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Post by orgoth on Oct 16, 2015 23:15:54 GMT
the point was the member get kicked before they get anything back from the guild.
take note the guid is still fresh so maybe 10 or so members join for little cont with each advertisment when map 1 finally opens you would have a 15 member guild already it would then increase to 30 or even 40 for gullible newbies, then take note that the guild newbies can not deal any real damage to maps, so i would take a week for each map probably 10 days at this point by the time map 1 is done you definitely should have a 100k cont guild which is about ebough for 16 5* cards by yourself
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Post by megapuncher on Oct 17, 2015 1:37:32 GMT
the point was the member get kicked before they get anything back from the guild. take note the guid is still fresh so maybe 10 or so members join for little cont with each advertisment when map 1 finally opens you would have a 15 member guild already it would then increase to 30 or even 40 for gullible newbies, then take note that the guild newbies can not deal any real damage to maps, so i would take a week for each map probably 10 days at this point by the time map 1 is done you definitely should have a 100k cont guild which is about ebough for 16 5* cards by yourself
True, there might be a case like that. And I am sure that there are many alt guilds following this path. You cannot avoid it.
But... My goal as a successful guild master is to have a guild where all 6 maps are open of unlocked. If I have a fresh guild with no maps open and full of newbs that are contributing like crazy energizer bunnies, I will: 1. Join this alt guild and will stay there opening maps for them 2. Will make sure that all of these newbs are accepted into my guild and moved to another al guild with the same idea. 3. Be nice to them: they are crazy energizer bunnies lol
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Post by orgoth on Oct 17, 2015 1:40:15 GMT
take note to open all maps at once you dneed about 150k contribution you could just open maps 1 to 4 or 5 to 6 for consistency
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Post by countzero on Oct 17, 2015 3:52:18 GMT
take note to open all maps at once you dneed about 150k contribution you could just open maps 1 to 4 or 5 to 6 for consistency 90+65+45+30+20+15 = 265k to open all maps at once. Max contribution per day is 25k- so it takes at least 11 days to get enough for all maps usually longer. 25k is 50 players doing 500 energy each day. My guild are now aiming to open each map twice per month and hopefully have a little excess. It means that even with map damage limitation we usually only have 1 or 2 maps open at a time. I know why people might go for an easier option- but if you're sensible the map/contribution situation can work pretty well. Zero of The Nameless.
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Post by Deleted on Oct 17, 2015 5:25:12 GMT
Hey breezy bro! I can think if some situations where some guilds can take advantage of new players: here is one: Imagine this: a member of a xxxxx guild decide to open a new guild using his alter account in deck heores...lest call that guild "aaa". That guild recruits players of lev. 20+ (so...players playing for 2-3 days?) And they start contributing energy to the guild. Their decks dont have the strenght to take down map 1 and they just scracth 1-1 a little....and they keep contributing for a couple of weeks....then...when the guild master see that the guild has collected over 100k energy kicks everybody out of guild (members of lev. 30-35 i suppose)....and then all members of guild "xxxxx" come to guild aaa and open the maps and take all the shards available...and the newbies kicked out start thinking what they did wrong.... So...how many times do you think this is happening in game? And this is just one way to take advantage of newbies. Thats why this thread is important to new guyz....cause when the word spreads out...less people will be "used". Hey bud! Yes I will admit this is somewhat shady at best, but again it speaks to the player's lack of knowledge about the game. If they just take the time to invest in the game by coming on forums or something, they would know that something is up with these situations (and not from topics like this). It definitely takes advantage of their naivety and you are probably right about them feeling used but these players would have likely not stayed in the game long in the first place (as seen by their lack of investment in gaining knowledge through forums and such) Side note for LordJackal: the guild hopping system doesn't really work like that cause it actually counts the first guild your in as the 1st move. So if you move from your current guild to a new guild, your count for the week will be at 2 (even though you only moved to 1 guild). I've been screwed by this in the past so just a heads up Edit: Megapuncher easily made the best post in the thread IMO (as seen above on this page) If your gold hopping you can be booted from current guild and join back 3 times. Or you can be booted, join another guild hit gms, be booted join back to that hit rehit, be booted and rejoin your main guild. After the last join it's a weeks time from that spot. I do it every week and manage some of my fellow guild members times.
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Post by Karlostto✪NFS on Oct 17, 2015 7:52:47 GMT
the point was the member get kicked before they get anything back from the guild. take note the guid is still fresh so maybe 10 or so members join for little cont with each advertisment when map 1 finally opens you would have a 15 member guild already it would then increase to 30 or even 40 for gullible newbies, then take note that the guild newbies can not deal any real damage to maps, so i would take a week for each map probably 10 days at this point by the time map 1 is done you definitely should have a 100k cont guild which is about ebough for 16 5* cards by yourself
True, there might be a case like that. And I am sure that there are many alt guilds following this path. You cannot avoid it.
But... My goal as a successful guild master is to have a guild where all 6 maps are open of unlocked. If I have a fresh guild with no maps open and full of newbs that are contributing like crazy energizer bunnies, I will: 1. Join this alt guild and will stay there opening maps for them 2. Will make sure that all of these newbs are accepted into my guild and moved to another al guild with the same idea. 3. Be nice to them: they are crazy energizer bunnies lol
Imma start calling them energizer bunnies from now on Thanks
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Post by Pyron on Oct 18, 2015 7:25:05 GMT
I guess you can exploit these exploiters as well. I've just joined a guild with an alternative that I created on a whim. It had almost all the signs described here. I guess I joined during a good time, as there was like 3 ~ 4 players collecting 5* shards like crazy (up to map 5 open) and ignoring anything else, but they couldn't collect 4* and essences, so with my fresh lvl 20 account I just started collecting them (w/ macro).
So now I'm a lvl 25 with shitton of upgraded 4* (including leftover hellwolves and puppeteers, sadly no twins yet), some guild credits for gold, and up to map 7 with a measly 2* hero and no runes (as it's only lvl 35).
Low level has no business in playing guild maps so early and without even a proper makeshift deck. At low level it's ok to trade your energy for some scrapes, as long as you are getting something usable in return, it's ok to be "exploited". Now getting in a guild with no real deck and doing 1K dmg and rarely getting any reward, that's not smart for both the exploited and exploiters. Just get out and look for a similar guild I got into. Lot of guilds want that energy that would go to waste anyway, some may leave stuff to you that will be super helpful like essences, 3* for unseal, and 4*. That's good enough for lowbies. Later when you are prepared to do some real damage yourself, you can aim for a real guild with a real reward system.
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Post by zerole on Oct 30, 2015 13:59:17 GMT
Hey guys, I joined my current Guild (top 15) about a month ago and recently I created an alt for its sub Guild to help farm energy so that we can move through our shard distribution list faster. This sub Guild has about 30 members and up until now I assumed it was all alts (mostly levels 1-40), but I learned that some of them are non-members of our main Guild. As it is, this sub Guild has (and will only have) Map 1 open although everything that's cleared is free for whomever wants it.
Obviously having non-members isn't going to work with our shard distribution system so once it reaches 300K (currently around 60K) contribution we'd need to kick them out, however I'm concerned that this qualifies as the kind of Guild that's being described in this thread. I'm trying to convince our GM to put a note in the Guild description that only Map 1 will be open so that all members know what they're getting into, but if this doesn't work I'm considering quitting the main Guild altogether. It's kind of a bummer since they seem like a nice bunch of guys and everything we do in the main Guild is handled very fairly.
Anyway, what do you guys think? Do I have some cause for concern or is the alt Guild a fair deal?
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Post by Mandragora on Oct 30, 2015 14:19:33 GMT
If the members of the sub guild agree on it its fair enough.
If they dont know whats going on its just another newbie sweatshop / beginners trap / exploitation guild.
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Post by Jonathan on Oct 30, 2015 14:19:41 GMT
Hey guys, I joined my current Guild (top 15) about a month ago and recently I created an alt for its sub Guild to help farm energy so that we can move through our shard distribution list faster. This sub Guild has about 30 members and up until now I assumed it was all alts (mostly levels 1-40), but I learned that some of them are non-members of our main Guild. As it is, this sub Guild has (and will only have) Map 1 open although everything that's cleared is free for whomever wants it. Obviously having non-members isn't going to work with our shard distribution system so once it reaches 300K (currently around 60K) contribution we'd need to kick them out, however I'm concerned that this qualifies as the kind of Guild that's being described in this thread. I'm trying to convince our GM to put a note in the Guild description that only Map 1 will be open so that all members know what they're getting into, but if this doesn't work I'm considering quitting the main Guild altogether. It's kind of a bummer since they seem like a nice bunch of guys and everything we do in the main Guild is handled very fairly. Anyway, what do you guys think? Do I have some cause for concern or is the alt Guild a fair deal? You should read better this thread. Like people wrote here, it is a win win situation for both sides: the guild gets energy and the low level player (in this case, your alt account) get rewards like cards/essences/shards. Actually if i think better you should quit the game because, trust me, the entire game is not fair(starting from players all the way up to iGG). And, dude, please stop detailing what you do in your guild in the public domain. Is not polite to them even if you feel offended and you want to go robin hood for the newbies.
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Post by zerole on Oct 30, 2015 14:36:47 GMT
Hey guys, I joined my current Guild (top 15) about a month ago and recently I created an alt for its sub Guild to help farm energy so that we can move through our shard distribution list faster. This sub Guild has about 30 members and up until now I assumed it was all alts (mostly levels 1-40), but I learned that some of them are non-members of our main Guild. As it is, this sub Guild has (and will only have) Map 1 open although everything that's cleared is free for whomever wants it. Obviously having non-members isn't going to work with our shard distribution system so once it reaches 300K (currently around 60K) contribution we'd need to kick them out, however I'm concerned that this qualifies as the kind of Guild that's being described in this thread. I'm trying to convince our GM to put a note in the Guild description that only Map 1 will be open so that all members know what they're getting into, but if this doesn't work I'm considering quitting the main Guild altogether. It's kind of a bummer since they seem like a nice bunch of guys and everything we do in the main Guild is handled very fairly. Anyway, what do you guys think? Do I have some cause for concern or is the alt Guild a fair deal? You should read better this thread. Like people wrote here, it is a win win situation for both sides: the guild gets energy and the low level player (in this case, your alt account) get rewards like cards/essences/shards. Actually if i think better you should quit the game because, trust me, the entire game is not fair(starting from players all the way up to iGG). And, dude, please stop detailing what you do in your guild in the public domain. Is not polite to them even if you feel offended and you want to go robin hood for the newbies. Except if only Map 1 is open, they literally get no benefit different from what they'd get from any other Guild. In addition, I never let on what Guild I'm in nor have I in any post since joining. My IGN is also different from my forum name so no I'm not going "Robinhood" Off note, I think this game is incredibly rewarding and fair, even to F2P players like me. I've played my fair of mobile card games and this is arguably the fairest in my opinion.
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Post by Cr@ig on Oct 30, 2015 16:14:49 GMT
Obviously having non-members isn't going to work with our shard distribution system so once it reaches 300K (currently around 60K) contribution we'd need to kick them out, however I'm concerned that this qualifies as the kind of Guild that's being described in this thread. I'm trying to convince our GM to put a note in the Guild description that only Map 1 will be open so that all members know what they're getting into, but if this doesn't work I'm considering quitting the main Guild altogether. It's kind of a bummer since they seem like a nice bunch of guys and everything we do in the main Guild is handled very fairly. Anyway, what do you guys think? Do I have some cause for concern or is the alt Guild a fair deal? It is only a fair deal if the players know that they are going to be kicked out once they have contributed enough energy. If they aren't told that up front, your guild sucks and you will very likely end up getting screwed as well. It will just take a bit longer...
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Post by maxp83 on Oct 30, 2015 17:22:46 GMT
This scam been going on a while
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Post by tchex on Oct 30, 2015 18:17:28 GMT
Except if only Map 1 is open, they literally get no benefit different from what they'd get from any other Guild. In addition, I never let on what Guild I'm in nor have I in any post since joining. My IGN is also different from my forum name so no I'm not going "Robinhood" Off note, I think this game is incredibly rewarding and fair, even to F2P players like me. I've played my fair of mobile card games and this is arguably the fairest in my opinion. Level 1 has thalassa unsealing cards which are really sought after by low level players. I think it also has a sentry angel which, again, is a great card in the early stages of the game. The game is fairer then it used to be now, especially the mine, but I still see it as quite high stakes gambling if you want to buy success so that is not overly fair to the paying players when they see free guys getting the same low odds. It certainly put me off paying, even though I bought a couple of 5 star cards in the early days
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Post by countzero on Oct 31, 2015 8:23:07 GMT
Hey guys, I joined my current Guild (top 15) about a month ago and recently I created an alt for its sub Guild to help farm energy so that we can move through our shard distribution list faster. This sub Guild has about 30 members and up until now I assumed it was all alts (mostly levels 1-40), but I learned that some of them are non-members of our main Guild. As it is, this sub Guild has (and will only have) Map 1 open although everything that's cleared is free for whomever wants it. Obviously having non-members isn't going to work with our shard distribution system so once it reaches 300K (currently around 60K) contribution we'd need to kick them out, however I'm concerned that this qualifies as the kind of Guild that's being described in this thread. I'm trying to convince our GM to put a note in the Guild description that only Map 1 will be open so that all members know what they're getting into, but if this doesn't work I'm considering quitting the main Guild altogether. It's kind of a bummer since they seem like a nice bunch of guys and everything we do in the main Guild is handled very fairly. Anyway, what do you guys think? Do I have some cause for concern or is the alt Guild a fair deal? Hey Zerole, Yes, I'm sorry to say this is the kind of thing I was trying to highlight when I started this thread. If there is no disclosure of the situation and they are just opening map 1, I'd consider it 'farming' of innocent new players. Ignore the guys that are telling you to shut up too man- feel free to share your experiences. PM me if you need to ask anything. Zero- GM of The Nameless (aka Robin Hood).
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Post by Pyron on Oct 31, 2015 10:09:40 GMT
If you think your guild is doing something wrong and can't accept it, just quit. No need to tarnish it or play the blame game. This is how the game operates. Guilds need contribution and "farming" newcomers is the only way.
However, I kinda don't see much of an exploit per se. Low level players can't deal any damage to maps. I just started an account. My lvl 20 account couldn't deal even 1K damage even with 2 Oracles and whatnot. It's just not prepared. Even around lvl 40 probably the maximum you could do to a full map is 20K. Let's say you are really focusing on a guild deck, I would say the earliest you can get a somewhat decent chance against full maps is around lvl 50. So this contribution is basically wasted if you don't join any guild.
If you do join a guild in this early point, you don't really do anything beside energy contribution. Let's say only lowbies are left alone dealing with map one and fighting over scrap essences, 3*, and random 5* shards. Guess what, that's what was the first months of guild when it was released.
So for the exploited, it's the same s*** if there is exploiters or not. Within exploitation system that was basically implemented by IGG (because if you have some brain, this will be the natural conclusion whether you think it's fair or not) the clueless will not partake in any benefit from guild system anyway. The only way newbies would do well in this is if there is a guild that would care to groom them (and probably isn't that many) or they look for guilds that actually leave some meaningful leftover for them.
Now if you really have some clue about the guild system, like a proper guild deck acquisition, you wouldn't get into a guild like that (map 1 w/ no heavy hitters, just lowbies fending for themselves). For the rest, the only thing you can do is inform the clueless about how guild system works and make them work within this system. They should be aware of their worthy sure, but at low level it's not much they can do by themselves.
For low level players, you are just energy contributors. What kinda reward would be ok for them? What kinda guild they should look for? That's something they should figure out and act accordingly. Even in this exploitation system, these players can get proper rewards till they are ready for the serious workload of guilds.
So I'd not put so much emphasis on morality of this system (unless IGG patches contribution levels for some balanced numbers) and put more emphasis on educating players on the benefits they can get from it.
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Post by countzero on Oct 31, 2015 16:45:17 GMT
If you think your guild is doing something wrong and can't accept it, just quit. No need to tarnish it or play the blame game. This is how the game operates. Guilds need contribution and "farming" newcomers is the only way. ... Now if you really have some clue about the guild system, like a proper guild deck acquisition, you wouldn't get into a guild like that (map 1 w/ no heavy hitters, just lowbies fending for themselves). For the rest, the only thing you can do is inform the clueless about how guild system works and make them work within this system. They should be aware of their worthy sure, but at low level it's not much they can do by themselves. ... So I'd not put so much emphasis on morality of this system (unless IGG patches contribution levels for some balanced numbers) and put more emphasis on educating players on the benefits they can get from it. There are other ways of doing it- running your own alts to generate energy. They don't know the system - so it's okay to exploit them? Exactly- it is better to educate them rather than farm them. Surely?
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Post by Pyron on Oct 31, 2015 18:05:35 GMT
Well, creating alt is also ok, but I think there is a limit of how many alts you can run and even that you hit a ceiling pretty fast. Not all players in a guild will run alts as well. Having one account is demanding enough.
Now about exploiting new players, you are putting too much credit on the new players. Their energy will go to waste if not used for contribution. Like I said, I created a new account. It does nothing to a guild in terms of help. I add nothing to a guild beside contribution. So my only role is to spend energy while being in a guild.
I could create a guild and recruit players with similar level, but what good it would bring? Everyone doing maximum 10K to a map and also fighting over a couple of essences? This is not good to new players as well. If you played guild wars during the first couple of months of its implementation, it was pretty much this way till top players started implemented the current system we have today.
Ideally within this system is to get into a guild where they will be farming shards and leave the rest. There is plenty of these "exploiter" guild out there. So educate the players about this instead of just marginalize this system. Like Raid or the pre-patch Guild War, it's not really the fault of the players. If you wanna fully use this syetem, you have to play the game this "unfair" way. However, both sides can make this less unfair and more like a win-win situation.
The lowbies can contribute till they can have their proper guild decks and move on to a guild with proper organization while the guild can proper maximize contribution usage. The lowbies just need a supply of essences, key 3* and 4* for early melds/unseals to advance. The exploiter side can provide this when their engine start running.
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Post by countzero on Oct 31, 2015 19:10:52 GMT
I agree the relationship can be symbiotic if done the right way. However, it often isn't done with disclosure of whats happening, and I personally think it should be. This started because people were feeling damaged by the experience of being used and dumped without knowing what was happening. Back to the original goal of this thread- educating people and trying to get the practice out in the open so players can make an informed choice. I think we're arguing on the same side to a large extent
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Post by Pyron on Oct 31, 2015 19:30:23 GMT
Also, it would be good to educate the exploiters too. They should offer something in return to attract these energy contributors.
However, I think most of the playerbase is oblivious to anything in this game anyway. Being a mobile game, most players will be very causal about it and have low commitment.
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Post by zelfrost on Oct 31, 2015 21:30:08 GMT
Just saw this thread. I am sure more then ever now that my guild is a congregation of good and honest people. This kind of behaviour is despicable to me and nothing anyone can say will change my mind about that.
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Post by Cr@ig on Oct 31, 2015 21:40:26 GMT
Now about exploiting new players, you are putting too much credit on the new players. Their energy will go to waste if not used for contribution. Like I said, I created a new account. It does nothing to a guild in terms of help. I add nothing to a guild beside contribution. So my only role is to spend energy while being in a guild. Players need to know up front what their role is going to be and what rewards they can expect. Just getting their energy and booting them after giving them a few crumbs is bad for the game and will cost players. I also think you're giving way too little credit to new players. The guilds run on contribution, it is the single most important anyone can contribute to their guild! Without it you're done. As far as saying, "It does nothing to a guild in terms of help." I can't buy this either. Many guilds are trying to limit damage done in Guild maps so they can farm more gold, they neither need nor want players doing huge amounts of damage on many maps. What better way to insure this than to have players that can't do much damage? Addtionally some guilds don't have much focus on Guild Wars, partly because some players just do 1 plunder then get rewarded basically the same as someone who actually contributes significant treasure. Guilds better treat new players well or there won't be much of a game to even play!
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Post by ℳarty on Oct 31, 2015 23:32:32 GMT
Now about exploiting new players, you are putting too much credit on the new players. Their energy will go to waste if not used for contribution. Like I said, I created a new account. It does nothing to a guild in terms of help. I add nothing to a guild beside contribution. So my only role is to spend energy while being in a guild. Players need to know up front what their role is going to be and what rewards they can expect. Just getting their energy and booting them after giving them a few crumbs is bad for the game and will cost players. I also think you're giving way too little credit to new players. The guilds run on contribution, it is the single most important anyone can contribute to their guild! Without it you're done. As far as saying, "It does nothing to a guild in terms of help." I can't buy this either. Many guilds are trying to limit damage done in Guild maps so they can farm more gold, they neither need nor want players doing huge amounts of damage on many maps. What better way to insure this than to have players that can't do much damage? Addtionally some guilds don't have much focus on Guild Wars, partly because some players just do 1 plunder then get rewarded basically the same as someone who actually contributes significant treasure. Guilds better treat new players well or there won't be much of a game to even play! So many guilds on wc with 300k and map 1 halfway done because they have 0 good map hitters. Those low lvl can't do anything on their own beside contributing energy as Pyro already stated. do they deserve a paragon? Clearly not, do they deserve something? clearly yes. Map 1-2 + leftover shards are more than they could ever get on their own. Quite a good deal for them imo. Naruto could show you SS of those low lvl guys thanking him for letting them finish cards they could ever get without Royal help. Btw, a good guild system doesn't really need their members to limit their dmg, they switch guild 3 time a week.
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Post by Pyron on Nov 1, 2015 0:05:12 GMT
Now about exploiting new players, you are putting too much credit on the new players. Their energy will go to waste if not used for contribution. Like I said, I created a new account. It does nothing to a guild in terms of help. I add nothing to a guild beside contribution. So my only role is to spend energy while being in a guild. Players need to know up front what their role is going to be and what rewards they can expect. Just getting their energy and booting them after giving them a few crumbs is bad for the game and will cost players. I also think you're giving way too little credit to new players. The guilds run on contribution, it is the single most important anyone can contribute to their guild! Without it you're done. As far as saying, "It does nothing to a guild in terms of help." I can't buy this either. Many guilds are trying to limit damage done in Guild maps so they can farm more gold, they neither need nor want players doing huge amounts of damage on many maps. What better way to insure this than to have players that can't do much damage? Addtionally some guilds don't have much focus on Guild Wars, partly because some players just do 1 plunder then get rewarded basically the same as someone who actually contributes significant treasure. Guilds better treat new players well or there won't be much of a game to even play! I do not disagree with what people say around here about the morality side of this system. However, if you don't do that, no guild would take new players. At least not an organized one. There is no point in taking new players (when I say new players, sub lvl 50 accounts) to a guild. You could take a lvl 60 player because they have some level of knowledge and commitment to the game while sub-50 are in a gray area in this regard. I would say less than 50% also stay for long in this game judging by the exploiter guild I'm in. They don't even take 4* like Hellwolves efficiently. They mindlessly take shards like Pontiff (like one each time they login). That's how clueless they are most of the time, so that's why I don't give them much credit. They can only offer contribution. If a guild can choose a player, they will choose the higher one because at least they can do something more. That's the truth of the matter. I don't like it, but that's reality inside the game. If noone takes these players, their energy spending would go to waste anyway. Now what you say about just booting after taking one week or two worthy of contributions for nothing is indeed bad for the game, but I think IGG should do something about it. Now about limiting the damage, if you wanna stall your guild progression, yeah that's a natural conclusion. However, for those who wanna stay at the top, this isn't efficient. They need to clear maps ASAP and collect the stuff they need ASAP. For new players, I think it's easy to avoid the map1 no heavy hitter guild. Although it could be a legit guild, there is no point for them to stay there anyway. They should look for other "better" exploiter guilds (like at least map 3 open with some hitters and at least some essences for free). For the exploiter side, they should make this deal more clear. Like when they recruit, they should advertise about free essences, 3* and 4* for contributions. So if a player has some clue, I don't thing they would "fall" for that exploitation anyway. Make the maximum "damage" would be staying a couple days, see no advancement, and quit to find a new one. If they have a brain, they will look for a guild with proper requirement for recruits and communication. However, the vast amount of players are just transients and no-committal. I don't wanna play devil's advocate, but that's the reality and it's not as harsh as it's picture here. It's just a natural evolution to this game system. I'd like a system that would not require energy contribution (maybe some sorta of timer or based on performance), so this s*** would not be needed.
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Post by trkyhntr on Nov 1, 2015 0:37:41 GMT
I started playing this game over a year ago. I am a f2p player. I joined a guild as soon as I could. I remained in this guild until almost 2 weeks ago. I saw many, I mean many, captain and guild master changes until eventually it was taking over as a farm guild. There was no communication in this guild the entire time I was a member and it was strictly free for all for shards. 2 weeks ago the gm and captains began storing energy and not unlocking any maps. It was obvious something was up. I left the guild before I was booted. I found Apex Alliance thanks to annclue, through blind luck. It is as fair as it gets! During my 2 day cool down before joining Apex, I searched out my old guild and it had gone from 46 members to 6. I am glad where I am at now, and am truly disgusted that after being in an initial guild that long I was taken advantage of along with others. Oh and I am a level 88 player and hang out in the 30 area in my arena. Not a newbie and consistently logged in daily! Apex Alliance rocks! Zelfrost and I are in the same guild. I concur with his statement.
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Post by countzero on Nov 1, 2015 9:04:32 GMT
Naruto could show you SS of those low lvl guys thanking him for letting them finish cards they could ever get without Royal help. Btw, a good guild system doesn't really need their members to limit their dmg, they switch guild 3 time a week. If this is the case, you guys are not what I would call exploitative/thieves. I've always been a fan of what I know about you and your systems, even if I gave you attitude in chat And the damage limitation point comes down to your definition of a 'good guild'. Some people seem to think there is only one way of doing things and that certain practices are inevitable. In my experience of gaming and life, there is never only one way of doing things. I'm glad this is still going as an intelligent discussion without animosity.
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Post by ℳarty on Nov 1, 2015 11:17:16 GMT
I know there are multiple way to run guilds. I myself made multiple ones, all successful.
Without switching guild, max weekly contributions is 175k. It ain't enough even for a small group.
But if you run multiple guilds, you can let them build up to +/-500k.
Now join 3 of those guilds a week and you have unlimited guilds resources ; every map shards/gold/guild credits for a much larger group.
Not saying it's the only way to run a good guild, but 1.5m vs 175k speak for itself imo.
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Post by Cr@ig on Nov 1, 2015 14:13:07 GMT
I know there are multiple way to run guilds. I myself made multiple ones, all successful. Without switching guild, max weekly contributions is 175k. It ain't enough even for a small group. But if you run multiple guilds, you can let them build up to +/-500k. Now join 3 of those guilds a week and you have unlimited guilds resources ; every map shards/gold/guild credits for a much larger group. Not saying it's the only way to run a good guild, but 1.5m vs 175k speak for itself imo. So what do the helper monkeys who are contributing the energy to those 3 guilds get or are they just alt accounts from your main players?
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Post by orgoth on Nov 1, 2015 14:19:54 GMT
Probably Alts a player ussually has at least 1 alt if they are f2p and 2 if DH is their only mobile game or game on general
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Post by Mandragora on Nov 1, 2015 14:51:38 GMT
Farming newbies energy is not the issue, problem is doing so without warning. They should have a choice to either agree with it or look for greener pastures, but they surely should know whats going on.
Being honest is not hard.
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