inherit
71
0
103
argamoroth
139
March 2015
argamoroth
|
Post by argamoroth on Mar 12, 2015 23:19:42 GMT
I've noticed that there's three kinds of cards in this game (4*+) 1. Cards that are good on their own without melds but melds can make them that much more awesome, 2. Cards that are pretty bad without melded skills but with them are absolutely insane, 3. and lastly cards that are just bad there would be no reason to use/evolve/meld them they are only there to be used to meld stuff onto other cards
Take the following cards for example:
-Sword Master falls into category one solid all round card that fits almost any deck no real weaknesses besides its low base damage has a lot of options for melding all of which are strong in their own way and just serve to make the all ready strong card stronger
-Paladin falls into category two as a strong card with decent damage and bullseye to top it off, however his survivability means he won't live many turns normally, augment that with frost armor you have an ursa that can't miss and has better base stats
-Cleric falls into category three Bad stats and bad skill set outclassed by every other card with a skill similar to his (I don't even think he should be a 4*) the only reason you might want one would be to meld Humanity 7 or Mass Heal 4 (though there are probably better options here too) onto another card there's no reason you would ever use one in a deck and no meld is going to be able to redeem the card
EDIT: added a category four for cards that are very good, very situationally like Chimera (formerly Manticore (4*))
What is everyone elses thoughts on this way of classing cards for meld potential? Would people find it helpful If I put together a list of cards and what categories they fall into, perhaps with a couple of ideas about each card?
|
|
inherit
Boxing Kangaroo
20
0
Feb 13, 2018 17:46:48 GMT
501
SoaponaRope [BK]
576
Feb 12, 2015 22:48:09 GMT
February 2015
soaponarope
|
Post by SoaponaRope [BK] on Mar 13, 2015 2:42:17 GMT
I agree that one important thing we could do is come up with a definitive list of cards that are in category 3 and have absolutely no use. Then we can feel comfortable getting rid of the really bad 3-star and even 4-star creatures that just have no place in the game. I don't really know that I've ever gotten rid of a 4-star at this point, I just seem to hold onto them.
The main challenge is that someone's going to have to look at the cards hard and determine as many Meld combinations and scenarios as possible.
For instance, Ragnorak888 has some videos that go over 3 and 4-star cards that he considers good or bad. But some of the ones he says bad helped me overcome certain levels and scenarios that were otherwise very difficult. Other ones sometimes I held on to to meld into something else. Sometimes the cards are also really bad on their own but when you have multiples of them they become useful - like with Weakness and Fatigue. Overall his assessment is extremely good but it doesn't account for the factors that you mentioned above. To do that, a lot of time is going to need to be spent just thinking and analyzing the cards.
If we develop something like this I'd love to implement it into the wiki as it would be very useful information.
|
|
inherit
30
0
265
jacobhunterx
Eating ice cream is the name of the game
244
February 2015
jacobhunterx
|
Post by jacobhunterx on Mar 13, 2015 3:53:20 GMT
I've noticed that there's three kinds of cards in this game (4*+) 1. Cards that are good on their own without melds but melds can make them that much more awesome, 2. Cards that are pretty bad without melded skills but with them are absolutely insane, 3. and lastly cards that are just bad there would be no reason to use/evolve/meld them they are only there to be used to meld stuff onto other cards Take the following cards for example: -Sword Master falls into category one solid all round card that fits almost any deck no real weaknesses besides its low base damage has a lot of options for melding all of which are strong in their own way and just serve to make the all ready strong card stronger -Paladin falls into category two as a strong card with decent damage and bullseye to top it off, however his survivability means he won't live many turns normally, augment that with frost armor you have an ursa that can't miss and has better base stats -Cleric falls into category three Bad stats and bad skill set outclassed by every other card with a skill similar to his (I don't even think he should be a 4*) the only reason you might want one would be to meld Humanity 7 or Mass Heal 4 (though there are probably better options here too) onto another card there's no reason you would ever use one in a deck and no meld is going to be able to redeem the card What is everyone elses thoughts on this way of classing cards for meld potential? Would people find it helpful If I put together a list of cards and what categories they fall into, perhaps with a couple of ideas about each card? I know I hate how they gave cleric counter that is the most useless thing they could have gave him
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 13, 2015 4:11:19 GMT
I don't understand the logic behind Cleric at all. Don't get me wrong, I'll farm a copy when I unlock the secret dungeon he's from. But I'll never use him!
|
|
inherit
71
0
103
argamoroth
139
March 2015
argamoroth
|
Post by argamoroth on Mar 13, 2015 5:27:58 GMT
SoaponaRope [BK] well in that case we could just use this thread as a place to discuss opinions on category three cards and try to come up with a decently comprehensive list Here's what I'll throw down for now, Just to more strictly define category three wherin Three have their uses as Masters in Melding and will always be outclassed by something else. I'd say the bulk of four star cards will be in Category two. -Cleric (reasons above) -Icy Mage (Icy mage I feel has too low base stats and loses a lot of reliability anyway after the turn she goes down would be better off with a Naga Mistress in the same role however her Flurry makes for a nice meld on some cards) -Neander Giant ( Don't get me wrong this guy can be a nightmare if you chuck frost armor on but he's entirely outclassed by Every other neander 4* the only reason you would take him is if you needed a retaliate card otherwise Ursa and Tauro General will outclass this guy hard but his anger and heal both make for decent meld-able skills) - Howling King (Very Similar to Neander Giant in that he is outclassed, though can be decent against human decks would be better off melding the Ravage 6 onto say a Graboid or something)
-Cave Dragon (This guy has some nice skills in Fatigue 8 and Rip however many other creatures can use them better than him, he doesn't have the stats, defenses or the potential abilities to make them work well) -Pit Priest (Very strange skill set that doesn't really work well together though some cards could make use of her Restoration 6) EDIT: Adding Mammoth Rider in here too only asset is Rip for meld utter garbage otherwise DianaTroy [βκ] IMO he's a 2 star with a nice meld able skill (humanity 7) and slightly better stats than most 2 star
|
|
inherit
120
0
Sept 8, 2015 19:20:24 GMT
99
Borbland✪NFS
ID: Borbland
143
Mar 10, 2015 13:35:12 GMT
March 2015
borbland
|
Post by Borbland✪NFS on Mar 13, 2015 10:11:16 GMT
SoaponaRope [BK] well in that case we could just use this thread as a place to discuss opinions on category three cards and try to come up with a decently comprehensive list Here's what I'll throw down for now, Just to more strictly define category three wherin Three have their uses as Masters in Melding and will always be outclassed by something else. I'd say the bulk of four star cards will be in Category two. -Cleric (reasons above) -Icy Mage (Icy mage I feel has too low base stats and loses a lot of reliability anyway after the turn she goes down would be better off with a Naga Mistress in the same role however her Flurry makes for a nice meld on some cards) -Neander Giant ( Don't get me wrong this guy can be a nightmare if you chuck frost armor on but he's entirely outclassed by Every other neander 4* the only reason you would take him is if you needed a retaliate card otherwise Ursa and Tauro General will outclass this guy hard but his anger and heal both make for decent meld-able skills) - Howling King (Very Similar to Neander Giant in that he is outclassed, though can be decent against human decks would be better off melding the Ravage 6 onto say a Graboid or something) -Cave Dragon (This guy has some nice skills in Fatigue 8 and Rip however many other creatures can use them better than him, he doesn't have the stats, defenses or the potential abilities to make them work well) -Pit Priest (Very strange skill set that doesn't really work well together though some cards could make use of her Restoration 6) EDIT: Adding Mammoth Rider in here too only asset is Rip for meld utter garbage otherwise DianaTroy [βκ] IMO he's a 2 star with a nice meld able skill (humanity 7) and slightly better stats than most 2 star I'm going to use Pit Priest in combo with Royal Dancer, since she has Blaze without any other magic skill, so I can use that against Neanders (And I sadly don't have Undying Will). I think she can be really powerful with Frost Armor, She is then a pretty nice tank.
|
|
inherit
71
0
103
argamoroth
139
March 2015
argamoroth
|
Post by argamoroth on Mar 13, 2015 11:10:36 GMT
I'm going to use Pit Priest in combo with Royal Dancer, since she has Blaze without any other magic skill, so I can use that against Neanders (And I sadly don't have Undying Will). I think she can be really powerful with Frost Armor, She is then a pretty nice tank. I can see the logic behind that however it's hugely situational and even against Neanders I've been successful with Flame Brave. From my point of view doesn't change the fact that she is always outclassed by other attainable cards heck why not meld blaze onto a royal dancer?
|
|
inherit
120
0
Sept 8, 2015 19:20:24 GMT
99
Borbland✪NFS
ID: Borbland
143
Mar 10, 2015 13:35:12 GMT
March 2015
borbland
|
Post by Borbland✪NFS on Mar 13, 2015 11:32:11 GMT
I'm going to use Pit Priest in combo with Royal Dancer, since she has Blaze without any other magic skill, so I can use that against Neanders (And I sadly don't have Undying Will). I think she can be really powerful with Frost Armor, She is then a pretty nice tank. I can see the logic behind that however it's hugely situational and even against Neanders I've been successful with Flame Brave. From my point of view doesn't change the fact that she is always outclassed by other attainable cards heck why not meld blaze onto a royal dancer? Will do when I can. But even then I think I still prefer Frost Armor and adding a blaze guy. Flame Brave sadly condems herself vs Spiky Bits, so I seek alternatives
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 13, 2015 14:49:53 GMT
I can see the logic behind that however it's hugely situational and even against Neanders I've been successful with Flame Brave. From my point of view doesn't change the fact that she is always outclassed by other attainable cards heck why not meld blaze onto a royal dancer? Will do when I can. But even then I think I still prefer Frost Armor and adding a blaze guy. Flame Brave sadly condems herself vs Spiky Bits, so I seek alternatives Then use both. Pit Priest against Neanders and Flame Brave against everyone else. No single deck setup is good for all situations.
|
|
inherit
120
0
Sept 8, 2015 19:20:24 GMT
99
Borbland✪NFS
ID: Borbland
143
Mar 10, 2015 13:35:12 GMT
March 2015
borbland
|
Post by Borbland✪NFS on Mar 13, 2015 15:11:58 GMT
Will do when I can. But even then I think I still prefer Frost Armor and adding a blaze guy. Flame Brave sadly condems herself vs Spiky Bits, so I seek alternatives Then use both. Pit Priest against Neanders and Flame Brave against everyone else. No single deck setup is good for all situations. Thas was my plan, but she's useful for me, because I'm in world 8, where all Neanders are, so she is going to help me out there. Also, with Frost Armor melded, she becomes a good tank, with Reflect/Frost Armor/Regeneration
|
|
inherit
Royal
89
0
Jul 28, 2016 18:48:00 GMT
231
thundergod
396
March 2015
thundergod
|
Post by thundergod on Mar 13, 2015 19:50:00 GMT
Yea, Pit Priest is pretty useless later on. I wouldn't even bother trying to meld anything on to her. Her Blaze skill is only an 80 damage version and even with frost armor, all does is become a tank and pretty much nothing else to contribute. The main thing is that she costs 6 turns for something mediocre.
|
|
inherit
Boxing Kangaroo
20
0
Feb 13, 2018 17:46:48 GMT
501
SoaponaRope [BK]
576
Feb 12, 2015 22:48:09 GMT
February 2015
soaponarope
|
Post by SoaponaRope [BK] on Mar 13, 2015 21:00:51 GMT
Ya I used a Pit Priest until I got an Undying Will. It's an upgrade in a lot of ways and the Instakill is an obvious selling point.
|
|
inherit
Boxing Kangaroo - GM
4
0
Nov 17, 2018 10:23:41 GMT
1,940
Somar [BK]
2,176
February 2015
somar
|
Post by Somar [BK] on Mar 13, 2015 21:31:26 GMT
A word on Cave Dragon, hes the best thing u can have against faen. i have 3 of them at lv10 and use them in specific fights, and works wonders
faen relies on heavy heal but usually with low att, 3 cave dragons boosted by hell knights and thalassa (is what i use for this fights) brings the opponent deck physical att to almost 0 and prevents healing, i dont see how u can include this guy in 3rd category,
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 13, 2015 21:52:33 GMT
A word on Cave Dragon, hes the best thing u can have against faen. i have 3 of them at lv10 and use them in specific fights, and works wonders faen relies on heavy heal but usually with low att, 3 cave dragons boosted by hell knights and thalassa (is what i use for this fights) brings the opponent deck physical att to almost 0 and prevents healing, i dont see how u can include this guy in 3rd category, Exactly Somar. Also, Cave Dragon can really help in Guild Maps as long as you don't hit the Hero.
|
|
inherit
71
0
103
argamoroth
139
March 2015
argamoroth
|
Post by argamoroth on Mar 13, 2015 22:27:27 GMT
I see. unfortunately I can't play at the moment, ever since the update the game crashes as soon as I enter battle to test that out but it makes sense, with the right support he can RIP through Faen decks. Though for categorization purposes, perhaps it's just my own bias, however I don't see him becoming great, maybe just good with frost armor, weakness, unholy pact or anger for example. While I would agree he doesn't deserve a spot in category three he's too situational for category one and doesn't have any amazing meld possibilities for category two. Though after further consideration I've realized everything you would use him for as a Master can be done with crappier cards, will remove from my post above.
My opinions will probably be most accurate about the human cards since those are what I use the most the rest is just theory crafting and hence feedback is greatly appreciated
Am currently building a list of all creatures and their categories will post it for feedback when I've got at least all the 3-4* done EDIT: added a category four for cards that are very good, very situationally like Chimera (formerly Manticore (4*))
|
|
inherit
Boxing Kangaroo - GM
4
0
Nov 17, 2018 10:23:41 GMT
1,940
Somar [BK]
2,176
February 2015
somar
|
Post by Somar [BK] on Mar 13, 2015 23:05:05 GMT
I see. unfortunately I can't play at the moment, ever since the update the game crashes as soon as I enter battle to test that out but it makes sense, with the right support he can RIP through Faen decks. Though for categorization purposes, perhaps it's just my own bias, however I don't see him becoming great, maybe just good with frost armor, weakness, unholy pact or anger for example. While I would agree he doesn't deserve a spot in category three he's too situational for category one and doesn't have any amazing meld possibilities for category two. Though after further consideration I've realized everything you would use him for as a Master can be done with crappier cards, will remove from my post above. My opinions will probably be most accurate about the human cards since those are what I use the most the rest is just theory crafting and hence feedback is greatly appreciated Am currently building a list of all creatures and their categories will post it for feedback when I've got at least all the 3-4* done EDIT: added a category four for cards that are very good, very situationally like Chimera (formerly Manticore (4*)) Dont get me wrong, i think the ideas u posted on this thread are solid, with only that little exception. But ur not the only one ive seen overlooking cave dragon, i find it surprising how many people do the same u did. i mentioned faen decks, but hes also great against human decks that relly on swordmaster, royal knights and techno-chiefs for damage, not to say pretty much every deck that rellies heavily on physical damage. The gratest thing about fatigue is that u dont have to use right in front of the opponents, u can play him as support on the right of the board and watch every opponent att drop every turn hes in play, I do concede that only one of him is pretty much useless, but with 2 or more u start to realize the potential With only 2 in play for 2 turns u can reduce att by 320, thats pretty much a lv10 swordmaster, now imagine this coupled with undying and recicle, works wonders, even if ur outnumbered, the damage ur hero takes is so low, that eventually ur able to bounce back and turn the fight arround
|
|
#0d6ad6
Human Deck Specialist
86
0
Sept 26, 2015 19:32:03 GMT
1,691
DianaTroy [βκ]
In-Game Names: DianaTroy_[BK] & BevCrusher_[BK]
2,861
March 2015
dianatroy
|
Post by DianaTroy [βκ] on Mar 13, 2015 23:30:17 GMT
You can also combine Cave Dragons with Cripple for a truely ATK-nerfing deck
|
|
inherit
Royal
89
0
Jul 28, 2016 18:48:00 GMT
231
thundergod
396
March 2015
thundergod
|
Post by thundergod on Mar 14, 2015 0:22:16 GMT
I think Cave Dragon is in the category of good meld fodder. I don't like Cave Dragon in higher levels of pvp, but a few of them can probably be really good before the decks you face become too strong. I use two cave dragons on guild maps and they pretty useful but would a ton better on something like horned beast or Swordmaster.
|
|