Post by Deleted on Jun 4, 2015 21:31:44 GMT
Hi guys ! Just started playing about a month but I really like this game so I decided put some cash for long run. Until now I got a few decent cards, and have no idea which cards should go along to make strong combos. This is the list of all strong cards I have so far:
Heroes:
Royal guard blessing 2, human aura 3, battle set 6, ice shell 5
Devil Hunter Entangle 2, Faen might 3, agile 6, battle set 8
Poison Ivy Thorn Wall 4, Faen Life 3, Impact 6
Balrog Corpse Explosion 2, Mortii Viality 1, Undying 1
Patriach Holy Star 3, Human Viality 1, Dusk Shield 3
Taurus Brute Blood Rage 4, Neander Combat 1, Spiky Bits 2
Chaos Witch, Bowmaster, Gladiator still in fresh condition, and in more than half way to get Berserker.
Creatures:
Mortii:
2 Phantom Liegues Lv 10
2 Terror Dragons Lv 0
2 Bloodletters Lv 0
2 Gorgons Lv 10
1 Pit Dragon Lv 5
1 Death Knight lv 10
1 Thalassa lv 10
1 Dahlia lv 10
1 Cave Dragon lv 10 ( 45% Frost Armor Melding, have 2 copies left)
8 Hell Knight lv 0
5 Harbingers lv 0
1 Dullahan lv 0
2 Pit Lords lv 0
4 Pit Priests lv 0
1 Manticore lv 15 ( 4th skill S Typhoon 3 melded, 6 copies left)
1 Pit Minion lv 10 ( 4th skill Dodge 8 Melded, 4 copies left)
2 Dark Witches lv 10 ( 8 copies left)
4 The Unseens Lv 0
2 Frost Callers lv 0
6 Wild efreet lv 0
Neander:
1 Spider Queen lv 10 ( have 1 copy, maybe save for melding)
1 Nidhogg lv 10
1 Ocphiuchus lv 0
4 Neander Raptors lv 0
1 Icy Huntress lv 10
2 Neamazon lv 0
2 Ursa Majors lv 0
1 Blood Warlord lv 10
4 Neander Giants lv 0
1 Howling King lv 0
17 Lazy Guards lv 0
7 Alert Guards lv 0
Faen:
1 Phoenix lv 10
1 Mimir's Tree lv 0
1 Flame Brave lv 10 ( 4th skill Frostbite 1, 2 copies left)
3 Light Braves lv 0
1 Treant Guide lv 10
1 Frost Rager lv 10 ( 2 copies left)
12 Faen Marksmans lv 0
Human:
1 Archdeva lv 10 ( 1 copy)
1 Balthazar lv 10
1 Ares lv 10
1 Titania lv 10 ( 1 copy)
1 Michael lv 10
1 Royal Dragons lv 15 ( 4th skill Disposal melded, have 6 copies left)
1 Swordmaster lv 15 (4th skill Bloodlust 7 melded, another lv 10 and lv 0 copies)
1 Royal Knight lv 15 (4th skill Frost Armor 3 melded, have 14 copies left)
1 Griffi- Knight lv 10 ( 6 copies left)
1 Techno Chief lv 10 ( 8 copies)
1 Oracle lv 10 ( 22.5 % Frost Armor 6 melding, 1 copies left)
1 Arcane Hunter lv 0
1 Colossus lv 0
1 Sentry Angel lv 0
1 Cleric lv 0
1 Icy Mage lv 5
25 Devotees lv 0
1 Creatureinal lv 5 (11 copies)
1 Flame Mage lv 10 ( 18 copies)
1 Border Ranger lv 10 ( 7 copies)
17 Flame Witches lv 0
That's it, that's all i got so far. Would you guys please classify those stuffs into useful decks for specific purposes: guild maps, guild battle, raid, explore, etc..., and which creatures I should invest first? Currently maximizing gold income in guild map is my top priority, sadly the most common result i can make in guild map is around 20k damage. Any help will be appreciated !!!
Heroes:
Royal guard blessing 2, human aura 3, battle set 6, ice shell 5
Devil Hunter Entangle 2, Faen might 3, agile 6, battle set 8
Poison Ivy Thorn Wall 4, Faen Life 3, Impact 6
Balrog Corpse Explosion 2, Mortii Viality 1, Undying 1
Patriach Holy Star 3, Human Viality 1, Dusk Shield 3
Taurus Brute Blood Rage 4, Neander Combat 1, Spiky Bits 2
Chaos Witch, Bowmaster, Gladiator still in fresh condition, and in more than half way to get Berserker.
Creatures:
Mortii:
2 Phantom Liegues Lv 10
2 Terror Dragons Lv 0
2 Bloodletters Lv 0
2 Gorgons Lv 10
1 Pit Dragon Lv 5
1 Death Knight lv 10
1 Thalassa lv 10
1 Dahlia lv 10
1 Cave Dragon lv 10 ( 45% Frost Armor Melding, have 2 copies left)
8 Hell Knight lv 0
5 Harbingers lv 0
1 Dullahan lv 0
2 Pit Lords lv 0
4 Pit Priests lv 0
1 Manticore lv 15 ( 4th skill S Typhoon 3 melded, 6 copies left)
1 Pit Minion lv 10 ( 4th skill Dodge 8 Melded, 4 copies left)
2 Dark Witches lv 10 ( 8 copies left)
4 The Unseens Lv 0
2 Frost Callers lv 0
6 Wild efreet lv 0
Neander:
1 Spider Queen lv 10 ( have 1 copy, maybe save for melding)
1 Nidhogg lv 10
1 Ocphiuchus lv 0
4 Neander Raptors lv 0
1 Icy Huntress lv 10
2 Neamazon lv 0
2 Ursa Majors lv 0
1 Blood Warlord lv 10
4 Neander Giants lv 0
1 Howling King lv 0
17 Lazy Guards lv 0
7 Alert Guards lv 0
Faen:
1 Phoenix lv 10
1 Mimir's Tree lv 0
1 Flame Brave lv 10 ( 4th skill Frostbite 1, 2 copies left)
3 Light Braves lv 0
1 Treant Guide lv 10
1 Frost Rager lv 10 ( 2 copies left)
12 Faen Marksmans lv 0
Human:
1 Archdeva lv 10 ( 1 copy)
1 Balthazar lv 10
1 Ares lv 10
1 Titania lv 10 ( 1 copy)
1 Michael lv 10
1 Royal Dragons lv 15 ( 4th skill Disposal melded, have 6 copies left)
1 Swordmaster lv 15 (4th skill Bloodlust 7 melded, another lv 10 and lv 0 copies)
1 Royal Knight lv 15 (4th skill Frost Armor 3 melded, have 14 copies left)
1 Griffi- Knight lv 10 ( 6 copies left)
1 Techno Chief lv 10 ( 8 copies)
1 Oracle lv 10 ( 22.5 % Frost Armor 6 melding, 1 copies left)
1 Arcane Hunter lv 0
1 Colossus lv 0
1 Sentry Angel lv 0
1 Cleric lv 0
1 Icy Mage lv 5
25 Devotees lv 0
1 Creatureinal lv 5 (11 copies)
1 Flame Mage lv 10 ( 18 copies)
1 Border Ranger lv 10 ( 7 copies)
17 Flame Witches lv 0
That's it, that's all i got so far. Would you guys please classify those stuffs into useful decks for specific purposes: guild maps, guild battle, raid, explore, etc..., and which creatures I should invest first? Currently maximizing gold income in guild map is my top priority, sadly the most common result i can make in guild map is around 20k damage. Any help will be appreciated !!!