Post by Sinister22✪NFS on Apr 28, 2017 6:58:06 GMT
Hello!
Here are all of the entries for the forum hero making contest.
Please read and vote wisely.
You really have to read the content before voting.
All entries format were not modified as to not have bias to anything.
For more information please refer to the link : deckheroes.freeforums.net/thread/7578/dhcf-hero-contest
Good luck and may the gods be with you!
Entry number 1
by @gesi
Entry number 2
by kinghits
Karracks
"Thats it...I am off to the pubs".
Neander*****
Hero skills War Cry
War Cry level 1 - increase all creature attack by 100% and gives all creature Frost armour1 and immunity1 last for 2 turns and steals enemy hero rage by 5 at the end of your turn and has a 25% chance to negates frost armour, dodge and rampart.
War Cry level 5 - increase all creature attack by 200% and gives all creatures frost armour5 and immunity5 last for 2 turns and steal enemy rage by 25 at the end of your turn and has a 50% chance to negate frost armour, dodge and rampart
War cry level 10 - increases all creature attack by 300% and gives all creature frost armour10 and immunity10 last for 2 turns and steal hero rage by 50 at the end of your turn and permanantly remove enemy creature from play if destroyed within 2 turns and negates frost armour dodge and rampart.
Would be wise to have Berserk and Warhungry and use creature with sweeping blow melded with battle blow 8 to maximise full attack potential and have cards like twins, anathema and graboid with sac to negate the insta+dispo. But when you hit level 10 you get FA10 and I10 for 2 turns(1. your turn, 2. enemys turn) every time you trigger hero skills. ideal runes. rage increase, all mights, neander mights (any faction might will work depending on what creature you use in your deck). You can have all your creature with sweeping blow melded with stab and play them all when Karracks rage gauge is full, this makes him an OP hero killa.
Entry number 3
by xychant
Hello guys
Here is my Idea. One of my favorite Boys .
Cthulhu
"I grant you the gift of never ending horrors and nightmares" OR "I will guide you to the path of endless insanity"
☆☆☆☆☆ Morti
Hero Skill: Haunting Nightmares
Haunting Nightmares - LvL 1 - Casts haunting nightmares on the 2 creatures with the highest HP. Over the course of 2 turns, these creatures lose 30% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 60%.
LvL 5 - Casts haunting nightmares on the 3 creatures with the highest HP. Over the course of 2 turns, these creatures lose 38% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 76%.
LvL 10 - Casts haunting nightmares on the 4 creatures with the highest HP. Over the course of 2 turns, these creatures lose 50% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 100%.
Detailed numbers:
The HP lost over 2 turns increase each LvL by 2%. LvL 9-10 for 4%
The total amount of direct dmg increase each LvL by 4%. LvL 9-10 for 8%
On LvL 5/10 the amount of creatures inflicted increases by 1. LvL 5 - 3 creatures and LvL 10 - 4 creatures.
Unique Talents:
Deathless, Divine Shield
Further Informations:
Haunting Nightmares can´t be removed by Cleanse. Alice is only able to remove Haunting Nightmares.
Haunting Nightmares can´t be removed by Warlock but they still receive the Heal while Haunting Nightmares is active.
Haunting Nightmares go through Druidess Ward but Ward procs and protects from the total HP lost each turn and the direct DMG. Creatures still go Insane.
If HN is on aquarius she can´t go into Hibernation. If Aquarius is in Hibernation and HN is cast, she won´t be inflicted.
If you kill the creature while HN is active but still 1 turn remains. It will go Insane but only deals Direct Dmg from 1 proc. On lvl 10 this would be 50% only not the full 100%.
While HN is active, creatures still attack and use skills.
If something remains unclear about the Skill just ask me. I will give a reasonable explanation for it. Thought of allowing only Basic attacks and no skills while HN is active but I think he would be a fine Mid-Tier 5* hero, as he is now.
Nice Contest and I hope I win, this took me some time .
Xychant
Entry number 4
by Nafai✪APeXNFS
Hero name: SHADOW, Mortii
Skill: Lol.
level 1: the hero launch opponent hero skill and steal 15 of its rage (shadow will have 15 rage after launching skill).
level 5: shadow will launch opponent hero skill and steal 35 of its rage.
level 10: .... steal 55 of its rage.
Talents: usual ones plus one new: Transparence - remove all protective skills from enemy creatures and reduce immunity to immunity 1 for 1 round.
Entry number 5
by ruklo
Hephaestus
Neander
*****
“I will give you the tool for killing Gods”
Lvl 1)
All of your equipment modifiers get a RANK buff for one turn.
All of your creatures HP and ATK get a RANK buff of 25% max HP/ATK
LV5)
All of your equipment modifiers get a RANK buff for one turn.
All of your creatures HP and ATK get a RANK buff of 50 % max HP/ATK
Opponent equipments modifiers and skills are disabled for 1 turn
Lv10
All of your equipment modifiers get a RANK buff for 2 turns.
All of your creatures HP and ATK get a RANK buff max HP/ATK
Opponent equipment modifiers and skill are disabled for 2 turns
RANK: LVL x 10% (example LVL1 10%, LVL5 50% LVL 10 100%)
Skills
Proteccion, Battlecry, Berserk, War Hungry, Full Alert, Zero Kelvin, Divine Shield
Entry number 6
by Dementia
Wraith. Morti 5☆
"Meet your future"
Skill: Shadow Shift
Lvl 1: Casts shadow shift on your creatures. Creatures increase attack, hp and max hp equal to 40% of damage taken until the end of opponents turn. Creatures also have 40% chance to block damage alltogether while still increasing attack, hp and max hp according to the damage that would have been sustained
Lvl 5: 65% and 65% chance
Lvl 10: 100% and 100% chance
Entry number 7
by ℒ✰Deer
After my previous hero got badly nerfed by Sinister this is what I come up with next!
Beast Warrior
5* Summoning hero (Summoned creature has 4 skill)
Faction: Morti
Summons a Beast. Only one Beast can be summoned at a time.
Scaling:
Level 1 - Summons a level 1 Beast
Level 3 - Summons a level 5 Beast
Level 6 - Summons a level 10 Beast
Level 10 - Summons a level 15 Beast
Beast skill set:
Ethereal form: immune to retreat, Instakill and basic attack damage.
Death scream: inflicts "fear" to all enemy creature. Can't be negated by immunity. Inflicted creature has 50% chance to skip its next action
Dragon wings: cast protection to all your creatures. Protected creature has 35% chance to negate physical, magic or hero skill damage and convert them into HP restored
Flame of death: inflicts "internal burning" to all enemy creatures (can be stack) dealing 250 direct damage every turn and has 1% chance to remove enemy creatures from play (It's Upgrade-able...hahaha)
Special talents:
Downcast: After a successful basic attack of your creature enemy hero rage is reduced by 10. It may be cast upon 3 times if you have more then 2 creatures in play.
If you have any question please feel free to ask!!!
Entry number 8
by ZanderX10
Abyssal Overseer
Morti☆☆☆☆☆
"I will devour your soul in agonizing morsels"
Source: Credits Mall (1 shard/5000 credits)
Shadow Step
Lv1
Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 20% and reduce all enemy creatures HP and MAX HP by 10%+100 DMG sustained CAPPED at 220. This effect lasts for 2 rounds.
Lv5
Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 40% and reduce all enemy creatures HP and MAX HP by 30%+100 DMG sustained CAPPED at 300. This effect lasts for 2 rounds.
Lv10
Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 65% and reduce all enemy creatures HP and MAX HP by 55%+100 DMG sustained CAPPED at 400. This effect lasts for 2 rounds.
Reduction: 15%+(5%*lv)
Reflection: (5%+(5%*lv))+100
Capacity: 200+(20*lv)
Duration: Effect lasts for the round it is cast and your opponents next round.
Unique talents:
Dark leech- May be cast on all of your creatures when you have more than 3 creatures in play. Basic attacks to enemy creatures reduce their HP and MAX HP by 10% of max HP and add it to your own. May be cast 3 times.
Onslaught- May be cast when opponent has 80 rage or more. Enemy cannot gain rage for 1 round. 3 random friendly creatures will perform their actions an additional time. May be cast 2 times.
Freezing field- May be cast when enemy has 80 rage or more. Reduce enemy hero rage to 0 and freeze all enemy creatures. Creatures affected by freezing field will skip their next actions. May be cast 2 times.
Entry number 9
by Interrupted
Hero: Primordium
Faction: Faen
Source: Ore Mall
"I am the source of all things; Your very being... and your destruction."
Skill: Arcane Torrent
Casts Arcane Torrent on enemy creatures.
Creatures under effect of Arcane Torrent are not able to activate Spellbinder, Reflect, Spiky Bits and Sharp Armour.
Magic DMG done on them does not affect enemy hero rage, ignores Storm Ward and negates all negative effects of this skill.
Lv1 l: Increases magic dmg by 50% and has 50% chance to negate Immunity, lasts for 1 round
Lvl 5: Increases magic dmg by 75% and has 75% chance to negate Immunity, lasts for 3 rounds
Lvl 10: Increases magic dmg by 100% and has 100% chance to negate Immunity, lasts for 5 rounds
Unique talents:
Mindbending: Can be cast up to 3 times if enemy hero rage exceeds 50 at the beggining of your turn. Enemy hero rage is reduced to 0. Primordium steals his main skill and casts it. During following opponent turn enemy hero forgets all skills and talents and gains no rage during your current turn. Activation of this talent can't be negated.
Reality warping: Can be cast up to 3 times if your opponent has more than 4 creatures in play. At the start of your turn all enemy creatures forget their melded or evolved skills and those skills are added to your creatures across them as additional skill. For one time skills that are activated when creature enters the play activation is triggered. Added skills are removed at the end of your opponent next turn. If there are no opposing creatures enemy creature is retreated. Activation of this talent can't be negated.
Special thanks to ZanderX10
Entry number 10
by xtreme019
Talentmaster
Faction : Human
"I can turn back your lost abilities!"
Hero skill : "Talent Surge"
Lv. 1 - Brings back a random talent skill after the condition has been met.
Lv. 5 - Brings back 2 random talent skills after the condition has been met.
Lv. 10 - Brings back all talent skills after the condition has been met.
Entry number 11
by opalnera
Name: PROSPERO
Faction: Mortii
Stars: 5
SINGULARITY: Cast Singularity on 1e opponent card, if u have any copy of that card in play that card with Singularity is destroyed and moved to graveyard.
If nothing happens and you have 1 of those cards under Singularity in your graveyard or deck summon it into play. Negates torment.
Level scale:
1: 1 and 1
2
3: 2 and 1
4
5: 3 and 2
6
7
8: 4 and 2
9
10: 5 and 3
Special talent: COPYCAT.
May cast 2 times in the beginning of your turn: if you have A Copy of the same card
as your opponent in play: clones the lowest costing opponent card into play.
Entry number 12
by ricardio223
Name: Dictator
★★★★★ Human
Quote: You've crossed the Rubicon, friend.
Hero Talent: Conscription
Lv.1: Makes 1 duplicate of the lowest cost creature on your side of the field with 50% of the Max HP and Attack of the original creature and places it farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Lv.5: Makes 2 duplicates of the lowest cost creature on your side of the field with 100% of the Max HP and Attack of the original creature and places them farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Lv.10: Makes 3 duplicates of the lowest cost creature on your side of the field with 175% of the Max HP and Attack of the original creature and places them farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Unique Talents:
Damper (1-10) - Reduces all damage taken by friendly creatures by (5% per level) - Reqs. 5 Friendly Creatures to be in play.
Rivener - Halves the effectiveness of the skills "Block", "Rampart", "Reflect", "Spiky Armor", "Frost Armor," "Maji Shield", and "Immunity" - Reqs. 2 Friendly Creatures to be in the graveyard.
Entry number 13
by guestonio2
Hero name: Paritallos
Function: Morti
Category Summoner
"Walk with me after equality"
Summons Devastus
HP 2000
ATK 1000 but if there are any creatures in his left take plus their atk and hp
Skills
lvl 1 hand cards = field cards rest in deck
lvl 5 hand cards = field cards rest in deck + 1 card out of play
lvl 10 hand cards = field cards rest in deck + 1 card out of play + if hits hero use his skill +1 opp. turn else if hits creature use all skills till next hit (try to lock him down lol). Only if is locked use the skills of creature which hits!!
Crash_Scull: All equip get 10%/color i.e. lvl 5 orange max 100% 2 times pa** 8 round more than 2 creatures in play
Creva**e : All opp. equip -10%/color min 0 2 times
Hero image
Summons image
Entry number 14
by shinarder
Hero Name: "Time Mage"
5 Star Human
'Time can be a force of creation and restoration, but it can also bring forth chaos and destruction'
Hero skill: "Last Ages"
Lvl 1. Hp and attack of your creatures are restored to 100%, and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2.
Enemy creatures on the opponents field will be brought back to lv 10, thus they cant use their lvl 15 skills for 2 turns. Opponent hero losses all of its rage.
Lvl 5. Hp and attack of your creatures are restored to 100%,and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2.
Enemy creatures on the opponents field will be brought back to lv 5, thus they cant use their lvl 15 and lvl 10 skills for 2 turns. Opponent hero losses all of its rage.
Lvl 10. Hp and attack of your creatures are restored to 100%, and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2.
Enemy creatures on the opponents field will be brought back to lv 1, thus they cant use their lvl 15, 10, 5 skills. Opponent hero losses all of its rage.
Hero Talent
Time Freeze - All opponents will be frozen for one of their turn. This effect can't be prevented or removed.
Blessing of time- In a battle, this hero will always be the first one to cast Hero skill. If this hero's skill has yet to be casted, the enemy hero can't cast hero skill even when rage is full.
Entry number 15
by eltigris
Ghast
"Your life is in my hand!"
☆☆☆☆☆ Morti
Hero Skill: Death Healer
Lv.1: Activate Instakill and Disposal to enemy creature, and heal all your creature every turn by 50 for every creatures in enemy graveyard and your graveyard. This skill last for 1 turn.
Lv.5: Activate Instakill and Disposal to enemy creature, and heal all your creature every turn by 100 for every creatures in enemy graveyard and your graveyard. This skill last for 3 turns.
Lv.10: Activate Instakill and Disposal to enemy creature, and heal all your creature every turn by 150 for every creatures in enemy graveyard and your graveyard. This skill last for 5 turns.
Unique Talents:
Death(1-3): this skill can activate 2 times if enemy have 5 or more creatures in play.
Remove #(1-3) random enemy creature on play to graveyard, negating rebirth and imunity.
Entry number 16
by bl8catcher
Hermes
5 star human hero
"fast delivery is my first priority"
(from the internet, not intended as the actual image of hermes, but just as a representation of him)
Hero skill: moral boost
lv.1: This turn, you draw an additional card.If you can't draw an additional cards, put 1 creature from your graveyard into your hand. If your graveyard is empty or torment is active when this effect is activated, increase hp and attack from a random, friendly creature which isn't a clone by 10% of its base stats (capped at 1000 hp and 500 attack). 1 creature in your hand reduces its waittime by 1. If a creature has a waittime of 0 from this skill, it will enter the field with an increased hp and attack of 5% (capped at 150hp and 100 attack). 1 creature in your opponents hand will increase its waittime by 1. If a creature in your opponents hand gets a waittime of 5 or more, a clone with 10% hp and attack will enter on your field. You can only clone 1 creature with this skill. This creature disappears at the end of your opponents next turn.
lv.5: This turn, you draw 2 additional cards.If you can't draw 2 additional cards. Draw the remaining cards of your deck and put 1 creature from your graveyard into your hand. If your graveyard is empty or torment is active when this effect is activated, increase hp and attack from a random, friendly creature which isn't a clone by 50% of its base stats (capped at 1500 hp and 750 attack). 3 creatures in your hand reduce their waittime by 2. If a creature has a waittime of 0 from this skill, it will enter the field with increased hp and attack of 25% (capped at 1000 hp and 500 attack). 3 creatures in your opponents hand will increase their waittime by 2. If a creature in your opponents hand gets a waittime of 5 or more, a clone with 50% hp and attack will enter on your field. You can only clone 1 creature with this skill. This creature disappears at the end of your opponents next turn.
lv. 10: This turn, you draw 3 additional cards. If you can't draw 3 additional cards. Draw the remaining cards of your deck and put 1 creature from your graveyard into your hand. If your graveyard is empty or torment is active when this effect is activated, increase hp and attack from a random, friendly creatures which isn't a clone by 100% of its base stats (capped at 2000 hp and 1000 attack). All creatures in your hand reduce their waittime by 3. If a creature has a waittime of 0 from this skill, it will enter the field with an increased hp and attack of 50% (capped at 1500 hp and 750 attack). All creatures in your opponents hand will increase their waittime by 3. If a creature in your opponents hand gets a waittime of 5 or more, a clone with 100% hp and attack will enter on your field. You can only clone 1 creature with this skill. This creature disappears at the end of your opponents next turn.
Unique Talents:
double check: this skill activates 2 times while you have 4 or more creatures in play.
All of your creatures activate their skills and basic attack an additional time this turn.
traffic control: this skill activates every other turn after turn 16.
max hp and attack of the left-most enemy creature are decreased by 5% (capped at 250hp and 100 attack)
VOTING WILL END ON MAY 13 2017.
PS : I apologize for the images posted as some of them may never work because of the attachment limit of the forum.
Here are all of the entries for the forum hero making contest.
Please read and vote wisely.
You really have to read the content before voting.
All entries format were not modified as to not have bias to anything.
For more information please refer to the link : deckheroes.freeforums.net/thread/7578/dhcf-hero-contest
Good luck and may the gods be with you!
Entry number 1
by @gesi
"Tremble before me"
Sorceress
☆☆☆☆☆Human
Hero Skill:
"Maelstrom" -(level 1) Deal damage based on 25% of target creature inflicting various status and and removing all defense and protection talents.
(level 5) Deal damage based on 45% of target creature inflicting various status and and removing all defense and protection talents.
(level 10) Deal damage based on 75% of target creature inflicting various status and and removing all defense and protection talents.
Unique Talents: Lucidity, Ma** Charm, Special: Shockwave Pulsar, a powerful spell ignoring defenses it can be used 2 times if you have more than 4 Creatures on your grave, deal massive damage on enemies increased by hero rage from 700-1700.
This hero attack all creatures, inflicting various status effect like stop HP recover, weakness etc (not burn poison freeze), also destroying all their skill defenses like immunity frost armor dodge rampart block and icecoffin hibernate.
On Max level she ignore heroes talent.
"She is the most deadly magician that existed, her sorceress powers are the most powerful in the world!"
Sorceress
☆☆☆☆☆Human
Hero Skill:
"Maelstrom" -(level 1) Deal damage based on 25% of target creature inflicting various status and and removing all defense and protection talents.
(level 5) Deal damage based on 45% of target creature inflicting various status and and removing all defense and protection talents.
(level 10) Deal damage based on 75% of target creature inflicting various status and and removing all defense and protection talents.
Unique Talents: Lucidity, Ma** Charm, Special: Shockwave Pulsar, a powerful spell ignoring defenses it can be used 2 times if you have more than 4 Creatures on your grave, deal massive damage on enemies increased by hero rage from 700-1700.
This hero attack all creatures, inflicting various status effect like stop HP recover, weakness etc (not burn poison freeze), also destroying all their skill defenses like immunity frost armor dodge rampart block and icecoffin hibernate.
On Max level she ignore heroes talent.
"She is the most deadly magician that existed, her sorceress powers are the most powerful in the world!"
Entry number 2
by kinghits
Karracks
"Thats it...I am off to the pubs".
Neander*****
Hero skills War Cry
War Cry level 1 - increase all creature attack by 100% and gives all creature Frost armour1 and immunity1 last for 2 turns and steals enemy hero rage by 5 at the end of your turn and has a 25% chance to negates frost armour, dodge and rampart.
War Cry level 5 - increase all creature attack by 200% and gives all creatures frost armour5 and immunity5 last for 2 turns and steal enemy rage by 25 at the end of your turn and has a 50% chance to negate frost armour, dodge and rampart
War cry level 10 - increases all creature attack by 300% and gives all creature frost armour10 and immunity10 last for 2 turns and steal hero rage by 50 at the end of your turn and permanantly remove enemy creature from play if destroyed within 2 turns and negates frost armour dodge and rampart.
Would be wise to have Berserk and Warhungry and use creature with sweeping blow melded with battle blow 8 to maximise full attack potential and have cards like twins, anathema and graboid with sac to negate the insta+dispo. But when you hit level 10 you get FA10 and I10 for 2 turns(1. your turn, 2. enemys turn) every time you trigger hero skills. ideal runes. rage increase, all mights, neander mights (any faction might will work depending on what creature you use in your deck). You can have all your creature with sweeping blow melded with stab and play them all when Karracks rage gauge is full, this makes him an OP hero killa.
Entry number 3
by xychant
Hello guys
Here is my Idea. One of my favorite Boys .
Cthulhu
"I grant you the gift of never ending horrors and nightmares" OR "I will guide you to the path of endless insanity"
☆☆☆☆☆ Morti
Hero Skill: Haunting Nightmares
Haunting Nightmares - LvL 1 - Casts haunting nightmares on the 2 creatures with the highest HP. Over the course of 2 turns, these creatures lose 30% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 60%.
LvL 5 - Casts haunting nightmares on the 3 creatures with the highest HP. Over the course of 2 turns, these creatures lose 38% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 76%.
LvL 10 - Casts haunting nightmares on the 4 creatures with the highest HP. Over the course of 2 turns, these creatures lose 50% of their total HP each turn. After 2 turns or if the creature is killed while haunting nightmares is active, insted of going to the graveyard, they go insane and remain on the board for 1 turn. While creatures are insane they count as dead but deal direct DMG among all enemy creatures, equal to the amount of total HP lost, Max 100%.
Detailed numbers:
The HP lost over 2 turns increase each LvL by 2%. LvL 9-10 for 4%
The total amount of direct dmg increase each LvL by 4%. LvL 9-10 for 8%
On LvL 5/10 the amount of creatures inflicted increases by 1. LvL 5 - 3 creatures and LvL 10 - 4 creatures.
Unique Talents:
Deathless, Divine Shield
Further Informations:
Haunting Nightmares can´t be removed by Cleanse. Alice is only able to remove Haunting Nightmares.
Haunting Nightmares can´t be removed by Warlock but they still receive the Heal while Haunting Nightmares is active.
Haunting Nightmares go through Druidess Ward but Ward procs and protects from the total HP lost each turn and the direct DMG. Creatures still go Insane.
If HN is on aquarius she can´t go into Hibernation. If Aquarius is in Hibernation and HN is cast, she won´t be inflicted.
If you kill the creature while HN is active but still 1 turn remains. It will go Insane but only deals Direct Dmg from 1 proc. On lvl 10 this would be 50% only not the full 100%.
While HN is active, creatures still attack and use skills.
If something remains unclear about the Skill just ask me. I will give a reasonable explanation for it. Thought of allowing only Basic attacks and no skills while HN is active but I think he would be a fine Mid-Tier 5* hero, as he is now.
Nice Contest and I hope I win, this took me some time .
Xychant
Entry number 4
by Nafai✪APeXNFS
Hero name: SHADOW, Mortii
Skill: Lol.
level 1: the hero launch opponent hero skill and steal 15 of its rage (shadow will have 15 rage after launching skill).
level 5: shadow will launch opponent hero skill and steal 35 of its rage.
level 10: .... steal 55 of its rage.
Talents: usual ones plus one new: Transparence - remove all protective skills from enemy creatures and reduce immunity to immunity 1 for 1 round.
Entry number 5
by ruklo
Hephaestus
Neander
*****
“I will give you the tool for killing Gods”
Lvl 1)
All of your equipment modifiers get a RANK buff for one turn.
All of your creatures HP and ATK get a RANK buff of 25% max HP/ATK
LV5)
All of your equipment modifiers get a RANK buff for one turn.
All of your creatures HP and ATK get a RANK buff of 50 % max HP/ATK
Opponent equipments modifiers and skills are disabled for 1 turn
Lv10
All of your equipment modifiers get a RANK buff for 2 turns.
All of your creatures HP and ATK get a RANK buff max HP/ATK
Opponent equipment modifiers and skill are disabled for 2 turns
RANK: LVL x 10% (example LVL1 10%, LVL5 50% LVL 10 100%)
Skills
Proteccion, Battlecry, Berserk, War Hungry, Full Alert, Zero Kelvin, Divine Shield
Entry number 6
by Dementia
Wraith. Morti 5☆
"Meet your future"
Skill: Shadow Shift
Lvl 1: Casts shadow shift on your creatures. Creatures increase attack, hp and max hp equal to 40% of damage taken until the end of opponents turn. Creatures also have 40% chance to block damage alltogether while still increasing attack, hp and max hp according to the damage that would have been sustained
Lvl 5: 65% and 65% chance
Lvl 10: 100% and 100% chance
Entry number 7
by ℒ✰Deer
After my previous hero got badly nerfed by Sinister this is what I come up with next!
Beast Warrior
5* Summoning hero (Summoned creature has 4 skill)
Faction: Morti
Summons a Beast. Only one Beast can be summoned at a time.
Scaling:
Level 1 - Summons a level 1 Beast
Level 3 - Summons a level 5 Beast
Level 6 - Summons a level 10 Beast
Level 10 - Summons a level 15 Beast
Beast skill set:
Ethereal form: immune to retreat, Instakill and basic attack damage.
Death scream: inflicts "fear" to all enemy creature. Can't be negated by immunity. Inflicted creature has 50% chance to skip its next action
Dragon wings: cast protection to all your creatures. Protected creature has 35% chance to negate physical, magic or hero skill damage and convert them into HP restored
Flame of death: inflicts "internal burning" to all enemy creatures (can be stack) dealing 250 direct damage every turn and has 1% chance to remove enemy creatures from play (It's Upgrade-able...hahaha)
Special talents:
Downcast: After a successful basic attack of your creature enemy hero rage is reduced by 10. It may be cast upon 3 times if you have more then 2 creatures in play.
If you have any question please feel free to ask!!!
Entry number 8
by ZanderX10
Abyssal Overseer
Morti☆☆☆☆☆
"I will devour your soul in agonizing morsels"
Source: Credits Mall (1 shard/5000 credits)
Shadow Step
Lv1
Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 20% and reduce all enemy creatures HP and MAX HP by 10%+100 DMG sustained CAPPED at 220. This effect lasts for 2 rounds.
Lv5
Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 40% and reduce all enemy creatures HP and MAX HP by 30%+100 DMG sustained CAPPED at 300. This effect lasts for 2 rounds.
Lv10
Cast Shadow Step on all of your creatures. When creatures affected by Shadow Step take any DMG, Reduce it by 65% and reduce all enemy creatures HP and MAX HP by 55%+100 DMG sustained CAPPED at 400. This effect lasts for 2 rounds.
Reduction: 15%+(5%*lv)
Reflection: (5%+(5%*lv))+100
Capacity: 200+(20*lv)
Duration: Effect lasts for the round it is cast and your opponents next round.
Unique talents:
Dark leech- May be cast on all of your creatures when you have more than 3 creatures in play. Basic attacks to enemy creatures reduce their HP and MAX HP by 10% of max HP and add it to your own. May be cast 3 times.
Onslaught- May be cast when opponent has 80 rage or more. Enemy cannot gain rage for 1 round. 3 random friendly creatures will perform their actions an additional time. May be cast 2 times.
Freezing field- May be cast when enemy has 80 rage or more. Reduce enemy hero rage to 0 and freeze all enemy creatures. Creatures affected by freezing field will skip their next actions. May be cast 2 times.
Entry number 9
by Interrupted
Hero: Primordium
Faction: Faen
Source: Ore Mall
"I am the source of all things; Your very being... and your destruction."
Skill: Arcane Torrent
Casts Arcane Torrent on enemy creatures.
Creatures under effect of Arcane Torrent are not able to activate Spellbinder, Reflect, Spiky Bits and Sharp Armour.
Magic DMG done on them does not affect enemy hero rage, ignores Storm Ward and negates all negative effects of this skill.
Lv1 l: Increases magic dmg by 50% and has 50% chance to negate Immunity, lasts for 1 round
Lvl 5: Increases magic dmg by 75% and has 75% chance to negate Immunity, lasts for 3 rounds
Lvl 10: Increases magic dmg by 100% and has 100% chance to negate Immunity, lasts for 5 rounds
Unique talents:
Mindbending: Can be cast up to 3 times if enemy hero rage exceeds 50 at the beggining of your turn. Enemy hero rage is reduced to 0. Primordium steals his main skill and casts it. During following opponent turn enemy hero forgets all skills and talents and gains no rage during your current turn. Activation of this talent can't be negated.
Reality warping: Can be cast up to 3 times if your opponent has more than 4 creatures in play. At the start of your turn all enemy creatures forget their melded or evolved skills and those skills are added to your creatures across them as additional skill. For one time skills that are activated when creature enters the play activation is triggered. Added skills are removed at the end of your opponent next turn. If there are no opposing creatures enemy creature is retreated. Activation of this talent can't be negated.
Special thanks to ZanderX10
Entry number 10
by xtreme019
Talentmaster
Faction : Human
"I can turn back your lost abilities!"
Hero skill : "Talent Surge"
Lv. 1 - Brings back a random talent skill after the condition has been met.
Lv. 5 - Brings back 2 random talent skills after the condition has been met.
Lv. 10 - Brings back all talent skills after the condition has been met.
Entry number 11
by opalnera
Name: PROSPERO
Faction: Mortii
Stars: 5
SINGULARITY: Cast Singularity on 1e opponent card, if u have any copy of that card in play that card with Singularity is destroyed and moved to graveyard.
If nothing happens and you have 1 of those cards under Singularity in your graveyard or deck summon it into play. Negates torment.
Level scale:
1: 1 and 1
2
3: 2 and 1
4
5: 3 and 2
6
7
8: 4 and 2
9
10: 5 and 3
Special talent: COPYCAT.
May cast 2 times in the beginning of your turn: if you have A Copy of the same card
as your opponent in play: clones the lowest costing opponent card into play.
Entry number 12
by ricardio223
Name: Dictator
★★★★★ Human
Quote: You've crossed the Rubicon, friend.
Hero Talent: Conscription
Lv.1: Makes 1 duplicate of the lowest cost creature on your side of the field with 50% of the Max HP and Attack of the original creature and places it farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Lv.5: Makes 2 duplicates of the lowest cost creature on your side of the field with 100% of the Max HP and Attack of the original creature and places them farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Lv.10: Makes 3 duplicates of the lowest cost creature on your side of the field with 175% of the Max HP and Attack of the original creature and places them farthest left. After attacking, these duplicates have their HP and Max HP reduced by 20%. Can not duplicate creatures with "Recycle," "Revive," or existing Duplicates.
Unique Talents:
Damper (1-10) - Reduces all damage taken by friendly creatures by (5% per level) - Reqs. 5 Friendly Creatures to be in play.
Rivener - Halves the effectiveness of the skills "Block", "Rampart", "Reflect", "Spiky Armor", "Frost Armor," "Maji Shield", and "Immunity" - Reqs. 2 Friendly Creatures to be in the graveyard.
Entry number 13
by guestonio2
Hero name: Paritallos
Function: Morti
Category Summoner
"Walk with me after equality"
Summons Devastus
HP 2000
ATK 1000 but if there are any creatures in his left take plus their atk and hp
Skills
lvl 1 hand cards = field cards rest in deck
lvl 5 hand cards = field cards rest in deck + 1 card out of play
lvl 10 hand cards = field cards rest in deck + 1 card out of play + if hits hero use his skill +1 opp. turn else if hits creature use all skills till next hit (try to lock him down lol). Only if is locked use the skills of creature which hits!!
Crash_Scull: All equip get 10%/color i.e. lvl 5 orange max 100% 2 times pa** 8 round more than 2 creatures in play
Creva**e : All opp. equip -10%/color min 0 2 times
Hero image
Summons image
Entry number 14
by shinarder
Hero Name: "Time Mage"
5 Star Human
'Time can be a force of creation and restoration, but it can also bring forth chaos and destruction'
Hero skill: "Last Ages"
Lvl 1. Hp and attack of your creatures are restored to 100%, and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2.
Enemy creatures on the opponents field will be brought back to lv 10, thus they cant use their lvl 15 skills for 2 turns. Opponent hero losses all of its rage.
Lvl 5. Hp and attack of your creatures are restored to 100%,and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2.
Enemy creatures on the opponents field will be brought back to lv 5, thus they cant use their lvl 15 and lvl 10 skills for 2 turns. Opponent hero losses all of its rage.
Lvl 10. Hp and attack of your creatures are restored to 100%, and ANY negative effects are cleared. Enemy creatures on the opponents hand will have a plus 2 increase in wait time and friendly creatures on your hand will have their wait time decreased by 2.
Enemy creatures on the opponents field will be brought back to lv 1, thus they cant use their lvl 15, 10, 5 skills. Opponent hero losses all of its rage.
Hero Talent
Time Freeze - All opponents will be frozen for one of their turn. This effect can't be prevented or removed.
Blessing of time- In a battle, this hero will always be the first one to cast Hero skill. If this hero's skill has yet to be casted, the enemy hero can't cast hero skill even when rage is full.
Entry number 15
by eltigris
Ghast
"Your life is in my hand!"
☆☆☆☆☆ Morti
Hero Skill: Death Healer
Lv.1: Activate Instakill and Disposal to enemy creature, and heal all your creature every turn by 50 for every creatures in enemy graveyard and your graveyard. This skill last for 1 turn.
Lv.5: Activate Instakill and Disposal to enemy creature, and heal all your creature every turn by 100 for every creatures in enemy graveyard and your graveyard. This skill last for 3 turns.
Lv.10: Activate Instakill and Disposal to enemy creature, and heal all your creature every turn by 150 for every creatures in enemy graveyard and your graveyard. This skill last for 5 turns.
Unique Talents:
Death(1-3): this skill can activate 2 times if enemy have 5 or more creatures in play.
Remove #(1-3) random enemy creature on play to graveyard, negating rebirth and imunity.
Entry number 16
by bl8catcher
Hermes
5 star human hero
"fast delivery is my first priority"
(from the internet, not intended as the actual image of hermes, but just as a representation of him)
Hero skill: moral boost
lv.1: This turn, you draw an additional card.If you can't draw an additional cards, put 1 creature from your graveyard into your hand. If your graveyard is empty or torment is active when this effect is activated, increase hp and attack from a random, friendly creature which isn't a clone by 10% of its base stats (capped at 1000 hp and 500 attack). 1 creature in your hand reduces its waittime by 1. If a creature has a waittime of 0 from this skill, it will enter the field with an increased hp and attack of 5% (capped at 150hp and 100 attack). 1 creature in your opponents hand will increase its waittime by 1. If a creature in your opponents hand gets a waittime of 5 or more, a clone with 10% hp and attack will enter on your field. You can only clone 1 creature with this skill. This creature disappears at the end of your opponents next turn.
lv.5: This turn, you draw 2 additional cards.If you can't draw 2 additional cards. Draw the remaining cards of your deck and put 1 creature from your graveyard into your hand. If your graveyard is empty or torment is active when this effect is activated, increase hp and attack from a random, friendly creature which isn't a clone by 50% of its base stats (capped at 1500 hp and 750 attack). 3 creatures in your hand reduce their waittime by 2. If a creature has a waittime of 0 from this skill, it will enter the field with increased hp and attack of 25% (capped at 1000 hp and 500 attack). 3 creatures in your opponents hand will increase their waittime by 2. If a creature in your opponents hand gets a waittime of 5 or more, a clone with 50% hp and attack will enter on your field. You can only clone 1 creature with this skill. This creature disappears at the end of your opponents next turn.
lv. 10: This turn, you draw 3 additional cards. If you can't draw 3 additional cards. Draw the remaining cards of your deck and put 1 creature from your graveyard into your hand. If your graveyard is empty or torment is active when this effect is activated, increase hp and attack from a random, friendly creatures which isn't a clone by 100% of its base stats (capped at 2000 hp and 1000 attack). All creatures in your hand reduce their waittime by 3. If a creature has a waittime of 0 from this skill, it will enter the field with an increased hp and attack of 50% (capped at 1500 hp and 750 attack). All creatures in your opponents hand will increase their waittime by 3. If a creature in your opponents hand gets a waittime of 5 or more, a clone with 100% hp and attack will enter on your field. You can only clone 1 creature with this skill. This creature disappears at the end of your opponents next turn.
Unique Talents:
double check: this skill activates 2 times while you have 4 or more creatures in play.
All of your creatures activate their skills and basic attack an additional time this turn.
traffic control: this skill activates every other turn after turn 16.
max hp and attack of the left-most enemy creature are decreased by 5% (capped at 250hp and 100 attack)
VOTING WILL END ON MAY 13 2017.
PS : I apologize for the images posted as some of them may never work because of the attachment limit of the forum.