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Snake Nest
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xenas
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Post by xenas on Apr 22, 2015 21:14:14 GMT
Yay me i got a wight as my new main hero. now im aiming for him/her as my main hero.
my creatures are:
5 star thalassa spider queen balthazar 2 Titania
I really have too many four stars to count but these are my four star mortis Cave dragon bloody lord plague dragon ghostly judge hell knight 2 Harbringer dullahan 2 eye of jonara pit priest pit lord Might be worth mentioning i got a lvl 15 manticore with 125 att to morti melded on it.
im aiming for rebirth and cripple and +att on my wight. Can you guys give me some advise? working on my second thalassa btw.
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ℜoyal
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ℜ★Jaegybomb
Hey, turn me back around.
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April 2015
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Example 2
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Post by ℜ★Jaegybomb on Apr 22, 2015 22:05:49 GMT
Sounds like you have the right idea. I use att, cripple and undying and it's great. Keep leveling up the skill it gets way more powerful. I'd use the 5 5*s, cave drag, eye of jonara and the last 3 depend on what you are up against but I'd lean toward plague drag, harbinger and flame brave if you aren't vs spikey bits. Obviously swap out magic dmg if they have spikey, swap in dula if they have disposal, etc. That manticore sounds decent too. 2nd Thalasa is key and try to grab some hellwolves from guild map.
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Dec 25, 2020 19:33:11 GMT
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ÐARҞNESS
Mass confusion >>>
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Feb 12, 2015 12:26:07 GMT
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zachs
102
NFS
Example 3
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Post by ÐARҞNESS on Apr 23, 2015 0:03:03 GMT
I personally prefer + HP on my wight, comes in handy
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
dianatroy
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Post by DianaTroy [βκ] on Apr 23, 2015 2:44:28 GMT
I personally prefer + HP on my wight, comes in handy I use +ATK on everything but Faen with a couple exceptions.
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#0d6ad6
Boxing Kangaroo
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Oct 31, 2015 16:48:35 GMT
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Sephiroth [BK]
Free-to-play... The grind is real!
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Feb 14, 2015 23:06:52 GMT
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Post by Sephiroth [BK] on Apr 23, 2015 3:20:12 GMT
I use to use HP but now I prefer Att. Seems to work better for me with undying and cripple.
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ℜoyal
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ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Apr 23, 2015 7:38:15 GMT
I switched over to attack when I got Terror Dragon and never looked back. Sometimes it sucks vs zero kelvin or agile but most of the time it helps you come out agressively trading creatures and hitting the point where undying pulls you ahead before they can start locking you down.
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#8f0a7f
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Post by Hitmus2✪NFS(xerks) on Apr 23, 2015 8:58:52 GMT
I also use atk booster from my Wight. I just feel that sometimes mortii atk boosters just dont have much among creatures. It's really working fine for me atm.
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Dec 25, 2020 19:33:11 GMT
1,077
ÐARҞNESS
Mass confusion >>>
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Feb 12, 2015 12:26:07 GMT
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zachs
102
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Example 3
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Post by ÐARҞNESS on Apr 23, 2015 9:44:13 GMT
I personally prefer + HP on my wight, comes in handy I use +ATK on everything but Faen with a couple exceptions. I use the HP so they hang around a bit longer until the big guns come out
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Nov 24, 2015 21:31:26 GMT
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stuuu✪NFS
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February 2015
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Post by stuuu✪NFS on Apr 23, 2015 14:07:06 GMT
I personally prefer + HP on my wight, comes in handy I use +ATK on everything but Faen with a couple exceptions. I actually prefer HP, but it is specific to my deck. I run two Thalassa and I care more about them staying alive than I do about them doing damage. Most of my damage comes from Graboids and Fafnir. HP has poor synergy with Terror Dragon for sure. HP has good synergy with Cripple because it keeps creatures around for a long time. Imagine taking out a Fafnir with only 300ish attack. In the end I don't think it would make much of a difference for me. My deck: Wight with Cripple and Undying 2x Thalassa 2x Graboids with Ice Arrow 1 and Detonate 1 (2x meld event please!) Fafnir with Flurry 1 Dullahan with Disposal Terror Dragon Cyclops (Instakill is headed to Harbinger soon) Nidhogg Undying Will Sometimes I run Spirit Siren instead of Undying Will. Depends on how much immunity/stoneskin/magic damage they have.
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#0d6ad6
Human Deck Specialist
86
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
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Post by DianaTroy [βκ] on Apr 23, 2015 14:17:27 GMT
ÐARҞNESS stuuu✪NFS You guys got it right, exceptions are always made. My Curse deck with Chaos Witch has +HP so the Curse lasts longer. Sometimes all it takes is a single turn more to win and +HP is more reliable than +ATK.
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Snake Nest
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Feb 18, 2016 19:10:34 GMT
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xenas
178
Mar 16, 2015 19:39:02 GMT
March 2015
xenas
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Post by xenas on May 4, 2015 8:36:31 GMT
Ok so a little update Currently ky wight has lvl 2 (got the trial tokens for lvl 3) He has undying 9 and cripple 8 Using: Thalassa 2 balthazar Cyclops Titania Anathema 2 cave dragon Eye of janora And a plague dragon
Any hints/tips for more improvement. Seem to have no luck on maze completions for good cards nor on altar draws, working on a seconds thalasse but that will take a while.......
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fani
Nightraider
Lv. 77
Posts: 86
inherit
374
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fani
Lv. 77
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Apr 21, 2015 13:03:55 GMT
April 2015
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Post by fani on May 4, 2015 20:48:44 GMT
It depends of the usage of your Mortii deck. +Atk: If you have a high Undying Level on your hero and some rebirth and recycle creatures, your creatures will come again and again. With creatures like Spirit Syren (I own 3 of them ) and their Seals they always will be played and the enemies creatures will skip their next turn. So they should get destroyed as fast as possible and use their Seals again. +HP would disrupt this effect. My fav strategy I can use right now. And with + Atk you can destroy the first enemy creatures faster. Sometimes this is important. +HP: As stuuu and Diana already said. Curse deck or HP increasing on recycle creatures, more useful on a mixed deck with creatures from other fractions.
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ℜoyal
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ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on May 5, 2015 5:04:26 GMT
So yea, I take it back. Got to the point where Terror Dragon isn't really playable anymore and switched back to aura to help my Cave Dragons and Bloodletters in guild maps.
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Post by grzechu✪NFS on May 5, 2015 10:52:49 GMT
Sorry, didnt read thread, just popped by to answer your question. Now Level it up as much as you can. Lv 7 does VERY nice dmg About lv 8 i could say maybe in one month ))
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Snake Nest
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Post by xenas on May 22, 2015 13:24:24 GMT
A little update. My wight is lvl 4 with strenght 8, cripple 10 and undying 10. I know my melted need new skills, they have just been evolved but are there any tips you guys can give me? Thnx
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Dec 25, 2020 19:33:11 GMT
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ÐARҞNESS
Mass confusion >>>
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Feb 12, 2015 12:26:07 GMT
February 2015
zachs
102
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Example 3
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Post by ÐARҞNESS on May 22, 2015 13:36:42 GMT
FA Cave Dragon and Jonara, Instakill or Recycle on Dullahan
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Boxing Kangaroo
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Feb 13, 2018 17:46:48 GMT
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SoaponaRope [BK]
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February 2015
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Post by SoaponaRope [BK] on May 22, 2015 13:45:52 GMT
...are there any tips you guys can give me? You just missed Double Expertise day Best advice might be to wait for that to come around again in a month. Dullahan, Cave Dragon and EoJ are all good cards so by waiting you will minimize the number of duplicates you will need. Just some potential ideas for your cards: For Dullahan - Frost Armor 7 (Ursa Major)
- Disposal (My Recommendation)
- Instakill
- Recycle (Big Upgrade from Thalassa, might be better options out there for you)
For Cave Dragon - Immunity 7 (HB) (My Recommendation)
- Immunity 9 (SQ)
- Frost Armor 7 (Ursa Major)
- Sneak 8 (Moon Guardian) (His base damage is very lackluster so this still wont be super impressive)
For Eye of Jonara - Immunity 7 (HB) (My Recommendation)
- Immunity 9 (SQ)
- Frost Armor 7 (Ursa Major)
- Frostbite 5 (Demona)
- Incinerate 8 (Griffi-Knight)
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Royal
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Jul 27, 2015 16:39:34 GMT
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andypk
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March 2015
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Post by andypk on May 22, 2015 14:01:06 GMT
...are there any tips you guys can give me? Just some potential ideas for your cards: For Dullahan - Frost Armor 7 (Ursa Major)
No. correct that. Hell no
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Boxing Kangaroo
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SoaponaRope [BK]
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Post by SoaponaRope [BK] on May 22, 2015 15:45:56 GMT
Just some potential ideas for your cards: For Dullahan - Frost Armor 7 (Ursa Major)
No. correct that. Hell no ? He has literally zero tanks in his deck. If you're assuming that because Dulla has Rebirth that he shouldn't be tanky, then I sincerely question your logic. With only 1075 HP, Dulla is usually selected BECAUSE he dies so fast and the hope is to Revive him back into the field for another Disposal/Instakill, but if he doesn't have those skills then there basically is nothing spectacular about Dulla. If you notice my other suggestions, you'll see my personal recommendation is Disposal which he has 2 Balthazars for.
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Royal
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Jul 27, 2015 16:39:34 GMT
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andypk
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Post by andypk on May 22, 2015 16:38:08 GMT
No. correct that. Hell no ? He has literally zero tanks in his deck. If you're assuming that because Dulla has Rebirth that he shouldn't be tanky, then I sincerely question your logic. With only 1075 HP, Dulla is usually selected BECAUSE he dies so fast and the hope is to Revive him back into the field for another Disposal/Instakill, but if he doesn't have those skills then there basically is nothing spectacular about Dulla. If you notice my other suggestions, you'll see my personal recommendation is Disposal which he has 2 Balthazars for. Dullahan is the only creature with both stoneskin/immunity and rebirth. Frost armor shouldn't even be in the discussion. IMO of course. There are 3 options for Dullahan you nailed all 3
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Post by emersontm on May 30, 2015 1:25:30 GMT
I use +ATK on everything but Faen with a couple exceptions. I actually prefer HP, but it is specific to my deck. I run two Thalassa and I care more about them staying alive than I do about them doing damage. Most of my damage comes from Graboids and Fafnir. HP has poor synergy with Terror Dragon for sure. HP has good synergy with Cripple because it keeps creatures around for a long time. Imagine taking out a Fafnir with only 300ish attack. In the end I don't think it would make much of a difference for me. My deck: Wight with Cripple and Undying 2x Thalassa 2x Graboids with Ice Arrow 1 and Detonate 1 (2x meld event please!) Fafnir with Flurry 1 Dullahan with Disposal Terror Dragon Cyclops (Instakill is headed to Harbinger soon) Nidhogg Undying Will Sometimes I run Spirit Siren instead of Undying Will. Depends on how much immunity/stoneskin/magic damage they have. Definitely HP. These hero buffs usually play out very early, so you have to take into consideration what your opponents are running. For most all faen and neander hero skill, Full Alert and Agile is standard so your buff may be negated.
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Valkyries War
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Post by Opethian on May 30, 2015 8:46:29 GMT
In my Wight I have:
Curse 6 Aura 9 Cripple 9 Undying 9
Im almost at Curse 7. I chose Aura as it gives about +1080HP (at Lv9) over three turns. And that I run a mixed deck.
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Snake Nest
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Feb 18, 2016 19:10:34 GMT
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March 2015
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Post by xenas on Jul 1, 2015 7:35:26 GMT
Again a little update,
Currently using: 2 thalassa 2 balthazar Undying will Terror dragon Hell knight lvl 15 with life sap Oracle with frost armor Puppeteer lvl 15 unmelded And abaddon.
Wight is lvl 5 with cripple 10 and undyying 10, and str 10 Almost done with a lvl 15 graboid with sac 8(Waiting for another double meld day)
Any advise?
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Krystal_Temple
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Aug 16, 2015 12:05:13 GMT
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Post by willsolvit on Jul 1, 2015 12:16:20 GMT
Doesn't Freeze/Stun/Delay/Seals/Frost Armour/Dodge etc make ATK a bad choice? I had ATK and it was too frustrating, switched to HP.
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Boxing Kangaroo
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SoaponaRope [BK]
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February 2015
soaponarope
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Post by SoaponaRope [BK] on Jul 2, 2015 3:29:13 GMT
Doesn't Freeze/Stun/Delay/Seals/Frost Armour/Dodge etc make ATK a bad choice? I had ATK and it was too frustrating, switched to HP. Extremely bad choice for Guild Maps, but people often use their Wight for dual purposes. Undying is a really bad choice for Guild Maps too, but since it's such a godsend in every other situation people generally leave it on Wight. I currently run with Life because most of my Mortii in my primary deck aren't fighters anyways so the ATK doesn't really help, but if I had some Phantom Lieges or something I'd be all over it.
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Post by emersontm on Jul 2, 2015 18:59:55 GMT
I personally prefer + HP on my wight, comes in handy I use +ATK on everything but Faen with a couple exceptions. I think overall +HP is preferred because of the amount of people that use Full Alert, Agile etc. A temporary attack boost is negated by defense buff but HP buff will stick around. Edit:Oops didnt realized i already responded to this. lol
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#0d6ad6
Human Deck Specialist
86
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Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
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Post by DianaTroy [βκ] on Jul 2, 2015 21:24:08 GMT
The way I see it is that at the same level, +ATK cancels out +HP and vice versa.
Since the majority use +HP, having both Heroes draws the match out. My focus and strategy revolves around short matches, so +ATK usually suits me better.
It's all down to personal preference and strategies.
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