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Post by loranneman on Aug 23, 2017 23:06:06 GMT
I'm also going for wraith hunter with my AB gems. Curious what you guys think is the best moment to do lucky spin.
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Post by barleylime on Aug 23, 2017 23:28:15 GMT
Others- 10 spins a day during Momoya. This is if you have the patience.
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Post by 4marissa on Aug 24, 2017 0:43:17 GMT
Maybe a bit of everything? I would do 10 spins/day without any events. Then maybe 20-30 on Momoya days to get tickets as compensation for only 50LS points per spin after 10. Then on the jackpot days, maybe 50 spins or as much as you want to drop to try and get the prize.
This is actually what i will be doing.
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Post by japoon on Aug 24, 2017 2:34:52 GMT
Maybe a bit of everything? I would do 10 spins/day without any events. Then maybe 20-30 on Momoya days to get tickets as compensation for only 50LS points per spin after 10. Then on the jackpot days, maybe 50 spins or as much as you want to drop to try and get the prize. This is actually what i will be doing. Lucky Spin is very expensive. Each AB cycle, you have around 59000 gems to spend. Other than Lucky Spin, control dice, Maze reset, Materials draw, Double Ores all require gems spending. How many gems required for leveling up Wraith Hunter to Lvl10? Just want to know.
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Post by chyj4747 on Aug 24, 2017 3:44:55 GMT
How many gems required for leveling up Wraith Hunter to Lvl10? Just want to know. 100+10+20+30+40+55+80+130+250+500 = 1215 shards 600 LP for 1 WH shard, so totally 729000 LP Let's say you can get 1000 more LP every 50 spins, which means 5000 gems = 6000LP. Then 729000/6000 = 121.5 121.5 x 5000 = 607500 gems Meanwhile, 10 spins every day, so it takes 121.5x5=607.5 days(1.66 year).
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Post by squirreleyez on Aug 24, 2017 3:54:42 GMT
How many gems required for leveling up Wraith Hunter to Lvl10? Just want to know. 100+10+20+30+40+55+80+130+250+500 = 1215 shards 600 LP for 1 WH shard, so totally 729000 LP Let's say you can get 1000 more LP every 50 spins, which means 5000 gems = 6000LP. Then 729000/6000 = 121.5 121.5 x 5000 = 607500 gems Meanwhile, 10 spins every day, so it takes 121.5x5=607.5 days(1.66 year). Given people's estimates for extra LP per 10 spins, I calculated it backwards to about 1,500 LP per 10 spins. Level 1 WH = 60,000 LP = 36,000 gems Level 5 WH = 120,000 LP = 72,000 gems Level 10 WH = 729,000 LP = 437,400 gems
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Post by 4marissa on Aug 24, 2017 3:56:40 GMT
Maybe a bit of everything? I would do 10 spins/day without any events. Then maybe 20-30 on Momoya days to get tickets as compensation for only 50LS points per spin after 10. Then on the jackpot days, maybe 50 spins or as much as you want to drop to try and get the prize. This is actually what i will be doing. Lucky Spin is very expensive. Each AB cycle, you have around 59000 gems to spend. Other than Lucky Spin, control dice, Maze reset, Materials draw, Double Ores all require gems spending. How many gems required for leveling up Wraith Hunter to Lvl10? Just want to know. Yes it is quite expensive. From what i have seen around you can expect to spend between 60-120K to get it to level 5. As for the other areas you mentioned, this isn't asked by the op so i am not sure of the point you are trying to make.
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Post by ZanderX10 on Aug 25, 2017 0:51:40 GMT
Lucky Spin is very expensive. Each AB cycle, you have around 59000 gems to spend. Other than Lucky Spin, control dice, Maze reset, Materials draw, Double Ores all require gems spending. How many gems required for leveling up Wraith Hunter to Lvl10? Just want to know. Yes it is quite expensive. From what i have seen around you can expect to spend between 60-120K to get it to level 5. As for the other areas you mentioned, this isn't asked by the op so i am not sure of the point you are trying to make. given how the differences between wh and sa are negligible, you could in turn just NOT go for wh and spend your gems in the mines.. js. Wh has less of an advantage against vs and an equally poor matching against druidess. 4 targets as opposed to 3 Less upfront dmg with the addition of subjective support dmg. Dependent on certain factions being in play as opposed to standalone skill. If wh is your preference that's cool but I don't think it's as worth going for when mines drop mystic shards...
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Post by 4marissa on Aug 25, 2017 1:42:51 GMT
Yes it is quite expensive. From what i have seen around you can expect to spend between 60-120K to get it to level 5. As for the other areas you mentioned, this isn't asked by the op so i am not sure of the point you are trying to make. given how the differences between wh and sa are negligible, you could in turn just NOT go for wh and spend your gems in the mines.. js. Wh has less of an advantage against vs and an equally poor matching against druidess. 4 targets as opposed to 3 Less upfront dmg with the addition of subjective support dmg. Dependent on certain factions being in play as opposed to standalone skill. If wh is your preference that's cool but I don't think it's as worth going for when mines drop mystic shards... That is an outstanding suggestion and one i had not thought of. Thank you. I may re-assess my plan as i already have 60SA shards but no WH shards. 16K LS points.
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Post by spizz0 on Aug 25, 2017 5:52:38 GMT
WH's skill does not increase enemy's rage, which can be a great point in his favor.
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Post by Nafai✪APeXNFS on Aug 25, 2017 8:00:12 GMT
WH's skill does not increase enemy's rage, which can be a great point in his favor. And SA has only a chance to destroy the creature, WH do it all the time if succesfull.
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Post by ZanderX10 on Aug 26, 2017 1:53:18 GMT
Thusly why I say they are minutely different. Sa is straight better than wh in dmg and use-ability the majority of the time but his 100% chance to remove and rage effect make up for it. So both are equally tiered imo.
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Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Aug 26, 2017 8:58:38 GMT
Yesterday in fight (on auto) my Hunter removed 2 Plague Doctors and 1 Octavius from play in 1 turn, hero was shemale lvl 6 of course who i was fighting. So thats my homework for SA, when she do that then she can be on list above WH boss.
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Post by ZanderX10 on Aug 26, 2017 13:06:15 GMT
Yesterday in fight (on auto) my Hunter removed 2 Plague Doctors and 1 Octavius from play in 1 turn, hero was shemale lvl 6 of course who i was fighting. So thats my homework for SA, when she do that then she can be on list above WH boss. sa CAN do that. I did add in the quantifier "the majority of the time" when I said say is more easily usable meaning that wh DOES have good gameplay. It's reminiscent of alchemist though. Needs setup and the right creatures in play or at least nearly dead targets etc to have a devastating effect. He is actually weaker to vs than sa because of requiem keeping his neanders and morti from dealing the bonus dmg. If a heavy mass direct dmg dealer kills all the enemits before using the bonus dmg from persist then no gets removed from play. Wh has an ultimately more powerful skill but has certain needs to be met in order do it to use as such. Sa will d the same amount of dmg with the same chance to remove no matter what apart from facing op reduction like storm ward.
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#8f0a7f
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Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Aug 26, 2017 13:17:25 GMT
Yesterday in fight (on auto) my Hunter removed 2 Plague Doctors and 1 Octavius from play in 1 turn, hero was shemale lvl 6 of course who i was fighting. So thats my homework for SA, when she do that then she can be on list above WH boss. sa CAN do that. I did add in the quantifier "the majority of the time" when I said say is more easily usable meaning that wh DOES have good gameplay. It's reminiscent of alchemist though. Needs setup and the right creatures in play or at least nearly dead targets etc to have a devastating effect. He is actually weaker to vs than sa because of requiem keeping his neanders and morti from dealing the bonus dmg. If a heavy mass direct dmg dealer kills all the enemits before using the bonus dmg from persist then no gets removed from play. Wh has an ultimately more powerful skill but has certain needs to be met in order do it to use as such. Sa will d the same amount of dmg with the same chance to remove no matter what apart from facing op reduction like storm ward. So far i never had any problem with SA lvl 7 or 8, VS sometimes can be problem but in 90% of my fights against much better decks than mine they being removed at the end. When i get more stronger line up then i will see how it goes, i cant post some decks with VS who are better than my deck 2 times and still get rekt at the end of fight. Overall i can say they are equal ( SA and WH) but if have to chose who to put on front , definatelly its WH.
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Post by ZanderX10 on Aug 26, 2017 17:25:54 GMT
sa CAN do that. I did add in the quantifier "the majority of the time" when I said say is more easily usable meaning that wh DOES have good gameplay. It's reminiscent of alchemist though. Needs setup and the right creatures in play or at least nearly dead targets etc to have a devastating effect. He is actually weaker to vs than sa because of requiem keeping his neanders and morti from dealing the bonus dmg. If a heavy mass direct dmg dealer kills all the enemits before using the bonus dmg from persist then no gets removed from play. Wh has an ultimately more powerful skill but has certain needs to be met in order do it to use as such. Sa will d the same amount of dmg with the same chance to remove no matter what apart from facing op reduction like storm ward. So far i never had any problem with SA lvl 7 or 8, VS sometimes can be problem but in 90% of my fights against much better decks than mine they being removed at the end. When i get more stronger line up then i will see how it goes, i cant post some decks with VS who are better than my deck 2 times and still get rekt at the end of fight. Overall i can say they are equal ( SA and WH) but if have to chose who to put on front , definatelly its WH. that's fair. I'm taking the same standpoint basic ally by just saying, how you go for them is what may be more beneficial in the long run. Going for sa could yield revives and rec 2 feom accumulated shards in mines while going for wh could net you a couple gem locked runes from lucky spin. I find mines to be more bang for buck when the end result is two very similarly strengthed heroes
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#8f0a7f
ApexNFS Guild
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Aug 26, 2017 18:47:50 GMT
So far i never had any problem with SA lvl 7 or 8, VS sometimes can be problem but in 90% of my fights against much better decks than mine they being removed at the end. When i get more stronger line up then i will see how it goes, i cant post some decks with VS who are better than my deck 2 times and still get rekt at the end of fight. Overall i can say they are equal ( SA and WH) but if have to chose who to put on front , definatelly its WH. that's fair. I'm taking the same standpoint basic ally by just saying, how you go for them is what may be more beneficial in the long run. Going for sa could yield revives and rec 2 feom accumulated shards in mines while going for wh could net you a couple gem locked runes from lucky spin. I find mines to be more bang for buck when the end result is two very similarly strengthed heroes Very well said, i agree totaly on that point about shards from mines, as for long term i would still go for Hunter just because Deadeye is pure damage delt to cards since hes damage aint reduced with skill resist equipment (Pursuit damage from cards is afected by skill res. equip).At the end, honestly, hes fights are just so much enjoyable to watch than other heroes (beside Warmahine), not boring as fck when watch shemale or VS
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🌟Starr🌟
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Post by 🌟Starr🌟 on Aug 27, 2017 11:02:25 GMT
At the end, honestly, hes fights are just so much enjoyable to watch than other heroes (beside Warmahine), not boring as fck when watch shemale or VS I totally agree, i was getting a bit bored and he's really made things fun again! I concentrate on keeping my rage up, their rage down and slowly remove cards from play. Got rid of most standard cards like para and horned beast, added lots of voodoo and osmose... lots of rev/rec too, eventually their para gets removed. Outside of druidess and high lvl SA, no hero has been a problem, but can still beat both when i stop their skill from triggering. Basically my crits are only there for pursuit, rage manipulation, or rec/rev. I welcome dmg for the rage... taurus, octa, shrew all help me trigger deadeye! It's simply a matter of using a different setup then a conventional deck. Happy to have you as a friend now gramps, i can practice against your WH - that aquarius/unholy rites combo is one of my biggest weaknesses ;-)
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🌟Starr🌟
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Post by 🌟Starr🌟 on Aug 27, 2017 11:14:33 GMT
Btw - in answer to the thread, i definitely vote for daily spins!
Got my first 100 shards (60k LP) at once during spin event: 42k gems, 2 gold tiles (terror dr, 5k LP), only saw jackpot twice. Not at all lucky with bonus LP
Next 100 shards for lvl 5 i did mostly daily: only 33k gems, 3 gold tiles (balthazar, 2x 5k LP). Got a bonus LP tile almost every round of 10.
Lots of glory and great runes along the way - it's getting 1000 per spin that adds up. Of course every account is different, just my experience.
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#8f0a7f
ApexNFS Guild
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NFS✪Grandfather
Madness, as you know, is a lot like gravity; all it takes is a little push.
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Post by NFS✪Grandfather on Aug 27, 2017 13:39:37 GMT
At the end, honestly, hes fights are just so much enjoyable to watch than other heroes (beside Warmahine), not boring as fck when watch shemale or VS I totally agree, i was getting a bit bored and he's really made things fun again! I concentrate on keeping my rage up, their rage down and slowly remove cards from play. Got rid of most standard cards like para and horned beast, added lots of voodoo and osmose... lots of rev/rec too, eventually their para gets removed. Outside of druidess and high lvl SA, no hero has been a problem, but can still beat both when i stop their skill from triggering. Basically my crits are only there for pursuit, rage manipulation, or rec/rev. I welcome dmg for the rage... taurus, octa, shrew all help me trigger deadeye! It's simply a matter of using a different setup then a conventional deck. Happy to have you as a friend now gramps, i can practice against your WH - that aquarius/unholy rites combo is one of my biggest weaknesses ;-) Im here to serve And as you could see im using really basic deck for my Hunter,nothing special to point there. As for Unholy Rite, that can either help me to beat shemale or can help me to lose against Wight it all depends on luck with Unholy, but that is what game is all about
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