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Post by ZanderX10 on Jun 5, 2016 19:58:57 GMT
You can't go wrong with a couple panther chief. You won't get as many healer rune buffs since he has life sap but his anger with a rune can supplement a bit.
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Post by zairto on Jun 6, 2016 8:21:43 GMT
So is this deck viable ? Zora marauder 2X Frost rager with bless 1 horned beast unmelded 4 x treant guide with bless 7 Fafnir gorgon spider queen Or maybe change with blood warlocks maybe ? I'm exploring for oracles right now but it's very long to get 1 so i will have FA oracles later... I recommend more FA : 4 Frost Ranger Bless 7 2 Horned Beast 3 Treant Guilde Holy Light 5 (You cannot always hide your supports again hitter, especially when enemy deck is shuffled. That's when HL is needed. I'm willing to meld away HL 10 from Hanuman if I got an extra. Already had two) 1 Treant Guilde Voodoo In total: Bless 1400 + 5.6% ~2000 bonus HP from Elven Salve 1250 Healing value, 10 Healing factor (1625 + 13 factor for most injured) Boost all your crit with rune (Vitality, Protean). Faen Virgo and Healing Amplify are important. For further, get MD and upgrade Treant skill. His low lvl skill is easy to do . But anyway, your deck will still be vulnerable to Instant Kill, Disposal, Retreat.
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Post by zairto on Jun 6, 2016 8:59:17 GMT
Ok i forgot the mantra ... So no more fafnir or gorgon and spider queen. I'll think of another way with healing crits and bless. But man, as a pure f2p, it's very long to have a good GM deck... I'll probably focus on treant guides for now and think about other crits... Maybe my satyr sentry melded with mass heal 6. ? Whether your F2P or P2W, we all have to farm the same way, through exploring. You dont need to be P2W to have a good GM deck. Agree. I used to be useless in GM for a long time. Did nothing but few thousand DMGs Now I'm dealing millions of DMG any stage but the objective is no longer dealing that much. We often run out of Contribution and that's many days no salary.
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#0d6ad6
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Post by icezaius on Jun 6, 2016 9:04:40 GMT
So is this deck viable ? Zora marauder 2X Frost rager with bless 1 horned beast unmelded 4 x treant guide with bless 7 Fafnir gorgon spider queen Or maybe change with blood warlocks maybe ? I'm exploring for oracles right now but it's very long to get 1 so i will have FA oracles later... I recommend more FA : 4 Frost Ranger Bless 7 2 Horned Beast 3 Treant Guilde Holy Light 5 (You cannot always hide your supports again hitter, especially when enemy deck is shuffled. That's when HL is needed. I'm willing to meld away HL 10 from Hanuman if I got an extra. Already had two) 1 Treant Guilde Voodoo In total: Bless 1400 + 5.6% ~2000 bonus HP from Elven Salve 1250 Healing value, 10 Healing factor (1625 + 13 factor for most injured) Boost all your crit with rune (Vitality, Protean). Faen Virgo and Healing Amplify are important. For further, get MD and upgrade Treant skill. His low lvl skill is easy to do . But anyway, your deck will still be vulnerable to Instant Kill, Disposal, Retreat. agree, fa is always needed. Largely because it allows you to sustain your deck with less healers. I generally value sustainability over atk power for a zora deck, because its going to get the atk up there anyway mostly. I recommend getting your sustainability in place, then working to switch out a creature for a heavier hitter. Usually getting even just one really heavy hitter will do some crazy damage for you if you can keep it alive. I would recommend bb8 panther chief for your heaviest hitter. Doesn't exactly fit a face deck, but if you have him in a position to avoid the one shot kill, he will live to get crazy atk. He will be doing 10k damage in just a few turns.
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Post by zairto on Jun 6, 2016 9:32:02 GMT
I won't go for BB8, that would blow the whole enemy team. Unmelded Panther Chief can already blow away Sacrificed Tyrant. Also, he is vulnerable to Dogde, FA, lockdown. Without defensive skill, he can't stand.
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alkaiser
Nightraider
Posts: 69
Level: 52
Guild: The NameLess
LINE ID: Darkalki
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Post by alkaiser on Jun 6, 2016 15:48:09 GMT
I recommend more FA : 4 Frost Ranger Bless 7 2 Horned Beast 3 Treant Guilde Holy Light 5 (You cannot always hide your supports again hitter, especially when enemy deck is shuffled. That's when HL is needed. I'm willing to meld away HL 10 from Hanuman if I got an extra. Already had two) 1 Treant Guilde Voodoo In total: Bless 1400 + 5.6% ~2000 bonus HP from Elven Salve 1250 Healing value, 10 Healing factor (1625 + 13 factor for most injured) Boost all your crit with rune (Vitality, Protean). Faen Virgo and Healing Amplify are important. For further, get MD and upgrade Treant skill. His low lvl skill is easy to do . But anyway, your deck will still be vulnerable to Instant Kill, Disposal, Retreat. Ok i'll try to make a deck with that but what is MD ? And what about a FA centaur chief with warlust ?
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Post by StackMasta on Jun 6, 2016 15:51:39 GMT
MD = Mythril Drone
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#ff3008
Lord of the DH Forum
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ℜ★God
Bow down.
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Post by ℜ★God on Jun 6, 2016 16:03:55 GMT
Worst part about being new to a game's forum = figuring out what s*** stands for ^~^
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alkaiser
Nightraider
Posts: 69
Level: 52
Guild: The NameLess
LINE ID: Darkalki
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Post by alkaiser on Jun 6, 2016 16:45:36 GMT
Worst part about being new to a game's forum = figuring out what s*** stands for ^~^ Yes it's kinda nightmare at the beginning. So what about the FA centaur chief instead of a horned beast ?
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Post by sblip on Jun 6, 2016 17:47:06 GMT
fa centaur chief is great situationally against neanders that don't have a lot of lockdown. Good for some of the earlier explorer maps as well.
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Post by zairto on Jun 7, 2016 1:45:27 GMT
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#ff3008
Lord of the DH Forum
2064
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Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
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November 2015
lord
95 (Retired)
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Post by ℜ★God on Jun 7, 2016 1:55:16 GMT
That would be me I made that page forever ago lol.
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Post by zairto on Jun 7, 2016 2:52:02 GMT
I recommend more FA : 4 Frost Ranger Bless 7 2 Horned Beast 3 Treant Guide Holy Light 5 (You cannot always hide your supports again hitter, especially when enemy deck is shuffled. That's when HL is needed. I'm willing to meld away HL 10 from Hanuman if I got an extra. Already had two) 1 Treant Guide Voodoo In total: Bless 1400 + 5.6% ~2000 bonus HP from Elven Salve 1250 Healing value, 10 Healing factor (1625 + 13 factor for most injured) Boost all your crit with rune (Vitality, Protean). Faen Virgo and Healing Amplify are important. For further, get MD and upgrade Treant skill. His low lvl skill is easy to do . But anyway, your deck will still be vulnerable to Instant Kill, Disposal, Retreat. Ok i'll try to make a deck with that but what is MD ? And what about a FA centaur chief with warlust ? He is good but I suggest you to figure out yourself. I just give out an idea and not every stages are the same. But for sure, the key is always to Survival P/S: I realized Treant Guide Voodoo is not reliable. You can use QT for off stages while waiting for HB Voodoo.
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#da2020
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ZanderX10
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Post by ZanderX10 on Jun 7, 2016 3:21:08 GMT
Ok i'll try to make a deck with that but what is MD ? And what about a FA centaur chief with warlust ? He is good but I suggest you to figure out yourself. I just give out an idea and not every stages are the same. But for sure, the key is always to Survival P/S: I realized Treant Guide Voodoo is not reliable. You can use QT for off stages while waiting for HB Voodoo. kids these days don't know the struggle. Getting QTS from daily after just starting. *old man voice* "back in my day we didn't have QTS or voodoo runes to lower rage. When you pissed of a hero that hero stayed pissed off."
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Post by kvasac on Jun 7, 2016 6:40:24 GMT
He is good but I suggest you to figure out yourself. I just give out an idea and not every stages are the same. But for sure, the key is always to Survival P/S: I realized Treant Guide Voodoo is not reliable. You can use QT for off stages while waiting for HB Voodoo. kids these days don't know the struggle. Getting QTS from daily after just starting. *old man voice* "back in my day we didn't have QTS or voodoo runes to lower rage. When you pissed of a hero that hero stayed pissed off." But you had Wight...
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#da2020
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Post by ZanderX10 on Jun 8, 2016 0:14:39 GMT
kids these days don't know the struggle. Getting QTS from daily after just starting. *old man voice* "back in my day we didn't have QTS or voodoo runes to lower rage. When you pissed of a hero that hero stayed pissed off." But you had Wight... actually (sad I know) I didn't go for wight gm damage before the nerf. I was in a baby guild for most of my first year. We eventually got all maps open but it was a free for all on shards and I we had hitters so I just used gm for gold and let them crank out damage. I had a faen magic main deck and just hit maps with it for most of my career in that guild. I could do about 150-300k and max my gold every attempt so I was content. By the time I switched guilds and started working on a gm deck they buffed mantra so I went for a berserker deck instead.
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Post by ozzy on Jun 8, 2016 3:29:35 GMT
kids these days don't know the struggle. Getting QTS from daily after just starting. *old man voice* "back in my day we didn't have QTS or voodoo runes to lower rage. When you pissed of a hero that hero stayed pissed off." Back in your day?
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#da2020
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ZanderX10
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Jan 21, 2016 18:26:57 GMT
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Post by ZanderX10 on Jun 8, 2016 3:40:35 GMT
kids these days don't know the struggle. Getting QTS from daily after just starting. *old man voice* "back in my day we didn't have QTS or voodoo runes to lower rage. When you pissed of a hero that hero stayed pissed off." Back in your day? that was 8 months after I started playing. So yeah back in my day.
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#da2020
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ZanderX10
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Post by ZanderX10 on Jun 8, 2016 3:47:18 GMT
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alkaiser
Nightraider
Posts: 69
Level: 52
Guild: The NameLess
LINE ID: Darkalki
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Post by alkaiser on Jun 10, 2016 20:14:34 GMT
I just got my second HB. Now i'm waiting for the next meld day. So the team will be: 4 frost ragers bless 7 2HB 3 treant guides holy light 7 1 queen temptress
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Post by SirGin on Jun 11, 2016 1:17:04 GMT
Ok. So I've been working hard on my Zora gm deck since I first posted to this thread. Here is what I got so far. Tell me what you think.
Zora Marauder lvl 5 / Hero vigor5* lvl 2 - Heal Amp 3* lvl 10 / Human Vigor 5* lvl 4 - All Vigor 3* lvl 6 - Neander Vigor 3* lvl 6.
3x fa3 Oracles / healer rune 2* lvl 10 - Bless Rune 2* lvl 10
2x/ fa5 Grand Mage / Healer Rune 2* lvl 10 - Stoneskin rune lvl 5. (Heal & Stoneskin)
Mythril Drone / Vitality 5* lvl 5 - violence 4* lvl 6 - Protean 4* lvl 6
2x fa5 Graboids - Stoneskin 4* lvl 5.
fa5 The Twins - Stoneskin 4* lvl 5.
Bloodlust 7 Swordmaster / BL 3* lvl 8.
That is my basic gm deck that I use. I have things like the free Queen Temptress and I got super lucky getting Taurus from relic chest to switch out when needed. Still working on upgrading runes and zora and stuff.
I like the stoneskin runes for retreat gm crits cause theirs no cap on the atk gain aside from the lvl of the rune. 100 rounds in front of a retreat critter and the rune pays off.
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#0d6ad6
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Post by icezaius on Jun 11, 2016 2:06:24 GMT
The only thing I don't like about it is the lack of heavy hitters/bullseye. Drone will get up there decently, but that's mostly it. Michael would fit in excellent here, as he would get plenty of hp being human. Another thought is to put an unbound healer in the mix to help with those annoying delay/discord dungeons. Mass heal seraph works great here, cause she gets a heal amplify rune bonus for both mass heal AND restoration. Plus you've probably got as many seraphs as you want laying around. Add in the Anger she's got and she turns into a really nice GM creature.
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Post by sblip on Jun 11, 2016 7:30:35 GMT
One of the greatest things about that setup is how high your rune levels are.
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Post by SirGin on Jun 11, 2016 12:49:45 GMT
I spend most of my glory on runes. Its gonna slow a bit though cause im saving glory cards and glory in the mail in anticipation for the new equipment system. My heroes are feeling neglected too.
I will look into the idea about unbound healers and bullseye crits. Its a good idea that I wish I coulda been exposed to sooner. Maybe I missed a post somewere.
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Post by StackMasta on Jun 11, 2016 13:56:00 GMT
Ok. So I've been working hard on my Zora gm deck since I first posted to this thread. Here is what I got so far. Tell me what you think. Zora Marauder lvl 5 / Hero vigor5* lvl 2 - Heal Amp 3* lvl 10 / Human Vigor 5* lvl 4 - All Vigor 3* lvl 6 - Neander Vigor 3* lvl 6. 3x fa3 Oracles / healer rune 2* lvl 10 - Bless Rune 2* lvl 10 2x/ fa5 Grand Mage / Healer Rune 2* lvl 10 - Stoneskin rune lvl 5. (Heal & Stoneskin) Mythril Drone / Vitality 5* lvl 5 - violence 4* lvl 6 - Protean 4* lvl 6 2x fa5 Graboids - Stoneskin 4* lvl 5. fa5 The Twins - Stoneskin 4* lvl 5. Bloodlust 7 Swordmaster / BL 3* lvl 8. That is my basic gm deck that I use. I have things like the free Queen Temptress and I got super lucky getting Taurus from relic chest to switch out when needed. Still working on upgrading runes and zora and stuff. I like the stoneskin runes for retreat gm crits cause theirs no cap on the atk gain aside from the lvl of the rune. 100 rounds in front of a retreat critter and the rune pays off. Have you tested this to see if you last the full 100 rounds? What Level are you? I know the higher hero health you have the more hero damage you take so the 5* Hero Vigor Rune Lv2 seems like a good range or maybe even Lv1 is all thats needed. I'm currently using a setup with predator and only need 1 oracle to survive the 100 rounds so im asking because im not sure whats the minimum amount of oracles you really need when i switch over to using zora once I get the cards I need.
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#0d6ad6
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Post by icezaius on Jun 11, 2016 14:14:12 GMT
If you are around 40k hero hp, you'll take about 3k damage from the GM hero. 3 Oracle's is typically enough to survive, but that assumes you get the setup you want and none get killed, ripped, disposed, or instakilled. Also, delay and discord can really screw you over early if you have Oracle's in semi vulnerable spots. Discord really sucks with a zora deck cause you can end up killing your own hero if you are only maintaining hero hp and not working back toward full hp when your creature atk starts getting crazy high.
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#0d6ad6
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Post by icezaius on Jun 11, 2016 14:16:14 GMT
I spend most of my glory on runes. Its gonna slow a bit though cause im saving glory cards and glory in the mail in anticipation for the new equipment system. My heroes are feeling neglected too. I will look into the idea about unbound healers and bullseye crits. Its a good idea that I wish I coulda been exposed to sooner. Maybe I missed a post somewere. you should be ok just throwing in a paladin, titania, or Michael. You've got enough healers to likely make that work without making major changes I think.
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Post by SirGin on Jun 11, 2016 14:50:11 GMT
I am lvl 83. The 5* lvl 2 hero Vigor gives me a few hairs above 34k hp. I can't remember exactly but I know I take between 2200 - 2400 damage from enemy heroes curse. Three Oracles are needed. I do usually go the full 100 rounds on quite a few maps. There are exceptions though. ie curse maps. I like to keep a fourth oracle on standby depending on the map.
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Post by SirGin on Jun 11, 2016 15:00:15 GMT
If you are around 40k hero hp, you'll take about 3k damage from the GM hero. 3 Oracle's is typically enough to survive, but that assumes you get the setup you want and none get killed, ripped, disposed, or instakilled. Also, delay and discord can really screw you over early if you have Oracle's in semi vulnerable spots. Discord really sucks with a zora deck cause you can end up killing your own hero if you are only maintaining hero hp and not working back toward full hp when your creature atk starts getting crazy high. You are right. Sometimes it can be a crapshoot but when It works I can nearly if not completely clear a map in one shot. I am gonna look into unbound and imm crits for protection against discord and delay. Thats what I love about all this. I am constantly evolving and upgrading my Zora deck. My end goal is to have a deck for every guild map.
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#0d6ad6
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Post by icezaius on Jun 11, 2016 15:22:03 GMT
I really enjoy guild maps also. I have yet to 1 shot a map, but I've come real close. My bane is picking off/assassinate maps. Always end up losing a crucial creature I thought was gonna be fine where I had it. Blows the whole thing to pieces!! I've experimented with zora in other areas a little bit too, its just a blast getting crazy high attack. If it had talents that could come anywhere close to normal heroes it would actually be an option I think
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