inherit
1257
0
32
deadsun
139
Sept 25, 2015 0:20:42 GMT
September 2015
deadsun
|
Post by deadsun on Dec 12, 2015 18:25:30 GMT
Revive Hanuman for president. No no, reflect Cancer.
|
|
#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
|
Post by ℜ★God on Dec 12, 2015 20:25:18 GMT
You're highly over glamorizing an Unbound Panther Chief and Unbound Twins.. Without Frost Armor (or Sac 8 on your Twins), they would both get one-shotted by most of my creatures. The Sekhmet would be rendered useless if I just threw a Pontiff in front of him. A Life Sap Anathema can easily be locked down by my Sea Wizard, Fae Firstborn, or Paragon. The only thing that would give me a little bit of trouble is the Sac 8 Pit Dragon. Now, if these creatures don't work against my deck, then they certainly won't work against someone who is level 95+. You don't get to choose what you throw in front of things in Tournament/Arena, and lockdowns are not guaranteed and with only one creature even being succeptable to them, your Sea Wizard, Fae Firstborn, and Paragons lockdowns will hit almost nothing . Since you want to talk hypotheticals, 1. they are much less likely to get one shot thanks to protection and a vitality rune, and 2. one bad roll and a bullseye runed Anathema can nearly one shot your creatures with a defense skill like frost armor or dodge (something that doesn't work against the setup I provided). And since nothing uses their lockdown skills when under crazed sorrow, that is even more likely. Well, even if they don't get one-shotted, my point is that they aren't going to last very long. Even with a Protection and Vitality buff, a Panther Chief and Twins with Unbound aren't going to last very long at all, which is what you need your creatures to do at higher levels. High level battles revolve around board presence, and if one player loses a lot of presence or a lot of tempo, then they are likely to lose. And this is going to be the case with the Panther Chief and Twins. Once they come back out after being killed, Protection will have worn off, so they'd die even faster than last time. And having creatures who come out onto the field and die over and over again are obviously a serious detriment to your deck.
|
|
inherit
1257
0
32
deadsun
139
Sept 25, 2015 0:20:42 GMT
September 2015
deadsun
|
Post by deadsun on Dec 12, 2015 20:47:37 GMT
You don't get to choose what you throw in front of things in Tournament/Arena, and lockdowns are not guaranteed and with only one creature even being succeptable to them, your Sea Wizard, Fae Firstborn, and Paragons lockdowns will hit almost nothing . Since you want to talk hypotheticals, 1. they are much less likely to get one shot thanks to protection and a vitality rune, and 2. one bad roll and a bullseye runed Anathema can nearly one shot your creatures with a defense skill like frost armor or dodge (something that doesn't work against the setup I provided). And since nothing uses their lockdown skills when under crazed sorrow, that is even more likely. Well, even if they don't get one-shotted, my point is that they aren't going to last very long. Even with a Protection and Vitality buff, a Panther Chief and Twins with Unbound aren't going to last very long at all, which is what you need your creatures to do at higher levels. High level battles revolve around board presence, and if one player loses a lot of presence or a lot of tempo, then they are likely to lose. And this is going to be the case with the Panther Chief and Twins. Once they come back out after being killed, Protection will have worn off, so they'd die even faster than last time. And having creatures who come out onto the field and die over and over again are obviously a serious detriment to your deck. Actually Panther Chief's can survive quite well thanks to life sap and a couple procs of Twin Defense can not only keep them alive (bullseye doesn't get around it like it does dodge) but can destroy the enemy across from it, especially since Twin Terror is also Direct Dmg. But even with that, they aren't meant to last forever. You need a couple to die to trigger Sharp Armor which then turns creatures like your Fae Firstborn and Sea Wizard into liabilities that end up wiping your own board in a turn or two. This is literally how Sharp Armor decks work. Neander hp decks have and do work. And while yes protection will only help until they die the first time, Earth Totem from Nidhogg's keep helping, and even count as 500 hp heals when it comes back into play. And, once again, Captivator skill buys entire free turns of no dmg being done at all to this style of deck increasing survivability even further into the later game.
|
|
#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
|
Post by ℜ★God on Dec 12, 2015 20:51:14 GMT
Well, even if they don't get one-shotted, my point is that they aren't going to last very long. Even with a Protection and Vitality buff, a Panther Chief and Twins with Unbound aren't going to last very long at all, which is what you need your creatures to do at higher levels. High level battles revolve around board presence, and if one player loses a lot of presence or a lot of tempo, then they are likely to lose. And this is going to be the case with the Panther Chief and Twins. Once they come back out after being killed, Protection will have worn off, so they'd die even faster than last time. And having creatures who come out onto the field and die over and over again are obviously a serious detriment to your deck. Actually Panther Chief's can survive quite well thanks to life sap and a couple procs of Twin Defense can not only keep them alive (bullseye doesn't get around it like it does dodge) but can destroy the enemy across from it, especially since Twin Terror is also Direct Dmg. But even with that, they aren't meant to last forever. You need a couple to die to trigger Sharp Armor which then turns creatures like your Fae Firstborn and Sea Wizard into liabilities that end up wiping your own board. This is literally how Sharp Armor decks work. Neander hp decks have and do work. And while yes protection will only help until they die the first time, Earth Totem from Nidhogg's keep helping, and even count as 500 hp heals when it comes back into play. Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator?
|
|
inherit
1257
0
32
deadsun
139
Sept 25, 2015 0:20:42 GMT
September 2015
deadsun
|
Post by deadsun on Dec 12, 2015 20:56:08 GMT
Actually Panther Chief's can survive quite well thanks to life sap and a couple procs of Twin Defense can not only keep them alive (bullseye doesn't get around it like it does dodge) but can destroy the enemy across from it, especially since Twin Terror is also Direct Dmg. But even with that, they aren't meant to last forever. You need a couple to die to trigger Sharp Armor which then turns creatures like your Fae Firstborn and Sea Wizard into liabilities that end up wiping your own board. This is literally how Sharp Armor decks work. Neander hp decks have and do work. And while yes protection will only help until they die the first time, Earth Totem from Nidhogg's keep helping, and even count as 500 hp heals when it comes back into play. Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator? If you're going up against Alchemist, you plan on using Group Tactics/Full Alert which then becomes a liability to your entire team? But hey, if you want to think there's no way to build around an alchemist deck, fine. I have explained my point clearly I think and will end my points here.
|
|
#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
|
Post by ℜ★God on Dec 12, 2015 21:01:35 GMT
Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator? If you're going up against Alchemist, you plan on using Group Tactics/Full Alert which then becomes a laibility to your entire team? I wouldn't change my Captivator's talents just to counter some guy's Alchemist deck.. But if I did change Group Tactics to something else, it'd be to Entrap or Firestorm.. Not Sharp Armor XD
|
|
inherit
412
0
86
Gallows Dodger
I'll Take a Potato Chip, and EAT IT!
317
May 2015
lightyagami
Gods Chosen
|
Post by Gallows Dodger on Dec 12, 2015 23:25:57 GMT
Actually Panther Chief's can survive quite well thanks to life sap and a couple procs of Twin Defense can not only keep them alive (bullseye doesn't get around it like it does dodge) but can destroy the enemy across from it, especially since Twin Terror is also Direct Dmg. But even with that, they aren't meant to last forever. You need a couple to die to trigger Sharp Armor which then turns creatures like your Fae Firstborn and Sea Wizard into liabilities that end up wiping your own board. This is literally how Sharp Armor decks work. Neander hp decks have and do work. And while yes protection will only help until they die the first time, Earth Totem from Nidhogg's keep helping, and even count as 500 hp heals when it comes back into play. Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator? I would, considering the recent reflect buff. It gets triggered by Blaze, Firecatcher, Immolation, Frost Armor runes and a lot more now.
|
|
#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
|
Post by ℜ★God on Dec 12, 2015 23:30:11 GMT
Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator? I would, considering the recent reflect buff. It gets triggered by Blaze, Firecatcher, Immolation, Frost Armor runes and a lot more now. No dude, that's not a buff, it's a bug. And they're fixing it in 8.5.0 update
|
|
#0d6ad6
April First
408
0
1,185
voldrox [BK]
Give me back my $20 you IGGnorant.
2,766
April 2015
voldrox
101
Boxing Kangaroo [General Manager] oops (Guild master)
|
Post by voldrox [BK] on Dec 13, 2015 2:45:41 GMT
Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator? I would, considering the recent reflect buff. It gets triggered by Blaze, Firecatcher, Immolation, Frost Armor runes and a lot more now. I thought some of them were bugs. Frost armor rune has direct damage, I believe they fixed that in the latest update.
|
|
#000000
255
0
508
derpy✪NFS
834
April 2015
derpy
|
Post by derpy✪NFS on Dec 13, 2015 2:48:31 GMT
Why would I be worried about Sharp Armor? Who uses Sharp Armor on their Captivator? If you're going up against Alchemist, you plan on using Group Tactics/Full Alert which then becomes a liability to your entire team? But hey, if you want to think there's no way to build around an alchemist deck, fine. I have explained my point clearly I think and will end my points here. Those abilities won't trigger Alchemist unless I'm mistaken. Hero buffs aren't the same as intrinsic buffs, they dont trigger bullseye rune so I see no reason they would trigger Alchemist.
|
|
inherit
1257
0
32
deadsun
139
Sept 25, 2015 0:20:42 GMT
September 2015
deadsun
|
Post by deadsun on Dec 13, 2015 3:08:20 GMT
If you're going up against Alchemist, you plan on using Group Tactics/Full Alert which then becomes a liability to your entire team? But hey, if you want to think there's no way to build around an alchemist deck, fine. I have explained my point clearly I think and will end my points here. Those abilities won't trigger Alchemist unless I'm mistaken. Hero buffs aren't the same as intrinsic buffs, they dont trigger bullseye rune so I see no reason they would trigger Alchemist. This may very well be true. Zero Kelvin doesn't trigger bullseye rune, but bullseye still bypasses it like any other Frost Armor, so it would be hard to say for sure which interaction it would follow without seeing it in action. Does it act like bullseye rune and not see it as a proper Dodge skill? Or does it act like bullseye and see it as a proper Dodge?. I would guess the second for this reason:Alchemist skill says it does dmg when the target 'casts' (activates) Dodge or Immunity, etc, while bullseye rune specifically says while attacking something 'with' Dodge or Ice Shield (frost armor). And the hero abilities, like Zero kelvin, put a dodge on them, but they don't actually HAVE Dodge or Frost Armor as a skill, which I suspect is what the rune looks for. Therefore I would expect Alchemist skill to trigger when the creature 'casts' (Activates) the Dodge given from Group Tactics. Would be awesome if someone had a video of the interaction between Group Tactics and Alchemist.
|
|
#000000
255
0
508
derpy✪NFS
834
April 2015
derpy
|
Post by derpy✪NFS on Dec 13, 2015 13:14:38 GMT
Those abilities won't trigger Alchemist unless I'm mistaken. Hero buffs aren't the same as intrinsic buffs, they dont trigger bullseye rune so I see no reason they would trigger Alchemist. This may very well be true. Zero Kelvin doesn't trigger bullseye rune, but bullseye still bypasses it like any other Frost Armor, so it would be hard to say for sure which interaction it would follow without seeing it in action. Does it act like bullseye rune and not see it as a proper Dodge skill? Or does it act like bullseye and see it as a proper Dodge?. I would guess the second for this reason:Alchemist skill says it does dmg when the target 'casts' (activates) Dodge or Immunity, etc, while bullseye rune specifically says while attacking something 'with' Dodge or Ice Shield (frost armor). And the hero abilities, like Zero kelvin, put a dodge on them, but they don't actually HAVE Dodge or Frost Armor as a skill, which I suspect is what the rune looks for. Therefore I would expect Alchemist skill to trigger when the creature 'casts' (Activates) the Dodge given from Group Tactics. Would be awesome if someone had a video of the interaction between Group Tactics and Alchemist. Well, we will see- but the conditions are a little different for them, I think. Runes require the creature to trigger them, and I suspect the hero abilities are also the same. Although you have frost armour on when zero kelvin activates, it's not the creatures ability- so Alchemist won't punish it. Another example is GT on creatures with dodge- it overrides the dodge and dodge runes won't activate because of that. I guess we'll see soon enough though!
|
|
tk
Stormkalar
Posts: 1
inherit
3348
0
Aug 17, 2016 19:01:01 GMT
0
tk
1
Aug 17, 2016 18:54:15 GMT
August 2016
tk
|
Post by tk on Aug 17, 2016 19:01:01 GMT
Hi all new, i just want to ask what is the best talent for warlock?
|
|
#0d6ad6
1501
0
Jul 23, 2019 21:39:08 GMT
542
BK✦нαяιѕн
Main character - Harish...Alts - Harish_BK and The Alt.
1,266
Sept 30, 2015 6:25:21 GMT
September 2015
harish
89
|
Post by BK✦нαяιѕн on Aug 18, 2016 0:57:20 GMT
Hi all new, i just want to ask what is the best talent for warlock? Protection + firestorm + GT or protection + gt+ entrap
|
|
Sisyphus
Nightraider
Posts: 60
Level: 73
Guild: Kaos Haven
LINE ID: ilikephilosophy
inherit
3077
0
Sept 28, 2016 19:51:40 GMT
14
Sisyphus
60
June 2016
sisyphus
73
Kaos Haven
ilikephilosophy
|
Post by Sisyphus on Aug 18, 2016 1:34:39 GMT
If it needed to be stated, the best Hero is now undoubtedly Warbringer.
|
|
inherit
84
0
Aug 21, 2019 23:29:12 GMT
708
asgarth1980
2,446
March 2015
asgarth1980
|
Post by asgarth1980 on Aug 18, 2016 8:50:15 GMT
If it needed to be stated, the best Hero is now undoubtedly Warbringer. you think druidess will lose? .. depends on how the damage type is coded for war bringer... it may bypass ward...if it does...yea war bringer is top
|
|
inherit
1237
0
15
chr0ll0
123
Sept 24, 2015 1:15:35 GMT
September 2015
chr0ll0
|
Post by chr0ll0 on Aug 18, 2016 8:59:31 GMT
Warbringer ability go through wards
|
|
inherit
3142
0
0
★✪Gouki
14
July 2016
yunghell
|
Post by ★✪Gouki on Aug 18, 2016 10:35:06 GMT
If it needed to be stated, the best Hero is now undoubtedly Warbringer. is captivator better than vile ?
|
|
inherit
84
0
Aug 21, 2019 23:29:12 GMT
708
asgarth1980
2,446
March 2015
asgarth1980
|
Post by asgarth1980 on Aug 18, 2016 13:46:04 GMT
If it needed to be stated, the best Hero is now undoubtedly Warbringer. is captivator better than vile ? VS with lucidity wins Captivator hands down... Without Lucidity half fight... depends on deck and luck...
|
|
inherit
84
0
Aug 21, 2019 23:29:12 GMT
708
asgarth1980
2,446
March 2015
asgarth1980
|
Post by asgarth1980 on Aug 18, 2016 13:47:38 GMT
Warbringer ability go through wards Interesting ..with that wonder will unclean have 3 war bringer later? the igg on high spending drugs so create modified heroine to lure the likes of unclean....
|
|
Sisyphus
Nightraider
Posts: 60
Level: 73
Guild: Kaos Haven
LINE ID: ilikephilosophy
inherit
3077
0
Sept 28, 2016 19:51:40 GMT
14
Sisyphus
60
June 2016
sisyphus
73
Kaos Haven
ilikephilosophy
|
Post by Sisyphus on Aug 18, 2016 17:17:01 GMT
Warbringer ability go through wards Interesting ..with that wonder will unclean have 3 war bringer later? the igg on high spending drugs so create modified heroine to lure the likes of unclean.... I'm sure Dane will be going for Warbringer eventually, if they make him available in a less-P2W way.
|
|
inherit
2067
0
Sept 29, 2018 10:50:09 GMT
54
Sick.
245
Nov 22, 2015 18:45:01 GMT
November 2015
qckshot
|
Post by Sick. on Aug 18, 2016 19:17:49 GMT
Getting Warbringer is one thing but leveling that dude to a higher level is a whole different story if your are not willing to spend a lot of gems. Going VS is the cheaper option.
|
|
inherit
84
0
Aug 21, 2019 23:29:12 GMT
708
asgarth1980
2,446
March 2015
asgarth1980
|
Post by asgarth1980 on Aug 19, 2016 0:50:39 GMT
Getting Warbringer is one thing but leveling that dude to a higher level is a whole different story if your are not willing to spend a lot of gems. Going VS is the cheaper option. we are all talking about that guy who literally almost won every event with druidess as top prizes....so that amount is like one Mac Donald meal to him... it is a bloody car to us
|
|
Sisyphus
Nightraider
Posts: 60
Level: 73
Guild: Kaos Haven
LINE ID: ilikephilosophy
inherit
3077
0
Sept 28, 2016 19:51:40 GMT
14
Sisyphus
60
June 2016
sisyphus
73
Kaos Haven
ilikephilosophy
|
Post by Sisyphus on Aug 19, 2016 5:20:18 GMT
Getting Warbringer is one thing but leveling that dude to a higher level is a whole different story if your are not willing to spend a lot of gems. Going VS is the cheaper option. Naturally. I'm not advising people who aren't gem-rich/money-rich to go after Warbringer. There would be no point, as you said. I was addressing the "Best 5 Star Hero" question and then someone said something about Dane.
|
|
inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
|
Post by Yuna on Aug 19, 2016 6:10:29 GMT
If it needed to be stated, the best Hero is now undoubtedly Warbringer. Eh, he takes a lot long time to kill. And while his skill goes through Storm Warm, it'll still take a few turns to kill warded creatures. So he's a good weapon against Druidess, but he's hardly the best hero in the game.
|
|
inherit
2231
0
Nov 27, 2016 10:59:39 GMT
8
killaheala
44
Dec 24, 2015 11:06:09 GMT
December 2015
killaheala
|
Post by killaheala on Aug 19, 2016 14:47:57 GMT
Lvl 9/10 task is the best hero ingame
|
|
inherit
84
0
Aug 21, 2019 23:29:12 GMT
708
asgarth1980
2,446
March 2015
asgarth1980
|
Post by asgarth1980 on Aug 19, 2016 15:02:11 GMT
Lvl 9/10 task is the best hero ingame domination is preventable for 3 times by lucidity so I would not think task has a chance...any hero skill which can be prevented by lucidity stands at a losing end...
|
|
inherit
1216
0
236
monkeylord
314
Sept 21, 2015 4:09:15 GMT
September 2015
monkeylord
|
Post by monkeylord on Aug 19, 2016 23:14:42 GMT
Not sure how good warbringer can be, haven't got good talents on it yet, but here's a video vs a good druidess deck. Notice a few quirks. Initial damage does not go through ward. Dmg each turn occurs before any action and goes though ward. Crimson tide goes through hibernating Aquarius, both initial and . It can kill her too. It's lock down doesn't permanently disble Octavius, but the damage sticks. Also, notice the damage each turn stacks from multiple tides. No telling if any of this is permanent, though. They like to release a card, then change it shortly after. youtu.be/Ce7JututkB8
|
|
Sisyphus
Nightraider
Posts: 60
Level: 73
Guild: Kaos Haven
LINE ID: ilikephilosophy
inherit
3077
0
Sept 28, 2016 19:51:40 GMT
14
Sisyphus
60
June 2016
sisyphus
73
Kaos Haven
ilikephilosophy
|
Post by Sisyphus on Aug 20, 2016 0:24:34 GMT
If it needed to be stated, the best Hero is now undoubtedly Warbringer. Eh, he takes a lot long time to kill. And while his skill goes through Storm Warm, it'll still take a few turns to kill warded creatures. So he's a good weapon against Druidess, but he's hardly the best hero in the game. I think you're disagreeing with me just to disagree with me. (Maybe not, though.)
|
|
inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
|
Post by Yuna on Aug 20, 2016 0:32:07 GMT
Eh, he takes a lot long time to kill. And while his skill goes through Storm Warm, it'll still take a few turns to kill warded creatures. So he's a good weapon against Druidess, but he's hardly the best hero in the game. I think you're disagreeing with me just to disagree with me. (Maybe not, though.) No, I am blatantly saying that Warbringer is not the best hero in the game as of this moment (in my opinion).
|
|