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Post by sylava1 on Oct 11, 2015 15:58:56 GMT
Is it still worth it to make an im 9 sentry angel. Or are there better melds for im 9. Already got an oracle im 9.
Is naga im 9 better? Any other must have options? Or should i wait for a 5* meld?
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voldrox [BK]
Give me back my $20 you IGGnorant.
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Boxing Kangaroo [General Manager] oops (Guild master)
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Post by voldrox [BK] on Oct 11, 2015 18:35:13 GMT
i9 sentry angel is not worth it in my opinion. May be for naga but definitely not for sentry, it only makes it a good tank till a sac bullseye creature comes and easily defeats is sole purpose of being a good tank. i9 naga can at least freeze that same sac bullseye creature. I still like my i9 oracle, works quite well in tournament where I am at.
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Post by jhafaadai on Oct 12, 2015 10:42:23 GMT
I've avoided the meld given if it's way left and across from something that it can't kill (even with support from other creatures)- you're pretty much stuck unless your hero can do something about it.
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Post by sonbalin on Oct 12, 2015 10:44:15 GMT
^^ What they said.
Even if it doesn't die, he generally just sit there accomplishing absolutely nothing.
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Post by derpy✪NFS on Oct 12, 2015 12:45:46 GMT
Never understood the fascination with I9 Angel, personally. He really accomplishes nothing except being tough to kill, and although that might be ok in the early stages- it's pretty useless in the late game. His best use is blocking disposal, I'd rather have something else do that (like an I9 Naga, as you said).
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Post by grapeape7509 on Oct 12, 2015 13:20:20 GMT
I have one, and use it frequently at this time. It works well on guild maps for helping to get to 100k damage, plus on explorers map to counter disposal and fight the Morti decks. I have Wight, so it helps Wight do more damage by blocking damage. I will eventually transfer it to something else though after I get additional cards (like Naga).
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Post by sylava1 on Oct 12, 2015 14:04:17 GMT
Ok thanks for all the replies. I think I will skip it. I hate it when a card hangs around on the left doing nothing.
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Sept 28, 2015 3:53:28 GMT
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orgoth
quitting DH, good game just not worth keeping with IGG terms
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Post by orgoth on Oct 13, 2015 0:03:47 GMT
well other immunity choices are panther chief,eye of jonora (they never fixed soul swap bug), and numerous 5* creatues
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Post by grapeape7509 on Oct 13, 2015 13:48:13 GMT
well other immunity choices are panther chief,eye of jonora (they never fixed soul swap bug), and numerous 5* creatues Besides Oracle and Naga, are there other 4* worthy of Imm 9? Trying to decide where the Imm 9 should go next. Most likely Oracle, but I want other opinions as well. What is the Soul Swap bug? Does that make EoJ a better card than it initially looks?
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quitting DH, good game just not worth keeping with IGG terms
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Post by orgoth on Oct 13, 2015 15:13:11 GMT
soul swap bug is where immunity prevents healing by soul swap skill (IGG clained they fixed it but i think only for harbinger)
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Post by ittadakimaas on Oct 14, 2015 17:58:19 GMT
well other immunity choices are panther chief,eye of jonora (they never fixed soul swap bug), and numerous 5* creatues Besides Oracle and Naga, are there other 4* worthy of Imm 9? Trying to decide where the Imm 9 should go next. Most likely Oracle, but I want other opinions as well. I'm looking for an answer to this exact question too! Got an immunity 9 Oracle and just unsealed my second Spider Queen. Since it will be extremely hard for me to get a third (future) one(s), I want to be very careful with my choice for Imm9 carrier. Are Oracle / Naga the premium 4* choices (guild maps / elsewhere)? Edit: After looking through some of the other posts, I've decided on Naga - seems a top-tier 4* for all parts of the game and considering that I'd be happy with 500k gold per guild map attempt (although more damage would be nice to cycle through maps faster; only for guilds that are limited by damage and not energy though), two Imm9 Oracles may be overkill. Is Stoneskin Oracle a legitimate option? Considering it for the retreat maps... Or is it perhaps better to just throw in a couple of Royal Dragons along with your oracles for those maps?
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Post by sonbalin on Oct 14, 2015 18:41:47 GMT
I'm looking for an answer to this exact question too! Got an immunity 9 Oracle and just unsealed my second Spider Queen. Since it will be extremely hard for me to get a third (future) one(s), I want to be very careful with my choice for Imm9 carrier. Are Oracle / Naga the premium 4* choices (guild maps / elsewhere)? Edit: After looking through some of the other posts, I've decided on Naga - seems a top-tier 4* for all parts of the game and considering that I'd be happy with 500k gold per guild map attempt (although more damage would be nice to cycle through maps faster; only for guilds that are limited by damage and not energy though), two Imm9 Oracles may be overkill. Is Stoneskin Oracle a legitimate option? Considering it for the retreat maps... Or is it perhaps better to just throw in a couple of Royal Dragons along with your oracles for those maps? You won't regret I9 Naga. Most people use FA Grand Mage to tank Retreat on Guild Maps. Stoneskin Oracle is a little too squishy IMO but I've seen it used before. Personally I just shove an Immunity crit in front of Retreat but I usually only aim for 100k damage.
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Post by squarenix on Oct 14, 2015 19:11:32 GMT
not that melding it to sentry is bad, but such a good skill as IM9 (and quite hard to farm), i would try to meld it on some 5*, like phantom liege.
but maybe if you are a heavy casher, you may have other ways to get it beside seal and abbadon from gm. then you may have wilder option to meld it.
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Post by ittadakimaas on Oct 14, 2015 19:47:50 GMT
I'm looking for an answer to this exact question too! Got an immunity 9 Oracle and just unsealed my second Spider Queen. Since it will be extremely hard for me to get a third (future) one(s), I want to be very careful with my choice for Imm9 carrier. Are Oracle / Naga the premium 4* choices (guild maps / elsewhere)? Edit: After looking through some of the other posts, I've decided on Naga - seems a top-tier 4* for all parts of the game and considering that I'd be happy with 500k gold per guild map attempt (although more damage would be nice to cycle through maps faster; only for guilds that are limited by damage and not energy though), two Imm9 Oracles may be overkill. Is Stoneskin Oracle a legitimate option? Considering it for the retreat maps... Or is it perhaps better to just throw in a couple of Royal Dragons along with your oracles for those maps? You won't regret I9 Naga. Most people use FA Grand Mage to tank Retreat on Guild Maps. Stoneskin Oracle is a little too squishy IMO but I've seen it used before. Personally I just shove an Immunity crit in front of Retreat but I usually only aim for 100k damage. Ooh, Grand Mage - good idea. On the flip side -- another card to explore, and more energy drained :/
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Post by ittadakimaas on Oct 14, 2015 19:50:49 GMT
not that melding it to sentry is bad, but such a good skill as IM9 (and quite hard to farm), i would try to meld it on some 5*, like phantom liege. but maybe if you are a heavy casher, you may have other ways to get it beside seal and abbadon from gm. then you may have wilder option to meld it. I'm F2P, so unfortunately 5* melds are probably either never going to happen, or will take me months/years in a good guild...
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Post by sonbalin on Oct 14, 2015 19:52:11 GMT
Ooh, Grand Mage - good idea. On the flip side -- another card to explore, and more energy drained :/ I haven't melded it myself, I honestly don't bother with Wight much in Guild Maps as his damage just isn't needed most of the time. I've done about 4 runs with him just to see how much damage I could do, quit trying after progressing from 40k to 2.2m as that's ridiculous enough for me.
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Post by ittadakimaas on Oct 14, 2015 20:07:42 GMT
Ooh, Grand Mage - good idea. On the flip side -- another card to explore, and more energy drained :/ I haven't melded it myself, I honestly don't bother with Wight much in Guild Maps as his damage just isn't needed most of the time. I've done about 4 runs with him just to see how much damage I could do, quit trying after progressing from 40k to 2.2m as that's ridiculous enough for me. Past that point I guess its hard to progress? Because you end up killing too many monsters and you're left with more healers on the field? It looks tough, dropping exactly the right number of cards so that you have enough heal sustain while still having few enough that you can destroy several opposing cards. Best I've managed is 1.6-1.7m once, but I got lucky that time. Typically I can do ~800k-1m on the "easy" purely physical damage maps if I try, although sometimes I just auto and end up with a lot less. Magic / Retreat maps destroy me though, and I have never done more than a few tens of thousands on those. Just farmed a Dragon Rider (only my second 4* hero), so maybe I can do better with him once I level up the dragon? I've heard good things about Predator, but I'm a far cry from my next 4* hero, let alone level ups. Do you find that you're limited by the energy contribution rather than guild damage? As long as a guild consumes more energy than they generate, I guess much higher damage doesn't really help...
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Post by sonbalin on Oct 14, 2015 20:55:06 GMT
My Guild Deck is pretty weak in comparison to a lot of peoples at my level to be honest, I've really not put much effort into it. The only crits I've melded specifically for it are 2x FA Oracles, off the top of my head. I only got the 2.2m damage somewhere in Map 4, it was quite magic heavy but I don't think there was any Retreat though.
Energy contribution is definitely the limiting factor once people can do good damage in guild maps. You can get away with doing big damage more often if you're just opening the first map or 2 over and over. If you want to keep as many maps open as possible, or even rotate the higher level maps at all, you only want to be aiming for 100k damage really, assuming you don't Guild hop and all/the majority of Guild members are main accounts.
If you're in a Guild with a handful of main accounts and a ton of alts you can get away with doing more damage by not running maps with the alt accounts. If you have Guilds full of alts that are just there to farm energy so that you can hop between them then it's the same story but you know that already.
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Post by ittadakimaas on Oct 14, 2015 22:36:13 GMT
My Guild Deck is pretty weak in comparison to a lot of peoples at my level to be honest, I've really not put much effort into it. The only crits I've melded specifically for it are 2x FA Oracles, off the top of my head. I only got the 2.2m damage somewhere in Map 4, it was quite magic heavy but I don't think there was any Retreat though. Energy contribution is definitely the limiting factor once people can do good damage in guild maps. You can get away with doing big damage more often if you're just opening the first map or 2 over and over. If you want to keep as many maps open as possible, or even rotate the higher level maps at all, you only want to be aiming for 100k damage really, assuming you don't Guild hop and all/the majority of Guild members are main accounts. If you're in a Guild with a handful of main accounts and a ton of alts you can get away with doing more damage by not running maps with the alt accounts. If you have Guilds full of alts that are just there to farm energy so that you can hop between them then it's the same story but you know that already. Ah I see! Then maybe I should stop worrying so much about my guild deck... I've been spending all my resources increasing my Wight level and farming shards for guild map related melds... Maybe I'll focus on something else for a bit. With this Wight deck its a little hard to control your damage and keep it low (and as you pointed out, depending on the guild composition, that might sometimes be favorable for the other members)... Do you have suggestions for other good decks that do 100-300k damage? I'm guessing they are typically based on summoner heroes to tank the hero damage? I only have two 4* heroes right now - a lvl 5 (almost 6) Wight and a lvl 1 Dragon Rider. Maybe I should stop leveling my Wight, just farm up an extra one for outside purposes, and focus on Dragon Rider / Berserker / Predator...
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Post by nemesis101 on Oct 15, 2015 0:54:44 GMT
I've a Sentry Angel with Immunity 9 and I must say that it's a good card against heavy Mortii Decks in Map 10. Outside of it, it's just a useless card. You can better use it on a Naga Mistress, because she is very good with Immunity 9. His ATK is just too low to do some serious damage. I think I'm going to transfer the Immunity 9 to another Creature. Maybe you should try Sentry Angel with Immunity 7 as replacement, because the card could be usefull. Maybe you can place Unbound on him to counter Map 10-8, because of all those Phantom Lieges and Spirit Sirens. You can also put Stoneskin on him so that he's good for Guild Maps against those pesky Retreat Creatures.
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