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Post by haeduans on Mar 15, 2016 0:03:29 GMT
Hi all, I just decided to create an [ Undying] hero deck with mostly Rebirth creatures. Here's the details: Note: Mainly for Arena, Gauntlet, Guild Battles, and perhaps Trials (@lvl66, 9000-ish power) HERO: Wight (Aura, Hail, Undying) Core Creatures: - Spirit Siren (55% Rebirth) - Harbinger (x2) (50% Rebirth) - Manticore BB8 (45% Rebirth) - Light Brave (50% Rebirth) - Titania (55% Rebirth) Support Creatures: - Thalassa- Horned Beast Recycle 1 - Mythril DroneOptional Creatures: - Dullahan (45% Rebirth) - Hellwolf (x2) [Instakill] - Dream Guide (50% Rebirth) - Cyclops [Instakill] However, I'm getting the feeling that I'm always losing against stronger [ Undying] decks, especially those that have multiple Gorgons, or/and Undying Wills in their deck. So I decided, perhaps an inclusion of heavy lock-down creature(s) might help, but I don't know which one to include, and which creatures should I be putting at the bench in order to give room for another creatures. The following are what I consider lock-down creatures that are readily available to me: - The Puppeteer (some says she's a lock-down type, though I believe Death Gaze effect is kind of hard to control and maintain) - More unmelded Manticores (?) - Frostcaller- Pit Minion- Naga Mistress- Faen Rampager/Faen Ranger- Pegasus Lord- Nidhogg- Spider Queen- Icy Huntress- Mariner- Dame Coldfire- Icy MageLastly, is Lock-down really a good addition for my deck to be able to contend better against stronger Wight [ Undying] decks? Or do I need more healers and tanks, like Ash Beast or Ares, respectively? Right now, I believe " more DISPOSAL/INSTAKILL" is not an option for me. Thanks for reading my post!
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Post by Sinister22✪NFS on Mar 21, 2016 12:35:38 GMT
Well.. this deck could take you to places but not at high end... Higher end decks tend to have a lot of immunity. Thus rendering against your lockdown plan. I highly suggest that you get 1 more BB8 manticore. the others like naga mistress is cool but you need it to be sturdy.
Harbinger is annoying with high Attk rune+soulswap. It could gain 150-200 attk + heal.
drop the titania since its very situational drop the light brave since it doesn't do much in the field.
The key to success it a good team. remember to sync your creatures with each other.
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Post by dhinstructables on Mar 21, 2016 14:04:22 GMT
This has potential, but I think you need to look at some of the biggest weaknesses in your deck:
- Little/No Defense against Retreat/Instakill/Lockdown
- Can lose Board Control easily (Avg HP is 1317)
- No Quick Hits/No Protection (Avg ATK is 531)
First, I would take out a card (Light Brave) and replace it with Dullahan (Stoneskin). This will give a little more protection against Disposals & Instakills. If losing to Gorgons/Undying Wills, this will help. I would try to add another Immuntiy/Stoneskin as well. It's best to have a few to protect your other cards.
Try to run Cripple as your second Talent & Mortii Might/Strength on your Hero. This will allow your first cards to stay longer on the field and hit their first cards harder. Once this deck loses board control, it is very difficult to get it back without a few 1-Shot killers.
I would take out the Titania as Sinister said. Use her when you are facing multiples in the enemy deck or if you face FA w/o any other Bullseye. I would put a Hellwolf/Cyclops into your deck (unless facing a lot of Immunity/Stoneskin).
When you don't have Hard Hitters, I like Sweeping Blows & Magic. Even if every card only hits for 500, enemy cards will fall quicker when they are hit 2 or 3 times every round.
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haeduans
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Post by haeduans on Mar 21, 2016 14:12:33 GMT
Well.. this deck could take you to places but not at high end... Higher end decks tend to have a lot of immunity. Thus rendering against your lockdown plan. I highly suggest that you get 1 more BB8 manticore. the others like naga mistress is cool but you need it to be s****y. Harbinger is annoying with high Attk rune+soulswap. It could gain 150-200 attk + heal. drop the titania since its very situational drop the light brave since it doesn't do much in the field. The key to success it a good team. remember to sync your creatures with each other. Wow, you're dead right on the Light Brave! After 3-4 days of close supervision after creating my deck, I really want to conclude that he's not really being helpful, he can't kill the creatures he's up against with, and thus he sometimes messes my board control by stubbornly staying alive at the leftmost side of the field while at the same time, contributing nothing and letting the crit on his opposite side do whatever it wants! Worst case scenario, it's a recycler beast or a thalassa he's up against with, damn it's giving me headaches. At this point, I'm really unsure what's all this "synergy", "sync" stuff, etc. Perhaps, I unconsciously have a clue but cannot execute it properly because it's either I lack the cards/melds, or I simply lack the experience to simply think of what these synergies are. I now have a Phoenix, and perhaps a Death's Angel, and I'm pretty sure I'm clueless whether these two will manage to improve my deck. I am currently in the process of melding FA Panther Chief(s) while the other one has already I9 from Spider Queen. Since they don't have Rebirth, I didn't bother mentioning them here, though I'm pretty sure the I9 Panther Chief has so much offensive presence and survivability in almost every situation. My Swordmaster is also currently being melded with Recycle 1, but now that I think of it, the Recycle could be better with Light Brave or Harbinger, no? Atleast, swordmasters aren't that vulnerable to disposals because of 2-turn cost, that's what I have initially thought.
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Post by haeduans on Mar 21, 2016 14:45:09 GMT
This has potential, but I think you need to look at some of the biggest weaknesses in your deck:
- Little/No Defense against Retreat/Instakill/Lockdown
- Can lose Board Control easily (Avg HP is 1317)
- No Quick Hits/No Protection (Avg ATK is 531)
First, I would take out a card (Light Brave) and replace it with Dullahan (Stoneskin). This will give a little more protection against Disposals & Instakills. If losing to Gorgons/Undying Wills, this will help. I would try to add another Immuntiy/Stoneskin as well. It's best to have a few to protect your other cards.
Try to run Cripple as your second Talent & Mortii Might/Strength on your Hero. This will allow your first cards to stay longer on the field and hit their first cards harder. Once this deck loses board control, it is very difficult to get it back without a few 1-Shot killers.
I would take out the Titania as Sinister said. Use her when you are facing multiples in the enemy deck or if you face FA w/o any other Bullseye. I would put a Hellwolf/Cyclops into your deck (unless facing a lot of Immunity/Stoneskin).
When you don't have Hard Hitters, I like Sweeping Blows & Magic. Even if every card only hits for 500, enemy cards will fall quicker when they are hit 2 or 3 times every round.
Really thanks for the input, you and Sinister. 1) How many Immunity/Stoneskin creatures should I include in this particular deck of mine? I'll try to list down my crits of this type so I can probably narrow down the choices later. Immunity:Unmelded Horned Beast (x2) - I7 Colossus - I5 Mythril Drone - I8 Magmus - I8 Spider Queen - I9 Stoneskin:Moon Guardian (can unseal anytime) Grand MageRoyal Dragon (x5) Dullahan Terror DragonThe Twins (x2) AnathemaNidhogg2) Battleset 8 < Cripple 8-10? If I add enough 1-shot killers (eg. Terror Dragon, Arcane Sage, Venom Tyrant. melded Panther Chiefs, BB8 Manticore), can Battleset stay, or it will just be doing unnecessary overkills?
3) Not a fan of Sweeping Blows, but I'll look into it. I have an abundance of Magic users/casters available on me though.
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Post by dhinstructables on Mar 21, 2016 15:33:42 GMT
Really thanks for the input, you and Sinister. 1) How many Immunity/Stoneskin creatures should I include in this particular deck of mine? I'll try to list down my crits of this type so I can probably narrow down the choices later. Immunity:Unmelded Horned Beast (x2) - I7 Colossus - I5 Mythril Drone - I8 Magmus - I8 Spider Queen - I9 Stoneskin:Moon Guardian (can unseal anytime) Grand MageRoyal Dragon (x5) Dullahan Terror DragonThe Twins (x2) AnathemaNidhogg2) Battleset 8 < Cripple 8-10? If I add enough 1-shot killers (eg. Terror Dragon, Arcane Sage, Venom Tyrant. melded Panther Chiefs, BB8 Manticore), can Battleset stay, or it will just be doing unnecessary overkills?
3) Not a fan of Sweeping Blows, but I'll look into it. I have an abundance of Magic users/casters available on me though. The synergy that we are talking about is the way that your cards work together. Like Flame Brave's Flaming Skill and Moon Guardian's Sneak Skill - they work together very nicely. You want your cards to play with each other or to accomplish a goal together.
1) I would try to work on the syncing/synergizing and try to throw in 2-3 Stoneskin & 2-3 Immunity if you can w/o hurting your deck potential. I would shoot for about 5-6 cards that can protect your other cards. This will give you approx 50% protection against Disposal/Instakill. Spider Queen could be a decent tank for your deck or The Twins are always highly rated.
2) Cripple 7 lowers enemy ATK 175 x 3 (total of 525). This allows me to setup my side without losing cards to high Atk hits. The issue I have with Battleset is that it doesn't work until your Hero HP is below 60%. For me, by that time I will already be winning or be losing by too much to catch up with 1 card hitting hard. This is certainly your choice.
3) Sweeping Blows work great together (just like multiple Magic casters work great together). Imagine 3 Sweepers together hitting for 600 each - The 1st enemy will take 1200, 2nd takes 1800, & 3rd takes 1200, plus 4th takes 600+. Suddenly you could go from facing 7+ enemies to only 3 or 4. However, if you like Magic better, I would definitely throw in Phoenix + Another Magic (Flame Brave). Phoenix will fit Rebirth very nicely and two Magic Caster can weaken the whole enemy deck. Make sure to equip (and lvl up) Fire Runes for each card and put a Sorcery Rune on your Hero.
As a sidenote also, Undying will work better if you only run approx. 5 Mortii. Undying stays on the cards until they die, so you want when it procs the 2nd time to be on different cards than the 1st time. This will work best if you can have 4 or 5 cards out before it hits the 1st time.
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Post by haeduans on Mar 21, 2016 19:29:43 GMT
As all my previous deck-building hasn't been given enough thought into it, your suggestions/advice will surely let me have a fresh start again, thus a new starting point for me. Lastly, I just want to ask if Death's Angel will benefit my deck? Or should I continue farming Hanuman and meld his disposal into a Stoneskin creature, like Royal Dragon? Thanks, really. EDIT: Also, I noticed Cripple doesn't synergizes well with max leveled Soul Swap rune for Harbinger, thus do I have to choose whether I want a Cripple Wight, or a Harbinger which is a solid offensive hitter with high lvl Violence rune and max-leveled Soul Swap rune?
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Post by ℜ★God on Mar 21, 2016 19:34:28 GMT
As all my previous deck-building hasn't been given enough thought into it, your suggestions/advice will surely let me have a fresh start again, thus a new starting point for me. Lastly, I just want to ask if Death's Angel will benefit my deck? Or should I continue farming Hanuman and meld his disposal into a Stoneskin creature, like Royal Dragon? Thanks, really. Death's Angel isn't worth the cost, in my opinion. Also, for high level players, he is kind of useless in PvP and PvE. Although, low to mid level players may benefit from using him. If you are constantly running into opponents who run a lot of Stoneskin and/or Immunity, I wouldn't bother with trying to use him.
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Post by haeduans on Mar 21, 2016 20:07:58 GMT
As all my previous deck-building hasn't been given enough thought into it, your suggestions/advice will surely let me have a fresh start again, thus a new starting point for me. Lastly, I just want to ask if Death's Angel will benefit my deck? Or should I continue farming Hanuman and meld his disposal into a Stoneskin creature, like Royal Dragon? Thanks, really. Death's Angel isn't worth the cost, in my opinion. Also, for high level players, he is kind of useless in PvP and PvE. Although, low to mid level players may benefit from using him. If you are constantly running into opponents who run a lot of Stoneskin and/or Immunity, I wouldn't bother with trying to use him. I haven't, my arena rating is always below 100, and tourney just plain sucks (unranked), and I consider my level (@lvl 66) somewhere in the mid-tier so I bet it's safe to go for it. In my level, all I see are ENDLESS GORGONS, WIGHTS, PHANTOM LIEGES, HANU-THAZAR, and any other creatures with delays/disposals. Immunity/stoneskin is really the best counterplay in my tier, imho.
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Post by ℜ★God on Mar 21, 2016 20:14:05 GMT
Death's Angel isn't worth the cost, in my opinion. Also, for high level players, he is kind of useless in PvP and PvE. Although, low to mid level players may benefit from using him. If you are constantly running into opponents who run a lot of Stoneskin and/or Immunity, I wouldn't bother with trying to use him. I haven't, my arena rating is always below 100, and tourney just plain sucks (unranked), and I consider my level (@lvl 66) somewhere in the mid-tier so I bet it's safe to go for it. In my level, all I see are ENDLESS GORGONS, WIGHTS, PHANTOM LIEGES, HANU-THAZAR, and any other creatures with delays/disposals. Immunity/stoneskin is really the best counterplay in my tier, imho. For now, you could probably find a spot for him in your deck But, once you reach the 80s, try to find a replacement for him, since he will begin to become less and less useful the more you level up.
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Post by dhinstructables on Mar 21, 2016 20:15:30 GMT
Death's Angel isn't worth the cost, in my opinion. Also, for high level players, he is kind of useless in PvP and PvE. Although, low to mid level players may benefit from using him. If you are constantly running into opponents who run a lot of Stoneskin and/or Immunity, I wouldn't bother with trying to use him. Not all of us are at the End-Game yet, God...
I also think that the fact you can get Death's Angel without using a single bit of energy makes it very worth the cost for low to mid-lvl players (Hellwolf, Twins, Puppeteer cards from Guild Maps; Master Guid, Arcane Master shards from Token Mall). I definitely see getting 1 has a good option for the most mid-lvl players, getting more than that is probably worth a closer look at their card library first.
I'm sure it makes a bigger difference to decks that only have 1 Disposal. For End-Game players, it may not really find a use in any deck but that is a completely different topic all together.
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Post by ℜ★God on Mar 21, 2016 20:25:58 GMT
Death's Angel isn't worth the cost, in my opinion. Also, for high level players, he is kind of useless in PvP and PvE. Although, low to mid level players may benefit from using him. If you are constantly running into opponents who run a lot of Stoneskin and/or Immunity, I wouldn't bother with trying to use him. Not all of us are at the End-Game yet, God...
I also think that the fact you can get Death's Angel without using a single bit of energy makes it very worth the cost for low to mid-lvl players (Hellwolf, Twins, Puppeteer cards from Guild Maps; Master Guid, Arcane Master shards from Token Mall). I definitely see getting 1 has a good option for the most mid-lvl players, getting more than that is probably worth a closer look at their card library first.
I'm sure it makes a bigger difference to decks that only have 1 Disposal. For End-Game players, it may not really find a use in any deck but that is a completely different topic all together.
Being a Moderator has it's downsides... I am constantly hitting "Edit" instead of "Quote" XD. Really aggravating. Anyways, back on topic, look at Death Angel's cost: 21. My evolved Sea Wizard costs 23, which isn't that much more. Although, when you look at the effectiveness of both Death's Angel and Sea Wizard, Sea Wizard blows Death's Angel out of the water. He isn't even close to being as good as she is, even though he costs almost as much. So, in my opinion of course, Death's Angel costs way too much (he'd probably be better off at 18 cost, 19 at the most). You could meld Disposal onto a Hellwolf, and it would literally be the exact same thing, minus 6 cost (and Rebirth). So if you're low on cost, I'd recommend just melding Disposal onto a Hellwolf, or just forget trying to use him altogether (that may be my hatred towards Disposal and Instakill talking).
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Post by dhinstructables on Mar 21, 2016 20:41:27 GMT
Not all of us are at the End-Game yet, God...
I also think that the fact you can get Death's Angel without using a single bit of energy makes it very worth the cost for low to mid-lvl players (Hellwolf, Twins, Puppeteer cards from Guild Maps; Master Guid, Arcane Master shards from Token Mall). I definitely see getting 1 has a good option for the most mid-lvl players, getting more than that is probably worth a closer look at their card library first.
I'm sure it makes a bigger difference to decks that only have 1 Disposal. For End-Game players, it may not really find a use in any deck but that is a completely different topic all together.
Being a Moderator has it's downsides... I am constantly hitting "Edit" instead of "Quote" XD. Really aggravating. Anyways, back on topic, look at Death Angel's cost: 21. My evolved Sea Wizard costs 23, which isn't that much more. Although, when you look at the effectiveness of both Death's Angel and Sea Wizard, Sea Wizard blows Death's Angel out of the water. He isn't even close to being as good as she is, even though he costs almost as much. So, in my opinion of course, Death's Angel costs way too much (he'd probably be better off at 18 cost, 19 at the most). You could meld Disposal onto a Hellwolf, and it would literally be the exact same thing, minus 6 cost (and Rebirth). So if you're low on cost, I'd recommend just melding Disposal onto a Hellwolf, or just forget trying to use him altogether (that may be my hatred towards Disposal and Instakill talking). I see what you are laying down now.
I wasn't looking at the card cost, mainly b/c in the mid-game I haven't had any issues with hitting my Cost Limit in a very long time. I was thinking mainly about the parts to get DA.
And I am in total agreement that Sea Wizard >>>>>>>>>>> Death's Angel. Although I would like to say that the high cost could be good Clone Bait if you are running plenty of Stoneskin/Immunity: maybe evolve and don't lvl up a DA.
It does seem like you are on an One-Man Mission to end Disposal/Instakill in decks, but I understand that where you are they just aren't useful. But for players still working through Explorer Gate/Sub 4k in Tourney having multiple Disposals can be really great a lot of the time; thus for that player having a DA as an option could make a huge difference.
Different Strokes for Different Folks
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Post by ℜ★God on Mar 21, 2016 20:50:51 GMT
Being a Moderator has it's downsides... I am constantly hitting "Edit" instead of "Quote" XD. Really aggravating. Anyways, back on topic, look at Death Angel's cost: 21. My evolved Sea Wizard costs 23, which isn't that much more. Although, when you look at the effectiveness of both Death's Angel and Sea Wizard, Sea Wizard blows Death's Angel out of the water. He isn't even close to being as good as she is, even though he costs almost as much. So, in my opinion of course, Death's Angel costs way too much (he'd probably be better off at 18 cost, 19 at the most). You could meld Disposal onto a Hellwolf, and it would literally be the exact same thing, minus 6 cost (and Rebirth). So if you're low on cost, I'd recommend just melding Disposal onto a Hellwolf, or just forget trying to use him altogether (that may be my hatred towards Disposal and Instakill talking). I see what you are laying down now.
I wasn't looking at the card cost, mainly b/c in the mid-game I haven't had any issues with hitting my Cost Limit in a very long time. I was thinking mainly about the parts to get DA.
And I am in total agreement that Sea Wizard >>>>>>>>>>> Death's Angel. Although I would like to say that the high cost could be good Clone Bait if you are running plenty of Stoneskin/Immunity: maybe evolve and don't lvl up a DA.
It does seem like you are on an One-Man Mission to end Disposal/Instakill in decks, but I understand that where you are they just aren't useful. But for players still working through Explorer Gate/Sub 4k in Tourney having multiple Disposals can be really great a lot of the time; thus for that player having a DA as an option could make a huge difference.
Different Strokes for Different Folks
When I was mid level, I never thought I would have to worry about cost that much. Shoot, now, it's all I worry about. There's nothing worse than putting a really sick deck together and seeing this at the top of your screen: 193/186It honestly breaks your heart. I do hate Disposal and Instakill a lot, but I'm trying not to let that hinder my judgement of whether or not DA is actually any good. At low to mid levels, he's a boss, certainly. Even I ran heavy Disposal/Instakill decks in PvE (not PvP though, because that's just mean), and having a DA would have made my deck even better..... and then I got to map 13..
If you rely solely on Instakill and Disposal to clear dungeons, then map 13 will be like getting hit in the face with a truck, hauling tons of bricks. Those dungeons are just filled to the brim with Immunity 10. So I make sure to give people fair warning when they ask about creatures like DA.
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Post by monkeylord on Mar 22, 2016 2:16:38 GMT
Here's my two cents.this
This will require a bit of effort, but you will tear through your current opponents like a hungry rat. This is a ftp route.
Get the sac from venom tyrant onto that twins or graboid Get your second recycle onto another horned beast. Get an instakill onto royal dragon.
Run these guys with wight
Anathema Drone Horned beast w/ recycle x2 Instakill royal dragon Twins or graboid with sac
This should be the core of the deck.
Then you can pick your favorite four morti. You dont need more than that.
The problem with hellwolf and cyclops is the six wait time. They are very susceptible to disposal. Personally id go for heavy hitters, or make heavy hitters. Meld bb8 onto some decent morti. Rebirth isnt that important if you have undying. Its a bit redundant. Try other melds too. Escape the disposal instakill game. Its a trap. Given your current options try harb x2 dulahan and spirit siren.
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Post by ℜ★God on Mar 22, 2016 2:24:03 GMT
I agree. Disposal and Instakill will only get you so far, so it's better if you don't get into the habit of relying on cards like that. Because, when the time comes for you to switch your strat, it'll be like getting thrown into the middle of the ocean, when you're used to kiddie pools (that sounds really condescending, but it's the best choice of words that I could think of XD).
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Post by monkeylord on Mar 22, 2016 2:28:51 GMT
Addendum - runes
The best easy to get runes for the deck i just endorsed besides size runes are:
Bullseye and poison for anthema heal runes for the horned beasts Soul swap for harbinger (works great if you can get i7 on it from a horned beast Curse rune for spirit siren Sac rune if you can swing one from glory
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Post by ℜ★God on Mar 24, 2016 3:16:24 GMT
I like that name.. "OMG Killers".
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Post by lampround✪NFS on Mar 24, 2016 13:15:39 GMT
I am really enjoying playing my low lvl alt atm, probably more than my lvl 88 main. The reason? Becasue the mechanics are so different, and back to basics, compared with high lvl trials, arena, tourny. FA actually works without the fear of a SAC bullseye, instakill/disposal works because there is not a sh1t-ton of immune/stoneskin. It must be confusing for new/low lvl players to hear that their pride and joy disposal crit they were lucky enough to get is worthless? At what point are you considered high end, and how long does it take to get there? Still, some darned good advice here guys 2 x Horny Rec and sac crits alone make such a massive difference. The next step after that to hit the big time is 5* heros.
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Post by ℜ★Kaiba on Mar 24, 2016 15:03:31 GMT
I am really enjoying playing my low lvl alt atm, probably more than my lvl 88 main. The reason? Becasue the mechanics are so different, and back to basics, compared with high lvl trials, arena, tourny. FA actually works without the fear of a SAC bullseye, instakill/disposal works because there is not a sh1t-ton of immune/stoneskin. It must be confusing for new/low lvl players to hear that their pride and joy disposal crit they were lucky enough to get is worthless? At what point are you considered high end, and how long does it take to get there? Still, some darned good advice here guys 2 x Horny Rec and sac crits alone make such a massive difference. The next step after that to hit the big time is 5* heros. I understand what you are saying. I had 300+ coupons saved on my alt. I started using them last week and when i pulled an Ana, Hogg, Tit and PL i was actually excited for a moment. I suppose when you know its an alt theres no pressure involved makes you enjoy it a little more
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lampround✪NFS
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Post by lampround✪NFS on Mar 24, 2016 15:10:41 GMT
Absolutely, good point about the no pressure It is also very refreshing not feeling you have to spend any gems, or get star or whatever. Because we are time served in DH, we know the direction to head in and not have to spend to get a reasonable deck. lvl a 1* hero or 1/2* critters, uh no. Get 2 Thalassa's and meld her a** to horny, big tick. Farm Oracles and HB until your finger falls off, hell yeah I highly recommend an alt account to anyone if they have the time!!
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Post by ℜ★Kaiba on Mar 24, 2016 15:18:36 GMT
Absolutely, good point about the no pressure It is also very refreshing not feeling you have to spend any gems, or get star or whatever. Because we are time served in DH, we know the direction to head in and not have to spend to get a reasonable deck. lvl a 1* hero or 1/2* critters, uh no. Get 2 Thalassa's and meld her a** to horny, big tick. Farm Oracles and HB until your finger falls off, hell yeah I highly recommend an alt account to anyone if they have the time!! Yup, im using the free DR hero we got for free, also had a ton of guild mall credits so i went nuts to upgrade DR to lv6. Also farming HBs, Thalassa, VTs, SQs and Oracles when i have time, playing an alt is fun
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lampround✪NFS
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Post by lampround✪NFS on Mar 24, 2016 15:24:43 GMT
Absolutely, good point about the no pressure It is also very refreshing not feeling you have to spend any gems, or get star or whatever. Because we are time served in DH, we know the direction to head in and not have to spend to get a reasonable deck. lvl a 1* hero or 1/2* critters, uh no. Get 2 Thalassa's and meld her a** to horny, big tick. Farm Oracles and HB until your finger falls off, hell yeah I highly recommend an alt account to anyone if they have the time!! Yup, im using the free DR hero we got for free, also had a ton of guild mall credits so i went nuts to upgrade DR to lv6. Also farming HBs, Thalassa, VTs, SQs and Oracles when i have time, playing an alt is fun Good stuff man!!! DR is such an OP hero at low levels, im ripping through the maps and am still only lvl 36, and it has given me a new appreciation for that hero Again, it shows the difference between the different lvl's a player can be at. All the tourny top will be like, pfff, DR what a POS. Whereas for low lvl's its a massive boost. For once, well done IGG for helping out the newer/ low lvl/f2p players!
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Post by ℜ★Kaiba on Mar 24, 2016 15:28:34 GMT
Yup, im using the free DR hero we got for free, also had a ton of guild mall credits so i went nuts to upgrade DR to lv6. Also farming HBs, Thalassa, VTs, SQs and Oracles when i have time, playing an alt is fun Good stuff man!!! DR is such an OP hero at low levels, im ripping through the maps and am still only lvl 36, and it has given me a new appreciation for that hero Again, it shows the difference between the different lvl's a player can be at. All the tourny top will be like, pfff, DR what a POS. Whereas for low lvl's its a massive boost. For once, well done IGG for helping out the newer/ low lvl/f2p players! Agree, lower level players that got DR for free should have a nice boost. I like DR, its just i have stronger heroes to use. a lv10 DR is a bad a**, probably wont be enough to get you into top100 tourney but still a bad a**.
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