Post by yangderui on Feb 23, 2016 17:46:15 GMT
So a while ago I managed to defeat 14-12, thereby pretty much completing the Explorer's Gate aside from a couple of levels requiring pretty much the same strategy (War Hungry/Berserk or winning in fewer rounds). As I am not particularly interested in reaching the top in Arena/Tournament and therefore have never played Deck Heroes with a very competitive mindset, I would really love it if there came a new map in Explorer's Gate.
On top of this, I feel like there is so much that IGG could do to make a new map more fun compared to the previous maps. On the one hand a lot of players beat 14-11 before the Hero Vigor changes by just killing the hero with a stabthrough deck, and on the other hand a lot of people by now have got such a strong deck that they could easily beat whatever Computer-generated deck is thrown at them. From what I have seen in battle reports, I am one of the weaker players managing to beat 14-12 (no Paragon, no Drone, only 2 melded 5-star creatures) so I am not really sure how easily people would breeze through new levels xD
However, this would become less relevant when map 15 would make creative decks rather than just creating OP combinations like putting Recycle 3 Dragonlord and Recycle 2 Dragonlord in 1 deck. This would mean that you are required to use strategy instead of just rushing through it with your main deck.
This could be done for instance by laying restrictions on different levels: there could be a level similar to Guild Maps, that always have the graveyard sealed and thereby negating the effect of your recycling and rebirth creatures. There could also be a level giving all cards immunity to Magic Damage, Physical Damage or Direct Damage or vice versa, a level where all damage is amplified or minimized, a level not allowing evolved creatures and many more other options. This means that you will have to change your deck for every challenge, while at the same time giving the computer many more options for creating a strong deck.
New strategies also mean that we can see more interesting cards compared to the previous levels: every Human deck had Great Mystic and Paragon, every Mortii Deck had Snow Harlot and so on. It would be cool to face rarer cards like Alice, Gemini, or Columbus, and see newer Heroes like Alchemist or Spirit Arbiter.
Aside from this, the rewarding system in the last few maps is just so bad. I think everyone agrees that obtaining an Essence after beating a difficult level on Hard mode feels really lackluster. They could improve this by bringing back 4-star rewards like in the old maps; these don't even have to be super strong cards, but it just feels so much more rewarding obtaining a creature instead of mere Essences. They could even go as far as handing out weaker 5-stars like Yggdryad for a couple of the levels: although I am pretty sure most people being on this level will either already have these cards or just not needing them, it still feels really rewarding when you obtain a 5-star creature. However, knowing IGG they will probably not go that far.
I realise that this will probably not happen or even work out, but right now I feel a bit aimless in Deck Heroes and a new map would be really cool.
On top of this, I feel like there is so much that IGG could do to make a new map more fun compared to the previous maps. On the one hand a lot of players beat 14-11 before the Hero Vigor changes by just killing the hero with a stabthrough deck, and on the other hand a lot of people by now have got such a strong deck that they could easily beat whatever Computer-generated deck is thrown at them. From what I have seen in battle reports, I am one of the weaker players managing to beat 14-12 (no Paragon, no Drone, only 2 melded 5-star creatures) so I am not really sure how easily people would breeze through new levels xD
However, this would become less relevant when map 15 would make creative decks rather than just creating OP combinations like putting Recycle 3 Dragonlord and Recycle 2 Dragonlord in 1 deck. This would mean that you are required to use strategy instead of just rushing through it with your main deck.
This could be done for instance by laying restrictions on different levels: there could be a level similar to Guild Maps, that always have the graveyard sealed and thereby negating the effect of your recycling and rebirth creatures. There could also be a level giving all cards immunity to Magic Damage, Physical Damage or Direct Damage or vice versa, a level where all damage is amplified or minimized, a level not allowing evolved creatures and many more other options. This means that you will have to change your deck for every challenge, while at the same time giving the computer many more options for creating a strong deck.
New strategies also mean that we can see more interesting cards compared to the previous levels: every Human deck had Great Mystic and Paragon, every Mortii Deck had Snow Harlot and so on. It would be cool to face rarer cards like Alice, Gemini, or Columbus, and see newer Heroes like Alchemist or Spirit Arbiter.
Aside from this, the rewarding system in the last few maps is just so bad. I think everyone agrees that obtaining an Essence after beating a difficult level on Hard mode feels really lackluster. They could improve this by bringing back 4-star rewards like in the old maps; these don't even have to be super strong cards, but it just feels so much more rewarding obtaining a creature instead of mere Essences. They could even go as far as handing out weaker 5-stars like Yggdryad for a couple of the levels: although I am pretty sure most people being on this level will either already have these cards or just not needing them, it still feels really rewarding when you obtain a 5-star creature. However, knowing IGG they will probably not go that far.
I realise that this will probably not happen or even work out, but right now I feel a bit aimless in Deck Heroes and a new map would be really cool.