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Post by drakkan on Oct 16, 2015 6:05:45 GMT
What's your best Guild Map deck for:
1) max dmg on just opened map (and how much does it usually deal)
2) finishing map when there are 3-4 creatures left
I have a problem in some maps, where because of too many healing (oracles, naga, HB), my creatures dont die so I risk activating mantra .. so I play most maps manually.. Id like to find a more optimized way, probably with 8 or less creatures.
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Post by orgoth on Oct 16, 2015 23:22:08 GMT
here is my best on mqgic maps (i used spiky bits) 250k on the bow master level on devagati
my all time best is on the crook level on devagati witg wight guild map deck (1.6 million)
tha above are all full maps for maps 4 to 5 i only deal 100k damage at most unless there is sac
for finishing maps i do 100k damage or so depends on inital draw (gets fa paladins or not, doesnt get blood warlocks/f. marksman first etc...) at the worst draw i did 50k damage but 2 creatures can easily be killed at once with right deck (fa paladin shouldvhandle 100k by himself)
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Fyefaust
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Post by Fyefaust on Oct 17, 2015 11:58:11 GMT
1) Depends on the map. If the enemy has many magic casters, then I definetly use Neander deck with spiky bits. Usually have like 7-8 neander with Frost Armor (urse major or Frost Armor melded crits) + 2-3 oracle melded with FA too. Usually does something 50-100k dmg. Sometimes even more, depends on crits. Other cases I'll use hero Wight with 2x Cave dragons, 2-3 Oracles, Hell Knight, Pit Lord, Pegasus Lord, Techno-chief or Paladin.. All these are melded with Frost armor. I've been saving for FA Naga mistress, I think she'll be perfect for this. Usually I make something between 150k-500k. Depends how many times Wights curse hits before round 51.
2) Here I go for FA-lock. Some tanks, oracles, few DPS and Queen temptress. For Hero I use Paw Master to spam his rageskill and heal my crits. If theres only 3-4 creatures to kill, I wouldn't worry 'bout mantra anymore. Just put 4-5 FAtanks first, then some Flame Braves or others with good Dmg, then lastly the oracles and Queen temptress. Oracles keep my hero alive and heals crits, temptress steals all rage for me to keep spamming my heroskill. I prefer using Paladin, Techno-Chief or Ursa Majors as tanks since they have Anger/bloodlust = making them hit for more each round. Also if I get bad luck with first draw, then I'll use oracles as tanks, since they have FA anyways..
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Post by orgoth on Oct 18, 2015 2:06:33 GMT
also when using spiky hits you have to decided if you can add ursa at tge cost of your lockdown cards (delay,freeze,parylisis) and replace them with other fodder or keep the lockdowns and bench ursa
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Post by Raoh on Oct 19, 2015 22:17:15 GMT
There are a few options to clear out the last few crits on a map. You can run 2 bless + FA crits with Wight which can give you a decent chance to clear them all out depending on the abilities.
I usually will run Wight with 1 FA Oracle and a heavy damaging tank like colossus. You can easily get the atk up to 10k.
I used to run the panda for a hero and he is a good option as well. Just be careful what crits you have as his ability may buff the wrong crits. I've found the most success with a blend of the first two options. Depends what is left on the board and what kind of damage you can take.
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Post by nebiros✪NFS on Oct 20, 2015 12:10:43 GMT
I normally use a lev 9 wight, horned beast (fatigue 8), horned beast (fa), two oracles (immunity 9), swordsmaster (fatigue 8), 2 frost ragers (bless 10), throw in a few stoneskin for retreat maps.
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Post by drakkan on Oct 20, 2015 13:23:57 GMT
I normally use a lev 9 wight, horned beast (fatigue 8), horned beast (fa), two oracles (immunity 9), swordsmaster (fatigue 8), 2 frost ragers (bless 10), throw in a few stoneskin for retreat maps. That's something that I aim for now. I now use 2x fatique8 HB 1x i9 Oracle 2x Frostacle 2x Frost Ranger with bless 7 (that is same as bless 10) on my wight now 1x Frost Armor Naga .. (ive got i9 Naga also, but then creatures simply dont die.. wight kills 2-3 creatures and mantra activates) I'll try removing 1 frost ranger .. to have 7 creatures .. and with luck, 1 will die on time so Wight can kill at least 6 What do you use for finishing maps? When there is only ~2-3 creatures left? But real clearing - to finish all remaining creatures, not just get 100k ..
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Post by nebiros✪NFS on Oct 21, 2015 6:37:28 GMT
I normally use a lev 9 wight, horned beast (fatigue 8), horned beast (fa), two oracles (immunity 9), swordsmaster (fatigue 8), 2 frost ragers (bless 10), throw in a few stoneskin for retreat maps. That's something that I aim for now. I now use 2x fatique8 HB 1x i9 Oracle 2x Frostacle 2x Frost Ranger with bless 7 (that is same as bless 10) on my wight now 1x Frost Armor Naga .. (ive got i9 Naga also, but then creatures simply dont die.. wight kills 2-3 creatures and mantra activates) I'll try removing 1 frost ranger .. to have 7 creatures .. and with luck, 1 will die on time so Wight can kill at least 6 What do you use for finishing maps? When there is only ~2-3 creatures left? But real clearing - to finish all remaining creatures, not just get 100k .. Usually throwing in 2x oracle and 2x frost ragers clears most maps with Wight as hero. Also I have a FA colossuss which might find its uses here.
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Post by ℜ★Jaegybomb on Oct 21, 2015 7:37:49 GMT
2 Fat8 Oracle 2 IM9 Naga 3 FA5 Oracle 1 IM7 Oracle
Bless7 Grand Mages / Unbound Chimeras / Bloodlust Technos depending on map
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Post by ℜ★Jaegybomb on Oct 21, 2015 7:40:41 GMT
Bless 7 shouldn't be the same as Bless 10. Going over 25k hp is bad.
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Post by orgoth on Oct 21, 2015 10:23:42 GMT
to finish maps i use heroes like paw master(berserkers summons wont help unless you are using a neander block front) you can also do zora or any hero that deals damage
the creatures are ussually half tank half finisher (3 of these so i can get in first draw) e.g. fa naga she can steal deal (minimal) damage on enemy creatures bless creature x3 (they are to be played on right side) healers x3 (since i use oracles bless and heal are same) the rest are rabdom finishing fodder e.g. flame brave helps deal damage with flaming and two magic skills, hut if the enemy has immunity i use marksman or treant elder(occasionally eye of jonora) if one of the last cards is a bullseye or rip i add fatigue
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Post by ℜ★Jaegybomb on Oct 21, 2015 10:38:50 GMT
Wight finishes off 6 or fewer creatures just fine. Just leave a few unblocked enemy creatures as a buffer and time your creatures to die off in time to be left with 1 when they have 1. Even if you botch it and reset curse after their stuff starts dropping there is still usually time to get it back up and running if their creatures are low and you didn't way overshoot your sustain.
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Post by drakkan on Oct 21, 2015 20:19:03 GMT
2 Fat8 Oracle 2 IM9 Naga 3 FA5 Oracle 1 IM7 Oracle Bless7 Grand Mages / Unbound Chimeras / Bloodlust Technos depending on map I like your Fat8 Oracle .. I wish I realised that earlier .. Fat8 HB is great, but after it reduces attack to 0 I always wished it was Fat8 Oracle instead. I think I'll meld that one next.
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Post by orgoth on Oct 21, 2015 23:29:19 GMT
doesnt tehcno already have bloodlust? orbdid youbmean bloodlust (7) swordmaster?
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Post by ℜ★Jaegybomb on Oct 21, 2015 23:46:46 GMT
Oops. Might have to rethink that one.
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Post by orgoth on Oct 22, 2015 2:06:26 GMT
i ussually some fodder cards either timed to die (this is can be hard due to heavy mass heal) or fodder that can also deal damage (after turn 50) like treant elder or paladin
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Post by drakkan on Oct 22, 2015 7:07:59 GMT
Is there any good strategy vs Tauro Brute on Guild maps .. he activates his skill around turn 30 .. and mantra with it.. ?
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Post by orgoth on Oct 22, 2015 14:37:25 GMT
you could always go with the intent on damaging the creatures with your modified main deck (siren to naga), (thal to pit minion), etc...
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Post by drakkan on Oct 25, 2015 6:44:22 GMT
Is there any good strategy vs Tauro Brute on Guild maps .. he activates his skill around turn 30 .. and mantra with it.. ? and not only Tauro .. Einherjar activates mantra also .. then more or less Zora can mess some things (I once foung 90.000HP Anathema in last turn .. ) Is there any efficient strategy to counter that? I dont know what could be used .. curse would activate mantra .. is there something else?
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Post by orgoth on Oct 25, 2015 12:53:16 GMT
other tghn heavy fatigue or a queent t at the last few creatures i dont see any other way.
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Hey, turn me back around.
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Post by ℜ★Jaegybomb on Oct 26, 2015 6:50:36 GMT
I'm told people have had success with Zora vs Tauro and Ein but I suck at using Zora. Too used to entrap 4 and cripple
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Post by drakkan on Oct 26, 2015 10:42:51 GMT
I'm told people have had success with Zora vs Tauro and Ein but I suck at using Zora. Too used to entrap 4 and cripple And how much dmg do you end up dealing vs them? Entrap 4 and cripple wont solve the problem there .. my wight is lvl8 .. lvl9 and 10 would do far better, as they would already kill some creatures before mantra. Also I realized that Naga is bad vs those heroes .. as she deals dmg to all creatures and raises too much rage.. I'll try without Nage next time
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Post by ℜ★Jaegybomb on Oct 27, 2015 1:22:08 GMT
Maybe 450k Ein, 750k tauro with wight.
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Post by kayba25 on Nov 9, 2015 14:57:38 GMT
Hi there. i would like too know how peoples experiences is with blood warlocks with dodge instead of oracles with frost armour. im busy building a guild deck with the warlocks cause i dont have the patience too farm forever for oracle shrouds. my deck will consist of 6 warlocks and 2 icy huntress and two nidhoggs. The huntresses and hoggs will give my warlocks the extra health they need plus they have delay. Hero will be pawmaster..i believe his rage ability will help give my warlocks the extra stats they need pluss add too the damage count. What you think of maybe replacing one huntress with another warlock? Or should 6 warlocks be enough? 6 warlocks will give 150 healing a turn too all my creatures. i plan on eventually melding frost armour on my icy huntress or maybe some more healing ?
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