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Post by Deleted on Sept 19, 2015 16:53:06 GMT
You can try an argue that Tournament is the best way to evaluate Guilds all you want Hitmus✪NFS. The fact is Tournament has it's flaws like being completely geared for p2w players, whom dominate the top 100. What Tournament is really good for evaluating? Which players/Guilds spend the most money. This is a lie. Not because you can't achieve top 100 as a f2p mean all top 100 are p2w. Wait, you mean Diana isn't actually a top player?
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Post by DianaTroy [βκ] on Sept 19, 2015 21:32:39 GMT
This is a lie. Not because you can't achieve top 100 as a f2p mean all top 100 are p2w. Wait, you mean Diana isn't actually a top player? It's true I haven't done any of the things you players do to accumulate the number of 5*s you have. I am completely fine with where I am in the game. Almost beat Trials and Explorer's Gate (without Stabthrough). I have a great Guild that has plenty of fun. You don't have to be in a top Guild to be a top player.
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Post by Wargy♠️PH on Sept 23, 2015 16:35:42 GMT
This entire thread is just opinions. There is no actual war system to rank guilds. Even then, guilds like royals with not full 50 members would use excuse that they aren't full so it's not accurate. To me a real war is only actual ranking system. Devs have seen my petition that had 247 signatures for adding a new actual war format. Maybe it will be implemented within next month or so. Maybe not at all. IMO, if your guild isn't full, the remaining slots count as 0. Whether tournament rankings, Guild battle, whatever. If your guild has 32 members, then there's 18 members giving 0 which get taken into consideration for avg of guild. Currently PH is same. We aren't full either. But again. This may as well be power rankings/speculation as there is no legit answer and way to gauge it
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Post by mortivore on Sept 23, 2015 16:50:35 GMT
This entire thread is just opinions. There is no actual war system to rank guilds. Even then, guilds like royals with not full 50 members would use excuse that they aren't full so it's not accurate. To me a real war is only actual ranking system. Devs have seen my petition that had 247 signatures for adding a new actual war format. Maybe it will be implemented within next month or so. Maybe not at all. IMO, if your guild isn't full, the remaining slots count as 0. Whether tournament rankings, Guild battle, whatever. If your guild has 32 members, then there's 18 members giving 0 which get taken into consideration for avg of guild. Currently PH is same. We aren't full either. But again. This may as well be power rankings/speculation as there is no legit answer and way to gauge it Hey Wargy, INHO war should be the way to determing guild strenght. And i belive IGG introduced GW to help rivalry between guilds. But before it can some changes need to be applied first: - Rewards worth fighting for - Fixing the gw-times (as they heavily favors US-players) - Remove option to just spam cards in random decsk, let players actually put some work into their decks, because it matters (i.e. 5 decks top) Just a few points that makes gw bad for comparing guild strenght, others probably have other points as well. I remember i read your post a while back, but cant remember all your points there. Sorry if i repeat something already said.
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Post by ℳarty on Sept 23, 2015 19:10:30 GMT
guilds like royals with not full 50 members would use excuse that they aren't full so it's not accurate. Please quote a Royal members that used this excuse for not being #1 in gw. We don't play gw because rewards aren't worth it, we said it numerous time.
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Post by Wargy♠️PH on Sept 23, 2015 21:43:39 GMT
Taking guild battles into Considerstion is a bit much for a few reasons..one it's not a sign of strength just what guilds have members with the most free time..also it favors guilds with 50 members over small guilds...not to mention it also favors players in the USA hours as the majority of the war happens during the night for euro players Also don't forget tourny is a guild effort as well since alot of your tourny strength comes from helping your guild mates getting the cards they need and helping each other build bettr decks..tourny is not a solo effort ^^^. Never said you used it as an excuse yet. But you could. royals is only real known guild to be less than 50. Also why I said we also aren't. No need to get defensive. Also this comment may not have been saying royals but we all know you guys are one of the smaller guilds.
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Post by Wargy♠️PH on Sept 23, 2015 21:49:23 GMT
This entire thread is just opinions. There is no actual war system to rank guilds. Even then, guilds like royals with not full 50 members would use excuse that they aren't full so it's not accurate. To me a real war is only actual ranking system. Devs have seen my petition that had 247 signatures for adding a new actual war format. Maybe it will be implemented within next month or so. Maybe not at all. IMO, if your guild isn't full, the remaining slots count as 0. Whether tournament rankings, Guild battle, whatever. If your guild has 32 members, then there's 18 members giving 0 which get taken into consideration for avg of guild. Currently PH is same. We aren't full either. But again. This may as well be power rankings/speculation as there is no legit answer and way to gauge it Hey Wargy, INHO war should be the way to determing guild strenght. And i belive IGG introduced GW to help rivalry between guilds. But before it can some changes need to be applied first: - Rewards worth fighting for - Fixing the gw-times (as they heavily favors US-players) - Remove option to just spam cards in random decsk, let players actually put some work into their decks, because it matters (i.e. 5 decks top) Just a few points that makes gw bad for comparing guild strenght, others probably have other points as well. I remember i read your post a while back, but cant remember all your points there. Sorry if i repeat something already said. Naw. The current guild war is not a war. Not really a guild event. It is a cumulative personal event. I'm talking an actual war. X number of decks. Guilds solely against 1 other guild at a time for however long each opponent would be and for longer than 12 hrs for entire event. Obviously better rewards id hope. But using the current war system to gauge guild strength/ranking is not accurate at all. An actual Guild vs Guild event would be better gauge. Ofc it would require more attention than current one. Both strategy and activity. And would benefit full guilds over non full. But none the less, it is best way to rank guilds. Only argument then which is typical is complaining of matchmaking
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Post by mortivore on Sept 24, 2015 6:32:44 GMT
Hey Wargy, INHO war should be the way to determing guild strenght. And i belive IGG introduced GW to help rivalry between guilds. But before it can some changes need to be applied first: - Rewards worth fighting for - Fixing the gw-times (as they heavily favors US-players) - Remove option to just spam cards in random decsk, let players actually put some work into their decks, because it matters (i.e. 5 decks top) Just a few points that makes gw bad for comparing guild strenght, others probably have other points as well. I remember i read your post a while back, but cant remember all your points there. Sorry if i repeat something already said. Naw. The current guild war is not a war. Not really a guild event. It is a cumulative personal event. I'm talking an actual war. X number of decks. Guilds solely against 1 other guild at a time for however long each opponent would be and for longer than 12 hrs for entire event. Obviously better rewards id hope. But using the current war system to gauge guild strength/ranking is not accurate at all. An actual Guild vs Guild event would be better gauge. Ofc it would require more attention than current one. Both strategy and activity. And would benefit full guilds over non full. But none the less, it is best way to rank guilds. Only argument then which is typical is complaining of matchmaking How would the game figure out which guilds to face against each other? When everyone is guild jumping
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Post by Wargy♠️PH on Sept 24, 2015 8:31:25 GMT
Naw. The current guild war is not a war. Not really a guild event. It is a cumulative personal event. I'm talking an actual war. X number of decks. Guilds solely against 1 other guild at a time for however long each opponent would be and for longer than 12 hrs for entire event. Obviously better rewards id hope. But using the current war system to gauge guild strength/ranking is not accurate at all. An actual Guild vs Guild event would be better gauge. Ofc it would require more attention than current one. Both strategy and activity. And would benefit full guilds over non full. But none the less, it is best way to rank guilds. Only argument then which is typical is complaining of matchmaking How would the game figure out which guilds to face against each other? When everyone is guild jumping Not hard. Many games do it. Format would have to be at least 3 days at most 7 days. I'll go to a lot of details now, which I didn't do in petition Bc it's not mine to decide. But hopping would mean as much then as it does now. Irrelevant since all that should count is where you are when the war starts. If I was a developer, I would add a new stat to guilds. Combined Deck Power. Highest deck saved (much like gauntlet) for each person in guild added together and this would show on guild page. It doesn't mean much but just is there. Now let's say that war format is 3 days, 1 hr battles between guilds, 1 hr cooldowns (45 min cooldown, 15 min matchmaking finding next opponent). First 6 opponents matchmaking would be based on the cumulative deck power. You can only match against opponents +/- 10% of cumulative deck power. After first 6 opponents, the rest of the opponents would be based on war points. +/- 10% or 20% of total war points. I'd do each person in guild gets 10 atks per opponent. Doesn't replenish. Just 10 per each battle. You get points for each attack. Let's say each card killed is x points. A win is y points. So you get x+y each atk you use. At end of 1 hr battle, both guilds war points are cumulative x + y of every player in guild that atkd. Winning guild gets a 20% bonus of cumulative points. Losing team just keeps their cumulative. Guilds get ranked off total war points. Their record could or could not show up. Just a statistic really. I don't see that happening exactly as I said but if I made a game/knew how to program that would be how I'd do it. This format is demanding but a guild with 50/50 on at a time could beat a guild with 35/50. Could go other way too if 35/50 guild is significantly stronger than 50/50 guild. I think it'd be cool to do 3 atk decks and 3 def decks like tourney but randomly matches 1 of your atk with 1 of opponents def. you can't choose opponent. Randomly assigned when you hit battle. There's a lot of variations to formats. One I explained is one I've taken bits and pieces I've liked from multiple games I've played and put own spin on some other ones. Details like that are up to developers. It's their game, after all.
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Post by mortivore on Sept 24, 2015 8:45:14 GMT
How would the game figure out which guilds to face against each other? When everyone is guild jumping Not hard. Many games do it. Format would have to be at least 3 days at most 7 days. I'll go to a lot of details now, which I didn't do in petition Bc it's not mine to decide. But hopping would mean as much then as it does now. Irrelevant since all that should count is where you are when the war starts. If I was a developer, I would add a new stat to guilds. Combined Deck Power. Highest deck saved (much like gauntlet) for each person in guild added together and this would show on guild page. It doesn't mean much but just is there. Now let's say that war format is 3 days, 1 hr battles between guilds, 1 hr cooldowns (45 min cooldown, 15 min matchmaking finding next opponent). First 6 opponents matchmaking would be based on the cumulative deck power. You can only match against opponents +/- 10% of cumulative deck power. After first 6 opponents, the rest of the opponents would be based on war points. +/- 10% or 20% of total war points. I'd do each person in guild gets 10 atks per opponent. Doesn't replenish. Just 10 per each battle. You get points for each attack. Let's say each card killed is x points. A win is y points. So you get x+y each atk you use. At end of 1 hr battle, both guilds war points are cumulative x + y of every player in guild that atkd. Winning guild gets a 20% bonus of cumulative points. Losing team just keeps their cumulative. Guilds get ranked off total war points. Their record could or could not show up. Just a statistic really. I don't see that happening exactly as I said but if I made a game/knew how to program that would be how I'd do it. This format is demanding but a guild with 50/50 on at a time could beat a guild with 35/50. Could go other way too if 35/50 guild is significantly stronger than 50/50 guild. I think it'd be cool to do 3 atk decks and 3 def decks like tourney but randomly matches 1 of your atk with 1 of opponents def. you can't choose opponent. Randomly assigned when you hit battle. There's a lot of variations to formats. One I explained is one I've taken bits and pieces I've liked from multiple games I've played and put own spin on some other ones. Details like that are up to developers. It's their game, after all. Its not a bad idea. But solving diffrent time-zones issue will be hard. Cant expect every player to be awake at any given time. Would be most fair if you make a few decks before GW and let the computer do the rest tbh, but that would make for a really boring GW.
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Post by Wargy♠️PH on Sept 24, 2015 9:14:07 GMT
Not hard. Many games do it. Format would have to be at least 3 days at most 7 days. I'll go to a lot of details now, which I didn't do in petition Bc it's not mine to decide. But hopping would mean as much then as it does now. Irrelevant since all that should count is where you are when the war starts. If I was a developer, I would add a new stat to guilds. Combined Deck Power. Highest deck saved (much like gauntlet) for each person in guild added together and this would show on guild page. It doesn't mean much but just is there. Now let's say that war format is 3 days, 1 hr battles between guilds, 1 hr cooldowns (45 min cooldown, 15 min matchmaking finding next opponent). First 6 opponents matchmaking would be based on the cumulative deck power. You can only match against opponents +/- 10% of cumulative deck power. After first 6 opponents, the rest of the opponents would be based on war points. +/- 10% or 20% of total war points. I'd do each person in guild gets 10 atks per opponent. Doesn't replenish. Just 10 per each battle. You get points for each attack. Let's say each card killed is x points. A win is y points. So you get x+y each atk you use. At end of 1 hr battle, both guilds war points are cumulative x + y of every player in guild that atkd. Winning guild gets a 20% bonus of cumulative points. Losing team just keeps their cumulative. Guilds get ranked off total war points. Their record could or could not show up. Just a statistic really. I don't see that happening exactly as I said but if I made a game/knew how to program that would be how I'd do it. This format is demanding but a guild with 50/50 on at a time could beat a guild with 35/50. Could go other way too if 35/50 guild is significantly stronger than 50/50 guild. I think it'd be cool to do 3 atk decks and 3 def decks like tourney but randomly matches 1 of your atk with 1 of opponents def. you can't choose opponent. Randomly assigned when you hit battle. There's a lot of variations to formats. One I explained is one I've taken bits and pieces I've liked from multiple games I've played and put own spin on some other ones. Details like that are up to developers. It's their game, after all. Its not a bad idea. But solving diffrent time-zones issue will be hard. Cant expect every player to be awake at any given time. Would be most fair if you make a few decks before GW and let the computer do the rest tbh, but that would make for a really boring GW. That's the point. Every guild has dead zones. That's how it is in every game. Really there's 2 options. 1 set alarms/have ways for the awake members to get ahold of the asleep/away members if necessary. Or 2. Take a loss. Not every match would be hard opponents. Normally there's some easy ones which allow for rest. It is tiring sometimes. More demanding. But more competitive. Thus why it's normally like once a month in other games. Also, the 3 days is full 72 hrs which covers any time zone.
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Post by Wargy♠️PH on Sept 24, 2015 9:18:32 GMT
You did bring up 1 negative point though about computers running it. Some ppl/guilds would use bots to run accounts. The only way that could counter that move is to be able to play out your hand. That way if ppl bot, they are at a disadvantage against a rival guild of similar strength since atks would be autod being that bots can't choose best order each time
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Post by Karlostto✪NFS on Sept 24, 2015 9:31:44 GMT
GW is too demanding imo
just like sky arena
All guilds have their own way of progressing in the game, but having to wake up or logg in every hour or 2 to play the game is too much for this competitions
Even collecting shards every 1 hour is ridiculous
People have lives apart from the game. (work, family, friends, studies, sports, etc)
Maybe there could be a system that is more flexible and friendly with the players.
I can think of a system that is 1 week long and maybe every (12 hours?) you get to do your share to participate in this event, until the event is done.
But that is all I could think that will be logical to try and calculate rankings and also allow most members in a guild to contribute.
However, there is also the problem of small guilds or guilds that do jumping from guild to guild.
so in the end GW is just in no way a fair factor to show the strength of one guild imo
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Post by Wargy♠️PH on Sept 24, 2015 10:23:40 GMT
GW is too demanding imo just like sky arena All guilds have their own way of progressing in the game, but having to wake up or logg in every hour or 2 to play the game is too much for this competitions Even collecting shards every 1 hour is ridiculous People have lives apart from the game. (work, family, friends, studies, sports, etc) Maybe there could be a system that is more flexible and friendly with the players. I can think of a system that is 1 week long and maybe every (12 hours?) you get to do your share to participate in this event, until the event is done. But that is all I could think that will be logical to try and calculate rankings and also allow most members in a guild to contribute. However, there is also the problem of small guilds or guilds that do jumping from guild to guild. so in the end GW is just in no way a fair factor to show the strength of one guild imo War is War. That's the point. Imagine what the difference in Sky Arena would be if there was NOT refills. That would change things quite a bit. You don't have to participate. It's a game and up to you. But if you are dedicated and really competitive, you will make a few sacrifices to be rewarded. In the end, it's for more free game content. How much/what you get is in your hands
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Post by Karlostto✪NFS on Sept 24, 2015 10:37:34 GMT
GW is too demanding imo just like sky arena All guilds have their own way of progressing in the game, but having to wake up or logg in every hour or 2 to play the game is too much for this competitions Even collecting shards every 1 hour is ridiculous People have lives apart from the game. (work, family, friends, studies, sports, etc) Maybe there could be a system that is more flexible and friendly with the players. I can think of a system that is 1 week long and maybe every (12 hours?) you get to do your share to participate in this event, until the event is done. But that is all I could think that will be logical to try and calculate rankings and also allow most members in a guild to contribute. However, there is also the problem of small guilds or guilds that do jumping from guild to guild. so in the end GW is just in no way a fair factor to show the strength of one guild imo War is War. That's the point. Imagine what the difference in Sky Arena would be if there was NOT refills. That would change things quite a bit. You don't have to participate. It's a game and up to you. But if you are dedicated and really competitive, you will make a few sacrifices to be rewarded. In the end, it's for more free game content. How much/what you get is in your hands I didn't want to get to that point but the energy you put into GW doesn't meet the reward
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Post by Wargy♠️PH on Sept 24, 2015 11:37:28 GMT
War is War. That's the point. Imagine what the difference in Sky Arena would be if there was NOT refills. That would change things quite a bit. You don't have to participate. It's a game and up to you. But if you are dedicated and really competitive, you will make a few sacrifices to be rewarded. In the end, it's for more free game content. How much/what you get is in your hands I didn't want to get to that point but the energy you put into GW doesn't meet the reward That's why a new actual war format would be better. Just my opinion. Rewards worth while. Like 2 forms of rewards kinda like Sky arena. First for your "contribution". Each tier give gems. Last tier make high not low like sky arena. Not out of reach high but one that requires a lot of winning/activity to get and give a good 5*(snow Harlet, paragon, dragonlord,etc). Estimated like 250 ppl at most to reach it., maybe less. Tier below it still a good 5* (great mystic, something good but not completely rare). Then second reward being regular rewards like Sky Arena but everyone in guild gets it once final rankings are out. Everyone that participates at least. Each reward level should have minimum required contribution. Like 1-5 guilds need x amount. 5-25 need y amount. 25-50 need z amount. X being higher than y being higher than z. There truthfully is a lot that goes into creating a war format. A lot of little details that are necessary. If they did a war but gave bs rewards like guild battle, not many would try. Maybe first few times just for prestige but after that it wouldn't be worth it.
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Post by GUILDS WARS LOL on Sept 24, 2015 18:36:31 GMT
GW is too demanding imo just like sky arena All guilds have their own way of progressing in the game, but having to wake up or logg in every hour or 2 to play the game is too much for this competitions Even collecting shards every 1 hour is ridiculous People have lives apart from the game. (work, family, friends, studies, sports, etc) Maybe there could be a system that is more flexible and friendly with the players. I can think of a system that is 1 week long and maybe every (12 hours?) you get to do your share to participate in this event, until the event is done. But that is all I could think that will be logical to try and calculate rankings and also allow most members in a guild to contribute. However, there is also the problem of small guilds or guilds that do jumping from guild to guild. so in the end GW is just in no way a fair factor to show the strength of one guild imo War is War. That's the point. Imagine what the difference in Sky Arena would be if there was NOT refills. That would change things quite a bit. You don't have to participate. It's a game and up to you. But if you are dedicated and really competitive, you will make a few sacrifices to be rewarded. In the end, it's for more free game content. How much/what you get is in your hands And what if I don't give a s*** about War? Not my damn problem. Guild wars is your own stupid problem that you try to convince players wasting their time on.
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Post by Wargy♠️PH on Sept 24, 2015 19:29:41 GMT
War is War. That's the point. Imagine what the difference in Sky Arena would be if there was NOT refills. That would change things quite a bit. You don't have to participate. It's a game and up to you. But if you are dedicated and really competitive, you will make a few sacrifices to be rewarded. In the end, it's for more free game content. How much/what you get is in your hands And what if I don't give a s*** about War? Not my damn problem. Guild wars is your own stupid problem that you try to convince players wasting their time on. Aww look a troll! If you don't give a s*** about wars then don't give a s*** . Nobody will care if you hold back your guild. Or maybe your whole guild doesn't care about ranking. Which is fine. So why even come on this thread about ranking guilds then?
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Post by pinpin on Sept 24, 2015 20:16:15 GMT
Just putting my two cents into the whole guild war thing. I agree....rewards don't match the effort. Sad because it's an actual guild event. I'd be satisfied if they would make it a bit more interesting. Format it to be like a campaign or something.
For example: Have like two main warring guilds. GC and WK for example. One captains one side and the other is the opposition. This would get both sides to try to recruit other guilds to fight under their banner. I suppose there are guilds already out there with allies and affiliates. Just need to formalize it I suppose. Get everyone involved(those who want to anyways). Meh, just want guild wars spiced up a bit and make it more fun I guess.
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Post by ℜ★Jaegybomb on Sept 24, 2015 21:18:32 GMT
Also trials might be more indicative since they give more incentive to do well. The difference between 50 and 200 isn't much in tourney but the difference in trials not only in gems/shards but exp too is huge. I'm an idiot. Never got past 50 and didn't realize how insane the top 10 rewards are in tourney.
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Post by ℜ★Jaegybomb on Sept 24, 2015 21:25:06 GMT
Honestly if you participate in GW you are holding back your guild. I hope they never make it worthwhile. I like only having to hop guilds every few weeks instead of bouncing back and forth a few times per week for GW.
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Post by ℳarty on Sept 24, 2015 21:53:12 GMT
Wait? I was holding Royal back by not playing gw Seriously? I'm sorry guys. I should have spent my whole day playing war so you could all get a few more glory Points.
And guild hopping is useless!!!!! Stop it.
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Post by pinpin on Sept 24, 2015 22:04:18 GMT
Honestly if you participate in GW you are holding back your guild. I hope they never make it worthwhile. I like only having to hop guilds every few weeks instead of bouncing back and forth a few times per week for GW. Understandable, GW is not for anyone. Different ppl like different aspects of the game. My question is why go through all the trouble of collecting a lot of cards for in the game? I suppose you can use them in gauntlet to help you progress faster. Perhaps offer different options in tournament, arena, trials...etc. GW really is the only aspect of the game that utilizes and showcases your whole roster. Instead of one deck, your using your whole armada. I personally like doing GW to try out new combos and see which faction I'm weakest at. And it's usually a good way to let me know I need to do more melds....lol. Meh, it's not for everyone I guess.
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Post by Wargy♠️PH on Sept 24, 2015 23:42:18 GMT
Wait? I was holding Royal back by not playing gw Seriously? I'm sorry guys. I should have spent my whole day playing war so you could all get a few more glory Points. And guild hopping is useless!!!!! Stop it. If that was at me, you misunderstood. Or are being sarcastic/hostile. Funny from a mod of the site really. Not the behavior I would expect. Anyways, what I was saying to that troll was of a new format. Actual war. Not "Guild Battle". A "guild war". All hypothetical. If that was at someone else, then disregard this comment
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ℜ★Naruto
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Feb 25, 2015 14:28:34 GMT
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Post by ℜ★Naruto on Sept 25, 2015 0:08:13 GMT
Wait? I was holding Royal back by not playing gw Seriously? I'm sorry guys. I should have spent my whole day playing war so you could all get a few more glory Points. And guild hopping is useless!!!!! Stop it. If that was at me, you misunderstood. Or are being sarcastic/hostile. Funny from a mod of the site really. Not the behavior I would expect. Anyways, what I was saying to that troll was of a new format. Actual war. Not "Guild Battle". A "guild war". All hypothetical. If that was at someone else, then disregard this comment You need to respect others for not playing guild wars for any reason, as they should respect you back for putting effort in playing guild wars. You can't force other players to waste time on guild wars nor can they force you not to play guild wars, as its probably something you enjoy. Who cares about top guild, its not like we're getting 100gems every hour from IGG for being #1...
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Post by ℳarty on Sept 25, 2015 0:15:40 GMT
Wait? I was holding Royal back by not playing gw Seriously? I'm sorry guys. I should have spent my whole day playing war so you could all get a few more glory Points. And guild hopping is useless!!!!! Stop it. If that was at me, you misunderstood. Or are being sarcastic/hostile. Funny from a mod of the site really. Not the behavior I would expect. Anyways, what I was saying to that troll was of a new format. Actual war. Not "Guild Battle". A "guild war". All hypothetical. If that was at someone else, then disregard this comment Sarcasm yes, hostile, not at all. Why so serious?
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Apr 27, 2015 16:09:58 GMT
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Post by Wargy♠️PH on Sept 25, 2015 0:17:00 GMT
If that was at me, you misunderstood. Or are being sarcastic/hostile. Funny from a mod of the site really. Not the behavior I would expect. Anyways, what I was saying to that troll was of a new format. Actual war. Not "Guild Battle". A "guild war". All hypothetical. If that was at someone else, then disregard this comment You need to respect others for not playing guild wars for any reason, as they should respect you back for putting effort in playing guild wars. You can't force other players to waste time on guild wars nor can they force you not to play guild wars, as its probably something you enjoy. Who cares about top guild, its not like we're getting 100gems every hour from IGG for being #1... You need to reread whole thread. Idgaf what you do in current war system. And even if a new one comes, I really don't care then either. What I'm saying, is without a legitimate war or some sorts there is no way to rank guilds. Rank off what? BS Guild battle rankings? We all know how that works. Really no other means to accurately gauge a ranking of guilds. That is what this thread is about no? Ranking guilds in order... But it's fine. Think what you want. I'm done with these shitty forums. No reason to even bother trying to have a legitimate talk since some like to make drama out of everything.
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ℜ★Naruto
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Feb 25, 2015 14:28:34 GMT
February 2015
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Post by ℜ★Naruto on Sept 25, 2015 0:20:57 GMT
You need to respect others for not playing guild wars for any reason, as they should respect you back for putting effort in playing guild wars. You can't force other players to waste time on guild wars nor can they force you not to play guild wars, as its probably something you enjoy. Who cares about top guild, its not like we're getting 100gems every hour from IGG for being #1... You need to reread whole thread. Idgaf what you do in current war system. And even if a new one comes, I really don't care then either. What I'm saying, is without a legitimate war or some sorts there is no way to rank guilds. Rank off what? BS Guild battle rankings? We all know how that works. Really no other means to accurately gauge a ranking of guilds. That is what this thread is about no? Ranking guilds in order... But it's fine. Think what you want. I'm done with these shitty forums. No reason to even bother trying to have a legitimate talk since some like to make drama out of everything. You said it yourself, I'm not going to waste time re-reading the shitty pointless discussion lol. I mean I do respect you for playing months of guild wars and putting effort into it. It's just that some players don't enjoy guild wars, and things people don't enjoy they won't play it. Its like a job, if you dont enjoy the job you quit.
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Post by ℳarty on Sept 25, 2015 0:22:30 GMT
You need to respect others for not playing guild wars for any reason, as they should respect you back for putting effort in playing guild wars. You can't force other players to waste time on guild wars nor can they force you not to play guild wars, as its probably something you enjoy. Who cares about top guild, its not like we're getting 100gems every hour from IGG for being #1... You need to reread whole thread. Idgaf what you do in current war system. And even if a new one comes, I really don't care then either. What I'm saying, is without a legitimate war or some sorts there is no way to rank guilds. Rank off what? BS Guild battle rankings? We all know how that works. Really no other means to accurately gauge a ranking of guilds. That is what this thread is about no? Ranking guilds in order... But it's fine. Think what you want. I'm done with these shitty forums. No reason to even bother trying to have a legitimate talk since some like to make drama out of everything. Goodbye
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Post by countzero on Sept 25, 2015 9:25:34 GMT
For example: Have like two main warring guilds. GC and WK for example. One captains one side and the other is the opposition. This would get both sides to try to recruit other guilds to fight under their banner. I suppose there are guilds already out there with allies and affiliates. Just need to formalize it I suppose. Get everyone involved(those who want to anyways). Meh, just want guild wars spiced up a bit and make it more fun I guess. Another similar game Elemental Kingdoms runs a Guild War type event like this. 4 factions made of various guilds battling over a map for an hour. It was cool for a while but got stale- like every game mode does. Some hated it, some loved it. People argued over who was best. Rinse, repeat...
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