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Post by deathstv on Aug 22, 2015 16:12:44 GMT
This month i got a bit lucky and managed to get a lot of new cards and copies. As far as heroes are conserned i have: wight death curse lvl 4 , aura 6, undying 6, criple 6. legion frenzy lvl 2, vitality 3 , spiky bits 7 chaos witch grief lvl 2 , might 3, hex 6 and a mediocre gladiator Now the crips pool human | Mortii | Neander | Faen | Other | Angel Prime ares 3x Titania 6x Royal dragon 4x Griffi-Knight 2x Oracle (1 lvl 15 trying to meld FA) Arcane master 2x Techno-Chief 2x Swordmaster 4x Royal Knight 3x Seraph Colossus Paladin 3x Sentry Angel Cleric Icy mage 2x Juggernaut | Magmus Death knight Thalassa Gorgon Queen Tempress 2x Cave Dragon 2x Bloody Lord 5x Hell Knight 4x Harbinger 2x pit lord Hellwolf Dullahan 3x Pit Priest | Anathema 2x Spider Queen 2x Nean Raptor 2x Mammoth Rider 2x Neamazon Urza Major 6x Neander Giant 6x Howling king Tauro General | Hanuman 2x Ash Beast 2x Horned Beast 4x Light Brave Satyr Sentry Master Guide 4x Faen Mesmer 3x Pale dragon 3x Flame Brave Faen Rampanger Treant Elder Arrow Brave 2x Centaur Chief 7x Pegasus Lord | frost rager melded bless 7 Frost Caller melded unholy pact 7 Loads of 3* unmelded |
I am looking for all kind of advices. Melding, for explorer gate, guild maps (usually 10-20k dmg) and arena.i am working on my second thalassa, but goes slow as i trying to get oracles and HBs for melding. I am stuck at 10-5 in gate so no garboid yet. So i have enough copies to meld something on Royal dragon, Hell Knight, Neander Giant, Howling king, Pegasus Lord. Do they worth the resources?What to meld? Also on which hero should i focus next?
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Post by deathstv on Aug 31, 2015 7:24:33 GMT
changes are made and since i didnt get a response i will try with another post. human | Mortii | Neander | Faen | Other | Angel Prime Ares 2x Great Mystic 4x Titania 7x Royal dragon 7x Griffi-Knight 2x Oracle (1 lvl 15 FA 90%) Arcane master 4x Techno-Chief 5x Swordmaster 6x Royal Knight 4x Seraph Colossus Paladin 3x Sentry Angel (1 lvl 15 melded fatigue 8) 4x Cleric Icy mage 4x Juggernaut | Magmus Pit Dragon Death knight Thalassa Gorgon Queen Tempress 4x Cave Dragon 2x Bloody Lord 6x Hell Knight 6x Harbinger 4x pit lord Hellwolf Dullahan 4x Pit Priest 2x Puppeteer | Anathema 2x Spider Queen 3x Nean Raptor 4x Mammoth Rider 3x Neamazon Urza Major 3x Panther Chief 6x Neander Giant 6x Howling king Tauro General The Twins | Hanuman 2x Ash Beast Phoenix Horned Beast (melded recycle) 4x Light Brave Satyr Sentry Master Guide 4x Faen Mesmer 3x Pale dragon 3x Flame Brave Faen Rampanger Treant Elder Arrow Brave 2x Centaur Chief 8x Pegasus Lord
| 2x frost rager (melded bless 7)
Frost Caller (melded unholy pact 7)
Loads of 3* unmelded
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My current all purpose deck (arena-exploring) is: Wight lvl 5 , Aura 8, DeathCloud 8, Cripple 8 Oracle 10lvl Oracle 15lvl (FA3 90%) Hanuman Gorgon Hellwolf 2x Great Mystic Horned Beast (recycle) Spider Queen Phoenix i use a similar deck for maps Wight lvl 5 , Aura 8, DeathCloud 8, Cripple 8 , Oracle, Oracle, spider Queen, Ash Beast, 2x Sword master, Blood warlock, Sentry angel (fatigue8), 2x Frost rager (Bless7) i manage to do 15-25 regular dmg and sometimes 150k+. My questions are simple: 1. What can i improve to my all around deck? i am stuck in 10-7 in gate. 2. Any suggestions for the maps deck?3. What melds i must do next? (maps and all around)4. Any suggestions for tournament decks? (off and def)
Tnx in advance for all the help and suggestions. Add me in game: Deathstv
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Post by Pyron on Aug 31, 2015 8:30:42 GMT
1) You have two GM. You shouldn't have much problem with proper melded 4*. With your cards you should reach at least map 12.
2& 3) Some maps may require different setups, so getting great melded 4* will carry you through explore mode. I'd invest in Curse/Stabthrough (like Melded Witches, Graboids, Swordmasters, Techno-Chiefs, and Border Ranger).
Looking your deck setup you should change Hellwolf for a melded Instakill creature if you want that effect (Harbinger, Light Brave, anything that can rebirth). Phoenix and Oracle also can be exchanged for something better. Magmus would be better than Spider Queen if you want an Immunity creature. Anathema/Pit Lord with Bulleyes rune could be a better addition than Oracle and Phoenix.
You have 4 Titanias, work on something to meld on her. You can look for suggestion at the creature section.
You could work on a Sac 8 creature like Twins.
4) For tournament, it's basically fill each slot with 4/5* heroes and your best cards spreadout if you have a good line up. However, you may not have enough for 3 decks for what I see, so I'd say concentrate all your good cards in one slot, the other slot should be a good curse/stabthrough deck, the third could just be the rest till you can fortify that slot. If you want to spread out, you could split 1 recycler and 1 GM on each slot with the appropriate 5* and melded 4*.
Still it's hard to climb the tournament ladder with only 1 4* hero. Just slowly work on having multiple 4* and slowly work on a 5* once you get a reasonable income from tournaments (Judgment is recommended). You will need to be in a good guild to accelerate your 4* hero acquisition.
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Post by deathstv on Aug 31, 2015 9:27:10 GMT
1) You have two GM. You shouldn't have much problem with proper melded 4*. With your cards you should reach at least map 12. 2& 3) Some maps may require different setups, so getting great melded 4* will carry you through explore mode. I'd invest in Curse/Stabthrough (like Melded Witches, Graboids, Swordmasters, Techno-Chiefs, and Border Ranger). Looking your deck setup you should change Hellwolf for a melded Instakill creature if you want that effect (Harbinger, Light Brave, anything that can rebirth). Phoenix and Oracle also can be exchanged for something better. Magmus would be better than Spider Queen if you want an Immunity creature. Anathema/Pit Lord with Bulleyes rune could be a better addition than Oracle and Phoenix. You have 4 Titanias, work on something to meld on her. You can look for suggestion at the creature section. You could work on a Sac 8 creature like Twins. 4) For tournament, it's basically fill each slot with 4/5* heroes and your best cards spreadout if you have a good line up. However, you may not have enough for 3 decks for what I see, so I'd say concentrate all your good cards in one slot, the other slot should be a good curse/stabthrough deck, the third could just be the rest till you can fortify that slot. If you want to spread out, you could split 1 recycler and 1 GM on each slot with the appropriate 5* and melded 4*. Still it's hard to climb the tournament ladder with only 1 4* hero. Just slowly work on having multiple 4* and slowly work on a 5* once you get a reasonable income from tournaments (Judgment is recommended). You will need to be in a good guild to accelerate your 4* hero acquisition. First of all thx for the reply. 1. Can u give me a sample deck? Even with some melds that must be done. 2. i currently have loads of Witches but what is the best meld for her? I plan to put instakill on harbinger(best crip imo). Titania is really hard to find a proper home. Occusionally maybe but i dont think that i can use her atm. 3. Twins is a good carrier for Sac 8? or should i wait for graboid? 4. I know that tournament is my worst. i only have 1 4* hero but i am working on berzerker (36/75) and dragon rider (33/75). I think that royal dragon (disposal from hanuman), harbinger (instakill) and sword master (recycle) will be my next melds. But i am still lvl 56 and i dont think i can fit all cards in a deck with so many melds
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Post by Pyron on Aug 31, 2015 9:59:29 GMT
Wight lvl 5 , Aura 8, DeathCloud 8, Cripple 8 Oracle 10lvl -> Extra Recycle Oracle 15lvl (FA3 90%) -> Twins with Sac 8, Angel Prime is fine as well Hanuman -> Meld it on Royal Dragon Gorgon Hellwolf -> Harbinger with Instakill 2x Great Mystic Horned Beast (recycle) Spider Queen -> Magmus Phoenix -> Pit Dragon/Anathema w/ Bulleyes Rune
Also, change Death Cloud for something else. Wight is more a value hero IMO. It doesn't benefit much from this talent. Undying or Entrap 4 could be better.
2. Discord is the popular choice.
3. Graboid is pretty good with Sac 8 for maps, specially maps with human creatures, but for PVP Twins is superior.
4. Yeah, of course you don't need to add all yet (because of cost restriction). You can work on these as you go along together with a Curse/Stabthrough deck. Curse/Stabthrough doesn't increase your deck power and won't consume much of your cost. You can reach map 13 without increasing your deck power with curse/stabthrough. It can be used for tournament and arena (depending on your local meta, works great if the meta is Disposal/Wight decks which is typical of new arenas).
Also, for tournament purpose, you can use Chaos Witch, so you will have 2 workable decks for this mode while you work on your other 4*/5* heroes.
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Post by Tijolulu✪NFS on Aug 31, 2015 10:23:37 GMT
Wight Might,undying,criple 8
GM Titania revive Anathema x2 Pit dragon Death knight Gorgon Royal dragon disposal( from Hanuman) Harbinger recycle 1 Swordmaster recycle 1
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Post by deathstv on Aug 31, 2015 10:45:55 GMT
once again tnx for the fast responce
As far as the Curse/Stabthrough deck is concerned i am thinking something like
Hero: chaos witch grief lvl 2 , might 3, hex 6 (this is all i got, or i can use wight if i get undying) Stabthrough 7 Dark Witches Discord 5/8 Dark Witches Stabthrough 7 Border Rangers Stabthrough 7 Techno Chief 2 Puppeteer
Dont know how many yet. i have to check to see how many i can meld after the game is up again. Do u think this can work on explorers gate 10 and up?
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Post by Tijolulu✪NFS on Aug 31, 2015 10:53:19 GMT
once again tnx for the fast responce As far as the Curse/Stabthrough deck is concerned i am thinking something like Hero: chaos witch grief lvl 2 , might 3, hex 6 (this is all i got, or i can use wight if i get undying) Stabthrough 7 Dark Witches Discord 5/8 Dark Witches Stabthrough 7 Border Rangers Stabthrough 7 Techno Chief 2 Puppeteer Dont know how many yet. i have to check to see how many i can meld after the game is up again. Do u think this can work on explorers gate 10 and up? While building your stab deck also think about runes that you need lvl6+stab runes to be effective.
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Post by deathstv on Aug 31, 2015 11:03:14 GMT
While building your stab deck also think about runes that you need lvl6+stab runes to be effective. i think that's the tricky part. they are quite rare (or i am just unlucky)
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Post by Tijolulu✪NFS on Aug 31, 2015 12:59:41 GMT
While building your stab deck also think about runes that you need lvl6+stab runes to be effective. i think that's the tricky part. they are quite rare (or i am just unlucky) Actually they are common runes.the lvling part is the issue.
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