stargater07
Nightraider
Victrix Mortalis - GM - Official Forum - http://victrixmortalis.forumer.com/
Posts: 62
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stargater07
Victrix Mortalis - GM - Official Forum - http://victrixmortalis.forumer.com/
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February 2015
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Post by stargater07 on May 25, 2015 23:36:47 GMT
Hey everyone.
Before I go on to make this post I would like to say that like many I have spent gems on the game, quite a lot actually and with that I have been lucky enough to get a decent amount of cards to enable me to do well in most areas of the game. However, with this new update upon us featuring the addition to Runes that enhance existing skills and creatures I feel the need to warn everyone before they pour more of their hard earnt money into this game we all love. I am not writing this as a member of a guild or someone that has vested interests in their own agenda inside Deck Heroes, I am writing this as a fellow community member who actually cares about the community and wishes to give people all the information that I have managed to glean (with the help of various others in the game).
The upcoming update is going to be a 'Gamechanger'.
Forget the days of melding your royal dragons with disposal or getting that hippolata and melding recycle 2 on that 5 star tank you have lying around... This update is going to bring so much more depth to the game its unbelievable...
but wait a min, that can only be a positive right? Well, as with everything IGG create, its going to only stamp on F2P players and even the casual P2P players more...
The Rune system will introduce the ability to enhance current skills and even modify creature characteristics e.g wait time - its going to have a tier based system with the elusive rare 5* runes being able to completely change the landscape of how decks are used within the game.
Much like the typical altar draws the best runes will cost hideous amounts of gems to get, the drop rates will be incredibly low and for the people wanting to burn their vast amounts of gold coins or even glory points (which they will be able to do) - you will be left with the less powerful runes to work with. And while this sounds fair and in line with IGG's current - screw everything and lets make some money Model in the game - be warned this could be the final nail in the coffin for the vast amounts of casual players in the game.
It is extremely unlikely that IGG will allow the opportinity for F2P players to easily obtain 4-5*runes and with that more and more accounts will become inactive with people becoming disillusioned and bored with the direction of the game.
If you are like me, and have spent alot previously on the game then perhaps it is time to worry for the future. Did you invest well in a game with a decent shelf life? That is the million dollar question of course.
In the mean time I am waiting for IGG to give me my account back after for some unknown reason it was unlinked form my gmail address... Slightly worrying that can even happen but after reading through the Terms of Service agreement that IGG have ingame, your account is never your property , no matter how much time or money you have spent on it and they can take it away for a HUGE array of reasons...
That is my ramble - I sum up alot more in the below video. Thanks to all the people who support my channel and give me good constructive feedback - to all those people I perhaps have crossed or got on the bad side of, I only hope you read this post and see it in the light that it was intended, after all we are all here for the same reason - because we enjoy the game.
See ya around guys
SG07
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Post by Sephiroth [BK] on May 26, 2015 0:52:01 GMT
Sex offenders beware!!! Haha wtf igg, glad they cleared that up.
On a serious note though, a lot of that info is concerning. Makes me wonder if it's still worth it? I love the game, but I won't be pumping in huge amounts of $$ to keep up with the big boys. I wont be able to compete with them which doesn't bother me but see how far it takes me I guess. Runes still excite me, hopefully I get lucky!!
Really good eye opening video, mate. Cheers for the update.
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Post by ÐARҞNESS on May 26, 2015 1:44:00 GMT
It's already started with them smashing the free high powered 5*, pretty much expected the game to tank with these greedy bastards running it. Whatever, another day in the IGG saga, I hope the owner chokes on a damn bean.
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Post by voldrox [BK] on May 26, 2015 4:07:59 GMT
More grinding, much more grinding needed. We can still play as free players but will be lagging big time.
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Post by SoaponaRope [BK] on May 26, 2015 4:34:10 GMT
Good post SG
The terms of service issues are bad but not out of the ordinary for an online game like this. Also like you noted, they don't actively enforce any of this... The main thing we should all be worried about is this TOS being a cop-out if they do screw something up or just decide they have made enough cash and want to skip out.
As for the runes and the P2W issues, I have noticed a lot of low paying players doing very well which makes me very happy. I think time smoothed over the hard edge between players. Forums like this one helped people get to a level we never would have alone. For IGG, this patch seems to be an effort to give P2W that big edge they don't seem to have anymore and incentivize them to keep paying.
As a Star-only player, I actually sympathize more with P2W players because this means that they will need to dish out even MORE MONEY almost to the effect of diminishing everything they have purchased thus far. It's like an MMO game with new tiers of gear coming out - the new stuff is always better... The big difference is you have to pay a ton of cash to get the new stuff.
For someone like me, I'm not gonna have any sleepless nights over it. It's gonna be a new tool to explore and catalogue and perfect. I can't wait... I bet there aren't a lot of P2Ws saying that right now.
Anyways you can't feel too bad for P2Ws since they have a ton of cool and rare cards...
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Post by Hitmus2✪NFS(xerks) on May 26, 2015 6:38:16 GMT
Very Concerning Post SG!
Always appreciating you for the concern of our co-players. Yes its true, Its another part of the game where P2W players can even more separate themselves from the rest of the F2P and Minimal Spenders. I still don't know how current players react to this but actually in my opinion its a move from IGG that let us know that they are investing in this game long term. Why? when I first start to play this game, the ceiling is not this high to attain. I thought that when I'll be able to have 5* and do all maps its gonna be the ending. Now they take it to longer version of the ending I used to know.
I don't recommend that others should spend or stop spending but to continue being positive in a ways we have to know what are attainable being F2P or being P2P. Base your plan on achievement according to whatever you invest. Time, Money, and Smarts.
There is not really big difference in any online game right now available out there. They are also encountering the same problem like us. How stupid the CS are, how greedy this Company are. All I can only say is base your games in your entertainment value. I would rather conclude with this saying...
"No Expectations, No Disappointments"
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Post by gatecrasher✪NFS on May 26, 2015 6:42:39 GMT
Well legally they cannot refuse to refund a purchase by cc for 30 days. And like you said Google play has customer protection. What igg does since they cannot legally refuse to refund, (US company cannot legally enter into a contract with a minor, ie cc refund unauthorized purchase by a minor under age 18), they ban your account when you do the dispute of charges and tell you reinstate the purchase or perma ban. They also IP ban ppl for refunds too.
I haven't read their tos but I know a lot of mobile game devs hide "beta" in there. By claiming they are a beta and us players clicking the little agree box there is no legal course for the players. It shields them from any burden of responsibility. Kabam is one such mobile game Dev. They make millions off "beta" games each week.
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Post by mingying on May 26, 2015 7:17:26 GMT
thanks for this man! very informative, although us f2p players, as usual, could expect anything out of this
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Post by NavyViper on May 26, 2015 10:11:06 GMT
Mildly annoyed rant incoming.
In my opinion, it doesn't really matter to us f2p players. My friends and I will merely view it as another cool feature to explore. Sure, we won't get Great Mystics or Dahlias, or any of the top tier runes, but we'll still enjoy the game and make do with what we get.
The only reason why people think the disparity will widen is because they want to compete with the big spenders. Why try and compete, when it is already hopeless to do so? With the five star evolutions, boosters, and all, it is only natural that big spenders get way ahead. That's the basic principle behind a p2p game.
There's no use complaining to IGG. Continue playing with dedication if you enjoy this game. It's simple. Make do with what you get, and enjoy the game as it is without being overly concerned with others. Or spend, and find yourself being unable to stop as you try to keep up with the other big spenders.
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Post by andypk on May 26, 2015 14:06:04 GMT
Just a quick abbreviation summary for those that aren't sure.
p2p - You can't play the game without paying money. Either with an initial fee or a monthly/yearly charge.
f2p - doesn't cost a cent to play. There are pay features but they do not give you a competitive advantage over the f2p players. Usually pay features save you time or allow you to advance faster (but advancing faster moves you into a different skill level group that contains f2p players that put in more time). A good example of f2p is Clash of Clans.
p2w - any game whether it can be f2p or not, that allows you to slap down your wallet and win.
Deck Heroes is p2w. Not that you can't have fun as f2p. And you can do quite well with a lot of skill and a just a little bit of money. They do not hide the fact they are p2w. You can't get mad at IGG, they've been p2w from the initial release. Each additional feature adds more for the p2w folks. But it also adds more stuff to the f2p folks. More ways you can use your game knowledge to do well in a big field of players. Are you going to be able to beat a p2w player with decent game knowledge, not likely. But you can beat the weak p2w folks and lead the f2p folks. And that can be fun.
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Post by ℜ★Xega on May 26, 2015 15:48:36 GMT
I'm pretty sure runes balance the game for f2p/star only players for my first impression, mediocre and good skills are upgraded and OP skills remain the same. That definitely sounds like a balance to me... in other words, a great mystic is relatively weaker since revive is not upgradable. Of course everything depends on if runes are obtainable for a f2p/star only.
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Post by Pyron on May 26, 2015 20:09:54 GMT
For what we see as long the runes can be acquired in a steady manner, it may actually be a positive change. It may make some useless skills actually useful (I didn't see the entire list). Hopefully they never give runes to stuff like Revive and Disposal.
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In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on May 26, 2015 21:31:20 GMT
This will be the feature that finally kills the game.
Way to go IGG! You built an exhaust port on your Death Star!
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Post by ℳarty on May 26, 2015 22:11:47 GMT
For what we see as long the runes can be acquired in a steady manner, it may actually be a positive change. It may make some useless skills actually useful (I didn't see the entire list). Hopefully they never give runes to stuff like Revive and Disposal. I agree.
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Post by Blutsuechtiger on May 27, 2015 9:30:50 GMT
Hi all,
IMHO the runes will only have a little balance impact in the beginning. The reason for this is quite simple, because there is already a huge gap between f2p and p2w players because of several overpowered creatures. Yes, they will get even more powerful with runes.... But try to take it from the current point of view... The Whales can get all those powerful creatures anyway currently. So I think after a short-time the player field of f2p and p2w will stay the same.
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Post by mortivore on May 27, 2015 11:06:00 GMT
Runes will have a very low proc rate, and low lvl runes can probably be bought for gold. So i guess they keep game fairly balanced.
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Post by dbreezy✪NFS on May 27, 2015 16:15:13 GMT
I agree that this doesn't change the power dynamics in the game much at all. If someone is already spending thousands, you aren't gonna beat their deck. I don't care how lucky your FTP account is. When they have crazy melds on 5*s, you don't stand a chance. I don't see this pool suddenly getting significantly bigger with rune update. I DO think this could create greater disparity with lucky ftp members though. If someone already got 1 great mystic from boosters and now gets a revive rune, they are gonna be pretty beast in comparison to the average ftp player. In the same token you could say this gives more people a chance at these cool and rare skills. Either way I don't care that much. My main goal is beating explorers gate so this update only helps me. I probably won't stick around much longer than that though.
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Post by stuuu✪NFS on May 27, 2015 16:38:12 GMT
I don't get the level of anger towards IGG. I've said it before and I'll say it again: If there weren't p2p players, then this game wouldn't exist. Paying has to give players a big edge or they wouldn't do it. So basically, IGG has to charge money for the game to exist and people have to be willing to pay it which means big rewards for paying. That's the reality of this game. Always has been and always will be. I've had a lot of fun with this game as a $18 to play player (most of that was Google Opinion Rewards money). I don't know if runes will make it more or less fun for me, but it's not realistic to expect to be a super elite player as f2p. I get a tad annoyed when I have to go up against pay only cards in p2p stuff, but it is what it is. I recommend people make their peace with that and feel good about their success compared to other p2p.
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Post by ÐARҞNESS on May 27, 2015 16:42:14 GMT
I don't get the level of anger towards IGG. I've said it before and I'll say it again: If there weren't p2p players, then this game wouldn't exist. Paying has to give players a big edge or they wouldn't do it. So basically, IGG has to charge money for the game to exist and people have to be willing to pay it which means big rewards for paying. That's the reality of this game. Always has been and always will be. I've had a lot of fun with this game as a $18 to play player (most of that was Google Opinion Rewards money). I don't know if runes will make it more or less fun for me, but it's not realistic to expect to be a super elite player as f2p. I get a tad annoyed when I have to go up against pay only cards in p2p stuff, but it is what it is. I recommend people make their peace with that and feel good about their success compared to other p2p. IGG is annoying even the P2P, falsely advertising cards, having people spend insane amounts and then nerfing said cards under the pretext of bugs. A company that low deserves all the hate they get.
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