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Post by jjfrom730 on Oct 6, 2017 4:59:41 GMT
Hey guys, I'm new to this board, and hope to get or share some useful information.
Today I'd like to ask you about a new creature came with the last update. The Azure Vixon.
It freezes all the opponent creatures once when it comes to play and deals direct damage every turn. Also if any opponent's hp goes lower than specific percentage, it gets frozen by AV.
It sounds kinda OP to me. So what are your thoughts?
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nuke
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Post by nuke on Oct 6, 2017 7:39:23 GMT
Hey guys, I'm new to this board, and hope to get or share some useful information. Today I'd like to ask you about a new creature came with the last update. The Azure Vixon. It freezes all the opponent creatures once when it comes to play and deals direct damage every turn. Also if any opponent's hp goes lower than specific percentage, it gets frozen by AV. It sounds kinda OP to me. So what are your thoughts? The skill description says it freezes every turn, not just when it comes into play. Going below a certain hp makes the freeze last 2 turns. I'm assuming with the skill at high levels it would freeze for at least 2 turns, and below a certain hp at least 3 turns. One turn only means that the freeze wouldn't still be active after Azure does her thing and the game switches to the enemy's turn
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Post by jjfrom730 on Oct 6, 2017 10:53:43 GMT
Hey guys, I'm new to this board, and hope to get or share some useful information. Today I'd like to ask you about a new creature came with the last update. The Azure Vixon. It freezes all the opponent creatures once when it comes to play and deals direct damage every turn. Also if any opponent's hp goes lower than specific percentage, it gets frozen by AV. It sounds kinda OP to me. So what are your thoughts? The skill description says it freezes every turn, not just when it comes into play. Going below a certain hp makes the freeze last 2 turns. I'm assuming with the skill at high levels it would freeze for at least 2 turns, and below a certain hp at least 3 turns. One turn only means that the freeze wouldn't still be active after Azure does her thing and the game switches to the enemy's turn I've seen AV in action, but it didn't freeze creatures every turn. In that case, this card would've been a superior version of aqua. Instead, it DDed every enemy creature and if the enemy's hp's low enough, it gets frozen. All in all, it looks to be very strong, but i'm not so sure how the skill and number scales if the skill's leveled up.
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#da2020
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Post by ZanderX10 on Oct 6, 2017 18:17:10 GMT
The skill description says it freezes every turn, not just when it comes into play. Going below a certain hp makes the freeze last 2 turns. I'm assuming with the skill at high levels it would freeze for at least 2 turns, and below a certain hp at least 3 turns. One turn only means that the freeze wouldn't still be active after Azure does her thing and the game switches to the enemy's turn I've seen AV in action, but it didn't freeze creatures every turn. In that case, this card would've been a superior version of aqua. Instead, it DDed every enemy creature and if the enemy's hp's low enough, it gets frozen. All in all, it looks to be very strong, but i'm not so sure how the skill and number scales if the skill's leveled up. dmg goes up. The hp% threshold goes up.
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Post by Yuna on Oct 6, 2017 18:58:43 GMT
How Azure Vixen's Skill Works: * Azure Vixen uses her skill every turn, hitting all enemy creatures and inflicting 200 damage to them, ignoring all damage reduction skills, including Druidess' Storm Ward. * At level 10, it only inflicts 340 damage, so don't expect her to become a huge damage dealer. * Enemy creatures with more than the damage limit (35% at level 1, I think?) do not get frozen, at all, even for 1 turn. * Creatures with less than the damage limit get frozen for 2 turns (Azure Vixen's turn and their own turn). * Unbound will block the freezing
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#ff0c0c
You are being watched...
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Post by ruklo on Oct 6, 2017 21:00:01 GMT
could be a nice combo with flame summoner.
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Post by jjfrom730 on Oct 7, 2017 9:38:33 GMT
How Azure Vixen's Skill Works: * Azure Vixen uses her skill every turn, hitting all enemy creatures and inflicting 200 damage to them, ignoring all damage reduction skills, including Druidess' Storm Ward. * At level 10, it only inflicts 340 damage, so don't expect her to become a huge damage dealer. * Enemy creatures with more than the damage limit (35% at level 1, I think?) do not get frozen, at all, even for 1 turn. * Creatures with less than the damage limit get frozen for 2 turns (Azure Vixen's turn and their own turn). * Unbound will block the freezingThanks for the info! It's worse than i first thought. And good to know it gets blocked by unbound!
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nuke
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Post by nuke on Oct 9, 2017 10:09:17 GMT
The skill description says it freezes every turn, not just when it comes into play. Going below a certain hp makes the freeze last 2 turns. I'm assuming with the skill at high levels it would freeze for at least 2 turns, and below a certain hp at least 3 turns. One turn only means that the freeze wouldn't still be active after Azure does her thing and the game switches to the enemy's turn I've seen AV in action, but it didn't freeze creatures every turn. In that case, this card would've been a superior version of aqua. Instead, it DDed every enemy creature and if the enemy's hp's low enough, it gets frozen. All in all, it looks to be very strong, but i'm not so sure how the skill and number scales if the skill's leveled up. Sigh... IGG should write their skill descriptions after coding the skills, not before. The first line starts with the words "All enemy Creatures Freeze and lose 200 HP". It made me assume the freeze was a matter of course. Thanks for the clarification.
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Post by jjfrom730 on Oct 9, 2017 10:46:40 GMT
I've seen AV in action, but it didn't freeze creatures every turn. In that case, this card would've been a superior version of aqua. Instead, it DDed every enemy creature and if the enemy's hp's low enough, it gets frozen. All in all, it looks to be very strong, but i'm not so sure how the skill and number scales if the skill's leveled up. Sigh... IGG should write their skill descriptions after coding the skills, not before. The first line starts with the words "All enemy Creatures Freeze and lose 200 HP". It made me assume the freeze was a matter of course. Thanks for the clarification. Yea you know IGG. They really are user-friendly, leaving their job behind for us users lol
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