen. I can see how that would work really well. Also, I reached level 13/14 f2p in the gauntlet with just a flame brave and a shitload of frost raegers and magic weavers. (Like 4 lvl10s of each) and the occasional blood warlock to.help heal my poison ivy who had faction hp. Buffing and static... If I knew what I know now, then I would have beat it for sure. That said, once you pass level 45, good luck.
Melded 4*s are gold for guild fights, realising this now...
Thanks for the info guys
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Post by andypk on Mar 23, 2015 14:29:46 GMT
Immunity 9 for me and it's not close. She's a healer/support. The physical fight is not her gig. I drop her where the physical damage is gone or soon to be completely mitigated. Immunity 9 will near guarantee my hero gets a bless 10 and she heals everyone for 150. Not to mention I can drop her on an Archedeva and and eliminate a retreat (note this does not work for Revenant because his immunity makes it impossible to eliminate his physical damage enough). I have others that can do the physical fighting. I think the biggest problem people have with this game is they don't play a deck properly. They try and make creatures all things and end up with an average deck at best and have to spend the big bucks to make it. I've been #1 in Arena, 10-6 on the explorer maps (really haven't pushed it in a while, 64 on Trials, max damage on guild map is 1,411,000. Most proud of the 987,000 that finished a map though (big time shards on that one). Especially since the 1,411k aqueen. was blocked by a guild mates attack. On my #1 arena victory, I noticed that the enemy had a mostly melded deck with stoneskin on every creature. So I dropped my disposal creatures (Gorgon and Cyclops) for some stoneskin of my own. And my seal creatures won me the battle. Oh and I haven't spent a dime. It's a patience game. Except for the Gauntlet, everything can be done f2p. Just takes time and strategy. Decide what you want in a deck and work your way towards it. I have a deck in mind for guild maps that I think will be nearly unstoppable. It is going to take me months to meld it. Oracle with immunity 9 is 2 of my dream guild deck spots. Getting the Oracles for the job is going to take months. Brilliant! Was thinking of a reflect to, being on the right side of the battle field. Didn't even consider immunity from a spider queen. I can see how that would work really well. Also, I reached level 13/14 f2p in the gauntlet with just a flame brave and a shitload of frost raegers and magic weavers. (Like 4 lvl10s of each) and the occasional blood warlock to.help heal my poison ivy who had faction hp. Buffing and static... If I knew what I know now, then I would have beat it for sure. That said, once you pass level 45, good luck.
Melded 4*s are gold for guild fights, realising this now...
Thanks for the info guys
Update. So I got immunity 9 finally on an Oracle late last week. Loving her. Not just for guild maps, which was my original intent. But she also is a great addition to my main deck in the guild battle on Saturday. Keeps Wight healthy and heals up my morti in the last rounds of a battle, which can be key for the next plunder attempt. Her 1700 hps is usually able to survive a minimum of 3 rounds no matter where she ends up falling in the battlefield. Anyways, I'm trying to do a followup on some of my melds I've gone with. Hope it helps.
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#0d6ad6
Boxing Kangaroo
24
0
Oct 31, 2015 16:48:35 GMT
857
Sephiroth [BK]
Free-to-play... The grind is real!
1,220
Feb 14, 2015 23:06:52 GMT
February 2015
silencethesirens
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Post by Sephiroth [BK] on Mar 23, 2015 19:05:21 GMT
Brilliant! Was thinking of a reflect to, being on the right side of the battle field. Didn't even consider immunity from a spider queen. I can see how that would work really well. Also, I reached level 13/14 f2p in the gauntlet with just a flame brave and a shitload of frost raegers and magic weavers. (Like 4 lvl10s of each) and the occasional blood warlock to.help heal my poison ivy who had faction hp. Buffing and static... If I knew what I know now, then I would have beat it for sure. That said, once you pass level 45, good luck.
Melded 4*s are gold for guild fights, realising this now...
Thanks for the info guys
Update. So I got immunity 9 finally on an Oracle late last week. Loving her. Not just for guild maps, which was my original intent. But she also is a great addition to my main deck in the guild battle on Saturday. Keeps Wight healthy and heals up my morti in the last rounds of a battle, which can be key for the next plunder attempt. Her 1700 hps is usually able to survive a minimum of 3 rounds no matter where she ends up falling in the battlefield. Anyways, I'm trying to do a followup on some of my melds I've gone with. Hope it helps. Good to hear mate I have a lvl.15 oracle now, just need to family another spider queen and ill reckon I'll do this meld
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Deleted
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Post by Deleted on Mar 27, 2015 17:25:06 GMT
It is a great idea, but i do love my Spider Queen too much to sacrifice her, i don't know why so many people says she is close to useless
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on Mar 27, 2015 18:26:53 GMT
It is a great idea, but i do love my Spider Queen too much to sacrifice her, i don't know why so many people says she is close to useless For killing Humans, she is near the best. Other than that, I know I never use her.
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Post by Deleted on Mar 27, 2015 18:32:31 GMT
I just love her immunity and preventing enemy from attack, no matter against who she is fighting
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Post by R✰Slippo on Mar 27, 2015 18:45:15 GMT
It is a great idea, but i do love my Spider Queen too much to sacrifice her, i don't know why so many people says she is close to useless It isn't that she is useless, just not a very useful 5* card once you have any other 5* or evolved 4*. Ravage is super situational since 75% of the community runs Mortii or Faen, Immunity 9, while amazing, will screw you on a bunch of spiky bits damage if she is one of the 3 cards with the buff, and Venom edge is decent, but can be resisted/dodged and still only has 70% chance to proc. If you put Immunity 9 on say a Sentry angel, he won't take magic damage and with FA 5 only takes 160 damage, but heals for 210. I'd put him up against a spider queen and waltz to an easy kill. OP: FA 7 or Immunity 7/9. Personally I'm going to wait for more feedback from Andypk with regards to if he still loves it on his Oracle. The 20% difference atm I'd rather save for something else, but I'm not anywhere close to a second meld yet so I've got some time to change my mind and Spider Queen is in much shorter supply than Horned Beast.
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Post by andypk on Mar 27, 2015 20:09:28 GMT
It is a great idea, but i do love my Spider Queen too much to sacrifice her, i don't know why so many people says she is close to useless It isn't that she is useless, just not a very useful 5* card once you have any other 5* or evolved 4*. Ravage is super situational since 75% of the community runs Mortii or Faen, Immunity 9, while amazing, will screw you on a bunch of spiky bits damage if she is one of the 3 cards with the buff, and Venom edge is decent, but can be resisted/dodged and still only has 70% chance to proc. If you put Immunity 9 on say a Sentry angel, he won't take magic damage and with FA 5 only takes 160 damage, but heals for 210. I'd put him up against a spider queen and waltz to an easy kill. OP: FA 7 or Immunity 7/9. Personally I'm going to wait for more feedback from Andypk with regards to if he still loves it on his Oracle. The 20% difference atm I'd rather save for something else, but I'm not anywhere close to a second meld yet so I've got some time to change my mind and Spider Queen is in much shorter supply than Horned Beast. Loving every minute of her so far. She goes with my main deck in guild wars. Keeps the troops and Wight fresh. For guild battles she is awesome sauce. I use a Cripple/2xfatigue 8 guild map deck. Was up against 1-9 last night. My deck held up long enough to kill 2 but then it fell apart. I got 2 or 3 extra bonus rounds of death curse in (killing a 3rd creature because she never died, firing bless 10 every round. Several weeks from now (or earlier) I will have 2 oracles with immunity 9. Then I'll probably work on replacing my sentry angels that have mass heal with Oracles w/ FA7. Edit: My second to last creature to perish that battle was my Horned Beast w/Fatigue 8. It got popped by the tree during the deck implosion (moved left when something w/FA perished and then got hit). It moved left of the tree after that round but magic damage/flames finished it off after the tree crippled it. (I think it was a tree, maybe it was the spider queen, pretty sure it was a tree though (something that you can't cripple/fatigue). Now had the beast had immunity 9 or more hit points it would have lived as well.
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Post by R✰Slippo on Mar 27, 2015 20:28:43 GMT
It isn't that she is useless, just not a very useful 5* card once you have any other 5* or evolved 4*. Ravage is super situational since 75% of the community runs Mortii or Faen, Immunity 9, while amazing, will screw you on a bunch of spiky bits damage if she is one of the 3 cards with the buff, and Venom edge is decent, but can be resisted/dodged and still only has 70% chance to proc. If you put Immunity 9 on say a Sentry angel, he won't take magic damage and with FA 5 only takes 160 damage, but heals for 210. I'd put him up against a spider queen and waltz to an easy kill. OP: FA 7 or Immunity 7/9. Personally I'm going to wait for more feedback from Andypk with regards to if he still loves it on his Oracle. The 20% difference atm I'd rather save for something else, but I'm not anywhere close to a second meld yet so I've got some time to change my mind and Spider Queen is in much shorter supply than Horned Beast. Loving every minute of her so far. She goes with my main deck in guild wars. Keeps the troops and Wight fresh. For guild battles she is awesome sauce. I use a Cripple/2xfatigue 8 guild map deck. Was up against 1-9 last night. My deck held up long enough to kill 2 but then it fell apart. I got 2 or 3 extra bonus rounds of death curse in (killing a 3rd creature because she never died, firing bless 10 every round. Several weeks from now (or earlier) I will have 2 oracles with immunity 9. Then I'll probably work on replacing my sentry angels that have mass heal with Oracles w/ FA7. Edit: My second to last creature to perish that battle was my Horned Beast w/Fatigue 8. It got popped by the tree during the deck implosion (moved left when something w/FA perished and then got hit). It moved left of the tree after that round but magic damage/flames finished it off after the tree crippled it. (I think it was a tree, maybe it was the spider queen, pretty sure it was a tree though (something that you can't cripple/fatigue). Now had the beast had immunity 9 or more hit points it would have lived as well. Interesting, you might convince me! I have one with FA 7 atm and am looking at alternating between FA and Immunity on my Oracles as I slowly accumulate them to give me a mix. Fatigue on Horned Beast sounds pretty dirty. I was thinking Swordmaster but HB sounds like a good choice with Immunity/Dodge/Mass heal. Again just wish it didn't take ages to farm since I'm 3 melds into recycle on my current HB and don't really want to reset that I am leaning towards changing my mind and putting recycle on a Light Brave anyways (need more copies sadly) Ugh patients is a virtue they say....
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on Mar 27, 2015 20:50:44 GMT
You aren't worried that, once Horned Beast doesn't proc, that he pretty much dies?
He's great in a buffed Faen deck, but his kow HP is a game breaker for me outside of a Faen deck.
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Post by andypk on Mar 27, 2015 21:14:03 GMT
You aren't worried that, once Horned Beast doesn't proc, that he pretty much dies? He's great in a buffed Faen deck, but his kow HP is a game breaker for me outside of a Faen deck. My 3 frost ragers w/ bless 10 handle that. Not to mention Wight's cripple 9 and the beast's fatigue 8 plus a swordmaster w/fatigue 8. I also don't place him where the physical damage won't be mitigated.
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#0d6ad6
Human Deck Specialist
86
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Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on Mar 27, 2015 21:17:27 GMT
You aren't worried that, once Horned Beast doesn't proc, that he pretty much dies? He's great in a buffed Faen deck, but his kow HP is a game breaker for me outside of a Faen deck. My 3 frost ragers w/ bless 10 handle that. Not to mention Wight's cripple 9 and his fatigue 8 plus a swordmaster w/ fatigue 8. I also don't place him where the physical damage won't be mitigated. Not that I was questioning your knowledge of this game, just wondering because for some reason, I don't like Horned Beast. I refuse to use him unless it's a Faen deck, then he's great as an avoidance tank. Retreat on one (which I'm sure isn't possible) would be so annoying to face.
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Post by thundergod on Mar 27, 2015 21:26:33 GMT
My 3 frost ragers w/ bless 10 handle that. Not to mention Wight's cripple 9 and his fatigue 8 plus a swordmaster w/ fatigue 8. I also don't place him where the physical damage won't be mitigated. Not that I was questioning your knowledge of this game, just wondering because for some reason, I don't like Horned Beast. I refuse to use him unless it's a Faen deck, then he's great as an avoidance tank. Retreat on one (which I'm sure isn't possible) would be so annoying to face. Like andy said, he lasts a LONG time in guild maps if you have a few hp boosters. It might be because I think you have a human deck, but horned beast still works well in Wight decks because of Cripple and Undying. I just think many people underestimate the amount of seals/delay 3s you face.
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Post by andypk on Mar 27, 2015 21:30:12 GMT
My 3 frost ragers w/ bless 10 handle that. Not to mention Wight's cripple 9 and his fatigue 8 plus a swordmaster w/ fatigue 8. I also don't place him where the physical damage won't be mitigated. Not that I was questioning your knowledge of this game, just wondering because for some reason, I don't like Horned Beast. I refuse to use him unless it's a Faen deck, then he's great as an avoidance tank. Retreat on one (which I'm sure isn't possible) would be so annoying to face. Never thought you were. The horned beasts hit points are pretty much the only reason why I don't have one in my main deck with recycle 1 today. Sooo tempting. Dodge and immunity with recycle....yum. One shot, boom, ugh. In my guild deck though he has support from 3 frost ragers and physical mitigation. Makes him pure awesome
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on Mar 27, 2015 21:30:52 GMT
Not that I was questioning your knowledge of this game, just wondering because for some reason, I don't like Horned Beast. I refuse to use him unless it's a Faen deck, then he's great as an avoidance tank. Retreat on one (which I'm sure isn't possible) would be so annoying to face. Like andy said, he lasts a LONG time in guild maps if you have a few hp boosters. It might be because I think you have a human deck, but horned beast still works well in Wight decks because of Cripple and Undying. I just think many people underestimate the amount of seals/delay 3s you face. My Human deck is situational, my Main deck is a mix of 4 Mortii, 3 Human, 2 Faen and 1 Neander: Devil Hunter Thalassa Phantom Liege Gorgon Gorgon Titania Swordmaster Swordmaster Flame Brave Naga Mistress Cyclops
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Post by thundergod on Mar 28, 2015 1:46:59 GMT
Like andy said, he lasts a LONG time in guild maps if you have a few hp boosters. It might be because I think you have a human deck, but horned beast still works well in Wight decks because of Cripple and Undying. I just think many people underestimate the amount of seals/delay 3s you face. My Human deck is situational, my Main deck is a mix of 4 Mortii, 3 Human, 2 Faen and 1 Neander: Devil Hunter Thalassa Phantom Liege Gorgon Gorgon Titania Swordmaster Swordmaster Flame Brave Naga Mistress Cyclops I see, that makes a little more sense now. In that deck you probably aren't going to activate the hp buffs and the Devil Hunter's abilities probably won't do too much, so he probably wouldn't last long. If you have a mainly Faen deck(5+), then the hp buffs will give him a ton of hp and the previous post explained how he can work with a Mortii hero. I can see how Human and Neander heroes, on the other hand, have much less methods for keeping him alive.
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on Mar 28, 2015 2:39:54 GMT
My Human deck is situational, my Main deck is a mix of 4 Mortii, 3 Human, 2 Faen and 1 Neander: Devil Hunter Thalassa Phantom Liege Gorgon Gorgon Titania Swordmaster Swordmaster Flame Brave Naga Mistress Cyclops I see, that makes a little more sense now. In that deck you probably aren't going to activate the hp buffs and the Devil Hunter's abilities probably won't do too much, so he probably wouldn't last long. If you have a mainly Faen deck(5+), then the hp buffs will give him a ton of hp and the previous post explained how he can work with a Mortii hero. I can see how Human and Neander heroes, on the other hand, have much less methods for keeping him alive. My Main deck has a stategy of jamming the front with Sweeping Blow and Titania for a OHK, Gorgons are placed wherever and timed for good Disposals while Flame Brave, Naga Mistress and Thalassa in the back. It's basically a brute force deck that flames out quick. The Hero is usually not an issue: Devil Hunter: Entangle 2, Faen Aura 6, Deep Freeze 7, Five On It 7 Patriach: Holy Star 4, Human Strength 9, Ice Shell 9 Shall I PM you my other 4-5*s and you suggest a better Main deck?
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inherit
Royal
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Jul 28, 2016 18:48:00 GMT
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thundergod
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March 2015
thundergod
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Post by thundergod on Mar 28, 2015 9:12:11 GMT
The deck looks fine to me. I was just making sense of how a Horned Beast probably wouldn't fit in your deck as well as other decks.
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on Mar 28, 2015 17:09:48 GMT
The deck looks fine to me. I was just making sense of how a Horned Beast probably wouldn't fit in your deck as well as other decks. To be completely fair, Horned Beast fits in my all-Faen defense deck that rips through Guild Battles. I'm even farming a 2nd and 3rd for them.
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