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Post by und3n1able on Jul 12, 2015 15:14:10 GMT
I know people really like to throw FA on neanders, but I'm not sure if this guy needs it since he already has Block 7 and since I have Neander Aura 10 + 2 Niddhoggs. I think that this guy has some potential to be a good support creature but I can't decide what to meld on it. Which of the following sounds best? Bless 10 Mass Heal 6 Fatigue 8 Feral Fever 7 Other? (please specify) Below are my thoughts on each potential meld idea: - Bless - Although I have a summon deck to absorb hero damage, I still feel like you need at least 1 creature with bless to keep the hero alive. Plus, with the addition of runes, bless now boosts hero rage so I can get my summoner rolling faster.
- Mass Heal - My deck concept currently only has 1 life sapping creature (Graboid) so I thought that perhaps adding some mass heal might be good for sustainability. However, will mass heal be necessary if I have 2 Niddhoggs and potential 2-3 Tauros Elders? With those 4-5 health boosts, my creatures will gain 1700-2050 health if I have a good setup.
- Fatigue - I think this might have really good synergy with his block ability + block rune ability of lowering attack. Plus, if I get 2 fatigues going, the enemy attacks will drop so quick that only magic damage will eat me up and then I wouldn't even need frost armor on any of my creatures (opening up new meld potential on my other creatures).
- Feral Fever 7 - Adding an attack boost on his health boost provides a good all around support creature. However, I feel like I wouldn't really need the attack boosts since I have boar summons which already boost attack each turn.
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kswong
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Jun 23, 2015 14:06:15 GMT
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Post by kswong on Jul 12, 2015 16:53:23 GMT
Still think FA is the best for this guy, honestly.. He may not need FA, but FA seemingly adds the highest value to him in a the deck, considering berserker has spiky bits which pretty much tackles magic. Bad matchup may include Mortii, non-magic Devil Hunter and Human FA. Seems not much solution to those from melding on Tauros Elder?
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Post by und3n1able on Jul 12, 2015 17:02:33 GMT
Hmmm, can you please elaborate a little more as to how Mortii, non-magic Devil Hunter, and Human FA decks would be bad matchups? If its the physical damage that becomes a problem, perhaps fatigue is the right solution then?
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Post by kswong on Jul 12, 2015 17:27:59 GMT
As from experience of tournament matchups:
Mortii: "Undying" will eventually take over if you don't kill the hero. Plus Mortii has few magic casters and Wight's death curse. Non-magic Devil Hunter: You can hardly attack eventually except for boars. Neander has few magic casters too. Human FA: 50%+ of the team have FA, stalling the board all the time. Ravage dudes and attack boost become less useful. (Spider Queen and Graboid beomes meh) Anathem is good though.
To solve the above issues, using the right creatures is very important. Melding Tauros Elder may not help much. It's sort of a temporary deck boost.
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Boxing Kangaroo - GM
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Somar [BK]
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February 2015
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Post by Somar [BK] on Jul 12, 2015 20:56:52 GMT
It's actually the block skill that makes FA such a good meld. Taking 0 physical dmg on a spiky bits deck makes an awesome tank that also buffs and can deal some dmg as a bonus.
Honestly none of the options mentioned comes even close to FA, the only other skill i would consider is life-sap because of the rune and BB.
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Sytry [Exiled / SC]
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Post by Sytry [Exiled / SC] on Jul 12, 2015 23:10:55 GMT
I know people really like to throw FA on neanders, but I'm not sure if this guy needs it since he already has Block 7 and since I have Neander Aura 10 + 2 Niddhoggs. I think that this guy has some potential to be a good support creature but I can't decide what to meld on it. Which of the following sounds best? Bless 10 Mass Heal 6 Fatigue 8 Feral Fever 7 Other? (please specify) Below are my thoughts on each potential meld idea: - Bless - Although I have a summon deck to absorb hero damage, I still feel like you need at least 1 creature with bless to keep the hero alive. Plus, with the addition of runes, bless now boosts hero rage so I can get my summoner rolling faster.
- Mass Heal - My deck concept currently only has 1 life sapping creature (Graboid) so I thought that perhaps adding some mass heal might be good for sustainability. However, will mass heal be necessary if I have 2 Niddhoggs and potential 2-3 Tauros Elders? With those 4-5 health boosts, my creatures will gain 1700-2050 health if I have a good setup.
- Fatigue - I think this might have really good synergy with his block ability + block rune ability of lowering attack. Plus, if I get 2 fatigues going, the enemy attacks will drop so quick that only magic damage will eat me up and then I wouldn't even need frost armor on any of my creatures (opening up new meld potential on my other creatures).
- Feral Fever 7 - Adding an attack boost on his health boost provides a good all around support creature. However, I feel like I wouldn't really need the attack boosts since I have boar summons which already boost attack each turn.
None of those. Of all the Neanders, any creature with Block benefit the most from Frost Armor due to redUcing damage taken to near nothing, 0 if FA5. Then take into account it has Battleblow, which when runed can work as a pseudo-Bullseye. Basically unkillable through Basic Atks.
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Post by derpy✪NFS on Jul 13, 2015 0:13:27 GMT
Out of those options, bless isn't really useful thanks to how durable Berserker is. Feral fever is a waste of time, since Neander don't exactly need even more atk buffing. Fatigue is interesting, but it's not the best option. If you don't want to meld FA (and considering how brutal Centaur Chief is, I would consider it) I would go with mass heal. Yes, you have a lot of HP- but Neander have basically NO healing options outside of Blood Warlock. Because of their huge HP, they have a lot of survivability- and healing runes now increase atk, so you basically get a solid 2 for 1 deal where you heal every round, and get a buff similar to feral fever. Don't underestimate how strong mass heal can be.
That being said, just remember that whatever you meld is realistically worse than FA.
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Post by und3n1able on Jul 13, 2015 1:51:10 GMT
Thanks for all the input guys, keep voting / posting if you think you can contribute any valuable information to this decision It just sucks that FA is pretty much the dominant meld on most creatures, makes the game less interesting
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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March 2015
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Post by DianaTroy [βκ] on Jul 13, 2015 2:31:05 GMT
Thanks for all the input guys, keep voting / posting if you think you can contribute any valuable information to this decision It just sucks that FA is pretty much the dominant meld on most creatures, makes the game less interesting It's only because there's no common counter to Frost Armor. Just Bullseye, and that's a rare ability on many unused cards. They added the Battleblow Rune, but that's not nearly enough. Magic is eliminated because of Spiky Bits, physical is easily countered by Frost Armor because you can farm Frost Ragers all day and Sentry Angels through Guild Maps with ease.
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Post by derpy✪NFS on Jul 13, 2015 2:38:25 GMT
Thanks for all the input guys, keep voting / posting if you think you can contribute any valuable information to this decision It just sucks that FA is pretty much the dominant meld on most creatures, makes the game less interesting In some ways you're right, however the beauty of the system is that whenever something becomes too dominant, it just raises the value of other cards. Take FA as an example. How do you get around it? A few ways- magic damage, direct damage, death curse, bullseye/chainstrike, disposal. Magic damage obviously became a lot stronger with runes, direct damage is available through spiky bits (if exploitable), and more commonly through picking off. Raising the stock of EoJ and Revenant. Death curse is obviously OP anyway, doesn't need much boosting. Bullseye and chainstrike now become a lot more valuable, and big hitters such as sac8 Anathema/Twins, battleblow Titania etc become far more common. Disposal is incredibly powerful anyway. In turn, once all those battleblow/sac creatures become super common, and FA is becoming countered, it gives rise to something like immunity being the new king, as shrugging off magic and lockdown becomes the new thing. Then sweeping blow creatures like sac8 Graboid come into fashion. Bottom line, everything can be countered- FA isn't necessarily the best meld for a lot of creatures, it just happens to default to being the best against the average player. But simply decking out your team with FA will only get you so far- I make mincemeat out of human decks with 100% FA coverage simply by dropping a Wight deck with plenty of fatigue and lockdown. Simply no contest. What you'll also find is that the best melds in the game are rarely FA. The truly devastating melds are when you pair up things like sweeping blow/bullseye with attack increasing skills like sac8, battleblow, sneak etc. When you put stoneskin with disposal. Revive/recycle with rebirth. Tempest and pyre. Lockdown skills and immunity. The combinations are endless.
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#0d6ad6
Human Deck Specialist
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Sept 26, 2015 19:32:03 GMT
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DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
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Post by DianaTroy [βκ] on Jul 13, 2015 2:47:11 GMT
Thanks for all the input guys, keep voting / posting if you think you can contribute any valuable information to this decision It just sucks that FA is pretty much the dominant meld on most creatures, makes the game less interesting In some ways you're right, however the beauty of the system is that whenever something becomes too dominant, it just raises the value of other cards. Take FA as an example. How do you get around it? A few ways- magic damage, direct damage, death curse, bullseye/chainstrike, disposal. Magic damage obviously became a lot stronger with runes, direct damage is available through spiky bits (if exploitable), and more commonly through picking off. Raising the stock of EoJ and Revenant. Death curse is obviously OP anyway, doesn't need much boosting. Bullseye and chainstrike now become a lot more valuable, and big hitters such as sac8 Anathema/Twins, battleblow Titania etc become far more common. Disposal is incredibly powerful anyway. In turn, once all those battleblow/sac creatures become super common, and FA is becoming countered, it gives rise to something like immunity being the new king, as shrugging off magic and lockdown becomes the new thing. Then sweeping blow creatures like sac8 Graboid come into fashion. Bottom line, everything can be countered- FA isn't necessarily the best meld for a lot of creatures, it just happens to default to being the best against the average player. But simply decking out your team with FA will only get you so far- I make mincemeat out of human decks with 100% FA coverage simply by dropping a Wight deck with plenty of fatigue and lockdown. Simply no contest. What you'll also find is that the best melds in the game are rarely FA. The truly devastating melds are when you pair up things like sweeping blow/bullseye with attack increasing skills like sac8, battleblow, sneak etc. When you put stoneskin with disposal. Revive/recycle with rebirth. Tempest and pyre. Lockdown skills and immunity. The combinations are endless. In other (shorter) words: Every card has an ideal Meld Frost Armor isn't the ideal Melds for all, but it is for a lot more cards than other skills. Also, Frost Armor isn't the best skill in the game.
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Post by derpy✪NFS on Jul 13, 2015 2:48:55 GMT
In some ways you're right, however the beauty of the system is that whenever something becomes too dominant, it just raises the value of other cards. Take FA as an example. How do you get around it? A few ways- magic damage, direct damage, death curse, bullseye/chainstrike, disposal. Magic damage obviously became a lot stronger with runes, direct damage is available through spiky bits (if exploitable), and more commonly through picking off. Raising the stock of EoJ and Revenant. Death curse is obviously OP anyway, doesn't need much boosting. Bullseye and chainstrike now become a lot more valuable, and big hitters such as sac8 Anathema/Twins, battleblow Titania etc become far more common. Disposal is incredibly powerful anyway. In turn, once all those battleblow/sac creatures become super common, and FA is becoming countered, it gives rise to something like immunity being the new king, as shrugging off magic and lockdown becomes the new thing. Then sweeping blow creatures like sac8 Graboid come into fashion. Bottom line, everything can be countered- FA isn't necessarily the best meld for a lot of creatures, it just happens to default to being the best against the average player. But simply decking out your team with FA will only get you so far- I make mincemeat out of human decks with 100% FA coverage simply by dropping a Wight deck with plenty of fatigue and lockdown. Simply no contest. What you'll also find is that the best melds in the game are rarely FA. The truly devastating melds are when you pair up things like sweeping blow/bullseye with attack increasing skills like sac8, battleblow, sneak etc. When you put stoneskin with disposal. Revive/recycle with rebirth. Tempest and pyre. Lockdown skills and immunity. The combinations are endless. In other (shorter) words: Every card has an ideal Meld Frost Armor isn't the ideal Melds for all, but it is for a lot more cards than other skills. Also, Frost Armor isn't the best skill in the game. Pretty much exactly that. Frost Armor is defensive, and all defense with no offense makes you a sitting duck. Gotta blend those skills!
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Post by und3n1able on Jul 13, 2015 2:57:34 GMT
Hmm, is it worth it to invest resources into a situational creature then (like what I'm trying to come up with), or do you think you should focus on deck-independent good melds?
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#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
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Post by DianaTroy [βκ] on Jul 13, 2015 22:15:27 GMT
Hmm, is it worth it to invest resources into a situational creature then (like what I'm trying to come up with), or do you think you should focus on deck-independent good melds? If you have better Melds to do, then hold off on your situational/experimental Melds for later.
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