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berserker
Jun 23, 2015 4:09:43 GMT
via mobile
Post by cpthowdy on Jun 23, 2015 4:09:43 GMT
Just got my berserker!! Got spiky bits 6 and full alert 5. Should I stick with full alert or go for an offensive skill such as firestorm or deathcloud? Thanks for any input!
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Deleted
Deleted Member
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guest@proboards.com
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Post by Deleted on Jun 23, 2015 14:55:34 GMT
I don't play neander myself yet, I will get berserker in a couple of day, but i think the main reason of this combo is to secure the early board advantage in order to overwhelm your opponent and buff your creatures hp with Aura, niddhog, taurus elder... And once you're done with your skills you usually have a full board with 3-4k hp creatures and lock down to sustain. Go for it you have several earth totem, and lock downs.
spiky bits is still good if you only have 4-5 neanders, so you can do some tactical spiky bits stuff and not waste all of them in the first rounds
as i said don't play neander yet, so i'd be glad to hear more experienced point of view ^^
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Post by Pyron on Jun 23, 2015 15:25:47 GMT
The default one would be Full Alert and Spiky Bits as high as possible.
Firestorm and Deathcloud are fine talents. However, you don't accomplish much using these talents with a typical neander setup. Neander is supposed to punish heavy magic (and/or human) based decks. Firestorm and Deathcloud are better if you have to do extra damage to complement your hero power or creature composition.
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Post by derpy✪NFS on Jun 23, 2015 17:07:14 GMT
Full alert/spiky bits, both lv8 minimum. No need to contemplate anything else really, perfect combination.
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berserker
Jun 23, 2015 20:57:09 GMT
via mobile
Post by cpthowdy on Jun 23, 2015 20:57:09 GMT
Sounds good. Just need some neander cards now!
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Post by stuuu✪NFS on Jun 29, 2015 16:36:17 GMT
I use Strength 9, Full Alert 9, Spikey 10 An argument can be made for Entrap 4. In hindsight I think I would take Entrap 4 over Full Alert 9, but it's not enough of a difference to be worth the glory. Definitely strength over aura
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Valkyries War
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Post by Opethian on Jun 29, 2015 16:46:28 GMT
Tried and Tested Configuration is: Strength 8+ Full Alert 8+ Spiky Bits 8+
I've seen expert level configurations that uses the silly Max HP curve technique you can do with Neanders. It involves some evolved Blood Warlocks, and essentially doubles the entire deck's Max HP.
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Royal
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Post by andypk on Jun 29, 2015 17:10:43 GMT
I use Strength 9, Full Alert 9, Spikey 10 An argument can be made for Entrap 4. In hindsight I think I would take Entrap 4 over Full Alert 9, but it's not enough of a difference to be worth the glory. Definitely strength over aura I question strength over aura. Would like to hear a pro/con discussion. I get the morti undying strength over aura argument. That makes sense. I use neandor for the spikey bit trick and that's it. For me I think I'm more concerned about my guys surviving the first 3 rounds so as to not loose any spikey bit effect. What are the arguments for strength? Or is that argument for use of neandor as an overall deck and not just for the spikey bit trick deck?
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Post by Opethian on Jun 29, 2015 18:31:54 GMT
I personally prefer Aura, except when playing Neander, since they already have the HP, I may consider Strength.
Strength is until end of turn.
Aura stacks.
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Post by andypk on Jun 29, 2015 19:00:00 GMT
I personally prefer Aura, except when playing Neander, since they already have the HP. Strength is until end of turn. Aura stacks. Yes but when you are using neandor specifically for the spikey bit effect what do you need the extra fire power in the first 3 rounds for? All they need to do is stay alive while the enemy eliminates itself. After the 3 rounds of spikey bits you are left with nothing extra if you go strength. If you go Aura you now have a set of higher max hit point creatures, not to mention a better chance of them surviving those 3 rounds. The only place where strength coming in handy is if you are using neandor as your main or as a tournament defense deck.
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Post by stuuu✪NFS on Jun 29, 2015 19:19:30 GMT
The most common argument for Aura is that the hp stays while strength doesn't. I would like to point out that damage also stays so it's not the right way to look at it. For example suppose you have two creatures with 400 attack each and 1000 hp each. Person 1 uses Aura and Person 2 uses strength. Person 1 goes first
Start Round 1 - 400/1000, 400/1000 During Round 1 - 400/1250, 650/1000 End Round 1 - 400/600, 400/600
Start Round 2 - 400/600, 400/600 During Round 2 - 400/850, 650/600 End Round 2 - 400/200, 400/200
Advantage Nobody What happens if Strength Person goes first?
Start Round 1 - 400/1000, 400/1000 During Round 1 - 650/1000, 400/1250 End Round 1 - 400/600, 400/600
Start Round 2 - 400/600, 400/600 During Round 2 - 650/600, Dead End Round 2 - 400/600, Dead
Advantage Strength! I run 3 Graboids so sweeping blow adds an extra element of Strength being better. I also run Full Alert 9 so I'm not too terribly concerned about my critters dying too quickly. Plus, dead critters don't do much damage so if Strength kills a creature, then it prevents damage equal to that creature's attack not to mention whatever skills would have gone off. If the opponent is running a ton of Frost Armor, then strength is terrible. Against Dragon Rider for example, strength often goes off right after ice armor so it's totally nerfed.
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Post by andypk on Jun 29, 2015 20:56:36 GMT
The most common argument for Aura is that the hp stays while strength doesn't. I would like to point out that damage also stays so it's not the right way to look at it. For example suppose you have two creatures with 400 attack each and 1000 hp each. Person 1 uses Aura and Person 2 uses strength. Person 1 goes first Start Round 1 - 400/1000, 400/1000 During Round 1 - 400/1250, 650/1000 End Round 1 - 400/600, 400/600 Start Round 2 - 400/600, 400/600 During Round 2 - 400/850, 650/600 End Round 2 - 400/200, 400/200 Advantage Nobody What happens if Strength Person goes first? Start Round 1 - 400/1000, 400/1000 During Round 1 - 650/1000, 400/1250 End Round 1 - 400/600, 400/600 Start Round 2 - 400/600, 400/600 During Round 2 - 650/600, Dead End Round 2 - 400/600, Dead Advantage Strength! I run 3 Graboids so sweeping blow adds an extra element of Strength being better. I also run Full Alert 9 so I'm not too terribly concerned about my critters dying too quickly. Plus, dead critters don't do much damage so if Strength kills a creature, then it prevents damage equal to that creature's attack not to mention whatever skills would have gone off. If the opponent is running a ton of Frost Armor, then strength is terrible. Against Dragon Rider for example, strength often goes off right after ice armor so it's totally nerfed. That was a heck of a lot of text about neandor without mentioning spikey bits once(which is what I'm asking about). In a spikey bits trick deck would strength or aura make more sense? For the sake of clarity: Trial #85.
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#0d6ad6
Human Deck Specialist
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In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on Jun 29, 2015 21:01:37 GMT
andypk I find Aura to synergize better than Strength for Spiky Bits.
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ÐARҞNESS
Mass confusion >>>
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February 2015
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Post by ÐARҞNESS on Jun 30, 2015 10:45:33 GMT
I go with Aura for mine as well. My neander deck is pretty good on the Aura/Full Alert/ Spiky combo
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Post by stuuu✪NFS on Jun 30, 2015 12:46:48 GMT
The most common argument for Aura is that the hp stays while strength doesn't. I would like to point out that damage also stays so it's not the right way to look at it. For example suppose you have two creatures with 400 attack each and 1000 hp each. Person 1 uses Aura and Person 2 uses strength. Person 1 goes first Start Round 1 - 400/1000, 400/1000 During Round 1 - 400/1250, 650/1000 End Round 1 - 400/600, 400/600 Start Round 2 - 400/600, 400/600 During Round 2 - 400/850, 650/600 End Round 2 - 400/200, 400/200 Advantage Nobody What happens if Strength Person goes first? Start Round 1 - 400/1000, 400/1000 During Round 1 - 650/1000, 400/1250 End Round 1 - 400/600, 400/600 Start Round 2 - 400/600, 400/600 During Round 2 - 650/600, Dead End Round 2 - 400/600, Dead Advantage Strength! I run 3 Graboids so sweeping blow adds an extra element of Strength being better. I also run Full Alert 9 so I'm not too terribly concerned about my critters dying too quickly. Plus, dead critters don't do much damage so if Strength kills a creature, then it prevents damage equal to that creature's attack not to mention whatever skills would have gone off. If the opponent is running a ton of Frost Armor, then strength is terrible. Against Dragon Rider for example, strength often goes off right after ice armor so it's totally nerfed. That was a heck of a lot of text about neandor without mentioning spikey bits once(which is what I'm asking about). In a spikey bits trick deck would strength or aura make more sense? For the sake of clarity: Trial #85. You said you wanted a pro/con discussion of aura/strength!!! Strength in spikey for sure. Spikey needs to finish creatures off the first time to be most effective. Therefore, you want strength instead of aura. Ever hit Hippo down to 200 hp with spikey? Very annoying. Second time spikey gets procd is icing on the cake. Usually all creatures are dead by then anyway. Strength strength strength
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