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Post by scythemasterw on Jan 29, 2016 22:20:23 GMT
Hey guys, I have several twins and graboids with FA and was wondering what type of meld I should put on my blood warlocks. I was thinking of earth totem but I'm just afraid of them dying to fast to aoes :\ Btw, I'm using a lvl 5 beserker
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Post by dhinstructables on Jan 29, 2016 22:38:27 GMT
I hate giving this answer, but it depends.
It depends on how you plan on using them. Against a full map (8+ enemies), I'd rather have FA since Earth Totem won't matter once they start dying off.
However, with only 5 or less, you can get them to the right and away from danger. So FA is pointless in that case.
I think I would start with a couple FA & maybe make some Earth Totem ones later for finishing maps.
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Hey, turn me back around.
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Post by ℜ★Jaegybomb on Jan 29, 2016 22:50:26 GMT
FA is 4*
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Post by SoaponaRope [BK] on Jan 29, 2016 22:51:51 GMT
You can't put Frost Armor on a Blood Warlock - it's restricted to 4 and 5-star creatures.
Block is actually a great option, to be honest, especially if you are running Full Alert. If you have a full, or mostly full Neander deck then that Earth Totem is a solid choice but you run the risk of losing your Warlock in exchange for buffing other creatures (who aren't having as much difficulty surviving).
Getting protection from AoE Spells is something you cannot avoid with Blood Warlocks. You could put Reflect on them, it's not a horrible idea, but if you can lock down the casters with Mythril Drone then the reflect becomes useless. Besides, the real weakness here is from being locked down and Reflect doesn't help.
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Post by scythemasterw on Jan 29, 2016 23:15:25 GMT
Damn well that sucks, I forgot FA was only 4 or 5 star Well if earths totem isn't going to increase their suitability by much, wouldn't i be better just using regular oracles with FA. I have one with FA right now but I guess I could working on melding more. I just liked the fact that blood warlock seemed more synergistic and so easy to farm... Or is there any other easily available options out there to complete my deck?
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Post by scythemasterw on Jan 29, 2016 23:30:44 GMT
Right now im using 2x Twins with FA 1x Graboid with FA 1X Graboid with sacrafice and for the next six I could make 6 blood warlocks and make half of them with block and the other half with earth totem. Do you guys think this would be effective. It'll be a while before i get a mythril drone though
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Post by dhinstructables on Jan 30, 2016 0:33:44 GMT
Darn, I always forget about FA being 4*+ only. I think it is b/c the most popular (or at least most used) FA comes from a 3*.
Since you are using Twins & Graboid, which neither have Earth Totem, the only synergy that you are losing is from your hero.
Most players treat Blood Warlocks as a middle step until they get their Oracles. If they can't get FA, then I would use Oracles even unmelded. Keep working on them and use Warlocks to fill the spots as needed.
Good Luck!
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Hey, turn me back around.
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Post by ℜ★Jaegybomb on Jan 30, 2016 1:10:45 GMT
I got my Oracles. I'm trading them in for 8 Earth Totem 7 Blood Warlocks. Going to run them with 2 Taurus and Zerker as my main GM deck. Warlocks should have about 6k HP and heal for 2k per turn. Zerker should get them over 8k attack.
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Stormkalar
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Post by afee on Jan 30, 2016 21:27:35 GMT
I got my Oracles. I'm trading them in for 8 Earth Totem 7 Blood Warlocks. Going to run them with 2 Taurus and Zerker as my main GM deck. Warlocks should have about 6k HP and heal for 2k per turn. Zerker should get them over 8k attack. instead of earth totem is better stinger , i have 5 blood warlocks with stinger , a voodoo rune lvl 3 upgraded at lvl 9 which add +135 extra dmg , so per turn 315 dmg , on snow turn 315 = 630 per 2 round . more then judgment heal + the dmg from gas cloud ... you can do the math . drone , qt and atleast 5 blood warlocks since your hero receive 4.9k dmg so will not lose hp and get to round 99 i also made 2 orphiuchus with stinger , workind on the 3rd to have a full deck .
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Hey, turn me back around.
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Post by ℜ★Jaegybomb on Jan 31, 2016 0:45:05 GMT
You should probably lower your hero vigor runes if you are taking 4.9k dmg.
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Hey, turn me back around.
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Post by ℜ★Jaegybomb on Jan 31, 2016 0:51:50 GMT
and stinger vs earth totem depends on what you are trying to do. If you just want to clear a little faster once you get down to just harlots left stinger is better. If you are trying to 2 shot harlot maps from full I like earth totem (mixed with BB8 panthers and stuff, still working on figuring it out but a guild mate of mine just did 2.3 mil with zerker to a harlot map to clear it out).
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Post by asgarth1980 on Feb 2, 2016 0:57:44 GMT
I got my Oracles. I'm trading them in for 8 Earth Totem 7 Blood Warlocks. Going to run them with 2 Taurus and Zerker as my main GM deck. Warlocks should have about 6k HP and heal for 2k per turn. Zerker should get them over 8k attack. later igg will decide that poison is a bug in guild map....
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Post by sylava1 on Feb 2, 2016 4:44:38 GMT
Dodge works great! Got it on one and still use it often.
Also good for guild battle or faction wars to heal your neander hero
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Post by Sinister22✪NFS on Feb 2, 2016 6:37:10 GMT
dodge though is luck based. If you happen to go against Computer opponents then having 70% dodge wouldn't even take you far. RNG is rigged when it comes to computer opponents. Earth Totem is great since it buffs ALL NEANDERS including Boars that you would want to stay longer if possible and having 5 BW with ET is great overall. Their heal will boost you a lot especially with healing runes, heal amplify, Earth Totem Runes, all of these are a great addition though would take time especially for not very dedicated Guild Map deck builders.
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crzypriti
Stormkalar
geenas legionairs
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Post by crzypriti on Feb 2, 2016 7:02:12 GMT
Meld dodge on warlock
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