#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Cost Rune
May 31, 2016 3:49:11 GMT
via mobile
Post by ZanderX10 on May 31, 2016 3:49:11 GMT
I want a hero rune that IS available in glory that raises deck cost ceiling. Either that or make it a creature rune with significantly lower values and you just run multiple on a few different crits and sacrifice one of their slots. With as many super high cost crits they are introducing it would be nice to be able to actually fit them into a deck without having to run an 8 card deck.
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inherit
Kitties Play House
2943
0
102
StackMasta
Kitties Play House
546
May 2016
stackmasta
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Cost Rune
May 31, 2016 3:54:03 GMT
via mobile
Post by StackMasta on May 31, 2016 3:54:03 GMT
I want a hero rune that IS available in glory that raises deck cost ceiling. Either that or make it a creature rune with significantly lower values and you just run multiple on a few different crits and sacrifice one of their slots. With as many super high cost crits they are introducing it would be nice to be able to actually fit them into a deck without having to run an 8 card deck. I think it could be a good idea to help counter decks that clone. But they wouldnt do it to help you if you dont have enough cost. They'll want you to play the game or use gems to level up faster. I mean i could say it would be nice if they made everyone Lv100 and gave everyone all the cards. Kind of make the game pointless to play. All the skill essences, runes, leveling hero skills, all those features would be pointless too.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Cost Rune
May 31, 2016 3:55:21 GMT
via mobile
Post by ZanderX10 on May 31, 2016 3:55:21 GMT
I'm lvl 90. There is no lvl up faster.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Cost Rune
May 31, 2016 3:56:49 GMT
via mobile
Post by ZanderX10 on May 31, 2016 3:56:49 GMT
I like the idea of it being a crit rune that lowers that creatures cost.
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inherit
Kitties Play House
2943
0
102
StackMasta
Kitties Play House
546
May 2016
stackmasta
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Cost Rune
May 31, 2016 4:01:47 GMT
via mobile
Post by StackMasta on May 31, 2016 4:01:47 GMT
I'm lvl 90. There is no lvl up faster. Then dont use any of your energy to get experience since its pointles then lol.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Cost Rune
May 31, 2016 4:05:30 GMT
via mobile
Post by ZanderX10 on May 31, 2016 4:05:30 GMT
I'm lvl 90. There is no lvl up faster. Then dont use any of your energy to get experience since its pointles then lol. all of my energy goes into shards searches an mines with the exception of vit and violence grimiore days.
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
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Post by ℜ★God on May 31, 2016 8:00:03 GMT
It's ridiculous that high level players still have to worry about cost. That should be a noob only issue.
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inherit
84
0
Aug 21, 2019 23:29:12 GMT
708
asgarth1980
2,446
March 2015
asgarth1980
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Cost Rune
May 31, 2016 8:03:51 GMT
via mobile
Post by asgarth1980 on May 31, 2016 8:03:51 GMT
Inflation happening everywhere even virtual world.... the rare cards have ridiculous cost... like 23 for unmelded Aquarius... 27 for Oct...this is called self creating inflation.... even at my level 102... cost is still an issue... i can't even evolve my paragorn
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
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Post by ℜ★God on May 31, 2016 8:12:19 GMT
I like how Elemental Kingdoms does it. It's completely backwards from how DH is. In DH, you gain a lot of cost early on, but slow down a lot when you get to higher levels. In EK, you gain a little bit of cost early on, but speed up a lot when you get to higher levels.
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inherit
Kitties Play House
2943
0
102
StackMasta
Kitties Play House
546
May 2016
stackmasta
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Cost Rune
May 31, 2016 8:54:56 GMT
via mobile
Post by StackMasta on May 31, 2016 8:54:56 GMT
I like how Elemental Kingdoms does it. It's completely backwards from how DH is. In DH, you gain a lot of cost early on, but slow down a lot when you get to higher levels. In EK, you gain a little bit of cost early on, but speed up a lot when you get to higher levels. Yeah. I'n not 100% sure how it is here in deck heroes. I think they only give you 1 cost per level. In Elemental Kigdom, i remember them giving +2 or 5 or something everytime you hit Lv40, Lv50, etc.
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
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Post by ℜ★God on May 31, 2016 12:09:43 GMT
I get 1 cost per level... And have been for like 50 levels lol.
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inherit
Real >> Otaku <<
2780
0
Feb 27, 2017 15:49:22 GMT
50
komainu
250
Apr 23, 2016 21:58:35 GMT
April 2016
komainu
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Post by komainu on Jun 2, 2016 12:55:34 GMT
I am glad this issue excists.. it would unbalance decks otherwise.. tomany taurus, cosmics etc in one deck otherwise..
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inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
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Post by Yuna on Jun 2, 2016 13:03:46 GMT
I think that if they're going to release something that increases your deck cost, it'll be in the form of equipment, not runes. Also, do mazes. Lots and lots of mazes. I know that it's not easy to clear all of the current maps, but maps 13-15's mazes give out a lot of exp, especially if you land on a lot of question marks, which can give out anything from 200 to 18000 exp. I average around 60-80k exp per maze run. I am a star member, so I get 2 free resets each day, which is 9 runs for 13-15. Then I spend 200 gems on resetting the map 15 maze 5 times (the first few times cost 40, I haven't keep track if the 4th and 5th times cost more, so I could be wrong on the total). Yesterday alone I got some 1.200.000 exp using this method and the Trials.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Cost Rune
Jun 2, 2016 14:10:16 GMT
via mobile
Post by ZanderX10 on Jun 2, 2016 14:10:16 GMT
I think that if they're going to release something that increases your deck cost, it'll be in the form of equipment, not runes. Also, do mazes. Lots and lots of mazes. I know that it's not easy to clear all of the current maps, but maps 13-15's mazes give out a lot of exp, especially if you land on a lot of question marks, which can give out anything from 200 to 18000 exp. I average around 60-80k exp per maze run. I am a star member, so I get 2 free resets each day, which is 9 runs for 13-15. Then I spend 200 gems on resetting the map 15 maze 5 times (the first few times cost 40, I haven't keep track if the 4th and 5th times cost more, so I could be wrong on the total). Yesterday alone I got some 1.200.000 exp using this method and the Trials. I'm kindof stuck on 13-9. Have only hit it with main deck. Havnt tried killing the hero. Waiting for meld day on a second staboid.
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inherit
Real >> Otaku <<
2780
0
Feb 27, 2017 15:49:22 GMT
50
komainu
250
Apr 23, 2016 21:58:35 GMT
April 2016
komainu
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Post by komainu on Jun 2, 2016 15:08:42 GMT
I think that if they're going to release something that increases your deck cost, it'll be in the form of equipment, not runes. Also, do mazes. Lots and lots of mazes. I know that it's not easy to clear all of the current maps, but maps 13-15's mazes give out a lot of exp, especially if you land on a lot of question marks, which can give out anything from 200 to 18000 exp. I average around 60-80k exp per maze run. I am a star member, so I get 2 free resets each day, which is 9 runs for 13-15. Then I spend 200 gems on resetting the map 15 maze 5 times (the first few times cost 40, I haven't keep track if the 4th and 5th times cost more, so I could be wrong on the total). Yesterday alone I got some 1.200.000 exp using this method and the Trials. I'm kindof stuck on 13-9. Have only hit it with main deck. Havnt tried killing the hero. Waiting for meld day on a second staboid. Your best off checking some posts on 13-11 on the forums.. 13-9 is quite easy compaired to whats in store for you there.. and with a deck able to beat 13-11 you'll easily clear 13-9 and 13-10 also..
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inherit
412
0
86
Gallows Dodger
I'll Take a Potato Chip, and EAT IT!
317
May 2015
lightyagami
Gods Chosen
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Post by Gallows Dodger on Jun 3, 2016 23:48:52 GMT
If there was to be a cost rune it should be a hero rune IV or V that increases your maximum cost limit, having one for creatures would be awkward to scale.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Post by ZanderX10 on Jun 4, 2016 0:36:48 GMT
If there was to be a cost rune it should be a hero rune IV or V that increases your maximum cost limit, having one for creatures would be awkward to scale. if it lvled up in .4 increments it would take multiple lvls to gain a cost reduction as well as cap the gain at 4 which mostly counters evolve.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
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Post by ZanderX10 on Jun 4, 2016 0:39:44 GMT
Another reason why I like it on crits is because you have to sacrifice a slot just for that. If its a sac ana you have to basically choose between vit or cost. If its on an octavius you have to pick between lowering his attack or losing vit.
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inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
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Post by Yuna on Jun 4, 2016 2:27:37 GMT
Another reason why I like it on crits is because you have to sacrifice a slot just for that. If its a sac ana you have to basically choose between vit or cost. If its on an octavius you have to pick between lowering his attack or losing vit. If your Octavius is having problem staying alive, then your deck has bigger problems than having to choose between giving Octavius a few extra hundred HP or bringing his cost down.
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#da2020
2361
0
339
ZanderX10
1,085
Jan 21, 2016 18:26:57 GMT
January 2016
zanderx10
|
Post by ZanderX10 on Jun 4, 2016 3:59:46 GMT
Another reason why I like it on crits is because you have to sacrifice a slot just for that. If its a sac ana you have to basically choose between vit or cost. If its on an octavius you have to pick between lowering his attack or losing vit. If your Octavius is having problem staying alive, then your deck has bigger problems than having to choose between giving Octavius a few extra hundred HP or bringing his cost down. lol. That's cute. You think I have an octavius.
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
|
Post by ℜ★God on Jun 4, 2016 4:19:42 GMT
Yuna is constantly unaware of everyone else's financial inferiority ^~^
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inherit
2562
0
Sept 2, 2023 16:06:59 GMT
659
Yuna
2,466
March 2016
yuna
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Post by Yuna on Jun 4, 2016 11:20:21 GMT
If your Octavius is having problem staying alive, then your deck has bigger problems than having to choose between giving Octavius a few extra hundred HP or bringing his cost down. lol. That's cute. You think I have an octavius. That was a general "you". Of course I didn't expect you to have an Octavius, uncultured swine!
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#ff3008
Lord of the DH Forum
2064
0
Jan 31, 2017 13:44:35 GMT
1,598
ℜ★God
Bow down.
4,373
Nov 20, 2015 22:14:53 GMT
November 2015
lord
95 (Retired)
Royals
Nightmares
God
|
Post by ℜ★God on Jun 4, 2016 12:02:11 GMT
Yuna's got some sass XD
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