riddler
Stormkalar
Posts: 9
Level: 75
Guild: Boxing_Kangroo
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November 2016
riddler
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Post by riddler on Nov 13, 2016 8:46:01 GMT
lv 62
5-star
Mythril Drone Spider Queen Thalassa Ash Beast * 2 Venom Tyrant Moon Guardian Spirit Siren Tidal Siren Bloodletter Hanuman Terror Dragon Undying Will
Have multiple copies of common 4-stars
melds stab6 border ranger rec1 swordmaster fa3 panther chief bb8 manticore soul swap 5 frost rager
stuck at 10-5 and 63 in trials
need help in clearing maps and in guild map
Have all 4-star heroes predator lv4 royal guard lv3 wight lv3 paw master lv3 devil hunter lv4 dragon rider lv2 berserker lv2 deathmort lv2
ranked twice in tournament for few hours
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Jan 14, 2017 15:35:24 GMT
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warlord1981nl
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Jun 25, 2016 23:38:25 GMT
June 2016
warlord1981nl
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Post by warlord1981nl on Nov 13, 2016 13:20:27 GMT
What is your question?
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riddler
Stormkalar
Posts: 9
Level: 75
Guild: Boxing_Kangroo
inherit
3680
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1
riddler
9
November 2016
riddler
75
Boxing_Kangroo
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Post by riddler on Nov 14, 2016 12:07:03 GMT
need help in clearing maps and in guild map
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Apr 14, 2020 14:56:50 GMT
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1501✪NFS
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Jul 14, 2016 11:00:36 GMT
July 2016
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tuckmun1501
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Post by 1501✪NFS on Nov 14, 2016 14:43:34 GMT
Should start investing your time to build a stabthough deck. You will need it in clearing most of the map after this.
For clearing map 10-5, i found a replay that using a simple stabthrough deck. Here is some details of the battle.
Royal guard with human strength 7, battle set Lv7 Mythril drone (To prevent magic skill) stab6 border ranger x2 (with stab rune Lv7-8) stab6 techno chief x1 (with stab rune Lv7-8) dark witch with voodoo rune Lv8 (To reduce opponent hero rage)
Only place the creatures when royal guard rage reached 100%. Remember, place dark witch to the rightmost. By doing that you should be able to attack for 2 turns, and kill the hero eventually.
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May 11, 2018 19:26:53 GMT
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Matt
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February 2016
mattlorde
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Post by Matt on Nov 14, 2016 16:08:41 GMT
For Guild Maps you need completly diffrent deck. Check guild section, you can find there great guides how to build strong GM deck using Beserker or Zora.
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#830909
Boxing Kangaroo
3476
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Sept 11, 2018 22:49:30 GMT
372
BK✦Singing
Friendly and fun guild. Share experience & enjoy the game together.
1,097
Sept 10, 2016 20:42:20 GMT
September 2016
singingzibra
101
Boxing Kangaroo
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Post by BK✦Singing on Nov 14, 2016 21:07:28 GMT
Should start investing your time to build a stabthough deck. You will need it in clearing most of the map after this. For clearing map 10-5, i found a replay that using a simple stabthrough deck. Here is some details of the battle. Royal guard with human strength 7, battle set Lv7 Mythril drone (To prevent magic skill) stab6 border ranger x2 (with stab rune Lv7-8) stab6 techno chief x1 (with stab rune Lv7-8) dark witch with voodoo rune Lv8 (To reduce opponent hero rage) Only place the creatures when royal guard rage reached 100%. Remember, place dark witch to the rightmost. By doing that you should be able to attack for 2 turns, and kill the hero eventually. Wow, exactly the same deck as mine, maybe that was my battle I highly recommend this type of deck. I used to stuck @ 11.4, but once I had the stab-deck, which is very cheap & easy to build, I easily advanced to 13.11.
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Jul 14, 2016 11:00:36 GMT
July 2016
1501
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tuckmun1501
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Post by 1501✪NFS on Nov 15, 2016 4:54:43 GMT
Should start investing your time to build a stabthough deck. You will need it in clearing most of the map after this. For clearing map 10-5, i found a replay that using a simple stabthrough deck. Here is some details of the battle. Royal guard with human strength 7, battle set Lv7 Mythril drone (To prevent magic skill) stab6 border ranger x2 (with stab rune Lv7-8) stab6 techno chief x1 (with stab rune Lv7-8) dark witch with voodoo rune Lv8 (To reduce opponent hero rage) Only place the creatures when royal guard rage reached 100%. Remember, place dark witch to the rightmost. By doing that you should be able to attack for 2 turns, and kill the hero eventually. Wow, exactly the same deck as mine, maybe that was my battle I highly recommend this type of deck. I used to stuck @ 11.4, but once I had the stab-deck, which is very cheap & easy to build, I easily advanced to 13.11. I cant remember that player name actually.. The replay was from 10-5 Hard level. Yeah it is an effective strategy with simple built-up!
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#830909
Boxing Kangaroo
3476
0
Sept 11, 2018 22:49:30 GMT
372
BK✦Singing
Friendly and fun guild. Share experience & enjoy the game together.
1,097
Sept 10, 2016 20:42:20 GMT
September 2016
singingzibra
101
Boxing Kangaroo
SingingZibra
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Post by BK✦Singing on Nov 15, 2016 6:22:16 GMT
I cant remember that player name actually.. The replay was from 10-5 Hard level. Yeah it is an effective strategy with simple built-up! It must be me then. I was able to keep my gem balance about 16k all the time until last night, when I tried to refresh tourney mall to get capivator and failed to notice the increasing cost. I then had to go back to previous maps to open those 3rd chests. Here are a few of my own experiences, as a noob exploring how to build a hero-killer deck. Veterans please correct me if there is anything wrong. I am (unrealistically) hoping they can keep on helping me in map 14 & 15. Heroes: Royal Guard is enough. Before I actually started building this deck, I went through lots of posts in this forum. In most cases people use 5* heroes with War Hungry + Berserker. I was so far away from getting any 5* hero at that time. Luckily ℜ★God nominated Royal Guard in his deck composition post, which encouraged me to go down this path. About talents, I picked strength and battle set. The 3rd one is whatever, I didn't bother to change. Crits: Border Ranger is the best. I used one techno chief simply because at that time I don't have many copies of border rangers. I eventually melded 3 stab-through border rangers, by producing shards from vahalla. Having a full-human stabs will automatically benefit the strength bonus. With border ranger's battle blow, it is at least as good as staboid. Runes: stab rune lv7 is enough. The heroes we need to kill will have at least about 20k HP, so lv7 is enough to get the max 1k bonus. The voodoo rune, however, has to be at least lv8. Otherwise the rage will go back to max after dark witch's melee attack. Again you want the dark witch's final touch as gentle as possible, so don't meld it, don't level it up to lv15, and pray the battle set doesn't land on it. Limitations: By my calculation, 1 round is stabthrough attack can usually shave off 10+K HP, so,30k-40k is the limit. When dealing with mortii heroes, you might also need some other voodoo baits to trigger their cripple, before sending your stab soldiers to the battlefield. Also, I somehow just can't control Berserker's rage, even with a lv8 voodoo rune. Maybe I missed anything? Nevertheless, lv10 boars are still beatable, but the lv10 bear is just nightmare. In summary, I can confirm that, till 13.11 (even those commonly discussed such as 8.11), all maps can be cleared by either a simple stab-through deck, or a wight disposal+instkill deck. I know it sounds no class, but hey, it helps.
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1501✪NFS
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Jul 14, 2016 11:00:36 GMT
July 2016
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tuckmun1501
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Post by 1501✪NFS on Nov 15, 2016 15:39:34 GMT
Stabthrough deck still can be used in some of the map 14, but harder for some of the map with hero that equipped with Hero Vigor V Lv10 rune. I nvr played a stab deck against hero with Lv10 vigor rune.
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