sss4
Stormkalar
Posts: 18
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Oct 12, 2016 13:15:14 GMT
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Post by sss4 on Jan 20, 2016 20:48:05 GMT
Hello, need help with my decks for tournament. Can't win 3/5 in 9 of 10 tries. If i win can't hold my position for even 1 hour. Lvl 73. Have access to every map till including 10-4. (Can't beat 10-5 ) At the moment i explore Oracle and Horned Beast. (FA Oracle and HB fatigue/recycle) Next will go for 2nd Thalassa. With next 2xMeld will go for 2x Bloodlust SM.
Thy you for your suggestions and help.
Cards: 5*: Phantom Liege, Undying Will, Bloodletter, Spirit Queen, Terror Dragon, Thalassa, Nidhogg x3, Archdeva, Balthazar, Spider Queen
4*: Queen Tempress x2, Cave Dragon x2, Ghostly Judge, Hell Knight x4, Harbringer x4,Hellwolf, Dullahan, Pit Lord x6, Pit Priest x6,
Nean Raptor x5, Cyclops, Icy Huntress x2, Mammoth Rider x3, Neamazon x3, Ursa Major, Neander Giant x3, Howling King x6, Tauro General, Horned Beast x2,
Light Brave, Dream Guide, Satyr Sentry x2, Master Guide, Faen Mesmer x7, Pegasus Lord x5, Flame Brave x3, Faen Rampager x9, Pale Dragon x5, Treant Elder x2, Moon Walker x2, Centaur Chief x5,
Royal Dragon x9, Griffi Knight x9, Oracle x2, Arcane Master, Techno Chief x7, Swordmaster x12, Royal Knight x7, Arcane Hunter x3, Royal Dancer, Colossus, Paladin, Juggernaut x6, Sentry Angel x2, Cleric x8,
3*: Dark Witch x5, Frost Caller
Heroes : 4*: Wight (Might6/Cripple 9/ Undying 7), Devil Hunter, Royal Guard 3* Balrog Legion (Spiky Bits 9) Bowmaster Patriarch Chaos Witch (Shadow Hex 5) Tauros Brute (Spiky Bits 7) Poison Ivy Gladiator
Have every 2* and 1* Hero.
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Jul 31, 2016 23:42:02 GMT
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Oct 28, 2015 15:35:23 GMT
October 2015
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Omega Weapon
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Post by nohmou on Jan 21, 2016 4:21:52 GMT
Exploring for Horned Beasts and Oracles is always good. Definitely get that 2nd Thalassa soon though, you will need it for explorer's maps and for having workable tournament decks. Other good explores are for Naga Mistress, Eye of Jonara, and Graboid (though you only have 1 node unlocked for him). Sooner or later you're going to want a third Thalassa, and maybe even beyond there, so keep that in mind. For a while I was in your position, could win fights to get ranked but usually lost soon after and could not keep my rank. Unfortunately, until you get some melds and some more Recycle/Revive creatures, you're going to lose a lot of the defensive battles. Fortunately, you can try to work around that as best as possible. What worked for me for a while was trying to make my attacks just before the hour, like at 57-59 minutes after. That way you only have to hope you are not attacked for a minute or two and you will get ~30 points. It starts out slow, but you can use it to buy energy so you can speed up some exploring for melds and unseals. After I improved my decks just a bit (they're still not very strong tbh), I tried blitzing my attacks one after another in the hopes that if I got a couple thousand ranks in one go, I would lose some fights but not enough to get unranked, thus getting even more points. This ended up working much better, I believe because if you are rank 7000 say, only maybe 50-100 players could get you as a possible opponent. If you are just barely ranked in the 9000s, then EVERY unranked player will be able to attack you, which is easily thousands. I also recommend for this to only attack players in the leftmost selection, though you can also do the middle opponent if it is a sure win. Being able to achieve these wins however, you need to put together some competitive decks. Since Wight is probably your strongest hero, you're going to want to build a nice deck around him, ~5 morti will be good to trigger Undying, and some cards that can stay alive, die and Rebirth, or fill rage to get more Death Curses off tend to work well. Phantom Liege, Undying Will, Terror Dragon, Queen Temptress, Hell Knight, Harbinger, Hellwolf, Dullahan, Oracle, Swordmaster, and Sentry Angel are all decent cards to work with him. Since you only have one Thalassa, you have to decide if you want to put it in the deck with Wight (if he gets Undying, it can mean he'll be able to Recycle a lot more creatures after one death), or to put it in a second deck and make use more of Undying and Rebirth in your Wight deck. For your second deck, I would probably go with Devil Hunter and some Faen Magic + Healing. Your multiple Flame Braves, Treant Elders, Pegasus Lords and Satyr Sentries could form a nice core. I also recommend Frost Ragers and Treant Guides, preferably melded to add some HP, Frost Armor, and additional healing. They are all farmable and pretty easy to get, so it shouldn't be hard to meld them. This deck will be very weak to Disposals/Instakills, since it has no way to Recycle creatures, but with a good Faen Aura, Agile, and a couple Elven Salve Buffs, the creatures become surprisingly tanky. I have a deck that works like this and it is surprisingly good even against most Spiky Bits Decks (mine has a Recycle Horned Beast though). For your third deck, at your stage it is easiest, and most recommended to have a Curse deck. Chaos Witch with either a high level Shadow Hex, or a high level Undying, as many Dark Witches you an get your hands on, and fillers such as Ghostly Judge, Ursa Major, and Frost Caller. You could even add Archdeva as her retreat will allow her to hit the enemy hero directly, and her heal will add some longevity to the Witches (with all the HP buffs they give, they can occasionally survive some hits that you'd think would be fatal). You can find many targets that have a low or no Hero Vigor rune, and they become an easy win barring multiple Disposals or Bless creatures. You do have to be careful with attacking Summoning heroes. Predator and Berserker are usually no-gos, but low level Dragon Rider and Deathmort can sometimes be doable. Aim for Voodoo runes level 6 on the Witches, as that will just mitigate the rage they create with their attacks as long as they are furthest right. My curse deck is pretty bad at the moment (I generally rely on my other two decks to win), but it surprises me on occasion by defeating Heroes of 35000 hp. All I have is Chaos Witch level 1 with Morti Life 3 and Undying 7, 7x Dark Witch (5 with level 6 Voodoo, 2 with level 5), 1 Ursa Major (Stabthrough rune 6), 1 Ghostly Judge, and 1 Border Ranger with Stabthrough 6 (and level 6 rune). If you use Frost Caller, they can be good, but are way too reliant on luck to Freeze, so I recommend slowly replacing them with better options. These would be three doable offensive decks with the cards you have and a little farming. They can be improved a lot with some melding, so it shouldn't take too long to be able to get consistent victories offensively at the lower rankings. Making defensive decks is a bit different, and I'm no expert there. Ideally you want your decks to either look strong to scare people from attacking them, or to look weaker than they are, to entice people to attack them with their weaker decks and find themselves in over their head. I don't use my Curse deck on defense, as it feels too exploitable without improving it by quite a lot. I've been hovering around rank 3000-4000 lately (sometimes a bit higher, sometimes a bit lower), and have only 2 Recycle, only 10 melded cards total, and not a single evolved 5* card. Good luck, and sorry for writing so much.
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Aug 21, 2019 23:29:12 GMT
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asgarth1980
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Post by asgarth1980 on Jan 21, 2016 6:24:02 GMT
Get 2nd thalassa..over other things first... 2 thalassa can make u have 2 defense deck..3rd deck while waiting for another recycle or revive, you could work on a hero kill deck... Why 3rd deck a hero kill deck so that u dun spread your already thin troops to have 3 decks.... Depending on the rank in tourney... Hero kill deck is still useful.... Your deck will be dependant on your heroes for 4* heroes... Use energy mines to get good heroes... Oceanus despite the nerf is still the easiest to farm 5*... Bottom line energy goes into thalassa first... Energy mines second and the rest explore or farming
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