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Post by kakola on May 21, 2015 11:25:09 GMT
As we know we cant get enough guild energy to keep maps open in top guilds. I've been trying to figure out different ways to do guild maps as fairly as possible and to guarantee as much coins as possible to all our guild members. So heres how we do it now:
1) Regulate damage. Yes we do regulate damage by trying to do as close to 100k as possible. This is because we want to keep maps open for max coin flow and to prevent big hitters to manipulate guild map progress. This is important especially if your guild has shard distribution system and only several big hitters. Without regulation big hitters might hit hard in maps that have creatures they are queueing for and hold back in other maps.
2) Timed attacks. This is not yet in full effect but we are planning on doing timed attacks to void as much guild map damage as possible.
3) Priming Dahlias. We have group of members with Angel Primes and their job is to destroy dahlias.
4) Max damage frenzy. If we have accumulated excess energy we can open certain maps for free damage. We are also planning on helping low level guilds by letting our top hitters test their decks in guilds that want to progress faster.
5) I have also sent suggestion to IGG saying that top ranked guilds in guild wars should be rewarded with guild energy. This would feel like real guild reward and would partially solve some problems we have in game right now.
Thats it for now. If you guys have any ideas or comments feel free to post them.
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paulus
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Post by paulus on May 21, 2015 12:45:10 GMT
wow that is awesome that you have a controlled guild...ours is completely out of control...free for all....no communication, no coordination. In my guild, there are a few people that don't sleep it appears and they get all the shards literally...if I look at award history, every hour of every day when there are shards available there are 2 or 3 people that get them all....they must have multiple copies of 5* cards because we have map 6 open and have some good damage dealers and we clear often.
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Post by Hitmus✪NFS on May 21, 2015 12:46:24 GMT
oh good that we have distribution of 5* and 4* - i have also brillant idea about contibution limits but it is in test phase now.
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Post by ÐARҞNESS on May 21, 2015 12:47:20 GMT
I don't understand this method, the reason for guild maps is the rewards, why would you want them open longer? Coins? Doesn't really seem worthwhile to me in the long run.
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Post by derpy✪NFS on May 21, 2015 13:08:12 GMT
I don't understand this method, the reason for guild maps is the rewards, why would you want them open longer? Coins? Doesn't really seem worthwhile to me in the long run. That's exactly the point. Coins are in short supply once you start melding, and Guild is by far the best source for them. If you could get enough contribution to open maps daily, then of course you'd want to clear them ASAP. But seeing as you'd have to sit and wait 2/3 days to fill contribution, why wouldn't you just stretch the maps out as long as possible to farm as many coins, whilst collecting that contribution?
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Post by ÐARҞNESS on May 21, 2015 13:40:33 GMT
I don't understand this method, the reason for guild maps is the rewards, why would you want them open longer? Coins? Doesn't really seem worthwhile to me in the long run. That's exactly the point. Coins are in short supply once you start melding, and Guild is by far the best source for them. If you could get enough contribution to open maps daily, then of course you'd want to clear them ASAP. But seeing as you'd have to sit and wait 2/3 days to fill contribution, why wouldn't you just stretch the maps out as long as possible to farm as many coins, whilst collecting that contribution? Never had a coin shortage to be honest, when meld days come along I blow away quite a bit and I always make it back before the next one. All I do for coins is mazes.
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paulus
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Post by paulus on May 21, 2015 13:47:14 GMT
i suppose it depends how much you meld but i have about 40 million coins on both my accounts and never have enough things to spend it on LOL
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Post by kakola on May 21, 2015 14:35:48 GMT
I don't understand this method, the reason for guild maps is the rewards, why would you want them open longer? Coins? Doesn't really seem worthwhile to me in the long run. I get maybe 3 mil+ daily but I still could use about 100 mil right now without even breaking a sweat. In our guild we have all kinds of players. Those who need coins desperately and those who dont need them as much. In WK most players have reached the point where coins are not as important anymore i guess, but in our guild id like to think about the best of all our members.
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Post by derpy✪NFS on May 21, 2015 14:41:19 GMT
That's exactly the point. Coins are in short supply once you start melding, and Guild is by far the best source for them. If you could get enough contribution to open maps daily, then of course you'd want to clear them ASAP. But seeing as you'd have to sit and wait 2/3 days to fill contribution, why wouldn't you just stretch the maps out as long as possible to farm as many coins, whilst collecting that contribution? Never had a coin shortage to be honest, when meld days come along I blow away quite a bit and I always make it back before the next one. All I do for coins is mazes. Yeah, I guess it does depend on the player. For me at the moment, I have so many melds that need working on that I can't imagine ever having too many coins.
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Post by kakola on May 21, 2015 14:41:58 GMT
wow that is awesome that you have a controlled guild...ours is completely out of control...free for all....no communication, no coordination. In my guild, there are a few people that don't sleep it appears and they get all the shards literally...if I look at award history, every hour of every day when there are shards available there are 2 or 3 people that get them all....they must have multiple copies of 5* cards because we have map 6 open and have some good damage dealers and we clear often. Well if you ever decide to move into more organized one hook me up. We have now limited map 5 and 6 creatures to one per member so that everyone has better shot to get them We also have estimated energy collection charts (based on daily average total energy contribution) and scheduled reset orders for all maps. You can basically plan your guild map actions nicely in our guild.
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Post by kakola on May 21, 2015 14:43:59 GMT
Never had a coin shortage to be honest, when meld days come along I blow away quite a bit and I always make it back before the next one. All I do for coins is mazes. Yeah, I guess it does depend on the player. For me at the moment, I have so many melds that need working on that I can't imagine ever having too many coins. +1. When i finish two three more are waiting. But then again Im melding all creatures i have enough copies of and i spend nearly all my energy to explores
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Post by kakola on May 21, 2015 14:53:54 GMT
Most of you probably know this but leveling, evolving and melding one creature costs quite a bit of coins:
leveling to lvl 10 by getting xp from altar coin draws: about 1-3 mil depending on creature evolving: 360k-1000k depending on creature melding with coins only during 2x event: i'll use FA as example = 5*720k (if you need to go 100%) leveling to lvl 15 by getting xp from altar coin draws: about 2-4 mil depending on creature
Altar values are from the top of my hat, but as you can see once you start melding 100 mil is nothing really
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Post by mortivore on May 21, 2015 17:22:37 GMT
Give me 100m gold and i'll spend it in a day, and still be short...
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Post by entropy✪NFS on May 21, 2015 21:09:46 GMT
wow that is awesome that you have a controlled guild...ours is completely out of control...free for all....no communication, no coordination. In my guild, there are a few people that don't sleep it appears and they get all the shards literally...if I look at award history, every hour of every day when there are shards available there are 2 or 3 people that get them all....they must have multiple copies of 5* cards because we have map 6 open and have some good damage dealers and we clear often. Well if you ever decide to move into more organized one hook me up. We have now limited map 5 and 6 creatures to one per member so that everyone has better shot to get them We also have estimated energy collection charts (based on daily average total energy contribution) and scheduled reset orders for all maps. You can basically plan your guild map actions nicely in our guild. It's good to see that organized guilds tend to move in the same direction facing similar problems. We also face the same issues in the guild and our solutions are quite close to your points with of course some differences here and there. Also your idea about getting guild energy in guild wars is awesome and thematically very fitting! Hope it gets implemented
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Post by kakola on May 22, 2015 9:47:25 GMT
Also your idea about getting guild energy in guild wars is awesome and thematically very fitting! Hope it gets implemented I think so too. Now the rewards are quite unimaginative and too small for top guilds / players to be excited.
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