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You are being watched...
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Post by ruklo on Jan 28, 2018 21:16:13 GMT
probably FS can win against the rest of your deck a deck alone.
you did not tell what you hero is... and also the rest of your deck
remove yeti. Not a good card..
also next remove Jormungand if you need more points
there are better 4 star melded creatures (less point cost) than Jormungand (L15/22 points)
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Post by squirreleyez on Jan 28, 2018 21:40:58 GMT
I have a Flare Summoner (L15/24 points) and I would like him on my deck, since he seems pretty good. However, currently my deck is full, and I'm not quite sure who to sack in favor of him? I'm on L97 with a total of 193 points to spend on Creatures. Right now ALL my 193 point are spend on the following deck; 3x Jormungand (L15/22 points) 1x Yeti (L15/21 points) 4x Pit Dragon (L15/18 points) 1x Mythril Drone (L10/19 points) 1x Tauro General (L15/15 points) - What Creature do you recommend me to swap? And would it be wise to swap someone out in favor of Flare Summoner, is FS really as strong as some say he is? Get rid of Jormungand and Yeti. Jor cost WAY too much for... nothing he does.
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Post by BK✦Ohalko on Jan 28, 2018 22:41:31 GMT
Yeti... add some rqt. Off topic how am i the only person without FS...I hate my self for quiting when they introduce equipment and FR :@
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Post by asgarth1980 on Jan 29, 2018 4:28:05 GMT
U have better cards and u chose jormugand?.. he is one of the most useless 5* in my book
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Post by lotnar on Jan 29, 2018 7:28:34 GMT
Woot, 7 Mythril Drone and 3 Jormungand? Seems a massive waste of ore, as that amount would easily allow you to have a lv 7 SA. Anyway, Jormungand had very limited use against magic cards, which are not very popular, this is why is considered a bad card (although it was my first ore 5* card and I enjoyed it for a very long time until I figured things out xD).
Going on-topic, Flare Summoner is probably the best card from all your collection, so start your deck with it. With WH as hero you need mortii/neander cards, so based on what you have/what you can easily farm, I suggest this: - meld FA on Terror Dragon, you have enough copies for it and he can hit hard due Warlust - farm Graboid and meld Sacrifice from Venom Tyrant, maybe you can get also a Sacrifice rune - replace Yeti/Jormungand with Anathema, with Bullseye they do more damage - replace 1 Jormungand with Phantom Liege, if possible grab copies from guild and meld Immunity 9 on it from Spider Queen - need recyclers/revivers in your team; also since you don't have anything better, meld Recycle from Thalasa on Nidhogg, extra HP will be lovely for all your Neander cards - farm second Thalasa and Twins (easier from Guild map) and meld Recycle on Twins - also level your Wraith Hunter at least to lv 5, it become a monster
For second heck, I would focus on Faen as you have a bunch of decent cards, so Predator lv 8-9 (easy to farm), Gaia, Sea Wizard, Ash Beast (maybe melded with BB8 for example), Hanuman and complete the team with Frost Ragers melded with Strite Link 7 from Faen Mesmer, to boost both Faen HP and attack.
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Post by lotnar on Jan 29, 2018 16:04:29 GMT
FA = frost armor For a Faen-heavy deck you can also use Devil Hunter, although it is less effective than Predator. On longer run, gather ore and go for Vile Songstress or Spirit Arbiter heroes.
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Post by squirreleyez on Jan 29, 2018 21:44:54 GMT
- meld FA on Terror Dragon, you have enough copies for it and he can hit hard due Warlust Ok, maybe I'm just silly... but I don't understand how the whole meld process works. How can I meld Frost Armor on Terror Dragon? (For 'Apprentice' there's no Terror Dragon to choose... or must a creature first be at L15 before it can be used for melting?) Go ahead and if you have more questions, you can personal message me. There is a lot to learn in this game, and a lot of lingo that I forgot about for new players. FA: frost armor RQT: Retreat Queen Temptress (a QT melded with Retreat) For melding, you basically are moving one creature skill (Master) to a different creature (the Apprentice). This process does destroy the Master, and all the extra copies of the Apprentice you will use as sacrifice materials. There is a small chance you will have success every time you attempt the SAME meld, but the good news is that you WILL SUCCEED after so many attempts, as shown by the bar with % during melding process. At 100% your next attempt will work. You will first need ONE evolved creature, let's say your Terror Dragon, as the Apprentice. Then, make sure you have extra copies of your Terror Dragon (level 0, don't waste any leveling these up), they will be used as sacrifices. Make sure the sacrifices have no runes, they are not locked, and are not in any of your decks... only then will they show up for you to use in melding. Make sure it's a 2x melding day as well, as this will save you on copies.
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Post by asgarth1980 on Jan 30, 2018 2:59:55 GMT
There should be a full section on melding helps if noy mistaken in the forum archives..
Melding is the most fun part of this game... most old players are bored because melding is very rare for them.
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Post by Deleted on Jan 30, 2018 8:57:08 GMT
There should be a full section on melding helps if noy mistaken in the forum archives.. Melding is the most fun part of this game... most old players are bored because melding is very rare for them. This is very, very true
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Post by Deleted on Jan 30, 2018 9:04:32 GMT
Woot, 7 Mythril Drone and 3 Jormungand? Seems a massive waste of ore, as that amount would easily allow you to have a lv 7 SA. Anyway, Jormungand had very limited use against magic cards, which are not very popular, this is why is considered a bad card (although it was my first ore 5* card and I enjoyed it for a very long time until I figured things out xD). Going on-topic, Flare Summoner is probably the best card from all your collection, so start your deck with it. With WH as hero you need mortii/neander cards, so based on what you have/what you can easily farm, I suggest this: - meld FA on Terror Dragon, you have enough copies for it and he can hit hard due Warlust - farm Graboid and meld Sacrifice from Venom Tyrant, maybe you can get also a Sacrifice rune - replace Yeti/Jormungand with Anathema, with Bullseye they do more damage - replace 1 Jormungand with Phantom Liege, if possible grab copies from guild and meld Immunity 9 on it from Spider Queen - need recyclers/revivers in your team; also since you don't have anything better, meld Recycle from Thalasa on Nidhogg, extra HP will be lovely for all your Neander cards - farm second Thalasa and Twins (easier from Guild map) and meld Recycle on Twins - also level your Wraith Hunter at least to lv 5, it become a monster For second heck, I would focus on Faen as you have a bunch of decent cards, so Predator lv 8-9 (easy to farm), Gaia, Sea Wizard, Ash Beast (maybe melded with BB8 for example), Hanuman and complete the team with Frost Ragers melded with Strite Link 7 from Faen Mesmer, to boost both Faen HP and attack. Agreed with the meld suggestions. However the Mythrils can be very well used as a Revive carrier*. Even in a WH deck. * when you ever get a Great Mystic, you can meld her Revive skill away to creature that supports this skill much better. This new creature is called a carrier. Mythril is an excellent Revive Carrier.
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Post by n4k3dm1k3 on Jan 30, 2018 14:35:25 GMT
deck-heroes.wikia.com/wiki/Evolve_and_MeldThis s*** will change your life! How on Earth did you get to L97 without melding? As others have stated - its the only interesting part of the whole game. Your primary focus when picking a deck should be on the creatures skills - they will make larger differences to a ceratures attack power or survivability than how much HP/atk it has. If you want to know what is good to use, try fighting some people in your friend list. Watch the fights, see what creatures/skills/melds worked really well for them. Looking to your current deck, I suggest starting with players under level 80 - they will have 4* melded creatures that will outperform your 5*s. The guys have already suggested some melds to help, there are plenty of threads on this forum discussing many melding ideas in detail - I'm sure any of us would be happy to help you better understand the game
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Post by lotnar on Jan 31, 2018 9:27:28 GMT
How on Earth did you get to L97 without melding? As others have stated - its the only interesting part of the whole game. Don't be hard on him, I remember being somewhere in range 70-80 when I was contemplating this forum asking myself "what the hell is Alice Bond" ... Nemesis_1982I suggest you to read some of the "starting account" topics, they provide plenty information on what to do to improve your deck.
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Post by tom on Feb 1, 2018 8:08:04 GMT
I have a Flare Summoner (L15/24 points) and I would like him on my deck, since he seems pretty good. However, currently my deck is full, and I'm not quite sure who to sack in favor of him? I'm on L97 with a total of 193 points to spend on Creatures. Right now ALL my 193 point are spend on the following deck; 3x Jormungand (L15/22 points) 1x Yeti (L15/21 points) 4x Pit Dragon (L15/18 points) 1x Mythril Drone (L10/19 points) 1x Tauro General (L15/15 points) - What Creature do you recommend me to swap? And would it be wise to swap someone out in favor of Flare Summoner, is FS really as strong as some say he is? Get rid of Jormungand and Yeti. Jor cost WAY too much for... nothing he does. That's too many pit dragons in one deck 2 I have like five Titania's that would chew that stuff up
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Post by tom on Feb 1, 2018 8:10:23 GMT
U have better cards and u chose jormugand?.. he is one of the most useless 5* in my book Yeah I agree jormungund is weak . . Maybe when evolved he could receive sweeping blow as for skill . . Haha that chance would be very slim
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Post by lotnar on Feb 1, 2018 16:02:00 GMT
Get rid of Jormungand and Yeti. Jor cost WAY too much for... nothing he does. That's too many pit dragons in one deck 2 I have like five Titania's that would chew that stuff up Titania is not that popular to become a challenge, while Pit Dragons are going to hit hard through everything else with their bullseye and big starting stats. They are decent for now compared with other cards from available pool, and may get melded later on. Keep in mind that 4 Pit Dragons, 2 Anathemas and the Flare Summoner can be a total nightmare to fight with, as they will cut through dodge or FA while Helfire will finish the job, creating some hard times for RQT, HB and more.
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Post by tom on Feb 1, 2018 17:56:07 GMT
That's too many pit dragons in one deck 2 I have like five Titania's that would chew that stuff up Titania is not that popular to become a challenge, while Pit Dragons are going to hit hard through everything else with their bullseye and big starting stats. They are decent for now compared with other cards from available pool, and may get melded later on. Keep in mind that 4 Pit Dragons, 2 Anathemas and the Flare Summoner can be a total nightmare to fight with, as they will cut through dodge or FA while Helfire will finish the job, creating some hard times for RQT, HB and more. You are right, pit D is a beast, I have two that are melded, 1 bb with Bullseye and B.B. runes & the other sac.8. I don't use any Titania's in my primary deck. I do use bb pit D in main. However I have 4 Titania's melded. The melded 4th skills are Imun.7, BB-8, D-revive & rage boost. They have rebirth 7 with Paragon locking down & increasing 500 HP to Titanias I think chain strike would prevail at least part of time. Although I have a pontiff, with I-9 with Immunity rune & safe guard 13 adding 520 HP. However I do not use either one of these creatures in my main deck. I feel that they would give the multiple pit D's a problem. However I like very much what you had to say about pit D. I only have one BB rune & it stays on BB-8 Pit D most of the time!
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Post by n4k3dm1k3 on Feb 1, 2018 18:21:53 GMT
Where did all his posts in this thread go?
Why bb rune with bullseye? Seems much better on a sweeping blower. It seems so situational that a good vit/prot/vio rune looks like a much better option, if you have them.
I think I would prefer 1 melded Pit over the 4 unmelded. BB8 seems the best option, but an []revive could work OK too. Forget sac, I have one and its too easily negated to be worth it. Sac twins is far superior to this (sac Ana more so obviously).
I have BB titania too, how does it rate vs. your other melds? i7 seems a bit weak, but you have enough to meld 4 times, so perhaps it was worth the test.
1 BB8 graboid would add more damage overall than 2 of those pit dragons when you already have alot of bullseye. You can easily ramp up the ravage and BB to max levels to make it really strong
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Post by tom on Feb 1, 2018 18:37:05 GMT
Where did all his posts in this thread go? Why bb rune with bullseye? Seems much better on a sweeping blower. It seems so situational that a good vit/prot/vio rune looks like a much better option, if you have them. I think I would prefer 1 melded Pit over the 4 unmelded. BB8 seems the best option, but an []revive could work OK too. Forget sac, I have one and its too easily negated to be worth it. Sac twins is far superior to this (sac Ana more so obviously). I have BB titania too, how does it rate vs. your other melds? i7 seems a bit weak, but you have enough to meld 4 times, so perhaps it was worth the test. 1 BB8 graboid would add more damage overall than 2 of those pit dragons when you already have alot of bullseye. You can easily ramp up the ravage and BB to max levels to make it really strong That sounds correct, I guess I will have to start working on my graboid stock . . I do not have one with bb8 only Frost armor 6 and one received Voodoo as random 4th. I will be switching that one to stabthrough! However I need to be working on the bb-8 graboid. Even without the rebirth that pit D has. The sound of the sweeping blow with bb graboid sounds very awesome and it will fit nicely into my deck replacing pit D I am already running for other Neander's in main. Do you have BB or sweeping blow runes? By the grace of the DH God I have one of each
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Post by tom on Feb 1, 2018 18:40:15 GMT
Where did all his posts in this thread go? Why bb rune with bullseye? Seems much better on a sweeping blower. It seems so situational that a good vit/prot/vio rune looks like a much better option, if you have them. I think I would prefer 1 melded Pit over the 4 unmelded. BB8 seems the best option, but an []revive could work OK too. Forget sac, I have one and its too easily negated to be worth it. Sac twins is far superior to this (sac Ana more so obviously). I have BB titania too, how does it rate vs. your other melds? i7 seems a bit weak, but you have enough to meld 4 times, so perhaps it was worth the test. 1 BB8 graboid would add more damage overall than 2 of those pit dragons when you already have alot of bullseye. You can easily ramp up the ravage and BB to max levels to make it really strong That sounds correct, I guess I will have to start working on my graboid stock . . I do not have one with bb8 only Frost armor 6 and one received Voodoo as random 4th. I will be switching that one to stabthrough! However I need to be working on the bb-8 graboid. Even without the rebirth that pit D has. The sound of the sweeping blow with bb graboid sounds very awesome and it will fit nicely into my deck replacing pit D I am already running for other Neander's in main. Do you have BB or sweeping blow runes? By the grace of the DH God I have one of each BB 8 is the way to go for pit D. I don't use the one with sack 8 at all compared to the BB.
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Post by n4k3dm1k3 on Feb 1, 2018 19:06:48 GMT
That sounds correct, I guess I will have to start working on my graboid stock . . I do not have one with bb8 only Frost armor 6 and one received Voodoo as random 4th. I will be switching that one to stabthrough! However I need to be working on the bb-8 graboid. Even without the rebirth that pit D has. The sound of the sweeping blow with bb graboid sounds very awesome and it will fit nicely into my deck replacing pit D I am already running for other Neander's in main. Do you have BB or sweeping blow runes? By the grace of the DH God I have one of each BB 8 is the way to go for pit D. I don't use the one with sack 8 at all compared to the BB. Same for me. I liked the idea of the [d]revive Pit, but opted to place it on SS instead. Sac pit is still far stronger than a random L15 pit thought!
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Post by tom on Feb 1, 2018 19:13:56 GMT
BB 8 is the way to go for pit D. I don't use the one with sack 8 at all compared to the BB. Same for me. I liked the idea of the [d]revive Pit, but opted to place it on SS instead. Sac pit is still far stronger than a random L15 pit thought! So you're saying yes you do have one bb8 and one sweeping blow rune? I may be looking to switch guilds very soon what is the name of your guild if you don't mind me asking? I had been the guildmaster of a weaker Guild named 'Havesomefun' well a couple of weeks ago my device looked in my hands while in my truck and I accidentally transferred lead to a weaker member of my guild a female! 14 levels lower than myself she does not seem to want to transfer lead back to me! So after I get done reeling in what shards I can from map6 that is now open paragon, Ridge Hunter, Sea wizard & Killer Queen shards. .
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Post by revenant on Feb 2, 2018 11:24:25 GMT
Not to troll, but is there anything strange or wrong about being "a female!"? Maybe I just overreacted a bit? Btw, my guildmaster is "a female", she probably has more balls than most of us together, and she runs the guild in a perfect way.
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Post by tom on Feb 2, 2018 13:24:28 GMT
Not to troll, but is there anything strange or wrong about being "a female!"? Maybe I just overreacted a bit? Btw, my guildmaster is "a female", she probably has more balls than most of us together, and she runs the guild in a perfect way. No not at all I'm just unhappy about my own mistake the lead transfer error . . I hope your friend is appreciative of your compliments
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