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Dutch legends
118
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Jun 24, 2016 12:05:17 GMT
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nameless44
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Mar 10, 2015 10:05:56 GMT
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nameless44
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Post by nameless44 on Mar 8, 2016 18:32:09 GMT
Hello all,
i have a luxury problem with my mortii based deck, hope somebody can help me solve my issues.
Iam on my alt account level 64. My current deck is good but the problem is that i can only have 160 cardpoints in my deck.
My current hero is Wright lv5, auro 8 , battle set 9 and undying 10.
i use now all 160 power points with 9 cards. my cards who i use now are : Death Angel lv 10 Killer Queen lv 10 Oinari lv 10 Blossoms lv 10 Myrthril Drone lv 10 Magmus lv 10 Pit dragon lv 10 Thalassa lv 10 Horned Beast lv 15 recycle
My spare 5* creatures lv 10 are :
bloodletter + 1 lv 0 Pit dragon Spider Queen 2x Titania
iam busy with a harbinger lv 15 too meld recycle from Thallassa Need just 1 HB more.
Now i have enough material too meld a 5* Mortii card, the problem is when i meld a card from my maindeck i cant put it in my deck anymore because of the costs limit of 160. The cards i have in mind for evolving are Death Angel, magmus or killer queen.
How could i solve tyhe problem ? Just wait till evolving a maindeck creature till i have enough to fit it in or just evolve and put another card in ?
best regards terry
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ℜoyal
259
0
567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Mar 8, 2016 21:03:27 GMT
I wouldn't bother evolving 5*s yet that you aren't trying to meld.
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Apex Alliance - Captain
1126
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May 30, 2016 11:06:33 GMT
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Mandragora
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Aug 31, 2015 23:13:42 GMT
August 2015
annclue
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Post by Mandragora on Mar 8, 2016 21:47:24 GMT
I wouldnt evolve any of the 3
Killer Queen works just fine unmelded, you will eventually move Magmus immunity to other card and Deaths Angel will have an obscene cost.
Let them like this.
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Dutch legends
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Jun 24, 2016 12:05:17 GMT
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Mar 10, 2015 10:05:56 GMT
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Post by nameless44 on Mar 9, 2016 7:10:20 GMT
I wouldn't bother evolving 5*s yet that you aren't trying to meld. When melding a creature his attack and defence goes up and he got a 4th skill , i know it isnt a good one and doesnt do much damage but everything more helps in a solid deck. Only the costs go up and thats the problem.
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Boxing Kangaroo
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Post by Gunnerkiller [βκ] on Mar 9, 2016 7:17:55 GMT
Seems to me you are just building your deck by sticking everything high level instead of making a deck that works good together. If anything, see if you can replace some of the 5* in your deck for good 4* crits. From a glance, you can probably change Magmus, Drone and Blossoms, add some good 4*.
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Dutch legends
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Jun 24, 2016 12:05:17 GMT
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nameless44
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nameless44
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Post by nameless44 on Mar 9, 2016 9:38:49 GMT
Seems to me you are just building your deck by sticking everything high level instead of making a deck that works good together. If anything, see if you can replace some of the 5* in your deck for good 4* crits. From a glance, you can probably change Magmus, Drone and Blossoms, add some good 4*. I know what you mean but this deck i run now is working perfectly togheter the only creature i can remove from my current deck should be Death Angel. The combination Killer Queen, myrthril and Blossoms is great. The Thalassa and Horned Beast are neccecary cuz of the recycle and the Oinari brings back if the 2 recycle creatures are in the graveyard. Oinari has big chances too return in ur hand when is destroyed. Magmus is for the rip and high damage and instakill protection. So he can do high damage. And Pit Dragon is a solid doing damage creature. This makes it possible to play long time before all creatures has killed. And my Wright has a high lv Hero Vigor Rune. I have the most 4* creatures in possesion for what i can have at the stage i am in maps. When i can obtain QT or Graboid or Twins the i could add them.
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erreran
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Sept 25, 2015 6:19:46 GMT
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Post by erreran on Mar 9, 2016 10:16:50 GMT
Ill evolve pit dragon and try for lucky meld. If I'd have to change some creature I will change Death Angel or Magnus.
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Post by dhinstructables on Mar 9, 2016 15:57:05 GMT
Seems to me you are just building your deck by sticking everything high level instead of making a deck that works good together. If anything, see if you can replace some of the 5* in your deck for good 4* crits. From a glance, you can probably change Magmus, Drone and Blossoms, add some good 4*. I know what you mean but this deck i run now is working perfectly togheter the only creature i can remove from my current deck should be Death Angel. The combination Killer Queen, myrthril and Blossoms is great. The Thalassa and Horned Beast are neccecary cuz of the recycle and the Oinari brings back if the 2 recycle creatures are in the graveyard. Oinari has big chances too return in ur hand when is destroyed. Magmus is for the rip and high damage and instakill protection. So he can do high damage. And Pit Dragon is a solid doing damage creature. This makes it possible to play long time before all creatures has killed. And my Wright has a high lv Hero Vigor Rune. I have the most 4* creatures in possesion for what i can have at the stage i am in maps. When i can obtain QT or Graboid or Twins the i could add them. Hey, I think the point was that replacing some of the 5* cards with 4* ones could help to lower your total cost so that you could evolve the most useful ones or to get a little more synergy which might even work better together. Consider these:
--Opponent has no Magic Casters: While Mythril Drone is a good card, his best ability is shutting down Magic. If there is none to face, you can put a different card in there and have just as good or better results, Ie. Opponent has 5 cards that are the same, so replace Drone with Titania or is a Human opponent, so Spider queen goes in.
--Blossoms: She inflicts Flourish on 3 of the Opponents and then hits them with a possible 600-1000 dmg. Now imagine throwing in a Flame Brave with her. FB could hit 1 opponent 300-500 & all 3 for 420-700. So 1 enemy could take 2200 Magic dmg & 2 more could take 1700. Add in a Sorcery Rune & Fire Rune for even more. Does Magmus, Mythril, or Pit Dragon do that kind of dmg to 3 opponents each round?
So we are not saying that your deck isn't good or doesn't work, just that you may be able to get a little more out of it by synergizing the skills & using some 4*'s while also lowering your deck cost for evolving the main 5*'s that you will use.
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ℜoyal
259
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567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Mar 9, 2016 22:36:34 GMT
I wouldn't bother evolving 5*s yet that you aren't trying to meld. When melding a creature his attack and defence goes up and he got a 4th skill , i know it isnt a good one and doesnt do much damage but everything more helps in a solid deck. Only the costs go up and thats the problem. At the stage you are at the benefits of evolving without being able to meld a powerful skill yet just aren't worth the cost. Later down the road when you get revive and running 9 cards instead of 10 isn't nearly as much of a drawback that can change but for now I'd still take cost into consideration. Honestly the 5*s you have right now are pretty powerful as they are and should be a step above the competition. Adding a couple key 4* melds could go a long way though. Sac Twins with sac rune and Retreat Queen Temptress are the two big ones I'd shoot for somewhere down the line. Both have insane strength for their cost, probably the highest in the game.
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Dutch legends
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Jun 24, 2016 12:05:17 GMT
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nameless44
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Mar 10, 2015 10:05:56 GMT
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nameless44
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Post by nameless44 on Mar 10, 2016 9:43:15 GMT
When melding a creature his attack and defence goes up and he got a 4th skill , i know it isnt a good one and doesnt do much damage but everything more helps in a solid deck. Only the costs go up and thats the problem. At the stage you are at the benefits of evolving without being able to meld a powerful skill yet just aren't worth the cost. Later down the road when you get revive and running 9 cards instead of 10 isn't nearly as much of a drawback that can change but for now I'd still take cost into consideration. Honestly the 5*s you have right now are pretty powerful as they are and should be a step above the competition. Adding a couple key 4* melds could go a long way though. Sac Twins with sac rune and Retreat Queen Temptress are the two big ones I'd shoot for somewhere down the line. Both have insane strength for their cost, probably the highest in the game. Right now iam not far enough too aquire the twins yet, still doing everyday maps a few times too get there. For QT i dont know if i can get shards yet, iam still on map 8, but leveling up every day. Qt should be the best option in my deck i guess. Now the problem is still to meld revive on her, need a revive creature for that. I dnt think i have that one. Iam thinking of Revenant or Archdiva. DOnt know if there are more.
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ℜoyal
259
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567
ℜ★Jaegybomb
Hey, turn me back around.
1,987
April 2015
jaegybomb
Example 2
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Post by ℜ★Jaegybomb on Mar 10, 2016 9:46:28 GMT
You can get archdeva from guild maps but you can't explore QT until map 13 so that could be a ways off.
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Dutch legends
118
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Jun 24, 2016 12:05:17 GMT
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nameless44
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Mar 10, 2015 10:05:56 GMT
March 2015
nameless44
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Post by nameless44 on Mar 10, 2016 9:51:50 GMT
I know what you mean but this deck i run now is working perfectly togheter the only creature i can remove from my current deck should be Death Angel. The combination Killer Queen, myrthril and Blossoms is great. The Thalassa and Horned Beast are neccecary cuz of the recycle and the Oinari brings back if the 2 recycle creatures are in the graveyard. Oinari has big chances too return in ur hand when is destroyed. Magmus is for the rip and high damage and instakill protection. So he can do high damage. And Pit Dragon is a solid doing damage creature. This makes it possible to play long time before all creatures has killed. And my Wright has a high lv Hero Vigor Rune. I have the most 4* creatures in possesion for what i can have at the stage i am in maps. When i can obtain QT or Graboid or Twins the i could add them. Hey, I think the point was that replacing some of the 5* cards with 4* ones could help to lower your total cost so that you could evolve the most useful ones or to get a little more synergy which might even work better together. Consider these:
--Opponent has no Magic Casters: While Mythril Drone is a good card, his best ability is shutting down Magic. If there is none to face, you can put a different card in there and have just as good or better results, Ie. Opponent has 5 cards that are the same, so replace Drone with Titania or is a Human opponent, so Spider queen goes in.
--Blossoms: She inflicts Flourish on 3 of the Opponents and then hits them with a possible 600-1000 dmg. Now imagine throwing in a Flame Brave with her. FB could hit 1 opponent 300-500 & all 3 for 420-700. So 1 enemy could take 2200 Magic dmg & 2 more could take 1700. Add in a Sorcery Rune & Fire Rune for even more. Does Magmus, Mythril, or Pit Dragon do that kind of dmg to 3 opponents each round?
So we are not saying that your deck isn't good or doesn't work, just that you may be able to get a little more out of it by synergizing the skills & using some 4*'s while also lowering your deck cost for evolving the main 5*'s that you will use.
Was thinking about that too put in 4* creatures that can do as much damage and synergy what my deck does now , but cant think of a good creature to do that, compare with the creatures i run now. still use Blossoms insteat of a FB cuz of the synergy with Myrtril and KQ togheter when then Flourish activaties while blossoms is in a good spot then it does very much damage at the creatures i want too. And the disadvantage of FB is also that she dies quickly compare too Blossoms. Sometimes when i run into decks with the copies in it the i switch between Pit Dragon and Titania. Magmus i want too keep cuz of its RIP and immunitie against instakill. Its hard too make the right decissions i allready tried multiple different setups buty in General my base deck i use works the best.
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Post by dhinstructables on Mar 10, 2016 14:14:46 GMT
Was thinking about that too put in 4* creatures that can do as much damage and synergy what my deck does now , but cant think of a good creature to do that, compare with the creatures i run now. still use Blossoms insteat of a FB cuz of the synergy with Myrtril and KQ togheter when then Flourish activaties while blossoms is in a good spot then it does very much damage at the creatures i want too. And the disadvantage of FB is also that she dies quickly compare too Blossoms. Sometimes when i run into decks with the copies in it the i switch between Pit Dragon and Titania. Magmus i want too keep cuz of its RIP and immunitie against instakill. Its hard too make the right decissions i allready tried multiple different setups buty in General my base deck i use works the best. I don't think I made clear enough what I was aiming for.
If you are running Blossoms, you should be trying to maximize Magic dmg (by adding in more Magic Casters). You would not be replacing Blossoms with FB, you would have both in your deck and take out something else that does no magic.
And while Magmus is a decent card, his dmg is only 690 against 1 creature.
If you ran FB w/ your Blossoms (as the math I laid out says), the FB will do at least 720 on 3 creatures, as well as dmg on all cards and Flaming. I wouldn't care about RIP, b/c you will be killing off enemy cards before they even have a chance to heal. With the right runes, FB & Blossoms would kill off 3 cards every round. Magmus won't do that or even come close.
Second point: Magmus has a cost of 17, Flame Brave is 13. This will gain you 4 cost for your other cards. You say that you are at the Max and going to Meld Recycle from Thalassa to Harbinger. Evolved Harbinger is 15, Thalassa is 14. You need to gain 1 more cost before you can do an even trade of those cards.
My last point is just don't minimize your potential by looking at each card as an individual card. Look at all of them as 9-10 cards working together.
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Royal
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285
Absoul
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Feb 19, 2015 15:25:08 GMT
February 2015
absoul
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Post by Absoul on Mar 10, 2016 16:43:18 GMT
Don't use Mythril drone when you're using magic. Oceanus would love to clone him.
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Dutch legends
118
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Jun 24, 2016 12:05:17 GMT
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nameless44
131
Mar 10, 2015 10:05:56 GMT
March 2015
nameless44
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Post by nameless44 on Mar 11, 2016 7:21:12 GMT
Was thinking about that too put in 4* creatures that can do as much damage and synergy what my deck does now , but cant think of a good creature to do that, compare with the creatures i run now. still use Blossoms insteat of a FB cuz of the synergy with Myrtril and KQ togheter when then Flourish activaties while blossoms is in a good spot then it does very much damage at the creatures i want too. And the disadvantage of FB is also that she dies quickly compare too Blossoms. Sometimes when i run into decks with the copies in it the i switch between Pit Dragon and Titania. Magmus i want too keep cuz of its RIP and immunitie against instakill. Its hard too make the right decissions i allready tried multiple different setups buty in General my base deck i use works the best. I don't think I made clear enough what I was aiming for.
If you are running Blossoms, you should be trying to maximize Magic dmg (by adding in more Magic Casters). You would not be replacing Blossoms with FB, you would have both in your deck and take out something else that does no magic.
And while Magmus is a decent card, his dmg is only 690 against 1 creature.
If you ran FB w/ your Blossoms (as the math I laid out says), the FB will do at least 720 on 3 creatures, as well as dmg on all cards and Flaming. I wouldn't care about RIP, b/c you will be killing off enemy cards before they even have a chance to heal. With the right runes, FB & Blossoms would kill off 3 cards every round. Magmus won't do that or even come close.
Second point: Magmus has a cost of 17, Flame Brave is 13. This will gain you 4 cost for your other cards. You say that you are at the Max and going to Meld Recycle from Thalassa to Harbinger. Evolved Harbinger is 15, Thalassa is 14. You need to gain 1 more cost before you can do an even trade of those cards.
My last point is just don't minimize your potential by looking at each card as an individual card. Look at all of them as 9-10 cards working together. Just got a new creature what helps in my decision too change my deck, i got a Ash Beast from coupon draw, allready leveled him up to lv 10. I changed him with Pit Dragon. Now i think i must build a Faen based Deck with 5* Faen Hero with Rejuvinate, allready have the Hero but needs more leveling up (forgot his name). Now iam working on it and then i go with this creatures: Myrthril, Killer Queen,Oinari,Thalassa,Horned Beast,Blossoms, Ash Beast and 3 others jsut see which creatures fit in best. Now i must work on putting rec from Thalassa on a light brave or a 2nd Horned beast and make sure i get multiple FB's to meld FA or a decent high damage skill on it. Play on healing and armour while Killer Queen does his work with magic damage too wipe out the opponements deck. Maybe add a Centaur CHief to 1 shot a creature like Myrthril from the opponement so i can still use magic against them because almost everyone has a myrtril lately. And doing mines too get the Sea ..... creature from Ores. And saving up for Judgement.
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Dutch legends
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Jun 24, 2016 12:05:17 GMT
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nameless44
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Mar 10, 2015 10:05:56 GMT
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nameless44
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Post by nameless44 on Mar 11, 2016 7:23:06 GMT
Don't use Mythril drone when you're using magic. Oceanus would love to clone him. In this Level iam on now there are not much players who allready own a Oceanus Most player got just one on level 70 + and thern there are still little. When i encounter him then i make sure i change my deck.
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